/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file image.c * Image handling. */ #include "glheader.h" #include "colormac.h" #include "image.h" #include "imports.h" #include "macros.h" #include "mtypes.h" /** * NOTE: * Normally, BYTE_TO_FLOAT(0) returns 0.00392 That causes problems when * we later convert the float to a packed integer value (such as for * GL_RGB5_A1) because we'll wind up with a non-zero value. * * We redefine the macros here so zero is handled correctly. */ #undef BYTE_TO_FLOAT #define BYTE_TO_FLOAT(B) ((B) == 0 ? 0.0F : ((2.0F * (B) + 1.0F) * (1.0F/255.0F))) #undef SHORT_TO_FLOAT #define SHORT_TO_FLOAT(S) ((S) == 0 ? 0.0F : ((2.0F * (S) + 1.0F) * (1.0F/65535.0F))) /** Compute ceiling of integer quotient of A divided by B. */ #define CEILING( A, B ) ( (A) % (B) == 0 ? (A)/(B) : (A)/(B)+1 ) /** * \return GL_TRUE if type is packed pixel type, GL_FALSE otherwise. */ GLboolean _mesa_type_is_packed(GLenum type) { switch (type) { case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: case GL_UNSIGNED_INT_24_8_EXT: return GL_TRUE; } return GL_FALSE; } /** * Flip the order of the 2 bytes in each word in the given array. * * \param p array. * \param n number of words. */ void _mesa_swap2( GLushort *p, GLuint n ) { GLuint i; for (i = 0; i < n; i++) { p[i] = (p[i] >> 8) | ((p[i] << 8) & 0xff00); } } /* * Flip the order of the 4 bytes in each word in the given array. */ void _mesa_swap4( GLuint *p, GLuint n ) { GLuint i, a, b; for (i = 0; i < n; i++) { b = p[i]; a = (b >> 24) | ((b >> 8) & 0xff00) | ((b << 8) & 0xff0000) | ((b << 24) & 0xff000000); p[i] = a; } } /** * Get the size of a GL data type. * * \param type GL data type. * * \return the size, in bytes, of the given data type, 0 if a GL_BITMAP, or -1 * if an invalid type enum. */ GLint _mesa_sizeof_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_FLOAT: return sizeof(GLfloat); case GL_DOUBLE: return sizeof(GLdouble); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); case GL_FIXED: return sizeof(GLfixed); default: return -1; } } /** * Same as _mesa_sizeof_type() but also accepting the packed pixel * format data types. */ GLint _mesa_sizeof_packed_type( GLenum type ) { switch (type) { case GL_BITMAP: return 0; case GL_UNSIGNED_BYTE: return sizeof(GLubyte); case GL_BYTE: return sizeof(GLbyte); case GL_UNSIGNED_SHORT: return sizeof(GLushort); case GL_SHORT: return sizeof(GLshort); case GL_UNSIGNED_INT: return sizeof(GLuint); case GL_INT: return sizeof(GLint); case GL_HALF_FLOAT_ARB: return sizeof(GLhalfARB); case GL_FLOAT: return sizeof(GLfloat); case GL_UNSIGNED_BYTE_3_3_2: return sizeof(GLubyte); case GL_UNSIGNED_BYTE_2_3_3_REV: return sizeof(GLubyte); case GL_UNSIGNED_SHORT_5_6_5: return sizeof(GLushort); case GL_UNSIGNED_SHORT_5_6_5_REV: return sizeof(GLushort); case GL_UNSIGNED_SHORT_4_4_4_4: return sizeof(GLushort); case GL_UNSIGNED_SHORT_4_4_4_4_REV: return sizeof(GLushort); case GL_UNSIGNED_SHORT_5_5_5_1: return sizeof(GLushort); case GL_UNSIGNED_SHORT_1_5_5_5_REV: return sizeof(GLushort); case GL_UNSIGNED_INT_8_8_8_8: return sizeof(GLuint); case GL_UNSIGNED_INT_8_8_8_8_REV: return sizeof(GLuint); case GL_UNSIGNED_INT_10_10_10_2: return sizeof(GLuint); case GL_UNSIGNED_INT_2_10_10_10_REV: return sizeof(GLuint); case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: return sizeof(GLushort); case GL_UNSIGNED_INT_24_8_EXT: return sizeof(GLuint); default: return -1; } } /** * Get the number of components in a pixel format. * * \param format pixel format. * * \return the number of components in the given format, or -1 if a bad format. */ GLint _mesa_components_in_format( GLenum format ) { switch (format) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: case GL_STENCIL_INDEX: case GL_DEPTH_COMPONENT: case GL_RED: case GL_RED_INTEGER_EXT: case GL_GREEN: case GL_GREEN_INTEGER_EXT: case GL_BLUE: case GL_BLUE_INTEGER_EXT: case GL_ALPHA: case GL_ALPHA_INTEGER_EXT: case GL_LUMINANCE: case GL_LUMINANCE_INTEGER_EXT: case GL_INTENSITY: return 1; case GL_LUMINANCE_ALPHA: case GL_LUMINANCE_ALPHA_INTEGER_EXT: case GL_RG: return 2; case GL_RGB: case GL_RGB_INTEGER_EXT: return 3; case GL_RGBA: case GL_RGBA_INTEGER_EXT: return 4; case GL_BGR: return 3; case GL_BGRA: return 4; case GL_ABGR_EXT: return 4; case GL_YCBCR_MESA: return 2; case GL_DEPTH_STENCIL_EXT: return 2; case GL_DUDV_ATI: case GL_DU8DV8_ATI: return 2; default: return -1; } } /** * Get the bytes per pixel of pixel format type pair. * * \param format pixel format. * \param type pixel type. * * \return bytes per pixel, or -1 if a bad format or