/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glheader.h * Wrapper for GL/gl.h and GL/glext.h */ #ifndef GLHEADER_H #define GLHEADER_H #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #ifdef __cplusplus extern "C" { #endif /* Custom Mesa types to save space. */ typedef unsigned short GLenum16; typedef unsigned char GLbitfield8; typedef unsigned short GLbitfield16; typedef GLuint64 GLbitfield64; /* Common GLES 1.0 and 2.0 tokens */ #ifndef GL_OES_EGL_image_external #define GL_TEXTURE_EXTERNAL_OES 0x8D65 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 #endif #ifndef GL_OES_compressed_ETC1_RGB8_texture #define GL_ETC1_RGB8_OES 0x8D64 #endif /* GLES 1.0 only tokens */ typedef int GLclampx; #ifndef GL_OES_point_size_array #define GL_POINT_SIZE_ARRAY_OES 0x8B9C #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F #endif #ifndef GL_OES_draw_texture #define GL_TEXTURE_CROP_RECT_OES 0x8B9D #endif #ifndef GL_TEXTURE_GEN_STR_OES #define GL_TEXTURE_GEN_STR_OES 0x8D60 #endif /* GLES 2.0 only tokens */ #ifndef GL_PROGRAM_BINARY_LENGTH_OES #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #endif #ifndef GL_OES_texture_compression_astc #define GL_COMPRESSED_RGBA_ASTC_3x3x3_OES 0x93C0 #define GL_COMPRESSED_RGBA_ASTC_4x3x3_OES 0x93C1 #define GL_COMPRESSED_RGBA_ASTC_4x4x3_OES 0x93C2 #define GL_COMPRESSED_RGBA_ASTC_4x4x4_OES 0x93C3 #define GL_COMPRESSED_RGBA_ASTC_5x4x4_OES 0x93C4 #define GL_COMPRESSED_RGBA_ASTC_5x5x4_OES 0x93C5 #define GL_COMPRESSED_RGBA_ASTC_5x5x5_OES 0x93C6 #define GL_COMPRESSED_RGBA_ASTC_6x5x5_OES 0x93C7 #define GL_COMPRESSED_RGBA_ASTC_6x6x5_OES 0x93C8 #define GL_COMPRESSED_RGBA_ASTC_6x6x6_OES 0x93C9 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_3x3x3_OES 0x93E0 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x3x3_OES 0x93E1 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x3_OES 0x93E2 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4x4_OES 0x93E3 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4x4_OES 0x93E4 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x4_OES 0x93E5 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5x5_OES 0x93E6 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5x5_OES 0x93E7 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x5_OES 0x93E8 #define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6x6_OES 0x93E9 #endif #ifndef GL_EXT_shader_framebuffer_fetch #define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52 #endif #ifndef GL_EXT_disjoint_timer_query #define GL_GPU_DISJOINT_EXT 0x8FBB #endif /* Inexplicably, GL_HALF_FLOAT_OES has a different value than GL_HALF_FLOAT. */ #ifndef GL_HALF_FLOAT_OES #define GL_HALF_FLOAT_OES 0x8D61 #endif /* There is no formal spec for the following extension. */ #ifndef GL_ATI_texture_compression_3dc #define GL_ATI_texture_compression_3dc 1 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 #endif #ifndef GL_EXT_texture_sRGB_R8 #define GL_SR8_EXT 0x8FBD #endif #ifndef GL_AMD_compressed_ATC_texture #define GL_ATC_RGB_AMD 0x8C92 #define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93 #define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE #endif /** * Internal token to represent a GLSL shader program (a collection of * one or more shaders that get linked together). Note that GLSL * shaders and shader programs share one name space (one hash table) * so we need a value that's different from any of the * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. */ #define GL_SHADER_PROGRAM_MESA 0x9999 #ifndef GL_EXT_multisampled_render_to_texture #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C #endif #ifdef __cplusplus } #endif #endif /* GLHEADER_H */