/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "context.h" #include "lines.h" #include "macros.h" #include "mtypes.h" /** * Set the line width. * * \param width line width in pixels. * * \sa glLineWidth(). */ void GLAPIENTRY _mesa_LineWidth( GLfloat width ) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLineWidth %f\n", width); /* If width is unchanged, there can't be an error */ if (ctx->Line.Width == width) return; if (width <= 0.0F) { _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); return; } /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says (in the list * of deprecated functionality): * * "Wide lines and line stipple - LineWidth is not deprecated, but * values greater than 1.0 will generate an INVALID_VALUE error;" * * This is one of the very few cases where functionality was deprecated but * *NOT* removed in a later spec. Therefore, we only disallow this in a * forward compatible context. */ if (ctx->API == API_OPENGL_CORE && ((ctx->Const.ContextFlags & GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT) != 0) && width > 1.0F) { _mesa_error( ctx, GL_INVALID_VALUE, "glLineWidth" ); return; } FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE); ctx->NewDriverState |= ctx->DriverFlags.NewLineState; ctx->Line.Width = width; if (ctx->Driver.LineWidth) ctx->Driver.LineWidth(ctx, width); } /** * Set the line stipple pattern. * * \param factor pattern scale factor. * \param pattern bit pattern. * * \sa glLineStipple(). * * Updates gl_line_attrib::StippleFactor and gl_line_attrib::StipplePattern. On * change flushes the vertices and notifies the driver via * the dd_function_table::LineStipple callback. */ void GLAPIENTRY _mesa_LineStipple( GLint factor, GLushort pattern ) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glLineStipple %d %u\n", factor, pattern); factor = CLAMP( factor, 1, 256 ); if (ctx->Line.StippleFactor == factor && ctx->Line.StipplePattern == pattern) return; FLUSH_VERTICES(ctx, ctx->DriverFlags.NewLineState ? 0 : _NEW_LINE); ctx->NewDriverState |= ctx->DriverFlags.NewLineState; ctx->Line.StippleFactor = factor; ctx->Line.StipplePattern = pattern; if (ctx->Driver.LineStipple) ctx->Driver.LineStipple( ctx, factor, pattern ); } /** * Initialize the context line state. * * \param ctx GL context. * * Initializes __struct gl_contextRec::Line and line related constants in * __struct gl_contextRec::Const. */ void _mesa_init_line( struct gl_context * ctx ) { ctx->Line.SmoothFlag = GL_FALSE; ctx->Line.StippleFlag = GL_FALSE; ctx->Line.Width = 1.0; ctx->Line.StipplePattern = 0xffff; ctx->Line.StippleFactor = 1; }