type was given. */ GLint _mesa_bytes_per_pixel( GLenum format, GLenum type ) { GLint comps = _mesa_components_in_format( format ); if (comps < 0) return -1; switch (type) { case GL_BITMAP: return 0; /* special case */ case GL_BYTE: case GL_UNSIGNED_BYTE: return comps * sizeof(GLubyte); case GL_SHORT: case GL_UNSIGNED_SHORT: return comps * sizeof(GLshort); case GL_INT: case GL_UNSIGNED_INT: return comps * sizeof(GLint); case GL_FLOAT: return comps * sizeof(GLfloat); case GL_HALF_FLOAT_ARB: return comps * sizeof(GLhalfARB); case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: if (format == GL_RGB || format == GL_BGR || format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) return sizeof(GLubyte); else return -1; /* error */ case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: if (format == GL_RGB || format == GL_BGR || format == GL_RGB_INTEGER_EXT || format == GL_BGR_INTEGER_EXT) return sizeof(GLushort); else return -1; /* error */ case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) return sizeof(GLushort); else return -1; case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: if (format == GL_RGBA || format == GL_BGRA || format == GL_ABGR_EXT || format == GL_RGBA_INTEGER_EXT || format == GL_BGRA_INTEGER_EXT) return sizeof(GLuint); else return -1; case GL_UNSIGNED_SHORT_8_8_MESA: case GL_UNSIGNED_SHORT_8_8_REV_MESA: if (format == GL_YCBCR_MESA) return sizeof(GLushort); else return -1; case GL_UNSIGNED_INT_24_8_EXT: if (format == GL_DEPTH_STENCIL_EXT) return sizeof(GLuint); else return -1; default: return -1; } } /** * Test for a legal pixel format and type. * * \param format pixel format. * \param type pixel type. * * \return GL_TRUE if the given pixel format and type are legal, or GL_FALSE * otherwise. */ GLboolean _mesa_is_legal_format_and_type(const struct gl_context *ctx, GLenum format, GLenum type) { switch (format) { case GL_COLOR_INDEX: case GL_STENCIL_INDEX: switch (type) { case GL_BITMAP: case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: #if 0 /* not legal! see table 3.6 of the 1.5 spec */ case GL_INTENSITY: #endif case GL_LUMINANCE: case GL_LUMINANCE_ALPHA: case GL_DEPTH_COMPONENT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RG: if (!ctx->Extensions.ARB_texture_rg) return GL_FALSE; switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RGB: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_BGR: switch (type) { /* NOTE: no packed types are supported with BGR. That's * intentional, according to the GL spec. */ case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_RGBA: case GL_BGRA: case GL_ABGR_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return GL_TRUE; case GL_HALF_FLOAT_ARB: return ctx->Extensions.ARB_half_float_pixel; default: return GL_FALSE; } case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_SHORT_8_8_REV_MESA) return GL_TRUE; else return GL_FALSE; case GL_DEPTH_STENCIL_EXT: if (ctx->Extensions.EXT_packed_depth_stencil && type == GL_UNSIGNED_INT_24_8_EXT) return GL_TRUE; else return GL_FALSE; case GL_DUDV_ATI: case GL_DU8DV8_ATI: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: return GL_TRUE; default: return GL_FALSE; } /* integer-valued formats */ case GL_RED_INTEGER_EXT: case GL_GREEN_INTEGER_EXT: case GL_BLUE_INTEGER_EXT: case GL_ALPHA_INTEGER_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: return ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } case GL_RGB_INTEGER_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_UNSIGNED_BYTE_3_3_2: case GL_UNSIGNED_BYTE_2_3_3_REV: case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_5_6_5_REV: return ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } case GL_BGR_INTEGER_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: /* NOTE: no packed formats w/ BGR format */ return ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } case GL_RGBA_INTEGER_EXT: case GL_BGRA_INTEGER_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_4_4_4_4_REV: case GL_UNSIGNED_SHORT_5_5_5_1: case GL_UNSIGNED_SHORT_1_5_5_5_REV: case GL_UNSIGNED_INT_8_8_8_8: case GL_UNSIGNED_INT_8_8_8_8_REV: case GL_UNSIGNED_INT_10_10_10_2: case GL_UNSIGNED_INT_2_10_10_10_REV: return ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } case GL_LUMINANCE_INTEGER_EXT: case GL_LUMINANCE_ALPHA_INTEGER_EXT: switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_INT: case GL_UNSIGNED_INT: return ctx->Extensions.EXT_texture_integer; default: return GL_FALSE; } default: ; /* fall-through */ } return GL_FALSE; } /** * Test if the given image format is a color/RGBA format (i.e., not color * index, depth, stencil, etc). * \param format the image format value (may by an internal texture format) * \return GL_TRUE if its a color/RGBA format, GL_FALSE otherwise. */ GLboolean _mesa_is_color_format(GLenum format) { switch (format) { case GL_RED: case GL_GREEN: case GL_BLUE: case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_R8: case GL_R16: case GL_RG: case GL_RG8: case GL_RG16: case 3: case GL_RGB: case GL_BGR: case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: case 4: case GL_ABGR_EXT: case GL_RGBA: case GL_BGRA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: /* float texture formats */ case GL_ALPHA16F_ARB: case GL_ALPHA32F_ARB: case GL_LUMINANCE16F_ARB: case GL_LUMINANCE32F_ARB: case GL_LUMINANCE_ALPHA16F_ARB: case GL_LUMINANCE_ALPHA32F_ARB: case GL_INTENSITY16F_ARB: case GL_INTENSITY32F_ARB: case GL_R16F: case GL_R32F: case GL_RG16F: case GL_RG32F: case GL_RGB16F_ARB: case GL_RGB32F_ARB: case GL_RGBA16F_ARB: case GL_RGBA32F_ARB: /* compressed formats */ case GL_COMPRESSED_ALPHA: case GL_COMPRESSED_LUMINANCE: case GL_COMPRESSED_LUMINANCE_ALPHA: case GL_COMPRESSED_INTENSITY: case GL_COMPRESSED_RED: case GL_COMPRESSED_RG: case GL_COMPRESSED_RGB: case GL_COMPRESSED_RGBA: case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: #if FEATURE_EXT_texture_sRGB case GL_SRGB_EXT: case GL_SRGB8_EXT: case GL_SRGB_ALPHA_EXT: case GL_SRGB8_ALPHA8_EXT: case GL_SLUMINANCE_ALPHA_EXT: case GL_SLUMINANCE8_ALPHA8_EXT: case GL_SLUMINANCE_EXT: case GL_SLUMINANCE8_EXT: case GL_COMPRESSED_SRGB_EXT: case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: case GL_COMPRESSED_SLUMINANCE_EXT: case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT: #endif /* FEATURE_EXT_texture_sRGB */ case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: /* signed, normalized texture formats */ case GL_RGBA_SNORM: case GL_RGBA8_SNORM: /* generic integer formats */ case GL_RED_INTEGER_EXT: case GL_GREEN_INTEGER_EXT: case GL_BLUE_INTEGER_EXT: case GL_ALPHA_INTEGER_EXT: case GL_RGB_INTEGER_EXT: case GL_RGBA_INTEGER_EXT: case GL_BGR_INTEGER_EXT: case GL_BGRA_INTEGER_EXT: case GL_LUMINANCE_INTEGER_EXT: case GL_LUMINANCE_ALPHA_INTEGER_EXT: /* sized integer formats */ case GL_RGBA32UI_EXT: case GL_RGB32UI_EXT: case GL_ALPHA32UI_EXT: case GL_INTENSITY32UI_EXT: case GL_LUMINANCE32UI_EXT: case GL_LUMINANCE_ALPHA32UI_EXT: case GL_RGBA16UI_EXT: case GL_RGB16UI_EXT: case GL_ALPHA16UI_EXT: case GL_INTENSITY16UI_EXT: case GL_LUMINANCE16UI_EXT: case GL_LUMINANCE_ALPHA16UI_EXT: case GL_RGBA8UI_EXT: case GL_RGB8UI_EXT: case GL_ALPHA8UI_EXT: case GL_INTENSITY8UI_EXT: case GL_LUMINANCE8UI_EXT: case GL_LUMINANCE_ALPHA8UI_EXT: case GL_RGBA32I_EXT: case GL_RGB32I_EXT: case GL_ALPHA32I_EXT: case GL_INTENSITY32I_EXT: case GL_LUMINANCE32I_EXT: case GL_LUMINANCE_ALPHA32I_EXT: case GL_RGBA16I_EXT: case GL_RGB16I_EXT: case GL_ALPHA16I_EXT: case GL_INTENSITY16I_EXT: case GL_LUMINANCE16I_EXT: case GL_LUMINANCE_ALPHA16I_EXT: case GL_RGBA8I_EXT: case GL_RGB8I_EXT: case GL_ALPHA8I_EXT: case GL_INTENSITY8I_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE_ALPHA8I_EXT: return GL_TRUE; case GL_YCBCR_MESA: /* not considered to be RGB */ /* fall-through */ default: return GL_FALSE; } } /** * Test if the given image format is a color index format. */ GLboolean _mesa_is_index_format(GLenum format) { switch (format) { case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a depth component format. */ GLboolean _mesa_is_depth_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a stencil format. */ GLboolean _mesa_is_stencil_format(GLenum format) { switch (format) { case GL_STENCIL_INDEX: case GL_DEPTH_STENCIL: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a YCbCr format. */ GLboolean _mesa_is_ycbcr_format(GLenum format) { switch (format) { case GL_YCBCR_MESA: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a depth+stencil format. */ GLboolean _mesa_is_depthstencil_format(GLenum format) { switch (format) { case GL_DEPTH24_STENCIL8_EXT: case GL_DEPTH_STENCIL_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a depth or stencil format. */ GLboolean _mesa_is_depth_or_stencil_format(GLenum format) { switch (format) { case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT16: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given image format is a dudv format. */ GLboolean _mesa_is_dudv_format(GLenum format) { switch (format) { case GL_DUDV_ATI: case GL_DU8DV8_ATI: return GL_TRUE; default: return GL_FALSE; } } /** * Test if the given format is an integer (non-normalized) format. */ GLboolean _mesa_is_integer_format(GLenum format) { switch (format) { /* generic integer formats */ case GL_RED_INTEGER_EXT: case GL_GREEN_INTEGER_EXT: case GL_BLUE_INTEGER_EXT: case GL_ALPHA_INTEGER_EXT: case GL_RGB_INTEGER_EXT: case GL_RGBA_INTEGER_EXT: case GL_BGR_INTEGER_EXT: case GL_BGRA_INTEGER_EXT: case GL_LUMINANCE_INTEGER_EXT: case GL_LUMINANCE_ALPHA_INTEGER_EXT: /* specific integer formats */ case GL_RGBA32UI_EXT: case GL_RGB32UI_EXT: case GL_ALPHA32UI_EXT: case GL_INTENSITY32UI_EXT: case GL_LUMINANCE32UI_EXT: case GL_LUMINANCE_ALPHA32UI_EXT: case GL_RGBA16UI_EXT: case GL_RGB16UI_EXT: case GL_ALPHA16UI_EXT: case GL_INTENSITY16UI_EXT: case GL_LUMINANCE16UI_EXT: case GL_LUMINANCE_ALPHA16UI_EXT: case GL_RGBA8UI_EXT: case GL_RGB8UI_EXT: case GL_ALPHA8UI_EXT: case GL_INTENSITY8UI_EXT: case GL_LUMINANCE8UI_EXT: case GL_LUMINANCE_ALPHA8UI_EXT: case GL_RGBA32I_EXT: case GL_RGB32I_EXT: case GL_ALPHA32I_EXT: case GL_INTENSITY32I_EXT: case GL_LUMINANCE32I_EXT: case GL_LUMINANCE_ALPHA32I_EXT: case GL_RGBA16I_EXT: case GL_RGB16I_EXT: case GL_ALPHA16I_EXT: case GL_INTENSITY16I_EXT: case GL_LUMINANCE16I_EXT: case GL_LUMINANCE_ALPHA16I_EXT: case GL_RGBA8I_EXT: case GL_RGB8I_EXT: case GL_ALPHA8I_EXT: case GL_INTENSITY8I_EXT: case GL_LUMINANCE8I_EXT: case GL_LUMINANCE_ALPHA8I_EXT: return GL_TRUE; default: return GL_FALSE; } } /** * Test if an image format is a supported compressed format. * \param format the internal format token provided by the user. * \return GL_TRUE if compressed, GL_FALSE if uncompressed */ GLboolean _mesa_is_compressed_format(struct gl_context *ctx, GLenum format) { switch (format) { case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return ctx->Extensions.EXT_texture_compression_s3tc; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_RGBA_S3TC: case GL_RGBA4_S3TC: return ctx->Extensions.S3_s3tc; case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT: case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT: return ctx->Extensions.EXT_texture_sRGB && ctx->Extensions.EXT_texture_compression_s3tc; case GL_COMPRESSED_RGB_FXT1_3DFX: case GL_COMPRESSED_RGBA_FXT1_3DFX: return ctx->Extensions.TDFX_texture_compression_FXT1; case GL_COMPRESSED_RED_RGTC1: case GL_COMPRESSED_SIGNED_RED_RGTC1: case GL_COMPRESSED_RG_RGTC2: case GL_COMPRESSED_SIGNED_RG_RGTC2: return ctx->Extensions.ARB_texture_compression_rgtc; default: return GL_FALSE; } } /** * Return the address of a specific pixel in an image (1D, 2D or 3D). * * Pixel unpacking/packing parameters are observed according to \p packing. * * \param dimensions either 1, 2 or 3 to indicate dimensionality of image * \param image starting address of image data * \param width the image width * \param height theimage height * \param format the pixel format * \param type the pixel data type * \param packing the pixelstore attributes * \param img which image in the volume (0 for 1D or 2D images) * \param row row of pixel in the image (0 for 1D images) * \param column column of pixel in the image * * \return address of pixel on success, or NULL on error. * * \sa gl_pixelstore_attrib. */ GLvoid * _mesa_image_address( GLuint dimensions, const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint img, GLint row, GLint column ) { GLint alignment; /* 1, 2 or 4 */ GLint pixels_per_row; GLint rows_per_image; GLint skiprows; GLint skippixels; GLint skipimages; /* for 3-D volume images */ GLubyte *pixel_addr; ASSERT(dimensions >= 1 && dimensions <= 3); alignment = packing->Alignment; if (packing->RowLength > 0) { pixels_per_row = packing->RowLength; } else { pixels_per_row = width; } if (packing->ImageHeight > 0) { rows_per_image = packing->ImageHeight; } else { rows_per_image = height; } skippixels = packing->SkipPixels; /* Note: SKIP_ROWS _is_ used for 1D images */ skiprows = packing->SkipRows; /* Note: SKIP_IMAGES is only used for 3D images */ skipimages = (dimensions == 3) ? packing->SkipImages : 0; if (type == GL_BITMAP) { /* BITMAP data */ GLint comp_per_pixel; /* components per pixel */ GLint bytes_per_comp; /* bytes per component */ GLint bytes_per_row; GLint bytes_per_image; /* Compute bytes per component */ bytes_per_comp = _mesa_sizeof_packed_type( type ); if (bytes_per_comp < 0) { return NULL; } /* Compute number of components per pixel */ comp_per_pixel = _mesa_components_in_format( format ); if (comp_per_pixel < 0) { return NULL; } bytes_per_row = alignment * CEILING( comp_per_pixel*pixels_per_row, 8*alignment ); bytes_per_image = bytes_per_row * rows_per_image; pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + (skiprows + row) * bytes_per_row + (skippixels + column) / 8; } else { /* Non-BITMAP data */ GLint bytes_per_pixel, bytes_per_row, remainder, bytes_per_image; GLint topOfImage; bytes_per_pixel = _mesa_bytes_per_pixel( format, type ); /* The pixel type and format should have been error checked earlier */ assert(bytes_per_pixel > 0); bytes_per_row = pixels_per_row * bytes_per_pixel; remainder = bytes_per_row % alignment; if (remainder > 0) bytes_per_row += (alignment - remainder); ASSERT(bytes_per_row % alignment == 0); bytes_per_image = bytes_per_row * rows_per_image; if (packing->Invert) { /* set pixel_addr to the last row */ topOfImage = bytes_per_row * (height - 1); bytes_per_row = -bytes_per_row; } else { topOfImage = 0; } /* compute final pixel address */ pixel_addr = (GLubyte *) image + (skipimages + img) * bytes_per_image + topOfImage + (skiprows + row) * bytes_per_row + (skippixels + column) * bytes_per_pixel; } return (GLvoid *) pixel_addr; } GLvoid * _mesa_image_address1d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLenum format, GLenum type, GLint column ) { return _mesa_image_address(1, packing, image, width, 1, format, type, 0, 0, column); } GLvoid * _mesa_image_address2d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint row, GLint column ) { return _mesa_image_address(2, packing, image, width, height, format, type, 0, row, column); } GLvoid * _mesa_image_address3d( const struct gl_pixelstore_attrib *packing, const GLvoid *image, GLsizei width, GLsizei height, GLenum format, GLenum type, GLint img, GLint row, GLint column ) { return _mesa_image_address(3, packing, image, width, height, format, type, img, row, column); } /** * Compute the stride (in bytes) between image rows. * * \param packing the pixelstore attributes * \param width image width. * \param format pixel format. * \param type pixel data type. * * \return the stride in bytes for the given parameters, or -1 if error */ GLint _mesa_image_row_stride( const struct gl_pixelstore_attrib *packing, GLint width, GLenum format, GLenum type ) { GLint bytesPerRow, remainder; ASSERT(packing); if (type == GL_BITMAP) { if (packing->RowLength == 0) { bytesPerRow = (width + 7) / 8; } else { bytesPerRow = (packing->RowLength + 7) / 8; } } else { /* Non-BITMAP data */ const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); if (bytesPerPixel <= 0) return -1; /* error */ if (packing->RowLength == 0) { bytesPerRow = bytesPerPixel * width; } else { bytesPerRow = bytesPerPixel * packing->RowLength; } } remainder = bytesPerRow % packing->Alignment; if (remainder > 0) { bytesPerRow += (packing->Alignment - remainder); } if (packing->Invert) { /* negate the bytes per row (negative row stride) */ bytesPerRow = -bytesPerRow; } return bytesPerRow; } /* * Compute the stride between images in a 3D texture (in bytes) for the given * pixel packing parameters and image width, format and type. */ GLint _mesa_image_image_stride( const struct gl_pixelstore_attrib *packing, GLint width, GLint height, GLenum format, GLenum type ) { GLint bytesPerRow, bytesPerImage, remainder; ASSERT(packing); if (type == GL_BITMAP) { if (packing->RowLength == 0) { bytesPerRow = (width + 7) / 8; } else { bytesPerRow = (packing->RowLength + 7) / 8; } } else { const GLint bytesPerPixel = _mesa_bytes_per_pixel(format, type); if (bytesPerPixel <= 0) return -1; /* error */ if (packing->RowLength == 0) { bytesPerRow = bytesPerPixel * width; } else { bytesPerRow = bytesPerPixel * packing->RowLength; } } remainder = bytesPerRow % packing->Alignment; if (remainder > 0) bytesPerRow += (packing->Alignment - remainder); if (packing->ImageHeight == 0) bytesPerImage = bytesPerRow * height; else bytesPerImage = bytesPerRow * packing->ImageHeight; return bytesPerImage; } /** * "Expand" a bitmap from 1-bit per pixel to 8-bits per pixel. * This is typically used to convert a bitmap into a GLubyte/pixel texture. * "On" bits will set texels to \p onValue. * "Off" bits will not modify texels. * \param width src bitmap width in pixels * \param height src bitmap height in pixels * \param unpack bitmap unpacking state * \param bitmap the src bitmap data * \param destBuffer start of dest buffer * \param destStride row stride in dest buffer * \param onValue if bit is 1, set destBuffer pixel to this value */ void _mesa_expand_bitmap(GLsizei width, GLsizei height, const struct gl_pixelstore_attrib *unpack, const GLubyte *bitmap, GLubyte *destBuffer, GLint destStride, GLubyte onValue) { const GLubyte *srcRow = (const GLubyte *) _mesa_image_address2d(unpack, bitmap, width, height, GL_COLOR_INDEX, GL_BITMAP, 