/** * \file hash.h * Generic hash table. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef HASH_H #define HASH_H #include "glheader.h" #include "imports.h" /** * The hash table data structure. */ struct _mesa_HashTable { struct hash_table *ht; GLuint MaxKey; /**< highest key inserted so far */ mtx_t Mutex; /**< mutual exclusion lock */ GLboolean InDeleteAll; /**< Debug check */ /** Value that would be in the table for DELETED_KEY_VALUE. */ void *deleted_key_data; }; extern struct _mesa_HashTable *_mesa_NewHashTable(void); extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table); extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data); extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key); /** * Lock the hash table mutex. * * This function should be used when multiple objects need * to be looked up in the hash table, to avoid having to lock * and unlock the mutex each time. * * \param table the hash table. */ static inline void _mesa_HashLockMutex(struct _mesa_HashTable *table) { assert(table); mtx_lock(&table->Mutex); } /** * Unlock the hash table mutex. * * \param table the hash table. */ static inline void _mesa_HashUnlockMutex(struct _mesa_HashTable *table) { assert(table); mtx_unlock(&table->Mutex); } extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data); extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashDeleteAll(struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashWalk(const struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashWalkLocked(const struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashPrint(const struct _mesa_HashTable *table); extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys); extern GLuint _mesa_HashNumEntries(const struct _mesa_HashTable *table); extern void _mesa_test_hash_functions(void); #endif