/** * \file imports.c * Standard C library function wrappers. * * Imports are services which the device driver or window system or * operating system provides to the core renderer. The core renderer (Mesa) * will call these functions in order to do memory allocation, simple I/O, * etc. * * Some drivers will want to override/replace this file with something * specialized, but that'll be rare. * * Eventually, I want to move roll the glheader.h file into this. * * \todo Functions still needed: * - scanf * - qsort * - rand and RAND_MAX */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include "imports.h" #include "context.h" #include "mtypes.h" #include "version.h" #ifdef _GNU_SOURCE #include #ifdef __APPLE__ #include #endif #endif #ifdef _WIN32 #define vsnprintf _vsnprintf #elif defined(__IBMC__) || defined(__IBMCPP__) extern int vsnprintf(char *str, size_t count, const char *fmt, va_list arg); #endif /**********************************************************************/ /** \name Memory */ /*@{*/ /** * Allocate aligned memory. * * \param bytes number of bytes to allocate. * \param alignment alignment (must be greater than zero). * * Allocates extra memory to accommodate rounding up the address for * alignment and to record the real malloc address. * * \sa _mesa_align_free(). */ void * _mesa_align_malloc(size_t bytes, unsigned long alignment) { #if defined(HAVE_POSIX_MEMALIGN) void *mem; int err = posix_memalign(& mem, alignment, bytes); if (err) return NULL; return mem; #elif defined(_WIN32) && defined(_MSC_VER) return _aligned_malloc(bytes, alignment); #else uintptr_t ptr, buf; assert( alignment > 0 ); ptr = (uintptr_t)malloc(bytes + alignment + sizeof(void *)); if (!ptr) return NULL; buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); *(uintptr_t *)(buf - sizeof(void *)) = ptr; #ifdef DEBUG /* mark the non-aligned area */ while ( ptr < buf - sizeof(void *) ) { *(unsigned long *)ptr = 0xcdcdcdcd; ptr += sizeof(unsigned long); } #endif return (void *) buf; #endif /* defined(HAVE_POSIX_MEMALIGN) */ } /** * Same as _mesa_align_malloc(), but using calloc(1, ) instead of * malloc() */ void * _mesa_align_calloc(size_t bytes, unsigned long alignment) { #if defined(HAVE_POSIX_MEMALIGN) void *mem; mem = _mesa_align_malloc(bytes, alignment); if (mem != NULL) { (void) memset(mem, 0, bytes); } return mem; #elif defined(_WIN32) && defined(_MSC_VER) void *mem; mem = _aligned_malloc(bytes, alignment); if (mem != NULL) { (void) memset(mem, 0, bytes); } return mem; #else uintptr_t ptr, buf; assert( alignment > 0 ); ptr = (uintptr_t)calloc(1, bytes + alignment + sizeof(void *)); if (!ptr) return NULL; buf = (ptr + alignment + sizeof(void *)) & ~(uintptr_t)(alignment - 1); *(uintptr_t *)(buf - sizeof(void *)) = ptr; #ifdef DEBUG /* mark the non-aligned area */ while ( ptr < buf - sizeof(void *) ) { *(unsigned long *)ptr = 0xcdcdcdcd; ptr += sizeof(unsigned long); } #endif return (void *)buf; #endif /* defined(HAVE_POSIX_MEMALIGN) */ } /** * Free memory which was allocated with either _mesa_align_malloc() * or _mesa_align_calloc(). * \param ptr pointer to the memory to be freed. * The actual address to free is stored in the word immediately before the * address the client sees. * Note that it is legal to pass NULL pointer to this function and will be * handled accordingly. */ void _mesa_align_free(void *ptr) { #if defined(HAVE_POSIX_MEMALIGN) free(ptr); #elif