/* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file nvprogram.c * NVIDIA vertex/fragment program state management functions. * \author Brian Paul */ /* * Regarding GL_NV_fragment_program: * * Portions of this software may use or implement intellectual * property owned and licensed by NVIDIA Corporation. NVIDIA disclaims * any and all warranties with respect to such intellectual property, * including any use thereof or modifications thereto. */ #include "main/glheader.h" #include "main/context.h" #include "main/hash.h" #include "main/imports.h" #include "main/macros.h" #include "main/mtypes.h" #include "main/nvprogram.h" #include "program/arbprogparse.h" #include "program/nvfragparse.h" #include "program/program.h" #include "program/prog_instruction.h" #include "program/prog_parameter.h" /** * Determine if a set of programs is resident in hardware. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ GLboolean GLAPIENTRY _mesa_AreProgramsResidentNV(GLsizei n, const GLuint *ids, GLboolean *residences) { GLint i, j; GLboolean allResident = GL_TRUE; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV(n)"); return GL_FALSE; } for (i = 0; i < n; i++) { const struct gl_program *prog; if (ids[i] == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); return GL_FALSE; } prog = _mesa_lookup_program(ctx, ids[i]); if (!prog) { _mesa_error(ctx, GL_INVALID_VALUE, "glAreProgramsResidentNV"); return GL_FALSE; } if (prog->Resident) { if (!allResident) residences[i] = GL_TRUE; } else { if (allResident) { allResident = GL_FALSE; for (j = 0; j < i; j++) residences[j] = GL_TRUE; } residences[i] = GL_FALSE; } } return allResident; } /** * Request that a set of programs be resident in hardware. * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_RequestResidentProgramsNV(GLsizei n, const GLuint *ids) { GLint i; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(n)"); return; } /* just error checking for now */ for (i = 0; i < n; i++) { struct gl_program *prog; if (ids[i] == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); return; } prog = _mesa_lookup_program(ctx, ids[i]); if (!prog) { _mesa_error(ctx, GL_INVALID_VALUE, "glRequestResidentProgramsNV(id)"); return; } /* XXX this is really a hardware thing we should hook out */ prog->Resident = GL_TRUE; } } /** * Get a program attribute. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_GetProgramivNV(GLuint id, GLenum pname, GLint *params) { struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); prog = _mesa_lookup_program(ctx, id); if (!prog) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramivNV"); return; } switch (pname) { case GL_PROGRAM_TARGET_NV: *params = prog->Target; return; case GL_PROGRAM_LENGTH_NV: *params = prog->String ?(GLint) strlen((char *) prog->String) : 0; return; case GL_PROGRAM_RESIDENT_NV: *params = prog->Resident; return; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramivNV(pname)"); return; } } /** * Get the program source code. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_GetProgramStringNV(GLuint id, GLenum pname, GLubyte *program) { struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_PROGRAM_STRING_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetProgramStringNV(pname)"); return; } prog = _mesa_lookup_program(ctx, id); if (!prog) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramStringNV"); return; } if (prog->String) { memcpy(program, prog->String, strlen((char *) prog->String)); } else { program[0] = 0; } } /** * Get a vertex array attribute pointer. * \note Not compiled into display lists. * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_GetVertexAttribPointervNV(GLuint index, GLenum pname, GLvoid **pointer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (index >= MAX_NV_VERTEX_PROGRAM_INPUTS) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetVertexAttribPointerNV(index)"); return; } if (pname != GL_ATTRIB_ARRAY_POINTER_NV) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetVertexAttribPointerNV(pname)"); return; } *pointer = (GLvoid *) ctx->Array.ArrayObj->VertexAttrib[VERT_ATTRIB_GENERIC(index)].Ptr; } void _mesa_emit_nv_temp_initialization(struct gl_context *ctx, struct gl_program *program) { struct prog_instruction *inst; GLuint i; struct gl_shader_compiler_options* options = &ctx->ShaderCompilerOptions[_mesa_program_target_to_index(program->Target)]; if (!options->EmitNVTempInitialization) return; /* We'll swizzle up a zero temporary so we can use it for the * ARL. */ if (program->NumTemporaries == 0) program->NumTemporaries = 1; _mesa_insert_instructions(program, 0, program->NumTemporaries + 1); for (i = 0; i < program->NumTemporaries; i++) { struct prog_instruction *inst = &program->Instructions[i]; inst->Opcode = OPCODE_SWZ; inst->DstReg.File = PROGRAM_TEMPORARY; inst->DstReg.Index = i; inst->DstReg.WriteMask = WRITEMASK_XYZW; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = 0; inst->SrcReg[0].Swizzle = MAKE_SWIZZLE4(SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO, SWIZZLE_ZERO); } inst = &program->Instructions[i]; inst->Opcode = OPCODE_ARL; inst->DstReg.File = PROGRAM_ADDRESS; inst->DstReg.Index = 0; inst->DstReg.WriteMask = WRITEMASK_XYZW; inst->SrcReg[0].File = PROGRAM_TEMPORARY; inst->SrcReg[0].Index = 0; inst->SrcReg[0].Swizzle = SWIZZLE_XXXX; if (program->NumAddressRegs == 0) program->NumAddressRegs = 1; } void _mesa_setup_nv_temporary_count(struct gl_program *program) { GLuint i; program->NumTemporaries = 0; for (i = 0; i < program->NumInstructions; i++) { struct prog_instruction *inst = &program->Instructions[i]; if (inst->DstReg.File == PROGRAM_TEMPORARY) { program->NumTemporaries = MAX2(program->NumTemporaries, inst->DstReg.Index + 1); } if (inst->SrcReg[0].File == PROGRAM_TEMPORARY) { program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[0].Index + 1); } if (inst->SrcReg[1].File == PROGRAM_TEMPORARY) { program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[1].Index + 1); } if (inst->SrcReg[2].File == PROGRAM_TEMPORARY) { program->NumTemporaries = MAX2((GLint)program->NumTemporaries, inst->SrcReg[2].Index + 1); } } } /** * Load/parse/compile a program. * \note Called from the GL API dispatcher. */ void GLAPIENTRY _mesa_LoadProgramNV(GLenum target, GLuint id, GLsizei len, const GLubyte *program) { struct gl_program *prog; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); if (!ctx->Extensions.NV_fragment_program) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV()"); return; } if (id == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(id)"); return; } if (len < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glLoadProgramNV(len)"); return; } FLUSH_VERTICES(ctx, _NEW_PROGRAM); prog = _mesa_lookup_program(ctx, id); if (prog && prog->Target != 0 && prog->Target != target) { _mesa_error(ctx, GL_INVALID_OPERATION, "glLoadProgramNV(target)"); return; } if (target == GL_FRAGMENT_PROGRAM_NV && ctx->Extensions.NV_fragment_program) { struct gl_fragment_program *fprog = gl_fragment_program(prog); if (!fprog || prog == &_mesa_DummyProgram) { fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id)); if (!fprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } _mesa_HashInsert(ctx->Shared->Programs, id, fprog); } _mesa_parse_nv_fragment_program(ctx, target, program, len, fprog); } else if (target == GL_FRAGMENT_PROGRAM_ARB && ctx->Extensions.ARB_fragment_program) { struct gl_fragment_program *fprog = gl_fragment_program(prog); if (!fprog || prog == &_mesa_DummyProgram) { fprog = gl_fragment_program(ctx->Driver.NewProgram(ctx, target, id)); if (!fprog) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glLoadProgramNV"); return; } _mesa_HashInsert(ctx->Shared->Programs, id, fprog); } _mesa_parse_arb_fragment_program(ctx, target, program, len, fprog); } else { _mesa_error(ctx, GL_INVALID_ENUM, "glLoadProgramNV(target)"); } } void GLAPIENTRY _mesa_ProgramNamedParameter4fNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { struct gl_program *prog; struct gl_fragment_program *fragProg; gl_constant_value *v; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); FLUSH_VERTICES(ctx, _NEW_PROGRAM_CONSTANTS); prog = _mesa_lookup_program(ctx, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "glProgramNamedParameterNV"); return; } if (len <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(len)"); return; } fragProg = gl_fragment_program(prog); v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, (char *) name); if (v) { v[0].f = x; v[1].f = y; v[2].f = z; v[3].f = w; return; } _mesa_error(ctx, GL_INVALID_VALUE, "glProgramNamedParameterNV(name)"); } void GLAPIENTRY _mesa_ProgramNamedParameter4fvNV(GLuint id, GLsizei len, const GLubyte *name, const float v[]) { _mesa_ProgramNamedParameter4fNV(id, len, name, v[0], v[1], v[2], v[3]); } void GLAPIENTRY _mesa_ProgramNamedParameter4dNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) { _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)x, (GLfloat)y, (GLfloat)z, (GLfloat)w); } void GLAPIENTRY _mesa_ProgramNamedParameter4dvNV(GLuint id, GLsizei len, const GLubyte *name, const double v[]) { _mesa_ProgramNamedParameter4fNV(id, len, name, (GLfloat)v[0], (GLfloat)v[1], (GLfloat)v[2], (GLfloat)v[3]); } void GLAPIENTRY _mesa_GetProgramNamedParameterfvNV(GLuint id, GLsizei len, const GLubyte *name, GLfloat *params) { struct gl_program *prog; struct gl_fragment_program *fragProg; const gl_constant_value *v; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); prog = _mesa_lookup_program(ctx, id); if (!prog || prog->Target != GL_FRAGMENT_PROGRAM_NV) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetProgramNamedParameterNV"); return; } if (len <= 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); return; } fragProg = gl_fragment_program(prog); v = _mesa_lookup_parameter_value(fragProg->Base.Parameters, len, (char *) name); if (v) { params[0] = v[0].f; params[1] = v[1].f; params[2] = v[2].f; params[3] = v[3].f; return; } _mesa_error(ctx, GL_INVALID_VALUE, "glGetProgramNamedParameterNV"); } void GLAPIENTRY _mesa_GetProgramNamedParameterdvNV(GLuint id, GLsizei len, const GLubyte *name, GLdouble *params) { GLfloat floatParams[4]; _mesa_GetProgramNamedParameterfvNV(id, len, name, floatParams); COPY_4V(params, floatParams); }