/* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FRAMEBUFFER_H #define FRAMEBUFFER_H #include "mtypes.h" struct gl_config; struct gl_context; struct gl_renderbuffer; extern struct gl_framebuffer * _mesa_create_framebuffer(const struct gl_config *visual); extern struct gl_framebuffer * _mesa_new_framebuffer(struct gl_context *ctx, GLuint name); extern void _mesa_initialize_window_framebuffer(struct gl_framebuffer *fb, const struct gl_config *visual); extern void _mesa_initialize_user_framebuffer(struct gl_framebuffer *fb, GLuint name); extern void _mesa_destroy_framebuffer(struct gl_framebuffer *buffer); extern void _mesa_free_framebuffer_data(struct gl_framebuffer *buffer); extern void _mesa_reference_framebuffer_(struct gl_framebuffer **ptr, struct gl_framebuffer *fb); static inline void _mesa_reference_framebuffer(struct gl_framebuffer **ptr, struct gl_framebuffer *fb) { if (*ptr != fb) _mesa_reference_framebuffer_(ptr, fb); } extern void _mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height); extern void _mesa_resizebuffers( struct gl_context *ctx ); extern void _mesa_scissor_bounding_box(const struct gl_context *ctx, const struct gl_framebuffer *buffer, unsigned idx, int *bbox); extern void _mesa_intersect_scissor_bounding_box(const struct gl_context *ctx, unsigned idx, int *bbox); static inline GLuint _mesa_geometric_width(const struct gl_framebuffer *buffer) { return buffer->_HasAttachments ? buffer->Width : buffer->DefaultGeometry.Width; } static inline GLuint _mesa_geometric_height(const struct gl_framebuffer *buffer) { return buffer->_HasAttachments ? buffer->Height : buffer->DefaultGeometry.Height; } static inline GLuint _mesa_geometric_samples(const struct gl_framebuffer *buffer) { return buffer->_HasAttachments ? buffer->Visual.samples : buffer->DefaultGeometry._NumSamples; } static inline GLuint _mesa_geometric_layers(const struct gl_framebuffer *buffer) { return buffer->_HasAttachments ? buffer->MaxNumLayers : buffer->DefaultGeometry.Layers; } extern void _mesa_update_draw_buffer_bounds(struct gl_context *ctx, struct gl_framebuffer *drawFb); extern void _mesa_update_framebuffer_visual(struct gl_context *ctx, struct gl_framebuffer *fb); extern void _mesa_update_framebuffer(struct gl_context *ctx, struct gl_framebuffer *readFb, struct gl_framebuffer *drawFb); extern GLboolean _mesa_source_buffer_exists(struct gl_context *ctx, GLenum format); extern GLboolean _mesa_dest_buffer_exists(struct gl_context *ctx, GLenum format); extern GLenum _mesa_get_color_read_type(struct gl_context *ctx, struct gl_framebuffer *fb, const char *caller); extern GLenum _mesa_get_color_read_format(struct gl_context *ctx, struct gl_framebuffer *fb, const char *caller); extern struct gl_renderbuffer * _mesa_get_read_renderbuffer_for_format(const struct gl_context *ctx, GLenum format); extern void _mesa_print_framebuffer(const struct gl_framebuffer *fb); extern bool _mesa_is_front_buffer_reading(const struct gl_framebuffer *fb); extern bool _mesa_is_front_buffer_drawing(const struct gl_framebuffer *fb); extern bool _mesa_is_multisample_enabled(const struct gl_context *ctx); extern bool _mesa_is_alpha_test_enabled(const struct gl_context *ctx); extern bool _mesa_is_alpha_to_coverage_enabled(const struct gl_context *ctx); #endif /* FRAMEBUFFER_H */