/** * \file hash.h * Generic hash table. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef HASH_H #define HASH_H #include "glheader.h" #include "util/imports.h" #include "c11/threads.h" /** * Magic GLuint object name that gets stored outside of the struct hash_table. * * The hash table needs a particular pointer to be the marker for a key that * was deleted from the table, along with NULL for the "never allocated in the * table" marker. Legacy GL allows any GLuint to be used as a GL object name, * and we use a 1:1 mapping from GLuints to key pointers, so we need to be * able to track a GLuint that happens to match the deleted key outside of * struct hash_table. We tell the hash table to use "1" as the deleted key * value, so that we test the deleted-key-in-the-table path as best we can. */ #define DELETED_KEY_VALUE 1 /** @{ * Mapping from our use of GLuint as both the key and the hash value to the * hash_table.h API * * There exist many integer hash functions, designed to avoid collisions when * the integers are spread across key space with some patterns. In GL, the * pattern (in the case of glGen*()ed object IDs) is that the keys are unique * contiguous integers starting from 1. Because of that, we just use the key * as the hash value, to minimize the cost of the hash function. If objects * are never deleted, we will never see a collision in the table, because the * table resizes itself when it approaches full, and thus key % table_size == * key. * * The case where we could have collisions for genned objects would be * something like: glGenBuffers(&a, 100); glDeleteBuffers(&a + 50, 50); * glGenBuffers(&b, 100), because objects 1-50 and 101-200 are allocated at * the end of that sequence, instead of 1-150. So far it doesn't appear to be * a problem. */ static inline bool uint_key_compare(const void *a, const void *b) { return a == b; } static inline uint32_t uint_hash(GLuint id) { return id; } static inline uint32_t uint_key_hash(const void *key) { return uint_hash((uintptr_t)key); } static inline void * uint_key(GLuint id) { return (void *)(uintptr_t) id; } /** @} */ /** * The hash table data structure. */ struct _mesa_HashTable { struct hash_table *ht; GLuint MaxKey; /**< highest key inserted so far */ mtx_t Mutex; /**< mutual exclusion lock */ GLboolean InDeleteAll; /**< Debug check */ /** Value that would be in the table for DELETED_KEY_VALUE. */ void *deleted_key_data; }; extern struct _mesa_HashTable *_mesa_NewHashTable(void); extern void _mesa_DeleteHashTable(struct _mesa_HashTable *table); extern void *_mesa_HashLookup(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashInsert(struct _mesa_HashTable *table, GLuint key, void *data); extern void _mesa_HashRemove(struct _mesa_HashTable *table, GLuint key); /** * Lock the hash table mutex. * * This function should be used when multiple objects need * to be looked up in the hash table, to avoid having to lock * and unlock the mutex each time. * * \param table the hash table. */ static inline void _mesa_HashLockMutex(struct _mesa_HashTable *table) { assert(table); mtx_lock(&table->Mutex); } /** * Unlock the hash table mutex. * * \param table the hash table. */ static inline void _mesa_HashUnlockMutex(struct _mesa_HashTable *table) { assert(table); mtx_unlock(&table->Mutex); } extern void *_mesa_HashLookupLocked(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashInsertLocked(struct _mesa_HashTable *table, GLuint key, void *data); extern void _mesa_HashRemoveLocked(struct _mesa_HashTable *table, GLuint key); extern void _mesa_HashDeleteAll(struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashWalk(const struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashWalkLocked(const struct _mesa_HashTable *table, void (*callback)(GLuint key, void *data, void *userData), void *userData); extern void _mesa_HashPrint(const struct _mesa_HashTable *table); extern GLuint _mesa_HashFindFreeKeyBlock(struct _mesa_HashTable *table, GLuint numKeys); extern GLuint _mesa_HashNumEntries(const struct _mesa_HashTable *table); extern void _mesa_test_hash_functions(void); #endif