/* $Id: extensions.c,v 1.87 2003/01/21 15:49:14 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.1 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "imports.h" #include "context.h" #include "extensions.h" #include "simple_list.h" #include "mtypes.h" #define MAX_EXT_NAMELEN 80 struct extension { struct extension *next, *prev; GLint enabled; GLboolean *flag; /* optional flag stored elsewhere */ char name[MAX_EXT_NAMELEN+1]; void (*notify)( GLcontext *, GLboolean ); }; #define F(x) (int)&(((struct gl_extensions *)0)->x) #define ON GL_TRUE #define OFF GL_FALSE static struct { GLboolean enabled; const char *name; int flag_offset; } default_extensions[] = { { OFF, "GL_ARB_depth_texture", F(ARB_depth_texture) }, { OFF, "GL_ARB_imaging", F(ARB_imaging) }, { OFF, "GL_ARB_multisample", F(ARB_multisample) }, { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, { OFF, "GL_ARB_point_parameters", F(EXT_point_parameters) }, { OFF, "GL_ARB_shadow", F(ARB_shadow) }, { OFF, "GL_ARB_shadow_ambient", F(SGIX_shadow_ambient) }, { OFF, "GL_ARB_texture_border_clamp", F(ARB_texture_border_clamp) }, { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_ARB_texture_env_combine", F(ARB_texture_env_combine) }, { OFF, "GL_ARB_texture_env_crossbar", F(ARB_texture_env_crossbar) }, { OFF, "GL_ARB_texture_env_dot3", F(ARB_texture_env_dot3) }, { OFF, "GL_ARB_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { ON, "GL_ARB_transpose_matrix", 0 }, { ON, "GL_ARB_window_pos", F(ARB_window_pos) }, { OFF, "GL_ATI_texture_mirror_once", F(ATI_texture_mirror_once)}, { OFF, "GL_ATI_texture_env_combine3", F(ATI_texture_env_combine3)}, { ON, "GL_EXT_abgr", 0 }, { ON, "GL_EXT_bgra", 0 }, { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, { OFF, "GL_EXT_convolution", F(EXT_convolution) }, { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, { OFF, "GL_EXT_histogram", F(EXT_histogram) }, { OFF, "GL_EXT_multi_draw_arrays", F(EXT_multi_draw_arrays) }, { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, { OFF, "GL_EXT_shadow_funcs", F(EXT_shadow_funcs) }, { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, { OFF, "GL_EXT_stencil_two_side", F(EXT_stencil_two_side) }, { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, { OFF, "GL_EXT_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, { ON, "GL_EXT_vertex_array", 0 }, { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) }, { ON, "GL_IBM_rasterpos_clip", F(IBM_rasterpos_clip) }, { OFF, "GL_IBM_texture_mirrored_repeat", F(ARB_texture_mirrored_repeat)}, { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) }, { OFF, "GL_MESA_pack_invert", F(MESA_pack_invert) }, { OFF, "GL_MESA_packed_depth_stencil", 0 }, { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, { OFF, "GL_MESA_ycbcr_texture", F(MESA_ycbcr_texture) }, { ON, "GL_MESA_window_pos", F(MESA_window_pos) }, { OFF, "GL_NV_blend_square", F(NV_blend_square) }, { OFF, "GL_NV_point_sprite", F(NV_point_sprite) }, { OFF, "GL_NV_texture_rectangle", F(NV_texture_rectangle) }, { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, { OFF, "GL_NV_fragment_program", F(NV_fragment_program) }, { OFF, "GL_NV_vertex_program", F(NV_vertex_program) }, { OFF, "GL_NV_vertex_program1_1", F(NV_vertex_program1_1) }, { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, { OFF, "GL_SGI_color_table", F(SGI_color_table) }, { OFF, "GL_SGIS_generate_mipmap", F(SGIS_generate_mipmap) }, { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, { OFF, "GL_SGIS_texture_border_clamp", F(ARB_texture_border_clamp) }, { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, { OFF, "GL_3DFX_texture_compression_FXT1", F(TDFX_texture_compression_FXT1) }, { OFF, "GL_APPLE_client_storage", F(APPLE_client_storage) } }; /* * Enable