/* $Id: glheader.h,v 1.10 2000/05/26 15:52:06 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 3.3 * * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef GLHEADER_H #define GLHEADER_H /* * This is the top-most include file of the Mesa sources. * It includes gl.h and all system headers which are needed. * Other Mesa source files should _not_ directly include any system * headers. This allows Mesa to be integrated into XFree86 and * allows system-dependent hacks/work-arounds to be collected in one place. * * If you touch this file, everything gets recompiled! * * This file should be included before any other header in the .c files. */ #ifdef XFree86LOADER #include "xf86_ansic.h" #else #include #include #include #include #include #include #include #if defined(__linux__) && defined(__i386__) #include #endif #endif #include #ifdef HAVE_CONFIG_H #include "conf.h" #endif /* * Put compiler/OS/assembly pragmas and macros here to avoid * cluttering other source files. */ /* * XXX move as many of these pragma's and MS Windows-isms into * the new src/glheader.h file. */ #if defined(_WIN32) && !defined(__WIN32__) # define __WIN32__ #endif #if !defined(OPENSTEP) && (defined(__WIN32__) || defined(__CYGWIN__)) # pragma warning( disable : 4068 ) /* unknown pragma */ # pragma warning( disable : 4710 ) /* function 'foo' not inlined */ # pragma warning( disable : 4711 ) /* function 'foo' selected for automatic inline expansion */ # pragma warning( disable : 4127 ) /* conditional expression is constant */ # if defined(MESA_MINWARN) # pragma warning( disable : 4244 ) /* '=' : conversion from 'const double ' to 'float ', possible loss of data */ # pragma warning( disable : 4018 ) /* '<' : signed/unsigned mismatch */ # pragma warning( disable : 4305 ) /* '=' : truncation from 'const double ' to 'float ' */ # pragma warning( disable : 4550 ) /* 'function' undefined; assuming extern returning int */ # pragma warning( disable : 4761 ) /* integral size mismatch in argument; conversion supplied */ # endif # if defined(_MSC_VER) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ # define GLAPI __declspec(dllexport) # define WGLAPI __declspec(dllexport) # elif defined(_MSC_VER) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # define GLAPI __declspec(dllimport) # define WGLAPI __declspec(dllimport) # else /* for use with static link lib build of Win32 edition only */ # define GLAPI extern # define WGLAPI __declspec(dllimport) # endif /* _STATIC_MESA support */ # define GLAPIENTRY __stdcall # define GLAPIENTRYP __stdcall * # define GLCALLBACK __stdcall # define GLCALLBACKP __stdcall * # if defined(__CYGWIN__) # define GLCALLBACKPCAST * # else # define GLCALLBACKPCAST __stdcall * # endif # define GLWINAPI __stdcall # define GLWINAPIV __cdecl #else /* non-Windows compilation */ # define GLAPI extern # define GLAPIENTRY # define GLAPIENTRYP * # define GLCALLBACK # define GLCALLBACKP * # define GLCALLBACKPCAST * # define GLWINAPI # define GLWINAPIV #endif /* WIN32 / CYGWIN bracket */ /* compatability guard so we don't need to change client code */ #if defined(_WIN32) && !defined(_WINDEF_) && !defined(_GNU_H_WINDOWS32_BASE) && !defined(OPENSTEP) #if 0 # define CALLBACK GLCALLBACK #endif typedef int (GLAPIENTRY *PROC)(); typedef void *HGLRC; typedef void *HDC; typedef unsigned long COLORREF; #endif #if defined(_WIN32) && !defined(_WINGDI_) && !defined(_GNU_H_WINDOWS32_DEFINES) && !defined(OPENSTEP) # define WGL_FONT_LINES 0 # define WGL_FONT_POLYGONS 1 #ifndef _GNU_H_WINDOWS32_FUNCTIONS # ifdef UNICODE # define wglUseFontBitmaps wglUseFontBitmapsW # define wglUseFontOutlines wglUseFontOutlinesW # else # define wglUseFontBitmaps wglUseFontBitmapsA # define wglUseFontOutlines wglUseFontOutlinesA # endif /* !UNICODE */ #endif /* _GNU_H_WINDOWS32_FUNCTIONS */ typedef struct tagLAYERPLANEDESCRIPTOR LAYERPLANEDESCRIPTOR, *PLAYERPLANEDESCRIPTOR, *LPLAYERPLANEDESCRIPTOR; typedef struct _GLYPHMETRICSFLOAT GLYPHMETRICSFLOAT, *PGLYPHMETRICSFLOAT, *LPGLYPHMETRICSFLOAT; typedef struct tagPIXELFORMATDESCRIPTOR PIXELFORMATDESCRIPTOR, *PPIXELFORMATDESCRIPTOR, *LPPIXELFORMATDESCRIPTOR; #include #endif /* Make sure we include glext.h */ #include "GL/gl.h" #include "GL/glext.h" /* Disable unreachable code warnings for Watcom C++ */ #ifdef __WATCOMC__ #pragma disable_message(201) #endif /* Turn off macro checking systems used by other libraries */ #ifdef CHECK #undef CHECK #endif /* Create a macro so that asm functions can be linked into compilers other * than GNU C */ #ifndef _ASMAPI #if !defined( __GNUC__ ) && !defined( VMS ) #define _ASMAPI __cdecl #else #define _ASMAPI #endif #ifdef PTR_DECL_IN_FRONT #define _ASMAPIP * _ASMAPI #else #define _ASMAPIP _ASMAPI * #endif #endif #ifdef USE_X86_ASM #define _NORMAPI _ASMAPI #define _NORMAPIP _ASMAPIP #else #define _NORMAPI #define _NORMAPIP * #endif #endif /* GLHEADER_H */