/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef FBOBJECT_H #define FBOBJECT_H #include "compiler.h" #include "glheader.h" struct gl_context; struct gl_texture_object; /** * Is the given FBO a user-created FBO? */ static inline GLboolean _mesa_is_user_fbo(const struct gl_framebuffer *fb) { return fb->Name != 0; } /** * Is the given FBO a window system FBO (like an X window)? */ static inline GLboolean _mesa_is_winsys_fbo(const struct gl_framebuffer *fb) { return fb->Name == 0; } extern void _mesa_init_fbobjects(struct gl_context *ctx); extern struct gl_framebuffer * _mesa_get_incomplete_framebuffer(void); extern struct gl_renderbuffer * _mesa_lookup_renderbuffer(struct gl_context *ctx, GLuint id); extern struct gl_framebuffer * _mesa_lookup_framebuffer(struct gl_context *ctx, GLuint id); extern struct gl_renderbuffer_attachment * _mesa_get_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment); /** Return the texture image for a renderbuffer attachment */ static inline struct gl_texture_image * _mesa_get_attachment_teximage(struct gl_renderbuffer_attachment *att) { assert(att->Type == GL_TEXTURE); return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; } /** Return the (const) texture image for a renderbuffer attachment */ static inline const struct gl_texture_image * _mesa_get_attachment_teximage_const(const struct gl_renderbuffer_attachment *att) { assert(att->Type == GL_TEXTURE); return att->Texture->Image[att->CubeMapFace][att->TextureLevel]; } extern void _mesa_remove_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att); extern void _mesa_set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, GLenum texTarget, GLuint level, GLuint zoffset); extern void _mesa_set_renderbuffer_attachment(struct gl_context *ctx, struct gl_renderbuffer_attachment *att, struct gl_renderbuffer *rb); extern void _mesa_framebuffer_renderbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum attachment, struct gl_renderbuffer *rb); extern void _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_has_depthstencil_combined(const struct gl_framebuffer *fb); extern void _mesa_test_framebuffer_completeness(struct gl_context *ctx, struct gl_framebuffer *fb); extern GLboolean _mesa_is_legal_color_format(const struct gl_context *ctx, GLenum baseFormat); extern GLenum _mesa_base_fbo_format(struct gl_context *ctx, GLenum internalFormat); extern GLboolean GLAPIENTRY _mesa_IsRenderbuffer(GLuint renderbuffer); extern void GLAPIENTRY _mesa_BindRenderbuffer(GLenum target, GLuint renderbuffer); extern void GLAPIENTRY _mesa_DeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers); extern void GLAPIENTRY _mesa_GenRenderbuffers(GLsizei n, GLuint *renderbuffers); extern void GLAPIENTRY _mesa_RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height); extern void GLAPIENTRY _es_RenderbufferStorageEXT(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_EGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image); extern void GLAPIENTRY _mesa_GetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params); extern GLboolean GLAPIENTRY _mesa_IsFramebuffer(GLuint framebuffer); extern void GLAPIENTRY _mesa_BindFramebuffer(GLenum target, GLuint framebuffer); extern void GLAPIENTRY _mesa_DeleteFramebuffers(GLsizei n, const GLuint *framebuffers); extern void GLAPIENTRY _mesa_GenFramebuffers(GLsizei n, GLuint *framebuffers); extern GLenum GLAPIENTRY _mesa_CheckFramebufferStatus(GLenum target); extern void GLAPIENTRY _mesa_FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); extern void GLAPIENTRY _mesa_FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset); extern void GLAPIENTRY _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer); extern void GLAPIENTRY _mesa_FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); extern void GLAPIENTRY _mesa_GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params); extern void GLAPIENTRY _mesa_GenerateMipmap(GLenum target); extern void GLAPIENTRY _mesa_BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter); extern void GLAPIENTRY _mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments, GLint x, GLint y, GLsizei width, GLsizei height); extern void GLAPIENTRY _mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum *attachments); extern void GLAPIENTRY _mesa_DiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum *attachments); #endif /* FBOBJECT_H */