/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 1999-2013 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /* * glGenerateMipmap function */ #include "context.h" #include "enums.h" #include "genmipmap.h" #include "glformats.h" #include "macros.h" #include "mtypes.h" #include "teximage.h" #include "texobj.h" #include "hash.h" /** * Implements glGenerateMipmap and glGenerateTextureMipmap. * Generates all the mipmap levels below the base level. */ void _mesa_generate_texture_mipmap(struct gl_context *ctx, struct gl_texture_object *texObj, GLenum target, bool dsa) { struct gl_texture_image *srcImage; GLboolean error; const char *suffix = dsa ? "Texture" : ""; FLUSH_VERTICES(ctx, 0); switch (target) { case GL_TEXTURE_1D: error = _mesa_is_gles(ctx); break; case GL_TEXTURE_2D: error = GL_FALSE; break; case GL_TEXTURE_3D: error = ctx->API == API_OPENGLES; break; case GL_TEXTURE_CUBE_MAP: error = !ctx->Extensions.ARB_texture_cube_map; break; case GL_TEXTURE_1D_ARRAY: error = _mesa_is_gles(ctx) || !ctx->Extensions.EXT_texture_array; break; case GL_TEXTURE_2D_ARRAY: error = (_mesa_is_gles(ctx) && ctx->Version < 30) || !ctx->Extensions.EXT_texture_array; break; case GL_TEXTURE_CUBE_MAP_ARRAY: error = _mesa_is_gles(ctx) || !ctx->Extensions.ARB_texture_cube_map_array; break; default: error = GL_TRUE; } if (error) { _mesa_error(ctx, GL_INVALID_ENUM, "glGenerate%sMipmap(target=%s)", suffix, _mesa_enum_to_string(target)); return; } if (texObj->BaseLevel >= texObj->MaxLevel) { /* nothing to do */ return; } if (texObj->Target == GL_TEXTURE_CUBE_MAP && !_mesa_cube_complete(texObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGenerate%sMipmap(incomplete cube map)", suffix); return; } _mesa_lock_texture(ctx, texObj); srcImage = _mesa_select_tex_image(texObj, target, texObj->BaseLevel); if (!srcImage) { _mesa_unlock_texture(ctx, texObj); _mesa_error(ctx, GL_INVALID_OPERATION, "glGenerate%sMipmap(zero size base image)", suffix); return; } if (_mesa_is_enum_format_integer(srcImage->InternalFormat) || _mesa_is_depthstencil_format(srcImage->InternalFormat) || _mesa_is_astc_format(srcImage->InternalFormat) || _mesa_is_stencil_format(srcImage->InternalFormat)) { _mesa_unlock_texture(ctx, texObj); _mesa_error(ctx, GL_INVALID_OPERATION, "glGenerate%sMipmap(invalid internal format)", suffix); return; } if (target == GL_TEXTURE_CUBE_MAP) { GLuint face; for (face = 0; face < 6; face++) { ctx->Driver.GenerateMipmap(ctx, GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB + face, texObj); } } else { ctx->Driver.GenerateMipmap(ctx, target, texObj); } _mesa_unlock_texture(ctx, texObj); } /** * Generate all the mipmap levels below the base level. * Note: this GL function would be more useful if one could specify a * cube face, a set of array slices, etc. */ void GLAPIENTRY _mesa_GenerateMipmap(GLenum target) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_get_current_tex_object(ctx, target); if (!texObj) return; _mesa_generate_texture_mipmap(ctx, texObj, target, false); } /** * Generate all the mipmap levels below the base level. */ void GLAPIENTRY _mesa_GenerateTextureMipmap(GLuint texture) { struct gl_texture_object *texObj; GET_CURRENT_CONTEXT(ctx); texObj = _mesa_lookup_texture_err(ctx, texture, "glGenerateTextureMipmap"); if (!texObj) return; _mesa_generate_texture_mipmap(ctx, texObj, texObj->Target, true); }