/** * \file errors.c * Mesa debugging and error handling functions. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include #include "errors.h" #include "enums.h" #include "imports.h" #include "context.h" #include "dispatch.h" #include "hash.h" #include "mtypes.h" #include "version.h" #include "util/hash_table.h" #include "util/simple_list.h" static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP; static GLuint NextDynamicID = 1; /** * A namespace element. */ struct gl_debug_element { struct simple_node link; GLuint ID; /* at which severity levels (mesa_debug_severity) is the message enabled */ GLbitfield State; }; struct gl_debug_namespace { struct simple_node Elements; GLbitfield DefaultState; }; struct gl_debug_group { struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT]; }; /** * An error, warning, or other piece of debug information for an application * to consume via GL_ARB_debug_output/GL_KHR_debug. */ struct gl_debug_message { enum mesa_debug_source source; enum mesa_debug_type type; GLuint id; enum mesa_debug_severity severity; GLsizei length; GLcharARB *message; }; /** * Debug message log. It works like a ring buffer. */ struct gl_debug_log { struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES]; GLint NextMessage; GLint NumMessages; }; struct gl_debug_state { GLDEBUGPROC Callback; const void *CallbackData; GLboolean SyncOutput; GLboolean DebugOutput; struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; GLint GroupStackDepth; struct gl_debug_log Log; }; static char out_of_memory[] = "Debugging error: out of memory"; static const GLenum debug_source_enums[] = { GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, }; static const GLenum debug_type_enums[] = { GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_POP_GROUP, }; static const GLenum debug_severity_enums[] = { GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_NOTIFICATION, }; static enum mesa_debug_source gl_enum_to_debug_source(GLenum e) { unsigned i; for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) { if (debug_source_enums[i] == e) break; } return i; } static enum mesa_debug_type gl_enum_to_debug_type(GLenum e) { unsigned i; for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) { if (debug_type_enums[i] == e) break; } return i; } static enum mesa_debug_severity gl_enum_to_debug_severity(GLenum e) { unsigned i; for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) { if (debug_severity_enums[i] == e) break; } return i; } /** * Handles generating a GL_ARB_debug_output message ID generated by the GL or * GLSL compiler. * * The GL API has this "ID" mechanism, where the intention is to allow a * client to filter in/out messages based on source, type, and ID. Of course, * building a giant enum list of all debug output messages that Mesa might * generate is ridiculous, so instead we have our caller pass us a pointer to * static storage where the ID should get stored. This ID will be shared * across all contexts for that message (which seems like a desirable * property, even if it's not expected by the spec), but note that it won't be * the same between executions if messages aren't generated in the same order. */ static void debug_get_id(GLuint *id) { if (!(*id)) { mtx_lock(&DynamicIDMutex); if (!(*id)) *id = NextDynamicID++; mtx_unlock(&DynamicIDMutex); } } static void debug_message_clear(struct gl_debug_message *msg) { if (msg->message != (char*)out_of_memory) free(msg->message); msg->message = NULL; msg->length = 0; } static void debug_message_store(struct gl_debug_message *msg, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLsizei len, const char *buf) { assert(!msg->message && !msg->length); msg->message = malloc(len+1); if (msg->message) { (void) strncpy(msg->message, buf, (size_t)len); msg->message[len] = '\0'; msg->length = len+1; msg->source = source; msg->type = type; msg->id = id; msg->severity = severity; } else { static GLuint oom_msg_id = 0; debug_get_id(&oom_msg_id); /* malloc failed! */ msg->message = out_of_memory; msg->length = strlen(out_of_memory)+1; msg->source = MESA_DEBUG_SOURCE_OTHER; msg->type = MESA_DEBUG_TYPE_ERROR; msg->id = oom_msg_id; msg->severity = MESA_DEBUG_SEVERITY_HIGH; } } static void debug_namespace_init(struct gl_debug_namespace *ns) { make_empty_list(&ns->Elements); /* Enable all the messages with severity HIGH or MEDIUM by default */ ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_HIGH) | (1 << MESA_DEBUG_SEVERITY_MEDIUM); } static