/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "bufferobj.h" #include "context.h" #include "enums.h" #include "readpix.h" #include "framebuffer.h" #include "formats.h" #include "format_unpack.h" #include "image.h" #include "mtypes.h" #include "pack.h" #include "pbo.h" #include "state.h" /** * Tries to implement glReadPixels() of GL_DEPTH_COMPONENT using memcpy of the * mapping. */ static GLboolean fast_read_depth_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; GLubyte *map, *dst; int stride, dstStride, j; if (ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0) return GL_FALSE; if (packing->SwapBytes) return GL_FALSE; if (_mesa_get_format_datatype(rb->Format) != GL_UNSIGNED_NORMALIZED) return GL_FALSE; if (!((type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16) || type == GL_UNSIGNED_INT)) return GL_FALSE; ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return GL_TRUE; /* don't bother trying the slow path */ } dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, 0); for (j = 0; j < height; j++) { if (type == GL_UNSIGNED_INT) { _mesa_unpack_uint_z_row(rb->Format, width, map, (GLuint *)dst); } else { ASSERT(type == GL_UNSIGNED_SHORT && rb->Format == MESA_FORMAT_Z16); memcpy(dst, map, width * 2); } map += stride; dst += dstStride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); return GL_TRUE; } /** * Read pixels for format=GL_DEPTH_COMPONENT. */ static void read_depth_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; GLint j; GLubyte *dst, *map; int dstStride, stride; if (!rb) return; /* clipping should have been done already */ ASSERT(x >= 0); ASSERT(y >= 0); ASSERT(x + width <= (GLint) rb->Width); ASSERT(y + height <= (GLint) rb->Height); /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); if (fast_read_depth_pixels(ctx, x, y, width, height, type, pixels, packing)) return; dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_COMPONENT, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_COMPONENT, type, 0, 0); ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } /* General case (slower) */ for (j = 0; j < height; j++, y++) { GLfloat depthValues[MAX_WIDTH]; _mesa_unpack_float_z_row(rb->Format, width, map, depthValues); _mesa_pack_depth_span(ctx, width, dst, type, depthValues, packing); dst += dstStride; map += stride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); } /** * Read pixels for format=GL_STENCIL_INDEX. */ static void read_stencil_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLint j; GLubyte *map; GLint stride; if (!rb) return; /* width should never be > MAX_WIDTH since we did clipping earlier */ ASSERT(width <= MAX_WIDTH); ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } /* process image row by row */ for (j = 0; j < height; j++) { GLvoid *dest; GLubyte stencil[MAX_WIDTH]; _mesa_unpack_ubyte_stencil_row(rb->Format, width, map, stencil); dest = _mesa_image_address2d(packing, pixels, width, height, GL_STENCIL_INDEX, type, j, 0); _mesa_pack_stencil_span(ctx, width, type, dest, stencil, packing); map += stride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); } static GLboolean fast_read_rgba_pixels_memcpy( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing, GLbitfield transferOps ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; GLubyte *dst, *map; int dstStride, stride, j, texelBytes; if (!_mesa_format_matches_format_and_type(rb->Format, format, type, ctx->Pack.SwapBytes)) return GL_FALSE; dstStride = _mesa_image_row_stride(packing, width, format, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return GL_TRUE; /* don't bother trying the slow path */ } texelBytes = _mesa_get_format_bytes(rb->Format); for (j = 0; j < height; j++) { memcpy(dst, map, width * texelBytes); dst += dstStride; map += stride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); return GL_TRUE; } static void slow_read_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing, GLbitfield transferOps ) { struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; const gl_format rbFormat = _mesa_get_srgb_format_linear(rb->Format); void *rgba; GLubyte *dst, *map; int dstStride, stride, j; dstStride = _mesa_image_row_stride(packing, width, format, type); dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, format, type, 