/* * Mesa 3-D graphics library * * Copyright © 2013 Gregory Hainaut * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** * \file pipelineobj.c * \author Hainaut Gregory * * Implementation of pipeline object related API functions. Based on * GL_ARB_separate_shader_objects extension. * */ #include "main/glheader.h" #include "main/context.h" #include "main/dispatch.h" #include "main/enums.h" #include "main/hash.h" #include "main/mtypes.h" #include "main/pipelineobj.h" #include "main/shaderapi.h" #include "main/shaderobj.h" #include "main/transformfeedback.h" #include "main/uniforms.h" #include "program/program.h" #include "program/prog_parameter.h" #include "ralloc.h" #include #include "../glsl/glsl_parser_extras.h" #include "../glsl/ir_uniform.h" /** * Bound program to severals stages of the pipeline */ void GLAPIENTRY _mesa_UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) { } /** * Use the named shader program for subsequent glUniform calls (if pipeline * bound) */ void GLAPIENTRY _mesa_ActiveShaderProgram(GLuint pipeline, GLuint program) { } /** * Make program of the pipeline current */ void GLAPIENTRY _mesa_BindProgramPipeline(GLuint pipeline) { } /** * Delete a set of pipeline objects. * * \param n Number of pipeline objects to delete. * \param ids pipeline of \c n pipeline object IDs. */ void GLAPIENTRY _mesa_DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) { } /** * Generate a set of unique pipeline object IDs and store them in \c pipelines. * \param n Number of IDs to generate. * \param pipelines pipeline of \c n locations to store the IDs. */ void GLAPIENTRY _mesa_GenProgramPipelines(GLsizei n, GLuint *pipelines) { } /** * Determine if ID is the name of an pipeline object. * * \param id ID of the potential pipeline object. * \return \c GL_TRUE if \c id is the name of a pipeline object, * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY _mesa_IsProgramPipeline(GLuint pipeline) { return GL_FALSE; } /** * glGetProgramPipelineiv() - get pipeline shader state. */ void GLAPIENTRY _mesa_GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) { } /** * Check compatibility of pipeline's program */ void GLAPIENTRY _mesa_ValidateProgramPipeline(GLuint pipeline) { } void GLAPIENTRY _mesa_GetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog) { }