void debug_namespace_clear(struct gl_debug_namespace *ns) { struct simple_node *node, *tmp; foreach_s(node, tmp, &ns->Elements) free(node); } static bool debug_namespace_copy(struct gl_debug_namespace *dst, const struct gl_debug_namespace *src) { struct simple_node *node; dst->DefaultState = src->DefaultState; make_empty_list(&dst->Elements); foreach(node, &src->Elements) { const struct gl_debug_element *elem = (const struct gl_debug_element *) node; struct gl_debug_element *copy; copy = malloc(sizeof(*copy)); if (!copy) { debug_namespace_clear(dst); return false; } copy->ID = elem->ID; copy->State = elem->State; insert_at_tail(&dst->Elements, ©->link); } return true; } /** * Set the state of \p id in the namespace. */ static bool debug_namespace_set(struct gl_debug_namespace *ns, GLuint id, bool enabled) { const uint32_t state = (enabled) ? ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0; struct gl_debug_element *elem = NULL; struct simple_node *node; /* find the element */ foreach(node, &ns->Elements) { struct gl_debug_element *tmp = (struct gl_debug_element *) node; if (tmp->ID == id) { elem = tmp; break; } } /* we do not need the element if it has the default state */ if (ns->DefaultState == state) { if (elem) { remove_from_list(&elem->link); free(elem); } return true; } if (!elem) { elem = malloc(sizeof(*elem)); if (!elem) return false; elem->ID = id; insert_at_tail(&ns->Elements, &elem->link); } elem->State = state; return true; } /** * Set the default state of the namespace for \p severity. When \p severity * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are * updated. */ static void debug_namespace_set_all(struct gl_debug_namespace *ns, enum mesa_debug_severity severity, bool enabled) { struct simple_node *node, *tmp; uint32_t mask, val; /* set all elements to the same state */ if (severity == MESA_DEBUG_SEVERITY_COUNT) { ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0; debug_namespace_clear(ns); make_empty_list(&ns->Elements); return; } mask = 1 << severity; val = (enabled) ? mask : 0; ns->DefaultState = (ns->DefaultState & ~mask) | val; foreach_s(node, tmp, &ns->Elements) { struct gl_debug_element *elem = (struct gl_debug_element *) node; elem->State = (elem->State & ~mask) | val; if (elem->State == ns->DefaultState) { remove_from_list(node); free(node); } } } /** * Get the state of \p id in the namespace. */ static bool debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id, enum mesa_debug_severity severity) { struct simple_node *node; uint32_t state; state = ns->DefaultState; foreach(node, &ns->Elements) { struct gl_debug_element *elem = (struct gl_debug_element *) node; if (elem->ID == id) { state = elem->State; break; } } return (state & (1 << severity)); } /** * Allocate and initialize context debug state. */ static struct gl_debug_state * debug_create(void) { struct gl_debug_state *debug; int s, t; debug = CALLOC_STRUCT(gl_debug_state); if (!debug) return NULL; debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); if (!debug->Groups[0]) { free(debug); return NULL; } /* Initialize state for filtering known debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); } return debug; } /** * Return true if the top debug group points to the group below it. */ static bool debug_is_group_read_only(const struct gl_debug_state *debug) { const GLint gstack = debug->GroupStackDepth; return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); } /** * Make the top debug group writable. */ static bool debug_make_group_writable(struct gl_debug_state *debug) { const GLint gstack = debug->GroupStackDepth; const struct gl_debug_group *src = debug->Groups[gstack]; struct gl_debug_group *dst; int s, t; if (!debug_is_group_read_only(debug)) return true; dst = malloc(sizeof(*dst)); if (!dst) return false; for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { if (!debug_namespace_copy(&dst->Namespaces[s][t], &src->Namespaces[s][t])) { /* error path! */ for (t = t - 1; t >= 0; t--) debug_namespace_clear(&dst->Namespaces[s][t]); for (s = s - 1; s >= 0; s--) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) debug_namespace_clear(&dst->Namespaces[s][t]); } free(dst); return false; } } } debug->Groups[gstack] = dst; return true; } /** * Free the top debug group. */ static void debug_clear_group(struct gl_debug_state *debug) { const GLint gstack = debug->GroupStackDepth; if (!debug_is_group_read_only(debug)) { struct gl_debug_group *grp = debug->Groups[gstack]; int