/* * Mesa 3-D graphics library * Version: 7.5 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file glheader.h * Wrapper for GL/gl.h and GL/glext.h */ #ifndef GLHEADER_H #define GLHEADER_H #ifdef WGLAPI #undef WGLAPI #endif #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ # define WGLAPI __declspec(dllexport) # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ # define WGLAPI __declspec(dllimport) # else /* for use with static link lib build of Win32 edition only */ # define WGLAPI __declspec(dllimport) # endif /* _STATIC_MESA support */ #endif /* WIN32 / CYGWIN bracket */ #define GL_GLEXT_PROTOTYPES #include "GL/gl.h" #include "GL/glext.h" #include "GL/internal/glcore.h" #ifndef GL_FIXED #define GL_FIXED 0x140C typedef int GLfixed; typedef int GLclampx; #endif #ifndef GL_OES_EGL_image typedef void *GLeglImageOES; #endif #ifndef GL_OES_point_size_array #define GL_POINT_SIZE_ARRAY_OES 0x8B9C #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F #endif #ifndef GL_OES_draw_texture #define GL_TEXTURE_CROP_RECT_OES 0x8B9D #endif #ifndef GL_PROGRAM_BINARY_LENGTH_OES #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 #endif /* GLES 2.0 token */ #ifndef GL_RGB565 #define GL_RGB565 0x8D62 #endif /** * Special, internal token */ #define GL_SHADER_PROGRAM_MESA 0x9999 #endif /* GLHEADER_H */