/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ /** \file glthread_marshal.h * * Declarations of functions related to marshalling GL calls from a client * thread to a server thread. */ #ifndef MARSHAL_H #define MARSHAL_H #include "main/glthread.h" #include "main/context.h" #include "main/macros.h" #include "marshal_generated.h" struct marshal_cmd_base { /** * Type of command. See enum marshal_dispatch_cmd_id. */ uint16_t cmd_id; /** * Size of command, in multiples of 4 bytes, including cmd_base. */ uint16_t cmd_size; }; typedef void (*_mesa_unmarshal_func)(struct gl_context *ctx, const void *cmd); extern const _mesa_unmarshal_func _mesa_unmarshal_dispatch[NUM_DISPATCH_CMD]; static inline void * _mesa_glthread_allocate_command(struct gl_context *ctx, uint16_t cmd_id, int size) { struct glthread_state *glthread = &ctx->GLThread; struct glthread_batch *next = glthread->next_batch; struct marshal_cmd_base *cmd_base; if (unlikely(next->used + size > MARSHAL_MAX_CMD_SIZE)) { _mesa_glthread_flush_batch(ctx); next = glthread->next_batch; } const int aligned_size = align(size, 8); cmd_base = (struct marshal_cmd_base *)&next->buffer[next->used]; next->used += aligned_size; cmd_base->cmd_id = cmd_id; cmd_base->cmd_size = aligned_size; return cmd_base; } /** * Instead of conditionally handling marshaling immediate index data in draw * calls (deprecated and removed in GL core), we just disable threading. */ static inline bool _mesa_glthread_has_non_vbo_vertices_or_indices(const struct gl_context *ctx) { const struct glthread_state *glthread = &ctx->GLThread; struct glthread_vao *vao = glthread->CurrentVAO; return ctx->API != API_OPENGL_CORE && (vao->CurrentElementBufferName == 0 || (vao->UserPointerMask & vao->Enabled)); } static inline bool _mesa_glthread_has_non_vbo_vertices(const struct gl_context *ctx) { const struct glthread_state *glthread = &ctx->GLThread; const struct glthread_vao *vao = glthread->CurrentVAO; return ctx->API != API_OPENGL_CORE && (vao->UserPointerMask & vao->Enabled); } static inline bool _mesa_glthread_has_non_vbo_vertices_or_indirect(const struct gl_context *ctx) { const struct glthread_state *glthread = &ctx->GLThread; const struct glthread_vao *vao = glthread->CurrentVAO; return ctx->API != API_OPENGL_CORE && (glthread->CurrentDrawIndirectBufferName == 0 || (vao->UserPointerMask & vao->Enabled)); } static inline bool _mesa_glthread_has_non_vbo_vertices_or_indices_or_indirect(const struct gl_context *ctx) { const struct glthread_state *glthread = &ctx->GLThread; struct glthread_vao *vao = glthread->CurrentVAO; return ctx->API != API_OPENGL_CORE && (glthread->CurrentDrawIndirectBufferName == 0 || vao->CurrentElementBufferName == 0 || (vao->UserPointerMask & vao->Enabled)); } struct _glapi_table * _mesa_create_marshal_table(const struct gl_context *ctx); static inline unsigned _mesa_buffer_enum_to_count(GLenum buffer) { switch (buffer) { case GL_COLOR: return 4; case GL_DEPTH_STENCIL: return 2; case GL_STENCIL: case GL_DEPTH: return 1; default: return 0; } } static inline unsigned _mesa_tex_param_enum_to_count(GLenum pname) { switch (pname) { case GL_TEXTURE_MIN_FILTER: case GL_TEXTURE_MAG_FILTER: case GL_TEXTURE_WRAP_S: case GL_TEXTURE_WRAP_T: case GL_TEXTURE_WRAP_R: case GL_TEXTURE_BASE_LEVEL: case GL_TEXTURE_MAX_LEVEL: case GL_GENERATE_MIPMAP_SGIS: case GL_TEXTURE_COMPARE_MODE_ARB: case GL_TEXTURE_COMPARE_FUNC_ARB: case GL_DEPTH_TEXTURE_MODE_ARB: case GL_DEPTH_STENCIL_TEXTURE_MODE: case GL_TEXTURE_SRGB_DECODE_EXT: case GL_TEXTURE_CUBE_MAP_SEAMLESS: case GL_TEXTURE_SWIZZLE_R: case GL_TEXTURE_SWIZZLE_G: case GL_TEXTURE_SWIZZLE_B: case GL_TEXTURE_SWIZZLE_A: case GL_TEXTURE_MIN_LOD: case GL_TEXTURE_MAX_LOD: case GL_TEXTURE_PRIORITY: case GL_TEXTURE_MAX_ANISOTROPY_EXT: case GL_TEXTURE_LOD_BIAS: case GL_TEXTURE_TILING_EXT: return 1; case GL_TEXTURE_CROP_RECT_OES: case GL_TEXTURE_SWIZZLE_RGBA: case GL_TEXTURE_BORDER_COLOR: return 4; default: return 0; } } static inline unsigned _mesa_fog_enum_to_count(GLenum pname) { switch (pname) { case