s, t; for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) debug_namespace_clear(&grp->Namespaces[s][t]); } free(grp); } debug->Groups[gstack] = NULL; } /** * Loop through debug group stack tearing down states for * filtering debug messages. Then free debug output state. */ static void debug_destroy(struct gl_debug_state *debug) { while (debug->GroupStackDepth > 0) { debug_clear_group(debug); debug->GroupStackDepth--; } debug_clear_group(debug); free(debug); } /** * Sets the state of the given message source/type/ID tuple. */ static void debug_set_message_enable(struct gl_debug_state *debug, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, GLboolean enabled) { const GLint gstack = debug->GroupStackDepth; struct gl_debug_namespace *ns; debug_make_group_writable(debug); ns = &debug->Groups[gstack]->Namespaces[source][type]; debug_namespace_set(ns, id, enabled); } /* * Set the state of all message IDs found in the given intersection of * 'source', 'type', and 'severity'. The _COUNT enum can be used for * GL_DONT_CARE (include all messages in the class). * * This requires both setting the state of all previously seen message * IDs in the hash table, and setting the default state for all * applicable combinations of source/type/severity, so that all the * yet-unknown message IDs that may be used in the future will be * impacted as if they were already known. */ static void debug_set_message_enable_all(struct gl_debug_state *debug, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, GLboolean enabled) { const GLint gstack = debug->GroupStackDepth; int s, t, smax, tmax; if (source == MESA_DEBUG_SOURCE_COUNT) { source = 0; smax = MESA_DEBUG_SOURCE_COUNT; } else { smax = source+1; } if (type == MESA_DEBUG_TYPE_COUNT) { type = 0; tmax = MESA_DEBUG_TYPE_COUNT; } else { tmax = type+1; } debug_make_group_writable(debug); for (s = source; s < smax; s++) { for (t = type; t < tmax; t++) { struct gl_debug_namespace *nspace = &debug->Groups[gstack]->Namespaces[s][t]; debug_namespace_set_all(nspace, severity, enabled); } } } /** * Returns if the given message source/type/ID tuple is enabled. */ static bool debug_is_message_enabled(const struct gl_debug_state *debug, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity) { const GLint gstack = debug->GroupStackDepth; struct gl_debug_group *grp = debug->Groups[gstack]; struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; if (!debug->DebugOutput) return false; return debug_namespace_get(nspace, id, severity); } /** * 'buf' is not necessarily a null-terminated string. When logging, copy * 'len' characters from it, store them in a new, null-terminated string, * and remember the number of bytes used by that string, *including* * the null terminator this time. */ static void debug_log_message(struct gl_debug_state *debug, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLsizei len, const char *buf) { struct gl_debug_log *log = &debug->Log; GLint nextEmpty; struct gl_debug_message *emptySlot; assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) return; nextEmpty = (log->NextMessage + log->NumMessages) % MAX_DEBUG_LOGGED_MESSAGES; emptySlot = &log->Messages[nextEmpty]; debug_message_store(emptySlot, source, type, id, severity, len, buf); log->NumMessages++; } /** * Return the oldest debug message out of the log. */ static const struct gl_debug_message * debug_fetch_message(const struct gl_debug_state *debug) { const struct gl_debug_log *log = &debug->Log; return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL; } /** * Delete the oldest debug messages out of the log. */ static void debug_delete_messages(struct gl_debug_state *debug, int count) { struct gl_debug_log *log = &debug->Log; if (count > log->NumMessages) count = log->NumMessages; while (count--) { struct gl_debug_message *msg = &log->Messages[log->NextMessage]; debug_message_clear(msg); log->NumMessages--; log->NextMessage++; log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES; } } static struct gl_debug_message * debug_get_group_message(struct gl_debug_state *debug) { return &debug->GroupMessages[debug->GroupStackDepth]; } static void debug_push_group(struct gl_debug_state *debug) { const GLint gstack = debug->GroupStackDepth; /* just point to the previous stack */ debug->Groups[gstack + 1] = debug->Groups[gstack]; debug->GroupStackDepth++; } static void debug_pop_group(struct gl_debug_state *debug) { debug_clear_group(debug); debug->GroupStackDepth--; } /** * Lock