/* * Mesa 3-D graphics library * * Copyright (C) 2015 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * */ #include "main/enums.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/context.h" #include "program_resource.h" #include "compiler/glsl/ir_uniform.h" static bool supported_interface_enum(struct gl_context *ctx, GLenum iface) { switch (iface) { case GL_UNIFORM: case GL_UNIFORM_BLOCK: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: case GL_TRANSFORM_FEEDBACK_BUFFER: case GL_TRANSFORM_FEEDBACK_VARYING: case GL_ATOMIC_COUNTER_BUFFER: case GL_BUFFER_VARIABLE: case GL_SHADER_STORAGE_BLOCK: return true; case GL_VERTEX_SUBROUTINE: case GL_FRAGMENT_SUBROUTINE: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: return _mesa_has_ARB_shader_subroutine(ctx); case GL_GEOMETRY_SUBROUTINE: case GL_GEOMETRY_SUBROUTINE_UNIFORM: return _mesa_has_geometry_shaders(ctx) && _mesa_has_ARB_shader_subroutine(ctx); case GL_COMPUTE_SUBROUTINE: case GL_COMPUTE_SUBROUTINE_UNIFORM: return _mesa_has_compute_shaders(ctx) && _mesa_has_ARB_shader_subroutine(ctx); case GL_TESS_CONTROL_SUBROUTINE: case GL_TESS_EVALUATION_SUBROUTINE: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: return _mesa_has_tessellation(ctx) && _mesa_has_ARB_shader_subroutine(ctx); default: return false; } } static struct gl_shader_program * lookup_linked_program(GLuint program, const char *caller, bool raise_link_error) { GET_CURRENT_CONTEXT(ctx); struct gl_shader_program *prog = _mesa_lookup_shader_program_err(ctx, program, caller); if (!prog) return NULL; if (prog->data->LinkStatus == GL_FALSE) { if (raise_link_error) _mesa_error(ctx, GL_INVALID_OPERATION, "%s(program not linked)", caller); return NULL; } return prog; } static GLenum stage_from_program_interface(GLenum programInterface) { switch(programInterface) { case GL_VERTEX_SUBROUTINE_UNIFORM: return MESA_SHADER_VERTEX; case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: return MESA_SHADER_TESS_CTRL; case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: return MESA_SHADER_TESS_EVAL; case GL_GEOMETRY_SUBROUTINE_UNIFORM: return MESA_SHADER_GEOMETRY; case GL_FRAGMENT_SUBROUTINE_UNIFORM: return MESA_SHADER_FRAGMENT; case GL_COMPUTE_SUBROUTINE_UNIFORM: return MESA_SHADER_COMPUTE; default: unreachable("unexpected programInterface value"); } } static struct gl_linked_shader * lookup_linked_shader(GLuint program, GLenum programInterface, const char *caller) { struct gl_shader_program *shLinkedProg = lookup_linked_program(program, caller, false); gl_shader_stage stage = stage_from_program_interface(programInterface); if (!shLinkedProg) return NULL; return shLinkedProg->_LinkedShaders[stage]; } static bool is_subroutine_uniform_program_interface(GLenum programInterface) { switch(programInterface) { case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: case GL_COMPUTE_SUBROUTINE_UNIFORM: return true; default: return false; } } void GLAPIENTRY _mesa_GetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramInterfaceiv(%u, %s, %s, %p)\n", program, _mesa_enum_to_string(programInterface), _mesa_enum_to_string(pname), params); } unsigned i; struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramInterfaceiv"); if (!shProg) return; if (!params) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(params NULL)"); return; } /* Validate interface. */ if (!supported_interface_enum(ctx, programInterface)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s)", _mesa_enum_to_string(programInterface)); return; } /* Validate pname against interface. */ switch(pname) { case GL_ACTIVE_RESOURCES: if (is_subroutine_uniform_program_interface(programInterface)) { /* ARB_program_interface_query doesn't explicitly says that those * uniforms would need a linked shader, or that should fail if it is * not the case, but Section 7.6 (Uniform Variables) of the OpenGL * 4.4 Core Profile says: * * "A uniform is considered an active uniform if the compiler and * linker determine that the uniform will actually be accessed * when the executable code is executed. In cases where the * compiler and linker cannot make a conclusive determination, * the uniform will be considered active." * * So in order to know the real number of active subroutine uniforms * we would need a linked shader . * * At the same time, Section 7.3 (Program Objects) of the OpenGL 4.4 * Core Profile says: * * "The GL provides various commands allowing applications to * enumerate and query properties of active variables and in- * terface blocks for a specified program. If one of these * commands is called with a program for which LinkProgram * succeeded, the information recorded when the program was * linked is returned. If one of these commands is called with a * program for which LinkProgram