0, 0); const GLint srcStride = _mesa_image_row_stride(unpack, width, GL_COLOR_INDEX, GL_BITMAP); GLint row, col; #define SET_PIXEL(COL, ROW) \ destBuffer[(ROW) * destStride + (COL)] = onValue; for (row = 0; row < height; row++) { const GLubyte *src = srcRow; if (unpack->LsbFirst) { /* Lsb first */ GLubyte mask = 1U << (unpack->SkipPixels & 0x7); for (col = 0; col < width; col++) { if (*src & mask) { SET_PIXEL(col, row); } if (mask == 128U) { src++; mask = 1U; } else { mask = mask << 1; } } /* get ready for next row */ if (mask != 1) src++; } else { /* Msb first */ GLubyte mask = 128U >> (unpack->SkipPixels & 0x7); for (col = 0; col < width; col++) { if (*src & mask) { SET_PIXEL(col, row); } if (mask == 1U) { src++; mask = 128U; } else { mask = mask >> 1; } } /* get ready for next row */ if (mask != 128) src++; } srcRow += srcStride; } /* row */ #undef SET_PIXEL } /** * Convert an array of RGBA colors from one datatype to another. * NOTE: src may equal dst. In that case, we use a temporary buffer. */ void _mesa_convert_colors(GLenum srcType, const GLvoid *src, GLenum dstType, GLvoid *dst, GLuint count, const GLubyte mask[]) { GLuint tempBuffer[MAX_WIDTH][4]; const GLboolean useTemp = (src == dst); ASSERT(srcType != dstType); switch (srcType) { case GL_UNSIGNED_BYTE: if (dstType == GL_UNSIGNED_SHORT) { const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst2[i][RCOMP] = UBYTE_TO_USHORT(src1[i][RCOMP]); dst2[i][GCOMP] = UBYTE_TO_USHORT(src1[i][GCOMP]); dst2[i][BCOMP] = UBYTE_TO_USHORT(src1[i][BCOMP]); dst2[i][ACOMP] = UBYTE_TO_USHORT(src1[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } else { const GLubyte (*src1)[4] = (const GLubyte (*)[4]) src; GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_FLOAT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst4[i][RCOMP] = UBYTE_TO_FLOAT(src1[i][RCOMP]); dst4[i][GCOMP] = UBYTE_TO_FLOAT(src1[i][GCOMP]); dst4[i][BCOMP] = UBYTE_TO_FLOAT(src1[i][BCOMP]); dst4[i][ACOMP] = UBYTE_TO_FLOAT(src1[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_UNSIGNED_SHORT: if (dstType == GL_UNSIGNED_BYTE) { const GLushort (*src2)[4] = (const GLushort (*)[4]) src; GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst1[i][RCOMP] = USHORT_TO_UBYTE(src2[i][RCOMP]); dst1[i][GCOMP] = USHORT_TO_UBYTE(src2[i][GCOMP]); dst1[i][BCOMP] = USHORT_TO_UBYTE(src2[i][BCOMP]); dst1[i][ACOMP] = USHORT_TO_UBYTE(src2[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLushort (*src2)[4] = (const GLushort (*)[4]) src; GLfloat (*dst4)[4] = (GLfloat (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_FLOAT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { dst4[i][RCOMP] = USHORT_TO_FLOAT(src2[i][RCOMP]); dst4[i][GCOMP] = USHORT_TO_FLOAT(src2[i][GCOMP]); dst4[i][BCOMP] = USHORT_TO_FLOAT(src2[i][BCOMP]); dst4[i][ACOMP] = USHORT_TO_FLOAT(src2[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLfloat)); } break; case GL_FLOAT: if (dstType == GL_UNSIGNED_BYTE) { const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; GLubyte (*dst1)[4] = (GLubyte (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; for (i = 0; i < count; i++) { if (!mask || mask[i]) { UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][RCOMP], src4[i][RCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][GCOMP], src4[i][GCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][BCOMP], src4[i][BCOMP]); UNCLAMPED_FLOAT_TO_UBYTE(dst1[i][ACOMP], src4[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLubyte)); } else { const GLfloat (*src4)[4] = (const GLfloat (*)[4]) src; GLushort (*dst2)[4] = (GLushort (*)[4]) (useTemp ? tempBuffer : dst); GLuint i; ASSERT(dstType == GL_UNSIGNED_SHORT); for (i = 0; i < count; i++) { if (!mask || mask[i]) { UNCLAMPED_FLOAT_TO_USHORT(dst2[i][RCOMP], src4[i][RCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][GCOMP], src4[i][GCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][BCOMP], src4[i][BCOMP]); UNCLAMPED_FLOAT_TO_USHORT(dst2[i][ACOMP], src4[i][ACOMP]); } } if (useTemp) memcpy(dst, tempBuffer, count * 4 * sizeof(GLushort)); } break; default: _mesa_problem(NULL, "Invalid datatype in _mesa_convert_colors"); } } /** * Perform basic clipping for glDrawPixels. The image's position and size * and the unpack SkipPixels and SkipRows are adjusted so that the image * region is entirely within the window and scissor bounds. * NOTE: this will only work when glPixelZoom is (1, 1) or (1, -1). * If Pixel.ZoomY is -1, *destY will be changed to be the first row which * we'll actually write. Beforehand, *destY-1 