/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file mfeatures.h * Flags to enable/disable specific parts of the API. */ #ifndef FEATURES_H #define FEATURES_H #ifndef _HAVE_FULL_GL #define _HAVE_FULL_GL 1 #endif #define FEATURE_accum _HAVE_FULL_GL #define FEATURE_attrib_stack _HAVE_FULL_GL #define FEATURE_colortable _HAVE_FULL_GL #define FEATURE_convolution _HAVE_FULL_GL #define FEATURE_dispatch _HAVE_FULL_GL #define FEATURE_dlist _HAVE_FULL_GL #define FEATURE_draw_read_buffer _HAVE_FULL_GL #define FEATURE_drawpix _HAVE_FULL_GL #define FEATURE_evaluators _HAVE_FULL_GL #define FEATURE_feedback _HAVE_FULL_GL #define FEATURE_histogram _HAVE_FULL_GL #define FEATURE_pixel_transfer _HAVE_FULL_GL #define FEATURE_texgen _HAVE_FULL_GL #define FEATURE_texture_fxt1 _HAVE_FULL_GL #define FEATURE_texture_s3tc _HAVE_FULL_GL #define FEATURE_userclip _HAVE_FULL_GL #define FEATURE_ARB_occlusion_query _HAVE_FULL_GL #define FEATURE_ARB_fragment_program _HAVE_FULL_GL #define FEATURE_ARB_vertex_buffer_object _HAVE_FULL_GL #define FEATURE_ARB_vertex_program _HAVE_FULL_GL #define FEATURE_ARB_vertex_shader _HAVE_FULL_GL #define FEATURE_ARB_fragment_shader _HAVE_FULL_GL #define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader) #define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects #define FEATURE_ARB_shading_language_120 FEATURE_ARB_shader_objects #define FEATURE_EXT_framebuffer_blit _HAVE_FULL_GL #define FEATURE_EXT_framebuffer_object _HAVE_FULL_GL #define FEATURE_EXT_pixel_buffer_object _HAVE_FULL_GL #define FEATURE_EXT_texture_sRGB _HAVE_FULL_GL #define FEATURE_EXT_timer_query _HAVE_FULL_GL #define FEATURE_ATI_fragment_shader _HAVE_FULL_GL #define FEATURE_MESA_program_debug _HAVE_FULL_GL #define FEATURE_NV_fence _HAVE_FULL_GL #define FEATURE_NV_fragment_program _HAVE_FULL_GL #define FEATURE_NV_vertex_program _HAVE_FULL_GL #endif /* FEATURES_H */