all extensions suitable for a software-only renderer. * This is a convenience function used by the XMesa, OSMesa, GGI drivers, etc. */ void _mesa_enable_sw_extensions(GLcontext *ctx) { const char *extensions[] = { "GL_ARB_depth_texture", "GL_ARB_imaging", "GL_ARB_multitexture", "GL_ARB_point_parameters", "GL_ARB_shadow", "GL_ARB_shadow_ambient", "GL_ARB_texture_border_clamp", "GL_ARB_texture_cube_map", "GL_ARB_texture_env_add", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_crossbar", "GL_ARB_texture_env_dot3", "GL_ARB_texture_mirrored_repeat", "GL_ATI_texture_env_combine3", "GL_ATI_texture_mirror_once", "GL_EXT_blend_color", "GL_EXT_blend_func_separate", "GL_EXT_blend_logic_op", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_convolution", "GL_EXT_fog_coord", "GL_EXT_histogram", "GL_EXT_paletted_texture", "GL_EXT_point_parameters", "GL_EXT_shadow_funcs", "GL_EXT_secondary_color", "GL_EXT_shared_texture_palette", "GL_EXT_stencil_wrap", "GL_EXT_stencil_two_side", "GL_EXT_texture_edge_clamp", "GL_EXT_texture_env_add", "GL_EXT_texture_env_combine", "GL_EXT_texture_env_dot3", "GL_EXT_texture_lod_bias", "GL_HP_occlusion_test", "GL_IBM_texture_mirrored_repeat", "GL_INGR_blend_func_separate", "GL_MESA_pack_invert", "GL_MESA_resize_buffers", "GL_MESA_ycbcr_texture", "GL_NV_blend_square", "GL_NV_point_sprite", "GL_NV_texture_rectangle", "GL_NV_texgen_reflection", #if FEATURE_NV_vertex_program "GL_NV_vertex_program", "GL_NV_vertex_program1_1", #endif #if FEATURE_NV_fragment_program "GL_NV_fragment_program", #endif "GL_SGI_color_matrix", "GL_SGI_color_table", "GL_SGIS_generate_mipmap", "GL_SGIS_pixel_texture", "GL_SGIS_texture_edge_clamp", "GL_SGIS_texture_border_clamp", "GL_SGIX_depth_texture", "GL_SGIX_pixel_texture", "GL_SGIX_shadow", "GL_SGIX_shadow_ambient", NULL }; GLuint i; for (i = 0; extensions[i]; i++) { _mesa_enable_extension(ctx, extensions[i]); } } /* * Enable GL_ARB_imaging and all the EXT extensions that are subsets of it. */ void _mesa_enable_imaging_extensions(GLcontext *ctx) { const char *extensions[] = { "GL_ARB_imaging", "GL_EXT_blend_color", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_convolution", "GL_EXT_histogram", "GL_SGI_color_matrix", "GL_SGI_color_table", NULL }; GLuint i; for (i = 0; extensions[i]; i++) { _mesa_enable_extension(ctx, extensions[i]); } } /* * Enable all OpenGL 1.3 features and extensions. */ void _mesa_enable_1_3_extensions(GLcontext *ctx) { const char *extensions[] = { "GL_ARB_multisample", "GL_ARB_multitexture", "GL_ARB_texture_border_clamp", "GL_ARB_texture_compression", "GL_ARB_texture_cube_map", "GL_ARB_texture_env_add", "GL_ARB_texture_env_combine", "GL_ARB_texture_env_dot3", "GL_ARB_transpose_matrix", NULL }; GLuint i; for (i = 0; extensions[i]; i++) { _mesa_enable_extension(ctx, extensions[i]); } } /* * Enable all OpenGL 1.4 features and extensions. */ void _mesa_enable_1_4_extensions(GLcontext *ctx) { const char *extensions[] = { "GL_ARB_depth_texture", "GL_ARB_point_parameters", "GL_ARB_shadow", "GL_ARB_texture_env_crossbar", "GL_ARB_texture_mirrored_repeat", "GL_ARB_window_pos", "GL_EXT_blend_color", "GL_EXT_blend_func_separate", "GL_EXT_blend_logic_op", "GL_EXT_blend_minmax", "GL_EXT_blend_subtract", "GL_EXT_fog_coord", "GL_EXT_multi_draw_arrays", "GL_EXT_secondary_color", "GL_EXT_stencil_wrap", "GL_SGIS_generate_mipmap", NULL }; GLuint i; for (i = 0; extensions[i]; i++) { _mesa_enable_extension(ctx, extensions[i]); } } /* * Add a new extenstion. This would be called from a Mesa driver. */ void _mesa_add_extension( GLcontext *ctx, GLboolean enabled, const char *name, GLboolean *flag_ptr ) { /* We should never try to add an extension after * _mesa_extensions_get_string() has been called! */ assert(ctx->Extensions.ext_string == 0); { struct extension *t = MALLOC_STRUCT(extension); t->enabled = enabled; _mesa_strncpy(t->name, name, MAX_EXT_NAMELEN); t->name[MAX_EXT_NAMELEN] = 0; t->flag = flag_ptr; if (t->flag) *t->flag = enabled; insert_at_tail( ctx->Extensions.ext_list, t ); } } /* * Either enable or disable the named extension. */ static void set_extension( GLcontext *ctx, const char *name, GLint state ) { /* XXX we should assert that ext_string is null. We should never be * enabling/disabling extensions after _mesa_extensions_get_string() * has been called! */ struct extension *i; foreach( i, ctx->Extensions.ext_list ) if (_mesa_strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) break; if (i == ctx->Extensions.ext_list) { /* this is an error. Drivers should never try to enable/disable * an extension which is unknown to Mesa or wasn't added by calling * _mesa_add_extension(). */ return; } if (i->flag) *(i->flag) = state; i->enabled = state; } void _mesa_enable_extension( GLcontext *ctx, const char *name ) { if (ctx->Extensions.ext_string == 0) set_extension( ctx, name, 1 ); } void _mesa_disable_extension( GLcontext *ctx, const char *name ) { if (ctx->Extensions.ext_string == 0) set_extension( ctx, name, 0 ); } /* * Test if the named extension is enabled in this context. */ GLboolean _mesa_extension_is_enabled( GLcontext *ctx, const char *name) { struct extension *i; foreach( i, ctx->Extensions.ext_list ) if (_mesa_strncmp(i->name, name, MAX_EXT_NAMELEN) == 0) { if (i->enabled) return GL_TRUE; else return GL_FALSE; } return GL_FALSE; } void _mesa_extensions_dtr( GLcontext *ctx ) { struct extension *i, *nexti; if (ctx->Extensions.ext_string) { FREE( ctx->Extensions.ext_string ); ctx->Extensions.ext_string = 0; } if (ctx->Extensions.ext_list) { foreach_s( i, nexti, ctx->Extensions.ext_list ) { remove_from_list( i ); FREE( i ); } FREE(ctx->Extensions.ext_list); ctx->Extensions.ext_list = 0; } } void _mesa_extensions_ctr( GLcontext *ctx ) { GLuint i; GLboolean *base = (GLboolean *)&ctx->Extensions; ctx->Extensions.ext_string = NULL; ctx->Extensions.ext_list = MALLOC_STRUCT(extension); make_empty_list( ctx->Extensions.ext_list ); for (i = 0 ; i < Elements(default_extensions) ; i++) { GLboolean *ptr = NULL; if (default_extensions[i].flag_offset) ptr = base + default_extensions[i].flag_offset; (void) _mesa_add_extension( ctx, default_extensions[i].enabled, default_extensions[i].name, ptr); } } const char * _mesa_extensions_get_string( GLcontext *ctx ) { if (ctx->Extensions.ext_string == 0) { struct extension *i; char *str; GLuint len = 0; foreach (i, ctx->Extensions.ext_list) if (i->enabled) len += _mesa_strlen(i->name) + 1; if (len == 0) return ""; str = (char *) _mesa_malloc(len * sizeof(char)); ctx->Extensions.ext_string = str; foreach (i, ctx->Extensions.ext_list) if (i->enabled) { _mesa_strcpy(str, i->name); str += _mesa_strlen(str); *str++ = ' '; } *(str-1) = 0; } return ctx->Extensions.ext_string; }