/* * Mesa 3-D graphics library * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "enums.h" #include "context.h" #include "hint.h" #include "imports.h" #include "mtypes.h" void GLAPIENTRY _mesa_Hint( GLenum target, GLenum mode ) { GET_CURRENT_CONTEXT(ctx); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glHint %s %s\n", _mesa_enum_to_string(target), _mesa_enum_to_string(mode)); if (mode != GL_NICEST && mode != GL_FASTEST && mode != GL_DONT_CARE) { _mesa_error(ctx, GL_INVALID_ENUM, "glHint(mode)"); return; } switch (target) { case GL_FOG_HINT: if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES) goto invalid_target; if (ctx->Hint.Fog == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.Fog = mode; break; case GL_LINE_SMOOTH_HINT: if (!_mesa_is_desktop_gl(ctx) && ctx->API != API_OPENGLES) goto invalid_target; if (ctx->Hint.LineSmooth == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.LineSmooth = mode; break; case GL_PERSPECTIVE_CORRECTION_HINT: if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES) goto invalid_target; if (ctx->Hint.PerspectiveCorrection == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.PerspectiveCorrection = mode; break; case GL_POINT_SMOOTH_HINT: if (ctx->API != API_OPENGL_COMPAT && ctx->API != API_OPENGLES) goto invalid_target; if (ctx->Hint.PointSmooth == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.PointSmooth = mode; break; case GL_POLYGON_SMOOTH_HINT: if (!_mesa_is_desktop_gl(ctx)) goto invalid_target; if (ctx->Hint.PolygonSmooth == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.PolygonSmooth = mode; break; /* GL_ARB_texture_compression */ case GL_TEXTURE_COMPRESSION_HINT_ARB: if (!_mesa_is_desktop_gl(ctx)) goto invalid_target; if (ctx->Hint.TextureCompression == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.TextureCompression = mode; break; /* GL_SGIS_generate_mipmap */ case GL_GENERATE_MIPMAP_HINT_SGIS: if (ctx->API == API_OPENGL_CORE) goto invalid_target; if (ctx->Hint.GenerateMipmap == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.GenerateMipmap = mode; break; /* GL_ARB_fragment_shader */ case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB: if (ctx->API == API_OPENGLES || !ctx->Extensions.ARB_fragment_shader) goto invalid_target; if (ctx->Hint.FragmentShaderDerivative == mode) return; FLUSH_VERTICES(ctx, _NEW_HINT); ctx->Hint.FragmentShaderDerivative = mode; break; default: goto invalid_target; } if (ctx->Driver.Hint) { (*ctx->Driver.Hint)( ctx, target, mode ); } return; invalid_target: _mesa_error(ctx, GL_INVALID_ENUM, "glHint(target)"); return; } /**********************************************************************/ /***** Initialization *****/ /**********************************************************************/ void _mesa_init_hint( struct gl_context * ctx ) { /* Hint group */ ctx->Hint.PerspectiveCorrection = GL_DONT_CARE; ctx->Hint.PointSmooth = GL_DONT_CARE; ctx->Hint.LineSmooth = GL_DONT_CARE; ctx->Hint.PolygonSmooth = GL_DONT_CARE; ctx->Hint.Fog = GL_DONT_CARE; ctx->Hint.TextureCompression = GL_DONT_CARE; ctx->Hint.GenerateMipmap = GL_DONT_CARE; ctx->Hint.FragmentShaderDerivative = GL_DONT_CARE; }