/* * Mesa 3-D graphics library * * Copyright (c) 2017 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file program_binary.c * * Helper functions for serializing a binary program. */ #include "compiler/blob.h" #include "compiler/glsl/serialize.h" #include "main/errors.h" #include "main/mtypes.h" #include "main/shaderapi.h" #include "util/bitscan.h" #include "util/crc32.h" #include "program_binary.h" #include "program/prog_parameter.h" /** * Mesa supports one binary format, but it must differentiate between formats * produced by different drivers and different Mesa versions. * * Mesa uses a uint32_t value to specify an internal format. The only format * defined has one uint32_t value of 0, followed by 20 bytes specifying a sha1 * that uniquely identifies the Mesa driver type and version. */ struct program_binary_header { /* If internal_format is 0, it must be followed by the 20 byte sha1 that * identifies the Mesa driver and version supported. If we want to support * something besides a sha1, then a new internal_format value can be added. */ uint32_t internal_format; uint8_t sha1[20]; /* Fields following sha1 can be changed since the sha1 will guarantee that * the binary only works with the same Mesa version. */ uint32_t size; uint32_t crc32; }; /** * Returns the header size needed for a binary */ static unsigned get_program_binary_header_size(void) { return sizeof(struct program_binary_header); } static bool write_program_binary(const void *payload, unsigned payload_size, const void *sha1, void *binary, unsigned binary_size, GLenum *binary_format) { struct program_binary_header *hdr = binary; if (binary_size < sizeof(*hdr)) return false; /* binary_size is the size of the buffer provided by the application. * Make sure our program (payload) will fit in the buffer. */ if (payload_size > binary_size - sizeof(*hdr)) return false; hdr->internal_format = 0; memcpy(hdr->sha1, sha1, sizeof(hdr->sha1)); memcpy(hdr + 1, payload, payload_size); hdr->size = payload_size; hdr->crc32 = util_hash_crc32(hdr + 1, payload_size); *binary_format = GL_PROGRAM_BINARY_FORMAT_MESA; return true; } static bool simple_header_checks(const struct program_binary_header *hdr, unsigned length) { if (hdr == NULL || length < sizeof(*hdr)) return false; if (hdr->internal_format != 0) return false; return true; } static bool check_crc32(const struct program_binary_header *hdr, unsigned length) { uint32_t crc32; unsigned crc32_len; crc32_len = hdr->size; if (crc32_len > length - sizeof(*hdr)) return false; crc32 = util_hash_crc32(hdr + 1, crc32_len); if (hdr->crc32 != crc32) return false; return true; } static bool is_program_binary_valid(GLenum binary_format, const void *sha1, const struct program_binary_header *hdr, unsigned length) { if (binary_format != GL_PROGRAM_BINARY_FORMAT_MESA) return false; if (!simple_header_checks(hdr, length)) return false; if (memcmp(hdr->sha1, sha1, sizeof(hdr->sha1)) != 0) return false; if (!check_crc32(hdr, length)) return false; return true; } /** * Returns the payload within the binary. * * If NULL is returned, then the binary not supported. If non-NULL is * returned, it will be a pointer contained within the specified `binary` * buffer. * * This can be used to access the payload of `binary` during the * glProgramBinary call. */ static const void* get_program_binary_payload(GLenum binary_format, const void *sha1, const void *binary, unsigned length) { const struct program_binary_header *hdr = binary; if (!is_program_binary_valid(binary_format, sha1, hdr, length)) return NULL; return (const uint8_t*)binary + sizeof(*hdr); } static void write_program_payload(struct gl_context *ctx, struct blob *blob, struct gl_shader_program *sh_prog) { bool serialize[MESA_SHADER_STAGES]; for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) { struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage]; serialize[stage] = shader && shader->Program->driver_cache_blob == NULL; if (serialize[stage]) ctx->Driver.ProgramBinarySerializeDriverBlob(ctx, shader->Program); } serialize_glsl_program(blob, ctx, sh_prog); for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) { if (!serialize[stage]) continue; struct gl_program *prog = sh_prog->_LinkedShaders[stage]->Program; ralloc_free(prog->driver_cache_blob); prog->driver_cache_blob = NULL; prog->driver_cache_blob_size = 0; } } static bool read_program_payload(struct gl_context *ctx, struct blob_reader *blob, GLenum binary_format, struct gl_shader_program *sh_prog) { if (!deserialize_glsl_program(blob, ctx, sh_prog)) return false; unsigned int stage; for (stage = 0; stage < ARRAY_SIZE(sh_prog->_LinkedShaders); stage++) { struct gl_linked_shader *shader = sh_prog->_LinkedShaders[stage]; if (!shader) continue; ctx->Driver.ProgramBinaryDeserializeDriverBlob(ctx, sh_prog, shader->Program); } return true; } void _mesa_get_program_binary_length(struct gl_context *ctx, struct gl_shader_program *sh_prog, GLint *length) { struct blob blob; blob_init_fixed(&blob, NULL, SIZE_MAX); write_program_payload(ctx, &blob, sh_prog); *length = get_program_binary_header_size() + blob.size; blob_finish(&blob); } void _mesa_get_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog, GLsizei buf_size, GLsizei *length, GLenum *binary_format, GLvoid *binary) { struct blob blob; uint8_t driver_sha1[20]; unsigned header_size = get_program_binary_header_size(); ctx->Driver.GetProgramBinaryDriverSHA1(ctx, driver_sha1); blob_init(&blob); if (buf_size < header_size) goto fail; write_program_payload(ctx, &blob, sh_prog); if (blob.size + header_size > buf_size || blob.out_of_memory) goto fail; bool written = write_program_binary(blob.data, blob.size, driver_sha1, binary, buf_size, binary_format); if (!written || blob.out_of_memory) goto fail; *length = header_size + blob.size; blob_finish(&blob); return; fail: _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramBinary(buffer too small)"); *length = 0; blob_finish(&blob); } void _mesa_program_binary(struct gl_context *ctx, struct gl_shader_program *sh_prog, GLenum binary_format, const GLvoid *binary, GLsizei length) { uint8_t driver_sha1[20]; unsigned header_size = get_program_binary_header_size(); ctx->Driver.GetProgramBinaryDriverSHA1(ctx, driver_sha1); const void *payload = get_program_binary_payload(binary_format, driver_sha1, binary, length); if (payload == NULL) { sh_prog->data->LinkStatus = LINKING_FAILURE; return; } struct blob_reader blob; blob_reader_init(&blob, payload, length - header_size); unsigned programs_in_use = 0; if (ctx->_Shader) for (unsigned stage = 0; stage < MESA_SHADER_STAGES; stage++) { if (ctx->_Shader->CurrentProgram[stage] && ctx->_Shader->CurrentProgram[stage]->Id == sh_prog->Name) { programs_in_use |= 1 << stage; } } if (!read_program_payload(ctx, &blob, binary_format, sh_prog)) { sh_prog->data->LinkStatus = LINKING_FAILURE; return; } /* From section 7.3 (Program Objects) of the OpenGL 4.5 spec: * * "If LinkProgram or ProgramBinary successfully re-links a program * object that is active for any shader stage, then the newly generated * executable code will be installed as part of the current rendering * state for all shader stages where the program is active. * Additionally, the newly generated executable code is made part of * the state of any program pipeline for all stages where the program * is attached." */ while (programs_in_use) { const int stage = u_bit_scan(&programs_in_use); struct gl_program *prog = NULL; if (sh_prog->_LinkedShaders[stage]) prog = sh_prog->_LinkedShaders[stage]->Program; _mesa_use_program(ctx, stage, sh_prog, prog, ctx->_Shader); } sh_prog->data->LinkStatus = LINKING_SKIPPED; }