/* * Mesa 3-D graphics library * Version: 7.7 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (c) 2008-2009 VMware, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* * Authors: * Brian Paul */ #ifndef FORMATS_H #define FORMATS_H #include "main/mtypes.h" /** * Mesa texture/renderbuffer image formats. */ typedef enum { MESA_FORMAT_NONE = 0, /** * \name Basic hardware formats */ /*@{*/ /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ MESA_FORMAT_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ MESA_FORMAT_RGBA8888_REV, /* AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_ARGB8888, /* AAAA AAAA RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_ARGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR AAAA AAAA */ MESA_FORMAT_XRGB8888, /* xxxx xxxx RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_XRGB8888_REV, /* BBBB BBBB GGGG GGGG RRRR RRRR xxxx xxxx */ MESA_FORMAT_RGB888, /* RRRR RRRR GGGG GGGG BBBB BBBB */ MESA_FORMAT_BGR888, /* BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_RGB565, /* RRRR RGGG GGGB BBBB */ MESA_FORMAT_RGB565_REV, /* GGGB BBBB RRRR RGGG */ MESA_FORMAT_ARGB4444, /* AAAA RRRR GGGG BBBB */ MESA_FORMAT_ARGB4444_REV, /* GGGG BBBB AAAA RRRR */ MESA_FORMAT_RGBA5551, /* RRRR RGGG GGBB BBBA */ MESA_FORMAT_ARGB1555, /* ARRR RRGG GGGB BBBB */ MESA_FORMAT_ARGB1555_REV, /* GGGB BBBB ARRR RRGG */ MESA_FORMAT_AL88, /* AAAA AAAA LLLL LLLL */ MESA_FORMAT_AL88_REV, /* LLLL LLLL AAAA AAAA */ MESA_FORMAT_AL1616, /* AAAA AAAA AAAA AAAA LLLL LLLL LLLL LLLL */ MESA_FORMAT_AL1616_REV, /* LLLL LLLL LLLL LLLL AAAA AAAA AAAA AAAA */ MESA_FORMAT_RGB332, /* RRRG GGBB */ MESA_FORMAT_A8, /* AAAA AAAA */ MESA_FORMAT_L8, /* LLLL LLLL */ MESA_FORMAT_I8, /* IIII IIII */ MESA_FORMAT_CI8, /* CCCC CCCC */ MESA_FORMAT_YCBCR, /* YYYY YYYY UorV UorV */ MESA_FORMAT_YCBCR_REV, /* UorV UorV YYYY YYYY */ MESA_FORMAT_Z24_S8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ SSSS SSSS */ MESA_FORMAT_S8_Z24, /* SSSS SSSS ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z16, /* ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_X8_Z24, /* xxxx xxxx ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_Z24_X8, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ xxxx xxxx */ MESA_FORMAT_Z32, /* ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ ZZZZ */ MESA_FORMAT_S8, /* SSSS SSSS */ /*@}*/ /** * \name 8-bit/channel sRGB formats */ /*@{*/ MESA_FORMAT_SRGB8, MESA_FORMAT_SRGBA8, MESA_FORMAT_SARGB8, MESA_FORMAT_SL8, MESA_FORMAT_SLA8, MESA_FORMAT_SRGB_DXT1, MESA_FORMAT_SRGBA_DXT1, MESA_FORMAT_SRGBA_DXT3, MESA_FORMAT_SRGBA_DXT5, /*@}*/ /** * \name Compressed texture formats. */ /*@{*/ MESA_FORMAT_RGB_FXT1, MESA_FORMAT_RGBA_FXT1, MESA_FORMAT_RGB_DXT1, MESA_FORMAT_RGBA_DXT1, MESA_FORMAT_RGBA_DXT3, MESA_FORMAT_RGBA_DXT5, /*@}*/ /** * \name Floating point texture formats. */ /*@{*/ MESA_FORMAT_RGBA_FLOAT32, MESA_FORMAT_RGBA_FLOAT16, MESA_FORMAT_RGB_FLOAT32, MESA_FORMAT_RGB_FLOAT16, MESA_FORMAT_ALPHA_FLOAT32, MESA_FORMAT_ALPHA_FLOAT16, MESA_FORMAT_LUMINANCE_FLOAT32, MESA_FORMAT_LUMINANCE_FLOAT16, MESA_FORMAT_LUMINANCE_ALPHA_FLOAT32, MESA_FORMAT_LUMINANCE_ALPHA_FLOAT16, MESA_FORMAT_INTENSITY_FLOAT32, MESA_FORMAT_INTENSITY_FLOAT16, /*@}*/ /* msb <------ TEXEL BITS -----------> lsb */ /* ---- ---- ---- ---- ---- ---- ---- ---- */ /** * \name Signed fixed point texture formats. */ /*@{*/ MESA_FORMAT_DUDV8, /* DUDU DUDU DVDV DVDV */ MESA_FORMAT_SIGNED_R8, /* RRRR RRRR */ MESA_FORMAT_SIGNED_RG88, /* RRRR RRRR GGGG GGGG */ MESA_FORMAT_SIGNED_RGBX8888, /* RRRR RRRR GGGG GGGG BBBB BBBB xxxx xxxx */ MESA_FORMAT_SIGNED_RGBA8888, /* RRRR RRRR GGGG GGGG BBBB BBBB AAAA AAAA */ MESA_FORMAT_SIGNED_RGBA8888_REV,/*AAAA AAAA BBBB BBBB GGGG GGGG RRRR RRRR */ MESA_FORMAT_SIGNED_R_16, /* ushort[0]=R */ MESA_FORMAT_SIGNED_RG_16, /* ushort[0]=R, ushort[1]=G */ MESA_FORMAT_SIGNED_RGB_16, /* ushort[0]=R, ushort[1]=G, ushort[2]=B */ MESA_FORMAT_SIGNED_RGBA_16, /* ... */ /*@}*/ MESA_FORMAT_COUNT } gl_format; extern const char * _mesa_get_format_name(gl_format format); extern GLuint _mesa_get_format_bytes(gl_format format); extern GLint _mesa_get_format_bits(gl_format format, GLenum pname); extern GLenum _mesa_get_format_datatype(gl_format format); extern GLenum _mesa_get_format_base_format(gl_format format); extern void _mesa_get_format_block_size(gl_format format, GLuint *bw, GLuint *bh); extern GLboolean _mesa_is_format_compressed(gl_format format); extern GLenum _mesa_get_format_color_encoding(gl_format format); extern GLuint _mesa_format_image_size(gl_format format, GLsizei width, GLsizei height, GLsizei depth); extern GLint _mesa_format_row_stride(gl_format format, GLsizei width); extern void _mesa_format_to_type_and_comps(gl_format format, GLenum *datatype, GLuint *comps); extern void _mesa_test_formats(void); #endif /* FORMATS_H */