GL_FOG_MODE: case GL_FOG_DENSITY: case GL_FOG_START: case GL_FOG_END: case GL_FOG_INDEX: case GL_FOG_COORDINATE_SOURCE_EXT: case GL_FOG_DISTANCE_MODE_NV: return 1; case GL_FOG_COLOR: return 4; default: return 0; } } static inline unsigned _mesa_light_enum_to_count(GLenum pname) { switch (pname) { case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_POSITION: return 4; case GL_SPOT_DIRECTION: return 3; case GL_SPOT_EXPONENT: case GL_SPOT_CUTOFF: case GL_CONSTANT_ATTENUATION: case GL_LINEAR_ATTENUATION: case GL_QUADRATIC_ATTENUATION: return 1; default: return 0; } } static inline unsigned _mesa_light_model_enum_to_count(GLenum pname) { switch (pname) { case GL_LIGHT_MODEL_AMBIENT: return 4; case GL_LIGHT_MODEL_LOCAL_VIEWER: case GL_LIGHT_MODEL_TWO_SIDE: case GL_LIGHT_MODEL_COLOR_CONTROL: return 1; default: return 0; } } static inline unsigned _mesa_texenv_enum_to_count(GLenum pname) { switch (pname) { case GL_TEXTURE_ENV_MODE: case GL_COMBINE_RGB: case GL_COMBINE_ALPHA: case GL_SOURCE0_RGB: case GL_SOURCE1_RGB: case GL_SOURCE2_RGB: case GL_SOURCE3_RGB_NV: case GL_SOURCE0_ALPHA: case GL_SOURCE1_ALPHA: case GL_SOURCE2_ALPHA: case GL_SOURCE3_ALPHA_NV: case GL_OPERAND0_RGB: case GL_OPERAND1_RGB: case GL_OPERAND2_RGB: case GL_OPERAND3_RGB_NV: case GL_OPERAND0_ALPHA: case GL_OPERAND1_ALPHA: case GL_OPERAND2_ALPHA: case GL_OPERAND3_ALPHA_NV: case GL_RGB_SCALE: case GL_ALPHA_SCALE: case GL_TEXTURE_LOD_BIAS_EXT: case GL_COORD_REPLACE_NV: return 1; case GL_TEXTURE_ENV_COLOR: return 4; default: return 0; } } static inline unsigned _mesa_texgen_enum_to_count(GLenum pname) { switch (pname) { case GL_TEXTURE_GEN_MODE: return 1; case GL_OBJECT_PLANE: case GL_EYE_PLANE: return 4; default: return 0; } } static inline unsigned _mesa_material_enum_to_count(GLenum pname) { switch (pname) { case GL_EMISSION: case GL_AMBIENT: case GL_DIFFUSE: case GL_SPECULAR: case GL_AMBIENT_AND_DIFFUSE: return 4; case GL_COLOR_INDEXES: return 3; case GL_SHININESS: return 1; default: return 0; } } static inline unsigned _mesa_point_param_enum_to_count(GLenum pname) { switch (pname) { case GL_DISTANCE_ATTENUATION_EXT: return 3; case GL_POINT_SIZE_MIN_EXT: case GL_POINT_SIZE_MAX_EXT: case GL_POINT_FADE_THRESHOLD_SIZE_EXT: case GL_POINT_SPRITE_R_MODE_NV: case GL_POINT_SPRITE_COORD_ORIGIN: return 1; default: return 0; } } static inline unsigned _mesa_calllists_enum_to_count(GLenum type) { switch (type) { case GL_BYTE: case GL_UNSIGNED_BYTE: return 1; case GL_SHORT: case GL_UNSIGNED_SHORT: case GL_2_BYTES: return 2; case GL_3_BYTES: return 3; case GL_INT: case GL_UNSIGNED_INT: case GL_FLOAT: case GL_4_BYTES: return 4; default: return 0; } } static inline unsigned _mesa_patch_param_enum_to_count(GLenum pname) { switch (pname) { case GL_PATCH_DEFAULT_OUTER_LEVEL: return 4; case GL_PATCH_DEFAULT_INNER_LEVEL: return 2; default: return 0; } } static inline unsigned _mesa_memobj_enum_to_count(GLenum pname) { switch (pname) { case GL_DEDICATED_MEMORY_OBJECT_EXT: return 1; default: return 0; } } static inline unsigned _mesa_semaphore_enum_to_count(GLenum pname) { switch (pname) { /* EXT_semaphore and EXT_semaphore_fd define no parameters */ default: return 0; } } static inline gl_vert_attrib _mesa_array_to_attrib(struct gl_context *ctx, GLenum array) { switch (array) { case GL_VERTEX_ARRAY: return VERT_ATTRIB_POS; case GL_NORMAL_ARRAY: return VERT_ATTRIB_NORMAL; case GL_COLOR_ARRAY: return VERT_ATTRIB_COLOR0; case GL_INDEX_ARRAY: return VERT_ATTRIB_COLOR_INDEX; case GL_TEXTURE_COORD_ARRAY: return VERT_ATTRIB_TEX(ctx->GLThread.ClientActiveTexture); case GL_EDGE_FLAG_ARRAY: return VERT_ATTRIB_EDGEFLAG; case GL_FOG_COORDINATE_ARRAY: return VERT_ATTRIB_FOG; case GL_SECONDARY_COLOR_ARRAY: return VERT_ATTRIB_COLOR1; case GL_POINT_SIZE_ARRAY_OES: return VERT_ATTRIB_POINT_SIZE; case GL_PRIMITIVE_RESTART_NV: return VERT_ATTRIB_PRIMITIVE_RESTART_NV; default: if (array >= GL_TEXTURE0 && array <= GL_TEXTURE7) return VERT_ATTRIB_TEX(array - GL_TEXTURE0); return VERT_ATTRIB_MAX; } } #endif /* MARSHAL_H */