is the first drawing row. * * \return GL_TRUE if image is ready for drawing or * GL_FALSE if image was completely clipped away (draw nothing) */ GLboolean _mesa_clip_drawpixels(const struct gl_context *ctx, GLint *destX, GLint *destY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *unpack) { const struct gl_framebuffer *buffer = ctx->DrawBuffer; if (unpack->RowLength == 0) { unpack->RowLength = *width; } ASSERT(ctx->Pixel.ZoomX == 1.0F); ASSERT(ctx->Pixel.ZoomY == 1.0F || ctx->Pixel.ZoomY == -1.0F); /* left clipping */ if (*destX < buffer->_Xmin) { unpack->SkipPixels += (buffer->_Xmin - *destX); *width -= (buffer->_Xmin - *destX); *destX = buffer->_Xmin; } /* right clipping */ if (*destX + *width > buffer->_Xmax) *width -= (*destX + *width - buffer->_Xmax); if (*width <= 0) return GL_FALSE; if (ctx->Pixel.ZoomY == 1.0F) { /* bottom clipping */ if (*destY < buffer->_Ymin) { unpack->SkipRows += (buffer->_Ymin - *destY); *height -= (buffer->_Ymin - *destY); *destY = buffer->_Ymin; } /* top clipping */ if (*destY + *height > buffer->_Ymax) *height -= (*destY + *height - buffer->_Ymax); } else { /* upside down */ /* top clipping */ if (*destY > buffer->_Ymax) { unpack->SkipRows += (*destY - buffer->_Ymax); *height -= (*destY - buffer->_Ymax); *destY = buffer->_Ymax; } /* bottom clipping */ if (*destY - *height < buffer->_Ymin) *height -= (buffer->_Ymin - (*destY - *height)); /* adjust destY so it's the first row to write to */ (*destY)--; } if (*height <= 0) return GL_FALSE; return GL_TRUE; } /** * Perform clipping for glReadPixels. The image's window position * and size, and the pack skipPixels, skipRows and rowLength are adjusted * so that the image region is entirely within the window bounds. * Note: this is different from _mesa_clip_drawpixels() in that the * scissor box is ignored, and we use the bounds of the current readbuffer * surface. * * \return GL_TRUE if image is ready for drawing or * GL_FALSE if image was completely clipped away (draw nothing) */ GLboolean _mesa_clip_readpixels(const struct gl_context *ctx, GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height, struct gl_pixelstore_attrib *pack) { const struct gl_framebuffer *buffer = ctx->ReadBuffer; if (pack->RowLength == 0) { pack->RowLength = *width; } /* left clipping */ if (*srcX < 0) { pack->SkipPixels += (0 - *srcX); *width -= (0 - *srcX); *srcX = 0; } /* right clipping */ if (*srcX + *width > (GLsizei) buffer->Width) *width -= (*srcX + *width - buffer->Width); if (*width <= 0) return GL_FALSE; /* bottom clipping */ if (*srcY < 0) { pack->SkipRows += (0 - *srcY); *height -= (0 - *srcY); *srcY = 0; } /* top clipping */ if (*srcY + *height > (GLsizei) buffer->Height) *height -= (*srcY + *height - buffer->Height); if (*height <= 0) return GL_FALSE; return GL_TRUE; } /** * Do clipping for a glCopyTexSubImage call. * The framebuffer source region might extend outside the framebuffer * bounds. Clip the source region against the framebuffer bounds and * adjust the texture/dest position and size accordingly. * * \return GL_FALSE if region is totally clipped, GL_TRUE otherwise. */ GLboolean _mesa_clip_copytexsubimage(const struct gl_context *ctx, GLint *destX, GLint *destY, GLint *srcX, GLint *srcY, GLsizei *width, GLsizei *height) { const struct gl_framebuffer *fb = ctx->ReadBuffer; const GLint srcX0 = *srcX, srcY0 = *srcY; if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height, srcX, srcY, width, height)) { *destX = *destX + *srcX - srcX0; *destY = *destY + *srcY - srcY0; return GL_TRUE; } else { return GL_FALSE; } } /** * Clip the rectangle defined by (x, y, width, height) against the bounds * specified by [xmin, xmax) and [ymin, ymax). * \return GL_FALSE if rect is totally clipped, GL_TRUE otherwise. */ GLboolean _mesa_clip_to_region(GLint xmin, GLint ymin, GLint xmax, GLint ymax, GLint *x, GLint *y, GLsizei *width, GLsizei *height ) { /* left clipping */ if (*x < xmin) { *width -= (xmin - *x); *x = xmin; } /* right clipping */ if (*x + *width > xmax) *width -= (*x + *width - xmax); if (*width <= 0) return GL_FALSE; /* bottom (or top) clipping */ if (*y < ymin) { *height -= (ymin - *y); *y = ymin; } /* top (or bottom) clipping */ if (*y + *height > ymax) *height -= (*y + *height - ymax); if (*height <= 0) return GL_FALSE; return GL_TRUE; } /** * Clip dst coords against Xmax (or Ymax). */ static INLINE void clip_right_or_top(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint maxValue) { GLfloat t, bias; if (*dstX1 > maxValue) { /* X1 outside right edge */ ASSERT(*dstX0 < maxValue); /* X0 should