/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef MULTISAMPLE_H #define MULTISAMPLE_H #include "glheader.h" struct gl_context; extern void GLAPIENTRY _mesa_SampleCoverage(GLclampf value, GLboolean invert); extern void _mesa_init_multisample(struct gl_context *ctx); extern void GLAPIENTRY _mesa_GetMultisamplefv(GLenum pname, GLuint index, GLfloat* val); void GLAPIENTRY _mesa_SampleMaski_no_error(GLuint index, GLbitfield mask); extern void GLAPIENTRY _mesa_SampleMaski(GLuint index, GLbitfield mask); extern void GLAPIENTRY _mesa_MinSampleShading(GLclampf value); extern GLenum _mesa_check_sample_count(struct gl_context *ctx, GLenum target, GLenum internalFormat, GLsizei samples); #endif