and return debug state for the context. The debug state will be * allocated and initialized upon the first call. When NULL is returned, the * debug state is not locked. */ static struct gl_debug_state * _mesa_lock_debug_state(struct gl_context *ctx) { mtx_lock(&ctx->DebugMutex); if (!ctx->Debug) { ctx->Debug = debug_create(); if (!ctx->Debug) { GET_CURRENT_CONTEXT(cur); mtx_unlock(&ctx->DebugMutex); /* * This function may be called from other threads. When that is the * case, we cannot record this OOM error. */ if (ctx == cur) _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); return NULL; } } return ctx->Debug; } static void _mesa_unlock_debug_state(struct gl_context *ctx) { mtx_unlock(&ctx->DebugMutex); } /** * Set the integer debug state specified by \p pname. This can be called from * _mesa_set_enable for example. */ bool _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) { struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); if (!debug) return false; switch (pname) { case GL_DEBUG_OUTPUT: debug->DebugOutput = (val != 0); break; case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: debug->SyncOutput = (val != 0); break; default: assert(!"unknown debug output param"); break; } _mesa_unlock_debug_state(ctx); return true; } /** * Query the integer debug state specified by \p pname. This can be called * _mesa_GetIntegerv for example. */ GLint _mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) { struct gl_debug_state *debug; GLint val; mtx_lock(&ctx->DebugMutex); debug = ctx->Debug; if (!debug) { mtx_unlock(&ctx->DebugMutex); return 0; } switch (pname) { case GL_DEBUG_OUTPUT: val = debug->DebugOutput; break; case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: val = debug->SyncOutput; break; case GL_DEBUG_LOGGED_MESSAGES: val = debug->Log.NumMessages; break; case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: val = (debug->Log.NumMessages) ? debug->Log.Messages[debug->Log.NextMessage].length : 0; break; case GL_DEBUG_GROUP_STACK_DEPTH: val = debug->GroupStackDepth; break; default: assert(!"unknown debug output param"); val = 0; break; } mtx_unlock(&ctx->DebugMutex); return val; } /** * Query the pointer debug state specified by \p pname. This can be called * _mesa_GetPointerv for example. */ void * _mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname) { struct gl_debug_state *debug; void *val; mtx_lock(&ctx->DebugMutex); debug = ctx->Debug; if (!debug) { mtx_unlock(&ctx->DebugMutex); return NULL; } switch (pname) { case GL_DEBUG_CALLBACK_FUNCTION_ARB: val = (void *) debug->Callback; break; case GL_DEBUG_CALLBACK_USER_PARAM_ARB: val = (void *) debug->CallbackData; break; default: assert(!"unknown debug output param"); val = NULL; break; } mtx_unlock(&ctx->DebugMutex); return val; } /** * Insert a debug message. The mutex is assumed to be locked, and will be * unlocked by this call. */ static void log_msg_locked_and_unlock(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLint len, const char *buf) { struct gl_debug_state *debug = ctx->Debug; if (!debug_is_message_enabled(debug, source, type, id, severity)) { _mesa_unlock_debug_state(ctx); return; } if (ctx->Debug->Callback) { GLenum gl_source = debug_source_enums[source]; GLenum gl_type = debug_type_enums[type]; GLenum gl_severity = debug_severity_enums[severity]; GLDEBUGPROC callback = ctx->Debug->Callback; const void *data = ctx->Debug->CallbackData; /* * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for * unsynchronous calls. When it is GL_TRUE, we will not spawn threads. * In either case, we can call the callback unlocked. */ _mesa_unlock_debug_state(ctx); callback(gl_source, gl_type, id, gl_severity, len, buf, data); } else { debug_log_message(ctx->Debug, source, type, id, severity, len, buf); _mesa_unlock_debug_state(ctx); } } /** * Log a client or driver debug message. */ static void log_msg(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLint len, const char *buf) { struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); if (!debug) return; log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf); } /** * Verify that source, type, and severity are valid enums. * * The 'caller' param is used for handling values available * only in glDebugMessageInsert or glDebugMessageControl */ static GLboolean validate_params(struct gl_context *ctx, unsigned caller, const char *callerstr, GLenum source, GLenum type, GLenum severity) { #define INSERT 1 #define CONTROL 2 switch(source) { case