be inside right edge */ t = (GLfloat) (maxValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = maxValue; bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX0 > maxValue) { /* X0 outside right edge */ ASSERT(*dstX1 < maxValue); /* X1 should be inside right edge */ t = (GLfloat) (maxValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); /* chop off [t, 1] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = maxValue; bias = (*srcX0 < *srcX1) ? -0.5F : 0.5F; *srcX0 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } /** * Clip dst coords against Xmin (or Ymin). */ static INLINE void clip_left_or_bottom(GLint *srcX0, GLint *srcX1, GLint *dstX0, GLint *dstX1, GLint minValue) { GLfloat t, bias; if (*dstX0 < minValue) { /* X0 outside left edge */ ASSERT(*dstX1 > minValue); /* X1 should be inside left edge */ t = (GLfloat) (minValue - *dstX0) / (GLfloat) (*dstX1 - *dstX0); /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX0 = minValue; bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; /* flipped??? */ *srcX0 = *srcX0 + (GLint) (t * (*srcX1 - *srcX0) + bias); } else if (*dstX1 < minValue) { /* X1 outside left edge */ ASSERT(*dstX0 > minValue); /* X0 should be inside left edge */ t = (GLfloat) (minValue - *dstX1) / (GLfloat) (*dstX0 - *dstX1); /* chop off [0, t] part */ ASSERT(t >= 0.0 && t <= 1.0); *dstX1 = minValue; bias = (*srcX0 < *srcX1) ? 0.5F : -0.5F; *srcX1 = *srcX1 + (GLint) (t * (*srcX0 - *srcX1) + bias); } } /** * Do clipping of blit src/dest rectangles. * The dest rect is clipped against both the buffer bounds and scissor bounds. * The src rect is just clipped against the buffer bounds. * * When either the src or dest rect is clipped, the other is also clipped * proportionately! * * Note that X0 need not be less than X1 (same for Y) for either the source * and dest rects. That makes the clipping a little trickier. * * \return GL_TRUE if anything is left to draw, GL_FALSE if totally clipped */ GLboolean _mesa_clip_blit(struct gl_context *ctx, GLint *srcX0, GLint *srcY0, GLint *srcX1, GLint *srcY1, GLint *dstX0, GLint *dstY0, GLint *dstX1, GLint *dstY1) { const GLint srcXmin = 0; const GLint srcXmax = ctx->ReadBuffer->Width; const GLint srcYmin = 0; const GLint srcYmax = ctx->ReadBuffer->Height; /* these include scissor bounds */ const GLint dstXmin = ctx->DrawBuffer->_Xmin; const GLint dstXmax = ctx->DrawBuffer->_Xmax; const GLint dstYmin = ctx->DrawBuffer->_Ymin; const GLint dstYmax = ctx->DrawBuffer->_Ymax; /* printf("PreClipX: src: %d .. %d dst: %d .. %d\n", *srcX0, *srcX1, *dstX0, *dstX1); printf("PreClipY: src: %d .. %d dst: %d .. %d\n", *srcY0, *srcY1, *dstY0, *dstY1); */ /* trivial rejection tests */ if (*dstX0 == *dstX1) return GL_FALSE; /* no width */ if (*dstX0 <= dstXmin && *dstX1 <= dstXmin) return GL_FALSE; /* totally out (left) of bounds */ if (*dstX0 >= dstXmax && *dstX1 >= dstXmax) return GL_FALSE; /* totally out (right) of bounds */ if (*dstY0 == *dstY1) return GL_FALSE; if (*dstY0 <= dstYmin && *dstY1 <= dstYmin) return GL_FALSE; if (*dstY0 >= dstYmax && *dstY1 >= dstYmax) return GL_FALSE; if (*srcX0 == *srcX1) return GL_FALSE; if (*srcX0 <= srcXmin && *srcX1 <= srcXmin) return GL_FALSE; if (*srcX0 >= srcXmax && *srcX1 >= srcXmax) return GL_FALSE; if (*srcY0 == *srcY1) return GL_FALSE; if (*srcY0 <= srcYmin && *srcY1 <= srcYmin) return GL_FALSE; if (*srcY0 >= srcYmax && *srcY1 >= srcYmax) return GL_FALSE; /* * dest clip */ clip_right_or_top(srcX0, srcX1, dstX0, dstX1, dstXmax); clip_right_or_top(srcY0, srcY1, dstY0, dstY1, dstYmax); clip_left_or_bottom(srcX0, srcX1, dstX0, dstX1, dstXmin); clip_left_or_bottom(srcY0, srcY1, dstY0, dstY1, dstYmin); /* * src clip (just swap src/dst values from above) */ clip_right_or_top(dstX0, dstX1, srcX0, srcX1, srcXmax); clip_right_or_top(dstY0, dstY1, srcY0, srcY1, srcYmax); clip_left_or_bottom(dstX0, dstX1, srcX0, srcX1, srcXmin); clip_left_or_bottom(dstY0, dstY1, srcY0, srcY1, srcYmin); /* printf("PostClipX: src: %d .. %d dst: %d .. %d\n", *srcX0, *srcX1, *dstX0, *dstX1); printf("PostClipY: src: %d .. %d dst: %d .. %d\n", *srcY0, *srcY1, *dstY0, *dstY1); */ ASSERT(*dstX0 >= dstXmin); ASSERT(*dstX0 <= dstXmax); ASSERT(*dstX1 >= dstXmin); ASSERT(*dstX1 <= dstXmax); ASSERT(*dstY0 >= dstYmin); ASSERT(*dstY0 <= dstYmax); ASSERT(*dstY1 >= dstYmin); ASSERT(*dstY1 <= dstYmax); ASSERT(*srcX0 >= srcXmin); ASSERT(*srcX0 <= srcXmax); ASSERT(*srcX1 >= srcXmin); ASSERT(*srcX1 <= srcXmax); ASSERT(*srcY0 >= srcYmin); ASSERT(*srcY0 <= srcYmax); ASSERT(*srcY1 >= srcYmin); ASSERT(*srcY1 <= srcYmax); return GL_TRUE; }