0, 0); ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } rgba = malloc(width * MAX_PIXEL_BYTES); if (!rgba) goto done; for (j = 0; j < height; j++) { if (_mesa_is_integer_format(format)) { _mesa_unpack_uint_rgba_row(rbFormat, width, map, (GLuint (*)[4]) rgba); _mesa_pack_rgba_span_int(ctx, width, (GLuint (*)[4]) rgba, format, type, dst); } else { _mesa_unpack_rgba_row(rbFormat, width, map, (GLfloat (*)[4]) rgba); _mesa_pack_rgba_span_float(ctx, width, (GLfloat (*)[4]) rgba, format, type, dst, packing, transferOps); } dst += dstStride; map += stride; } free(rgba); done: ctx->Driver.UnmapRenderbuffer(ctx, rb); } /* * Read R, G, B, A, RGB, L, or LA pixels. */ static void read_rgba_pixels( struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { GLbitfield transferOps = ctx->_ImageTransferState; struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->_ColorReadBuffer; if (!rb) return; if ((ctx->Color._ClampReadColor == GL_TRUE || type != GL_FLOAT) && !_mesa_is_integer_format(format)) { transferOps |= IMAGE_CLAMP_BIT; } if (!transferOps) { /* Try the optimized paths first. */ if (fast_read_rgba_pixels_memcpy(ctx, x, y, width, height, format, type, pixels, packing, transferOps)) { return; } } slow_read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, packing, transferOps); } /** * For a packed depth/stencil buffer being read as depth/stencil, just memcpy the * data (possibly swapping 8/24 vs 24/8 as we go). */ static GLboolean fast_read_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLubyte *dst, int dstStride) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLubyte *map; int stride, i; if (rb != stencilRb) return GL_FALSE; if (rb->Format != MESA_FORMAT_Z24_S8 && rb->Format != MESA_FORMAT_S8_Z24) return GL_FALSE; ctx->Driver.MapRenderbuffer(ctx, rb, x, y, width, height, GL_MAP_READ_BIT, &map, &stride); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return GL_TRUE; /* don't bother trying the slow path */ } for (i = 0; i < height; i++) { _mesa_unpack_uint_24_8_depth_stencil_row(rb->Format, width, map, (GLuint *)dst); map += stride; dst += dstStride; } ctx->Driver.UnmapRenderbuffer(ctx, rb); return GL_TRUE; } /** * For non-float-depth and stencil buffers being read as 24/8 depth/stencil, * copy the integer data directly instead of converting depth to float and * re-packing. */ static GLboolean fast_read_depth_stencil_pixels_separate(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, uint32_t *dst, int dstStride) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLubyte *depthMap, *stencilMap; int depthStride, stencilStride, i, j; if (_mesa_get_format_datatype(depthRb->Format) != GL_UNSIGNED_NORMALIZED) return GL_FALSE; ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, GL_MAP_READ_BIT, &depthMap, &depthStride); if (!depthMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return GL_TRUE; /* don't bother trying the slow path */ } ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, GL_MAP_READ_BIT, &stencilMap, &stencilStride); if (!stencilMap) { ctx->Driver.UnmapRenderbuffer(ctx, depthRb); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return GL_TRUE; /* don't bother trying the slow path */ } for (j = 0; j < height; j++) { GLubyte stencilVals[MAX_WIDTH]; _mesa_unpack_uint_z_row(depthRb->Format, width, depthMap, dst); _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, stencilMap, stencilVals); for (i = 0; i < width; i++) { dst[i] = (dst[i] & 0xffffff00) | stencilVals[i]; } depthMap += depthStride; stencilMap += stencilStride; dst += dstStride / 4; } ctx->Driver.UnmapRenderbuffer(ctx, depthRb); ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); return GL_TRUE; } static void slow_read_depth_stencil_pixels_separate(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, const struct gl_pixelstore_attrib *packing, GLubyte *dst, int dstStride) { struct gl_framebuffer *fb = ctx->ReadBuffer; struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer; struct gl_renderbuffer *stencilRb = fb->Attachment[BUFFER_STENCIL].Renderbuffer; GLubyte *depthMap, *stencilMap; int depthStride, stencilStride, j; /* The depth and stencil buffers might be separate, or a single buffer. * If one buffer, only map it once. */ ctx->Driver.MapRenderbuffer(ctx, depthRb, x, y, width, height, GL_MAP_READ_BIT, &depthMap, &depthStride); if (!depthMap) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } if (stencilRb != depthRb) { ctx->Driver.MapRenderbuffer(ctx, stencilRb, x, y, width, height, GL_MAP_READ_BIT, &stencilMap, &stencilStride); if (!stencilMap) { ctx->Driver.UnmapRenderbuffer(ctx, depthRb); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glReadPixels"); return; } } else { stencilMap = depthMap; stencilStride = depthStride; } for (j = 0; j < height; j++) { GLubyte stencilVals[MAX_WIDTH]; GLfloat depthVals[MAX_WIDTH]; _mesa_unpack_float_z_row(depthRb->Format, width, depthMap, depthVals); _mesa_unpack_ubyte_stencil_row(stencilRb->Format, width, stencilMap, stencilVals); _mesa_pack_depth_stencil_span(ctx, width, type, (GLuint *)dst, depthVals, stencilVals, packing); depthMap += depthStride; stencilMap += stencilStride; dst += dstStride; } ctx->Driver.UnmapRenderbuffer(ctx, depthRb); if (stencilRb != depthRb) { ctx->Driver.UnmapRenderbuffer(ctx, stencilRb); } } /** * Read combined depth/stencil values. * We'll have already done error checking to be sure the expected * depth and stencil buffers really exist. */ static void read_depth_stencil_pixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum type, GLvoid *pixels, const struct gl_pixelstore_attrib *packing ) { const GLboolean scaleOrBias = ctx->Pixel.DepthScale != 1.0 || ctx->Pixel.DepthBias != 0.0; const GLboolean stencilTransfer = ctx->Pixel.IndexShift || ctx->Pixel.IndexOffset || ctx->Pixel.MapStencilFlag; GLubyte *dst; int dstStride; dst = (GLubyte *) _mesa_image_address2d(packing, pixels, width, height, GL_DEPTH_STENCIL_EXT, type, 0, 0); dstStride = _mesa_image_row_stride(packing, width, GL_DEPTH_STENCIL_EXT, type); /* Fast 24/8 reads. */ if (type == GL_UNSIGNED_INT_24_8 && !scaleOrBias && !stencilTransfer && !packing->SwapBytes) { if (fast_read_depth_stencil_pixels(ctx, x, y, width, height, dst, dstStride)) return; if (fast_read_depth_stencil_pixels_separate(ctx, x, y, width, height, (uint32_t *)dst, dstStride)) return; } slow_read_depth_stencil_pixels_separate(ctx, x, y, width, height, type, packing, dst, dstStride); } /** * Software fallback routine for ctx->Driver.ReadPixels(). * By time we get here, all error checking will have been done. */ void _mesa_readpixels(struct gl_context *ctx, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, const struct gl_pixelstore_attrib *packing, GLvoid *pixels) { struct gl_pixelstore_attrib clippedPacking = *packing; if (ctx->NewState) _mesa_update_state(ctx); /* Do all needed clipping here, so that we can forget about it later */ if (_mesa_clip_readpixels(ctx, &x, &y, &width, &height, &clippedPacking)) { pixels = _mesa_map_pbo_dest(ctx, &clippedPacking, pixels); if (pixels) { switch (format) { case GL_STENCIL_INDEX: read_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_DEPTH_COMPONENT: read_depth_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; case GL_DEPTH_STENCIL_EXT: read_depth_stencil_pixels(ctx, x, y, width, height, type, pixels, &clippedPacking); break; default: /* all other formats should be color formats */ read_rgba_pixels(ctx, x, y, width, height, format, type, pixels, &clippedPacking); } _mesa_unmap_pbo_dest(ctx, &clippedPacking); } } } /** * Do error checking of the format/type parameters to glReadPixels and * glDrawPixels. * \param drawing if GL_TRUE do checking for DrawPixels, else do checking * for ReadPixels. * \return GL_TRUE if error detected, GL_FALSE if no errors */ GLboolean _mesa_error_check_format_type(struct gl_context *ctx, GLenum format, GLenum type, GLboolean drawing) { const char *readDraw = drawing ? "Draw" : "Read"; const GLboolean reading = !drawing; GLenum err; /* state validation should have already been done */ ASSERT(ctx->NewState == 0x0); err = _mesa_error_check_format_and_type(ctx, format, type); if (err != GL_NO_ERROR) { _mesa_error(ctx, err, "gl%sPixels(format or type)", readDraw); return GL_TRUE; } /* additional checks */ switch (format) { case GL_RG: case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_RGB: case GL_BGR: case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: case GL_RED_INTEGER_EXT: case GL_GREEN_INTEGER_EXT: case GL_BLUE_INTEGER_EXT: case GL_ALPHA_INTEGER_EXT: case GL_RGB_INTEGER_EXT: case GL_RGBA_INTEGER_EXT: case GL_BGR_INTEGER_EXT: case GL_BGRA_INTEGER_EXT: case GL_LUMINANCE_INTEGER_EXT: case GL_LUMINANCE_ALPHA_INTEGER_EXT: if (!drawing) { /* reading */ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no color buffer)"); return GL_TRUE; } } break; case GL_COLOR_INDEX: if (drawing) { if (ctx->PixelMaps.ItoR.Size == 0 || ctx->PixelMaps.ItoG.Size == 0 || ctx->PixelMaps.ItoB.Size == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawPixels(drawing color index pixels into RGB buffer)"); return GL_TRUE; } } else { /* reading */ if (!