/* $Id: pixel.h,v 1.1.1.1 1999/08/19 00:55:41 jtg Exp $ */ /* * Mesa 3-D graphics library * Version: 3.1 * * Copyright (C) 1999 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef PIXEL_H #define PIXEL_H #include "types.h" /* * API functions */ extern void gl_GetPixelMapfv( GLcontext *ctx, GLenum map, GLfloat *values ); extern void gl_GetPixelMapuiv( GLcontext *ctx, GLenum map, GLuint *values ); extern void gl_GetPixelMapusv( GLcontext *ctx, GLenum map, GLushort *values ); extern void gl_PixelMapfv( GLcontext *ctx, GLenum map, GLint mapsize, const GLfloat *values ); extern void gl_PixelStorei( GLcontext *ctx, GLenum pname, GLint param ); extern void gl_PixelTransferf( GLcontext *ctx, GLenum pname, GLfloat param ); extern void gl_PixelZoom( GLcontext *ctx, GLfloat xfactor, GLfloat yfactor ); /* * Pixel processing functions */ extern void gl_scale_and_bias_color( const GLcontext *ctx, GLuint n, GLfloat red[], GLfloat green[], GLfloat blue[], GLfloat alpha[] ); extern void gl_scale_and_bias_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ); extern void gl_map_rgba( const GLcontext *ctx, GLuint n, GLubyte rgba[][4] ); extern void gl_map_color( const GLcontext *ctx, GLuint n, GLfloat red[], GLfloat green[], GLfloat blue[], GLfloat alpha[] ); extern void gl_shift_and_offset_ci( const GLcontext *ctx, GLuint n, GLuint indexes[] ); extern void gl_map_ci( const GLcontext *ctx, GLuint n, GLuint index[] ); extern void gl_map_ci_to_rgba( const GLcontext *ctx, GLuint n, const GLuint index[], GLubyte rgba[][4] ); extern void gl_map_ci8_to_rgba( const GLcontext *ctx, GLuint n, const GLubyte index[], GLubyte rgba[][4] ); extern void gl_map_ci_to_color( const GLcontext *ctx, GLuint n, const GLuint index[], GLfloat r[], GLfloat g[], GLfloat b[], GLfloat a[] ); extern void gl_shift_and_offset_stencil( const GLcontext *ctx, GLuint n, GLstencil indexes[] ); extern void gl_map_stencil( const GLcontext *ctx, GLuint n, GLstencil index[] ); #endif