defined(_WIN32) && defined(_MSC_VER) _aligned_free(ptr); #else if (ptr) { void **cubbyHole = (void **) ((char *) ptr - sizeof(void *)); void *realAddr = *cubbyHole; free(realAddr); } #endif /* defined(HAVE_POSIX_MEMALIGN) */ } /** * Reallocate memory, with alignment. */ void * _mesa_align_realloc(void *oldBuffer, size_t oldSize, size_t newSize, unsigned long alignment) { #if defined(_WIN32) && defined(_MSC_VER) (void) oldSize; return _aligned_realloc(oldBuffer, newSize, alignment); #else const size_t copySize = (oldSize < newSize) ? oldSize : newSize; void *newBuf = _mesa_align_malloc(newSize, alignment); if (newBuf && oldBuffer && copySize > 0) { memcpy(newBuf, oldBuffer, copySize); } _mesa_align_free(oldBuffer); return newBuf; #endif } /*@}*/ /**********************************************************************/ /** \name Math */ /*@{*/ #ifndef HAVE___BUILTIN_FFS /** * Find the first bit set in a word. */ int ffs(int i) { register int bit = 0; if (i != 0) { if ((i & 0xffff) == 0) { bit += 16; i >>= 16; } if ((i & 0xff) == 0) { bit += 8; i >>= 8; } if ((i & 0xf) == 0) { bit += 4; i >>= 4; } while ((i & 1) == 0) { bit++; i >>= 1; } bit++; } return bit; } #endif #ifndef HAVE___BUILTIN_FFSLL /** * Find position of first bit set in given value. * XXX Warning: this function can only be used on 64-bit systems! * \return position of least-significant bit set, starting at 1, return zero * if no bits set. */ int ffsll(long long int val) { int bit; assert(sizeof(val) == 8); bit = ffs((int) val); if (bit != 0) return bit; bit = ffs((int) (val >> 32)); if (bit != 0) return 32 + bit; return 0; } #endif #ifndef HAVE___BUILTIN_POPCOUNT /** * Return number of bits set in given GLuint. */ unsigned int _mesa_bitcount(unsigned int n) { unsigned int bits; for (bits = 0; n > 0; n = n >> 1) { bits += (n & 1); } return bits; } #endif #ifndef HAVE___BUILTIN_POPCOUNTLL /** * Return number of bits set in given 64-bit uint. */ unsigned int _mesa_bitcount_64(uint64_t n) { unsigned int bits; for (bits = 0; n > 0; n = n >> 1) { bits += (n & 1); } return bits; } #endif /* Using C99 rounding functions for roundToEven() implementation is * difficult, because round(), rint, and nearbyint() are affected by * fesetenv(), which the application may have done for its own * purposes. Mesa's IROUND macro is close to what we want, but it * rounds away from 0 on n + 0.5. */ int _mesa_round_to_even(float val) { int rounded = IROUND(val); if (val - floor(val) == 0.5) { if (rounded % 2 != 0) rounded += val > 0 ? -1 : 1; } return rounded; } /** * Convert a 4-byte float to a 2-byte half float. * * Not all float32 values can be represented exactly as a float16 value. We * round such intermediate float32 values to the nearest float16. When the * float32 lies exactly between to float16 values, we round to the one with * an even mantissa. * * This rounding behavior has several benefits: * - It has no sign bias. * * - It reproduces the behavior of real hardware: opcode F32TO16 in Intel's * GPU ISA. * * - By reproducing the behavior of the GPU (at least on Intel hardware), * compile-time evaluation of constant packHalf2x16 GLSL expressions will * result in the same value as if the expression were executed on the GPU. */ GLhalfARB _mesa_float_to_half(float val) { const fi_type fi = {val}; const int flt_m = fi.i & 0x7fffff; const int flt_e = (fi.i >> 23) & 0xff; const int flt_s = (fi.i >> 31) & 0x1; int s, e, m = 