_mesa_source_buffer_exists(ctx, GL_COLOR)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no color buffer)"); return GL_TRUE; } /* We no longer support CI-mode color buffers so trying to read * GL_COLOR_INDEX pixels is always an error. */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(color buffer is RGB)"); return GL_TRUE; } break; case GL_STENCIL_INDEX: if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || (reading && !_mesa_source_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no stencil buffer)", readDraw); return GL_TRUE; } break; case GL_DEPTH_COMPONENT: if ((drawing && !_mesa_dest_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no depth buffer)", readDraw); return GL_TRUE; } break; case GL_DEPTH_STENCIL_EXT: if ((drawing && !_mesa_dest_buffer_exists(ctx, format)) || (reading && !_mesa_source_buffer_exists(ctx, format))) { _mesa_error(ctx, GL_INVALID_OPERATION, "gl%sPixels(no depth or stencil buffer)", readDraw); return GL_TRUE; } break; default: /* this should have been caught in _mesa_error_check_format_type() */ _mesa_problem(ctx, "unexpected format in _mesa_%sPixels", readDraw); return GL_TRUE; } /* no errors */ return GL_FALSE; } void GLAPIENTRY _mesa_ReadnPixelsARB( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, GLvoid *pixels ) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx); FLUSH_CURRENT(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glReadPixels(%d, %d, %s, %s, %p)\n", width, height, _mesa_lookup_enum_by_nr(format), _mesa_lookup_enum_by_nr(type), pixels); if (width < 0 || height < 0) { _mesa_error( ctx, GL_INVALID_VALUE, "glReadPixels(width=%d height=%d)", width, height ); return; } if (ctx->NewState) _mesa_update_state(ctx); if (_mesa_error_check_format_type(ctx, format, type, GL_FALSE)) { /* found an error */ return; } /* Check that the destination format and source buffer are both * integer-valued or both non-integer-valued. */ if (ctx->Extensions.EXT_texture_integer && _mesa_is_color_format(format)) { const struct gl_renderbuffer *rb = ctx->ReadBuffer->_ColorReadBuffer; const GLboolean srcInteger = _mesa_is_format_integer_color(rb->Format); const GLboolean dstInteger = _mesa_is_integer_format(format); if (dstInteger != srcInteger) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(integer / non-integer format mismatch"); return; } } if (ctx->ReadBuffer->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) { _mesa_error(ctx, GL_INVALID_FRAMEBUFFER_OPERATION_EXT, "glReadPixels(incomplete framebuffer)" ); return; } if (ctx->ReadBuffer->Name != 0 && ctx->ReadBuffer->Visual.samples > 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(multisample FBO)"); return; } if (!_mesa_source_buffer_exists(ctx, format)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(no readbuffer)"); return; } if (width == 0 || height == 0) return; /* nothing to do */ if (!_mesa_validate_pbo_access(2, &ctx->Pack, width, height, 1, format, type, bufSize, pixels)) { if (_mesa_is_bufferobj(ctx->Pack.BufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(out of bounds PBO access)"); } else { _mesa_error(ctx, GL_INVALID_OPERATION, "glReadnPixelsARB(out of bounds access:" " bufSize (%d) is too small)", bufSize); } return; } if (_mesa_is_bufferobj(ctx->Pack.BufferObj) && _mesa_bufferobj_mapped(ctx->Pack.BufferObj)) { /* buffer is mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "glReadPixels(PBO is mapped)"); return; } ctx->Driver.ReadPixels(ctx, x, y, width, height, format, type, &ctx->Pack, pixels); } void GLAPIENTRY _mesa_ReadPixels( GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels ) { _mesa_ReadnPixelsARB(x, y, width, height, format, type, INT_MAX, pixels); }