/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "main/glheader.h" #include "main/context.h" #include "main/mtypes.h" #include "main/scissor.h" /** * Set scissor rectangle data directly in ScissorArray * * This is an internal function that performs no error checking on the * supplied data. It also does \b not call \c dd_function_table::Scissor. * * \sa _mesa_set_scissor */ static void set_scissor_no_notify(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { if (x == ctx->Scissor.ScissorArray[idx].X && y == ctx->Scissor.ScissorArray[idx].Y && width == ctx->Scissor.ScissorArray[idx].Width && height == ctx->Scissor.ScissorArray[idx].Height) return; FLUSH_VERTICES(ctx, _NEW_SCISSOR); ctx->Scissor.ScissorArray[idx].X = x; ctx->Scissor.ScissorArray[idx].Y = y; ctx->Scissor.ScissorArray[idx].Width = width; ctx->Scissor.ScissorArray[idx].Height = height; } /** * Called via glScissor */ void GLAPIENTRY _mesa_Scissor( GLint x, GLint y, GLsizei width, GLsizei height ) { unsigned i; GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glScissor %d %d %d %d\n", x, y, width, height); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glScissor" ); return; } /* The GL_ARB_viewport_array spec says: * * "Scissor sets the scissor rectangle for all viewports to the same * values and is equivalent (assuming no errors are generated) to: * * for (uint i = 0; i < MAX_VIEWPORTS; i++) { * ScissorIndexed(i, left, bottom, width, height); * }" * * Set the scissor rectangle for all of the viewports supported by the * implementation, but only signal the driver once at the end. */ for (i = 0; i < ctx->Const.MaxViewports; i++) set_scissor_no_notify(ctx, i, x, y, width, height); if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } /** * Define the scissor box. * * \param x, y coordinates of the scissor box lower-left corner. * \param width width of the scissor box. * \param height height of the scissor box. * * \sa glScissor(). * * Verifies the parameters and updates __struct gl_contextRec::Scissor. On a * change flushes the vertices and notifies the driver via * the dd_function_table::Scissor callback. */ void _mesa_set_scissor(struct gl_context *ctx, unsigned idx, GLint x, GLint y, GLsizei width, GLsizei height) { set_scissor_no_notify(ctx, idx, x, y, width, height); if (ctx->Driver.Scissor) ctx->Driver.Scissor(ctx); } /** * Initialize the context's scissor state. * \param ctx the GL context. */ void _mesa_init_scissor(struct gl_context *ctx) { unsigned i; /* Scissor group */ ctx->Scissor.EnableFlags = 0; /* Note: ctx->Const.MaxViewports may not have been set by the driver yet, * so just initialize all of them. */ for (i = 0; i < MAX_VIEWPORTS; i++) set_scissor_no_notify(ctx, i, 0, 0, 0, 0); }