0; GLhalfARB result; /* sign bit */ s = flt_s; /* handle special cases */ if ((flt_e == 0) && (flt_m == 0)) { /* zero */ /* m = 0; - already set */ e = 0; } else if ((flt_e == 0) && (flt_m != 0)) { /* denorm -- denorm float maps to 0 half */ /* m = 0; - already set */ e = 0; } else if ((flt_e == 0xff) && (flt_m == 0)) { /* infinity */ /* m = 0; - already set */ e = 31; } else if ((flt_e == 0xff) && (flt_m != 0)) { /* NaN */ m = 1; e = 31; } else { /* regular number */ const int new_exp = flt_e - 127; if (new_exp < -14) { /* The float32 lies in the range (0.0, min_normal16) and is rounded * to a nearby float16 value. The result will be either zero, subnormal, * or normal. */ e = 0; m = _mesa_round_to_even((1 << 24) * fabsf(fi.f)); } else if (new_exp > 15) { /* map this value to infinity */ /* m = 0; - already set */ e = 31; } else { /* The float32 lies in the range * [min_normal16, max_normal16 + max_step16) * and is rounded to a nearby float16 value. The result will be * either normal or infinite. */ e = new_exp + 15; m = _mesa_round_to_even(flt_m / (float) (1 << 13)); } } assert(0 <= m && m <= 1024); if (m == 1024) { /* The float32 was rounded upwards into the range of the next exponent, * so bump the exponent. This correctly handles the case where f32 * should be rounded up to float16 infinity. */ ++e; m = 0; } result = (s << 15) | (e << 10) | m; return result; } /** * Convert a 2-byte half float to a 4-byte float. * Based on code from: * http://www.opengl.org/discussion_boards/ubb/Forum3/HTML/008786.html */ float _mesa_half_to_float(GLhalfARB val) { /* XXX could also use a 64K-entry lookup table */ const int m = val & 0x3ff; const int e = (val >> 10) & 0x1f; const int s = (val >> 15) & 0x1; int flt_m, flt_e, flt_s; fi_type fi; float result; /* sign bit */ flt_s = s; /* handle special cases */ if ((e == 0) && (m == 0)) { /* zero */ flt_m = 0; flt_e = 0; } else if ((e == 0) && (m != 0)) { /* denorm -- denorm half will fit in non-denorm single */ const float half_denorm = 1.0f / 16384.0f; /* 2^-14 */ float mantissa = ((float) (m)) / 1024.0f; float sign = s ? -1.0f : 1.0f; return sign * mantissa * half_denorm; } else if ((e == 31) && (m == 0)) { /* infinity */ flt_e = 0xff; flt_m = 0; } else if ((e == 31) && (m != 0)) { /* NaN */ flt_e = 0xff; flt_m = 1; } else { /* regular */ flt_e = e + 112; flt_m = m << 13; } fi.i = (flt_s << 31) | (flt_e << 23) | flt_m; result = fi.f; return result; } /*@}*/ /**********************************************************************/ /** \name String */ /*@{*/ /** * Implemented using malloc() and strcpy. * Note that NULL is handled accordingly. */ char * _mesa_strdup( const char *s ) { if (s) { size_t l = strlen(s); char *s2 = malloc(l + 1); if (s2) strcpy(s2, s); return s2; } else { return NULL; } } /** Compute simple checksum/hash for a string */ unsigned int _mesa_str_checksum(const char *str) { /* This could probably be much better */ unsigned int sum, i; const char *c; sum = i = 1; for (c = str; *c; c++, i++) sum += *c * (i % 100); return sum + i; } /*@}*/ /** Needed due to #ifdef's, above. */ int _mesa_vsnprintf(char *str, size_t size, const char *fmt, va_list args) { return vsnprintf( str, size, fmt, args); } /** Wrapper around vsnprintf() */ int _mesa_snprintf( char *str, size_t size, const char *fmt, ... ) { int r; va_list args; va_start( args, fmt ); r = vsnprintf( str, size, fmt, args ); va_end( args ); return r; }