GL_DEBUG_SOURCE_APPLICATION_ARB: case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: break; case GL_DEBUG_SOURCE_API_ARB: case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: case GL_DEBUG_SOURCE_OTHER_ARB: if (caller != INSERT) break; else goto error; case GL_DONT_CARE: if (caller == CONTROL) break; else goto error; default: goto error; } switch(type) { case GL_DEBUG_TYPE_ERROR_ARB: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_PERFORMANCE_ARB: case GL_DEBUG_TYPE_PORTABILITY_ARB: case GL_DEBUG_TYPE_OTHER_ARB: case GL_DEBUG_TYPE_MARKER: break; case GL_DEBUG_TYPE_PUSH_GROUP: case GL_DEBUG_TYPE_POP_GROUP: case GL_DONT_CARE: if (caller == CONTROL) break; else goto error; default: goto error; } switch(severity) { case GL_DEBUG_SEVERITY_HIGH_ARB: case GL_DEBUG_SEVERITY_MEDIUM_ARB: case GL_DEBUG_SEVERITY_LOW_ARB: case GL_DEBUG_SEVERITY_NOTIFICATION: break; case GL_DONT_CARE: if (caller == CONTROL) break; else goto error; default: goto error; } return GL_TRUE; error: _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, source, type, severity); return GL_FALSE; } static GLboolean validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length) { if (length >= MAX_DEBUG_MESSAGE_LENGTH) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(length=%d, which is not less than " "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length, MAX_DEBUG_MESSAGE_LENGTH); return GL_FALSE; } return GL_TRUE; } void GLAPIENTRY _mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLint length, const GLchar *buf) { const char *callerstr = "glDebugMessageInsert"; GET_CURRENT_CONTEXT(ctx); if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) return; /* GL_INVALID_ENUM */ if (length < 0) length = strlen(buf); if (!validate_length(ctx, callerstr, length)) return; /* GL_INVALID_VALUE */ log_msg(ctx, gl_enum_to_debug_source(source), gl_enum_to_debug_type(type), id, gl_enum_to_debug_severity(severity), length, buf); } GLuint GLAPIENTRY _mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, GLenum *types, GLenum *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog) { GET_CURRENT_CONTEXT(ctx); struct gl_debug_state *debug; GLuint ret; if (!messageLog) logSize = 0; if (logSize < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLog(logSize=%d : logSize must not be" " negative)", logSize); return 0; } debug = _mesa_lock_debug_state(ctx); if (!debug) return 0; for (ret = 0; ret < count; ret++) { const struct gl_debug_message *msg = debug_fetch_message(debug); if (!msg) break; if (logSize < msg->length && messageLog != NULL) break; if (messageLog) { assert(msg->message[msg->length-1] == '\0'); (void) strncpy(messageLog, msg->message, (size_t)msg->length); messageLog += msg->length; logSize -= msg->length; } if (lengths) *lengths++ = msg->length; if (severities) *severities++ = debug_severity_enums[msg->severity]; if (sources) *sources++ = debug_source_enums[msg->source]; if (types) *types++ = debug_type_enums[msg->type]; if (ids) *ids++ = msg->id; debug_delete_messages(debug, 1); } _mesa_unlock_debug_state(ctx); return ret; } void GLAPIENTRY _mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, GLenum gl_severity, GLsizei count, const GLuint *ids, GLboolean enabled) { GET_CURRENT_CONTEXT(ctx); enum mesa_debug_source source = gl_enum_to_debug_source(gl_source); enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity); const char *callerstr = "glDebugMessageControl"; struct gl_debug_state *debug; if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(count=%d : count must not be negative)", callerstr, count); return; } if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, gl_severity)) return; /* GL_INVALID_ENUM */ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE || gl_source == GL_DONT_CARE)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(When passing an array of ids, severity must be" " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.", callerstr); return; } debug = _mesa_lock_debug_state(ctx); if (!debug) return; if (count) { GLsizei i; for (i = 0; i < count; i++) debug_set_message_enable(debug, source, type, ids[i], enabled); } else { debug_set_message_enable_all(debug, source, type, severity, enabled); } _mesa_unlock_debug_state(ctx); } void GLAPIENTRY _mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) { GET_CURRENT_CONTEXT(ctx); struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); if (debug) { debug->Callback = callback; debug->CallbackData = userParam; _mesa_unlock_debug_state(ctx); } } void GLAPIENTRY _mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar *message) { GET_CURRENT_CONTEXT(ctx); const char *callerstr = "glPushDebugGroup"; struct gl_debug_state *debug; struct gl_debug_message *emptySlot; switch(source) { case GL_DEBUG_SOURCE_APPLICATION: case GL_DEBUG_SOURCE_THIRD_PARTY: break; default: _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s" "(source=0x%x)", callerstr, source); return; } if (length < 0) length = strlen(message); if (!validate_length(ctx, callerstr, length)) return; /* GL_INVALID_VALUE */ debug = _mesa_lock_debug_state(ctx); if (!debug) return; if (debug->GroupStackDepth >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { _mesa_unlock_debug_state(ctx); _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); return; } /* pop reuses the message details from push so we store this */ emptySlot = debug_get_group_message(debug); debug_message_store(emptySlot, gl_enum_to_debug_source(source), gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), id, gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), length, message); debug_push_group(debug); log_msg_locked_and_unlock(ctx, gl_enum_to_debug_source(source), MESA_DEBUG_TYPE_PUSH_GROUP, id, MESA_DEBUG_SEVERITY_NOTIFICATION, length, message); } void GLAPIENTRY _mesa_PopDebugGroup(void) { GET_CURRENT_CONTEXT(ctx); const char *callerstr = "glPopDebugGroup"; struct gl_debug_state *debug; struct gl_debug_message *gdmessage, msg; debug = _mesa_lock_debug_state(ctx); if (!debug) return; if (debug->GroupStackDepth <= 0) { _mesa_unlock_debug_state(ctx); _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); return; } debug_pop_group(debug); /* make a shallow copy */ gdmessage = debug_get_group_message(debug); msg = *gdmessage; gdmessage->message = NULL; gdmessage->length = 0; log_msg_locked_and_unlock(ctx, msg.source, gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), msg.id, gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), msg.length, msg.message); debug_message_clear(&msg); } void _mesa_init_errors(struct gl_context *ctx) { mtx_init(&ctx->DebugMutex, mtx_plain); } void _mesa_free_errors_data(struct gl_context *ctx) { if (ctx->Debug) { debug_destroy(ctx->Debug); /* set to NULL just in case it is used before context is completely gone. */ ctx->Debug = NULL; } mtx_destroy(&ctx->DebugMutex); } /**********************************************************************/ /** \name Diagnostics */ /*@{*/ static FILE *LogFile = NULL; static void output_if_debug(const char *prefixString, const char *outputString, GLboolean newline) { static int debug = -1; /* Init the local 'debug' var once. * Note: the _mesa_init_debug() function should have been called * by now so MESA_DEBUG_FLAGS will be initialized. */ if (debug == -1) { /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings, * etc to the named file. Otherwise, output to stderr. */ const char *logFile = getenv("MESA_LOG_FILE"); if (logFile) LogFile = fopen(logFile, "w"); if (!LogFile) LogFile = stderr; #ifdef DEBUG /* in debug builds, print messages unless MESA_DEBUG="silent" */ if (MESA_DEBUG_FLAGS & DEBUG_SILENT) debug = 0; else debug = 1; #else /* in release builds, be silent unless MESA_DEBUG is set */ debug = getenv("MESA_DEBUG") != NULL; #endif } /* Now only print the string if we're required to do so. */ if (debug) { if (prefixString) fprintf(LogFile, "%s: %s", prefixString, outputString); else fprintf(LogFile, "%s", outputString); if (newline) fprintf(LogFile, "\n"); fflush(LogFile); #if defined(_WIN32) /* stderr from windows applications without console is not usually * visible, so communicate with the debugger instead */ { char buf[4096]; _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); OutputDebugStringA(buf); } #endif } } /** * Return the file handle to use for debug/logging. Defaults to stderr * unless MESA_LOG_FILE is defined. */ FILE * _mesa_get_log_file(void) { assert(LogFile); return LogFile; } /** * When a new type of error is recorded, print a message describing * previous errors which were accumulated. */ static void flush_delayed_errors( struct gl_context *ctx ) { char s[MAX_DEBUG_MESSAGE_LENGTH]; if (ctx->ErrorDebugCount) { _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors", ctx->ErrorDebugCount, _mesa_enum_to_string(ctx->ErrorValue)); output_if_debug("Mesa", s, GL_TRUE); ctx->ErrorDebugCount = 0; } } /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. * * \param