/* * Mesa 3-D graphics library * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FBOBJECT_H #define FBOBJECT_H #include "compiler.h" #include "glheader.h" #include struct gl_context; struct gl_texture_object; /** * Is the given FBO a user-created FBO? */ static inline GLboolean _mesa_is_user_fbo(const struct gl_framebuffer *fb) { return fb->Name != 0; } /** * Is the given FBO a window system FBO (like an X window)? */ static inline GLboolean _mesa_is_winsys_fbo(const struct gl_framebuffer *fb) { return fb->Name == 0; } extern void _mesa_init_fbobjects(struct gl_context *ctx); extern struct gl_framebuffer * _mesa_get_incomplete_framebuffer(void); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer_err(struct gl_context *ctx, GLuint id, const char *func); extern struct gl_framebuffer * _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); extern struct gl_framebuffer * _mesa_lookup_framebuffer_err(struct gl_context *ctx, GLuint id, const char *func); void _mesa_update_texture_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att); extern void _mesa_FramebufferRenderbuffer_sw(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb); extern void _mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb, const char *func); extern void _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb); extern void _mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat); extern GLenum _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat); extern bool _mesa_detach_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, const void *att); extern void _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_texture_object *texObj, GLenum textarget, GLint level, GLuint layer, GLboolean layered, const char *caller); extern GLenum _mesa_check_framebuffer_status(struct gl_context *ctx, struct gl_framebuffer *fb); extern void _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx, struct gl_framebuffer *buffer, GLenum attachment, GLenum pname, GLint *params, const char *caller); extern GLboolean GLAPIENTRY _mesa_IsRenderbuffer(GLuint renderbuffer); extern void GLAPIENTRY _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer); extern void GLAPIENTRY _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer); extern void GLAPIENTRY _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); extern void GLAPIENTRY _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers); extern void GLAPIENTRY _mesa_CreateRenderbuffers(GLsizei n, GLuint *renderbuffers); extern void GLAPIENTRY _mesa_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_NamedRenderbufferStorage(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_NamedRenderbufferStorageMultisample(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); extern void GLAPIENTRY _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); void GLAPIENTRY _mesa_GetNamedRenderbufferParameteriv(GLuint renderbuffer, GLenum pname, GLint *params); extern GLboolean GLAPIENTRY _mesa_IsFramebuffer(GLuint framebuffer); extern void GLAPIENTRY _mesa_BindFramebuffer(GLenum target, GLuint framebuffer); extern void GLAPIENTRY _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer); extern void GLAPIENTRY _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern void GLAPIENTRY _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers); extern void GLAPIENTRY _mesa_CreateFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum GLAPIENTRY _mesa_CheckFramebufferStatus(GLenum target); extern GLenum GLAPIENTRY _mesa_CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target); extern void GLAPIENTRY _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY _mesa_NamedFramebufferRenderbuffer(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer, GLenum attachment, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_InvalidateNamedFramebufferSubData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); extern void GLAPIENTRY _mesa_InvalidateNamedFramebufferData(GLuint framebuffer, GLsizei numAttachments, const GLenum *attachments); extern void GLAPIENTRY _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif /* FBOBJECT_H */