failed, no error is generated * unless otherwise noted." * * "If one of these commands is called with a program for which * LinkProgram had never been called, no error is generated * unless otherwise noted, and the program object is considered * to have no active variables or interface blocks." * * So if the program is not linked we will return 0. */ struct gl_linked_shader *sh = lookup_linked_shader(program, programInterface, "glGetProgramInterfaceiv"); *params = sh ? sh->NumSubroutineUniforms : 0; } else { for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) if (shProg->ProgramResourceList[i].Type == programInterface) (*params)++; } break; case GL_MAX_NAME_LENGTH: if (programInterface == GL_ATOMIC_COUNTER_BUFFER || programInterface == GL_TRANSFORM_FEEDBACK_BUFFER) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s pname %s)", _mesa_enum_to_string(programInterface), _mesa_enum_to_string(pname)); return; } /* Name length consists of base name, 3 additional chars '[0]' if * resource is an array and finally 1 char for string terminator. */ for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type != programInterface) continue; unsigned len = _mesa_program_resource_name_len(&shProg->ProgramResourceList[i]); *params = MAX2(*params, len + 1); } break; case GL_MAX_NUM_ACTIVE_VARIABLES: switch (programInterface) { case GL_UNIFORM_BLOCK: for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type == programInterface) { struct gl_uniform_block *block = (struct gl_uniform_block *) shProg->ProgramResourceList[i].Data; *params = MAX2(*params, block->NumUniforms); } } break; case GL_SHADER_STORAGE_BLOCK: for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type == programInterface) { struct gl_uniform_block *block = (struct gl_uniform_block *) shProg->ProgramResourceList[i].Data; GLint block_params = 0; for (unsigned j = 0; j < block->NumUniforms; j++) { const char *iname = block->Uniforms[j].IndexName; struct gl_program_resource *uni = _mesa_program_resource_find_name(shProg, GL_BUFFER_VARIABLE, iname, NULL); if (!uni) continue; block_params++; } *params = MAX2(*params, block_params); } } break; case GL_ATOMIC_COUNTER_BUFFER: for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type == programInterface) { struct gl_active_atomic_buffer *buffer = (struct gl_active_atomic_buffer *) shProg->ProgramResourceList[i].Data; *params = MAX2(*params, buffer->NumUniforms); } } break; case GL_TRANSFORM_FEEDBACK_BUFFER: for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type == programInterface) { struct gl_transform_feedback_buffer *buffer = (struct gl_transform_feedback_buffer *) shProg->ProgramResourceList[i].Data; *params = MAX2(*params, buffer->NumVaryings); } } break; default: _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s pname %s)", _mesa_enum_to_string(programInterface), _mesa_enum_to_string(pname)); }; break; case GL_MAX_NUM_COMPATIBLE_SUBROUTINES: switch (programInterface) { case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE_UNIFORM: case GL_COMPUTE_SUBROUTINE_UNIFORM: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: { for (i = 0, *params = 0; i < shProg->NumProgramResourceList; i++) { if (shProg->ProgramResourceList[i].Type == programInterface) { struct gl_uniform_storage *uni = (struct gl_uniform_storage *) shProg->ProgramResourceList[i].Data; *params = MAX2(*params, uni->num_compatible_subroutines); } } break; } default: _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(%s pname %s)", _mesa_enum_to_string(programInterface), _mesa_enum_to_string(pname)); } break; default: _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramInterfaceiv(pname %s)", _mesa_enum_to_string(pname)); } } static bool is_xfb_marker(const char *str) { static const char *markers[] = { "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2", "gl_SkipComponents3", "gl_SkipComponents4", NULL }; const char **m = markers; if (strncmp(str, "gl_", 3) != 0) return false; for (; *m; m++) if (strcmp(*m, str) == 0) return true; return false; } GLuint GLAPIENTRY _mesa_GetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramResourceIndex(%u, %s, %s)\n", program, _mesa_enum_to_string(programInterface), name); } unsigned array_index = 0; struct gl_program_resource *res; struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceIndex"); if (!shProg || !name) return GL_INVALID_INDEX; if (!supported_interface_enum(ctx, programInterface)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)", _mesa_enum_to_string(programInterface)); return GL_INVALID_INDEX; } /* * For the interface TRANSFORM_FEEDBACK_VARYING, the value INVALID_INDEX * should be returned when querying the index assigned to the special names * "gl_NextBuffer", "gl_SkipComponents1", "gl_SkipComponents2", * "gl_SkipComponents3", and "gl_SkipComponents4". */ if (programInterface == GL_TRANSFORM_FEEDBACK_VARYING && is_xfb_marker(name)) return GL_INVALID_INDEX; switch (programInterface) { case GL_TESS_CONTROL_SUBROUTINE: case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: case GL_COMPUTE_SUBROUTINE: case GL_COMPUTE_SUBROUTINE_UNIFORM: case GL_GEOMETRY_SUBROUTINE: case GL_GEOMETRY_SUBROUTINE_UNIFORM: case GL_VERTEX_SUBROUTINE: case GL_FRAGMENT_SUBROUTINE: case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: case GL_UNIFORM: case GL_BUFFER_VARIABLE: case GL_TRANSFORM_FEEDBACK_VARYING: case GL_UNIFORM_BLOCK: case GL_SHADER_STORAGE_BLOCK: res = _mesa_program_resource_find_name(shProg, programInterface, name, &array_index); if (!res || array_index > 0) return GL_INVALID_INDEX; return _mesa_program_resource_index(shProg, res); case GL_ATOMIC_COUNTER_BUFFER: case GL_TRANSFORM_FEEDBACK_BUFFER: default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceIndex(%s)", _mesa_enum_to_string(programInterface)); } return GL_INVALID_INDEX; } void GLAPIENTRY _mesa_GetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei *length, GLchar *name) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramResourceName(%u, %s, %u, %d, %p, %p)\n", program, _mesa_enum_to_string(programInterface), index, bufSize, length, name); } struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceName"); if (!shProg || !name) return; if (programInterface == GL_ATOMIC_COUNTER_BUFFER || programInterface == GL_TRANSFORM_FEEDBACK_BUFFER || !supported_interface_enum(ctx, programInterface)) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceName(%s)", _mesa_enum_to_string(programInterface)); return; } _mesa_get_program_resource_name(shProg, programInterface, index, bufSize, length, name, "glGetProgramResourceName"); } void GLAPIENTRY _mesa_GetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum *props, GLsizei bufSize, GLsizei *length, GLint *params) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramResourceiv(%u, %s, %u, %d, %p, %d, %p, %p)\n", program, _mesa_enum_to_string(programInterface), index, propCount, props, bufSize, length, params); } struct gl_shader_program *shProg = _mesa_lookup_shader_program_err(ctx, program, "glGetProgramResourceiv"); if (!shProg || !params) return; /* The error INVALID_VALUE is generated if is zero. * Note that we check < 0 here because it makes sense to bail early. */ if (propCount <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramResourceiv(propCount <= 0)"); return; } _mesa_get_program_resourceiv(shProg, programInterface, index, propCount, props, bufSize, length, params); } GLint GLAPIENTRY _mesa_GetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramResourceLocation(%u, %s, %s)\n", program, _mesa_enum_to_string(programInterface), name); } struct gl_shader_program *shProg = lookup_linked_program(program, "glGetProgramResourceLocation", true); if (!shProg || !name) return -1; /* Validate programInterface. */ switch (programInterface) { case GL_UNIFORM: case GL_PROGRAM_INPUT: case GL_PROGRAM_OUTPUT: break; case GL_VERTEX_SUBROUTINE_UNIFORM: case GL_FRAGMENT_SUBROUTINE_UNIFORM: if (!_mesa_has_ARB_shader_subroutine(ctx)) goto fail; break; case GL_GEOMETRY_SUBROUTINE_UNIFORM: if (!_mesa_has_geometry_shaders(ctx) || !_mesa_has_ARB_shader_subroutine(ctx)) goto fail; break; case GL_COMPUTE_SUBROUTINE_UNIFORM: if (!_mesa_has_compute_shaders(ctx) || !_mesa_has_ARB_shader_subroutine(ctx)) goto fail; break; case GL_TESS_CONTROL_SUBROUTINE_UNIFORM: case GL_TESS_EVALUATION_SUBROUTINE_UNIFORM: if (!_mesa_has_tessellation(ctx) || !_mesa_has_ARB_shader_subroutine(ctx)) goto fail; break; default: goto fail; } return _mesa_program_resource_location(shProg, programInterface, name); fail: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocation(%s %s)", _mesa_enum_to_string(programInterface), name); return -1; } /** * Returns output index for dual source blending. */ GLint GLAPIENTRY _mesa_GetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar *name) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) { _mesa_debug(ctx, "glGetProgramResourceLocationIndex(%u, %s, %s)\n", program, _mesa_enum_to_string(programInterface), name); } struct gl_shader_program *shProg = lookup_linked_program(program, "glGetProgramResourceLocationIndex", true); if (!shProg || !name) return -1; /* From the GL_ARB_program_interface_query spec: * * "For GetProgramResourceLocationIndex, must be * PROGRAM_OUTPUT." */ if (programInterface != GL_PROGRAM_OUTPUT) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramResourceLocationIndex(%s)", _mesa_enum_to_string(programInterface)); return -1; } return _mesa_program_resource_location_index(shProg, GL_PROGRAM_OUTPUT, name); }