/* * Mesa 3-D graphics library * * Copyright (C) 2009 Chia-I Wu * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file remap.c * Remap table management. * * Entries in the dispatch table are either static or dynamic. The * dispatch table is shared by mesa core and glapi. When they are * built separately, it is possible that a static entry in mesa core * is dynamic, or assigned a different static offset, in glapi. The * remap table is in charge of mapping a static entry in mesa core to * a dynamic entry, or the corresponding static entry, in glapi. */ #include "remap.h" #include "imports.h" #include "glapi/glapi.h" #define MAX_ENTRY_POINTS 16 #define need_MESA_remap_table #include "main/remap_helper.h" /* this is global for quick access */ int driDispatchRemapTable[driDispatchRemapTable_size]; /** * Return the spec string associated with the given function index. * The index is available from including remap_helper.h. * * \param func_index an opaque function index. * * \return the spec string associated with the function index, or NULL. */ const char * _mesa_get_function_spec(GLint func_index) { if (func_index < Elements(_mesa_function_pool)) return _mesa_function_pool + func_index; else return NULL; } /** * Map a function by its spec. The function will be added to glapi, * and the dispatch offset will be returned. * * \param spec a '\0'-separated string array specifying a function. * It begins with the parameter signature of the function, * followed by the names of the entry points. An empty entry * point name terminates the array. * * \return the offset of the (re-)mapped function in the dispatch * table, or -1. */ GLint _mesa_map_function_spec(const char *spec) { const char *signature; const char *names[MAX_ENTRY_POINTS + 1]; GLint num_names = 0; if (!spec) return -1; signature = spec; spec += strlen(spec) + 1; /* spec is terminated by an empty string */ while (*spec) { names[num_names] = spec; num_names++; if (num_names >= MAX_ENTRY_POINTS) break; spec += strlen(spec) + 1; } if (!num_names) return -1; names[num_names] = NULL; /* add the entry points to the dispatch table */ return _glapi_add_dispatch(names, signature); } /** * Map an array of functions. This is a convenient function for * use with arrays available from including remap_helper.h. * * Note that the dispatch offsets of the functions are not returned. * If they are needed, _mesa_map_function_spec() should be used. * * \param func_array an array of function remaps. */ void _mesa_map_function_array(const struct gl_function_remap *func_array) { GLint i; if (!func_array) return; for (i = 0; func_array[i].func_index != -1; i++) { const char *spec; GLint offset; spec = _mesa_get_function_spec(func_array[i].func_index); if (!spec) { _mesa_problem(NULL, "invalid function index %d", func_array[i].func_index); continue; } offset = _mesa_map_function_spec(spec); /* error checks */ if (offset < 0) { const char *name = spec + strlen(spec) + 1; _mesa_warning(NULL, "failed to remap %s", name); } else if (func_array[i].dispatch_offset >= 0 && offset != func_array[i].dispatch_offset) { const char *name = spec + strlen(spec) + 1; _mesa_problem(NULL, "%s should be mapped to %d, not %d", name, func_array[i].dispatch_offset, offset); } } } /** * Map the functions which are already static. * * When a extension function are incorporated into the ABI, the * extension suffix is usually stripped. Mapping such functions * makes sure the alternative names are available. * * Note that functions mapped by _mesa_init_remap_table() are * excluded. */ void _mesa_map_static_functions(void) { /* Remap static functions which have alternative names and are in the ABI. * This is to be on the safe side. glapi should have defined those names. */ _mesa_map_function_array(MESA_alt_functions); } /** * Initialize the remap table. This is called in one_time_init(). * The remap table needs to be initialized before calling the * CALL/GET/SET macros defined in main/dispatch.h. */ static void _mesa_do_init_remap_table(const char *pool, int size, const struct gl_function_pool_remap *remap) { static GLboolean initialized = GL_FALSE; GLint i; if (initialized) return; initialized = GL_TRUE; /* initialize the remap table */ for (i = 0; i < size; i++) { GLint offset; const char *spec; /* sanity check */ assert(i == remap[i].remap_index); spec = _mesa_function_pool + remap[i].pool_index; offset = _mesa_map_function_spec(spec); /* store the dispatch offset in the remap table */ driDispatchRemapTable[i] = offset; if (offset < 0) { const char *name = spec + strlen(spec) + 1; _mesa_warning(NULL, "failed to remap %s", name); } } } void _mesa_init_remap_table(void) { _mesa_do_init_remap_table(_mesa_function_pool, driDispatchRemapTable_size, MESA_remap_table_functions); }