ctx GL context. * \param fmtString printf()-like format string. */ void _mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) { char str[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start( args, fmtString ); (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); if (ctx) flush_delayed_errors( ctx ); output_if_debug("Mesa warning", str, GL_TRUE); } /** * Report an internal implementation problem. * Prints the message to stderr via fprintf(). * * \param ctx GL context. * \param fmtString problem description string. */ void _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) { va_list args; char str[MAX_DEBUG_MESSAGE_LENGTH]; static int numCalls = 0; (void) ctx; if (numCalls < 50) { numCalls++; va_start( args, fmtString ); _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); fprintf(stderr, "Mesa %s implementation error: %s\n", PACKAGE_VERSION, str); fprintf(stderr, "Please report at " PACKAGE_BUGREPORT "\n"); } } static GLboolean should_output(struct gl_context *ctx, GLenum error, const char *fmtString) { static GLint debug = -1; /* Check debug environment variable only once: */ if (debug == -1) { const char *debugEnv = getenv("MESA_DEBUG"); #ifdef DEBUG if (debugEnv && strstr(debugEnv, "silent")) debug = GL_FALSE; else debug = GL_TRUE; #else if (debugEnv) debug = GL_TRUE; else debug = GL_FALSE; #endif } if (debug) { if (ctx->ErrorValue != error || ctx->ErrorDebugFmtString != fmtString) { flush_delayed_errors( ctx ); ctx->ErrorDebugFmtString = fmtString; ctx->ErrorDebugCount = 0; return GL_TRUE; } ctx->ErrorDebugCount++; } return GL_FALSE; } void _mesa_gl_vdebug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, va_list args) { char s[MAX_DEBUG_MESSAGE_LENGTH]; int len; debug_get_id(id); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); log_msg(ctx, source, type, *id, severity, len, s); } void _mesa_gl_debug(struct gl_context *ctx, GLuint *id, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, ...) { va_list args; va_start(args, fmtString); _mesa_gl_vdebug(ctx, id, source, type, severity, fmtString, args); va_end(args); } /** * Record an OpenGL state error. These usually occur when the user * passes invalid parameters to a GL function. * * If debugging is enabled (either at compile-time via the DEBUG macro, or * run-time via the MESA_DEBUG environment variable), report the error with * _mesa_debug(). * * \param ctx the GL context. * \param error the error value. * \param fmtString printf() style format string, followed by optional args */ void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) { GLboolean do_output, do_log; /* Ideally this would be set up by the caller, so that we had proper IDs * per different message. */ static GLuint error_msg_id = 0; debug_get_id(&error_msg_id); do_output = should_output(ctx, error, fmtString); mtx_lock(&ctx->DebugMutex); if (ctx->Debug) { do_log = debug_is_message_enabled(ctx->Debug, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, error_msg_id, MESA_DEBUG_SEVERITY_HIGH); } else { do_log = GL_FALSE; } mtx_unlock(&ctx->DebugMutex); if (do_output || do_log) { char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH]; int len; va_list args; va_start(args, fmtString); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Too long error message. Whoever calls _mesa_error should use * shorter strings. */ assert(0); return; } len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s", _mesa_enum_to_string(error), s); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Same as above. */ assert(0); return; } /* Print the error to stderr if needed. */ if (do_output) { output_if_debug("Mesa: User error", s2, GL_TRUE); } /* Log the error via ARB_debug_output if needed.*/ if (do_log) { log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, error_msg_id, MESA_DEBUG_SEVERITY_HIGH, len, s2); } } /* Set the GL context error state for glGetError. */ _mesa_record_error(ctx, error); } void _mesa_error_no_memory(const char *caller) { GET_CURRENT_CONTEXT(ctx); _mesa_error(ctx, GL_OUT_OF_MEMORY, "out of memory in %s", caller); } /** * Report debug information. Print error message to stderr via fprintf(). * No-op if DEBUG mode not enabled. * * \param ctx GL context. * \param fmtString printf()-style format string, followed by optional args. */ void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) { #ifdef DEBUG char s[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); output_if_debug("Mesa", s, GL_FALSE); #endif /* DEBUG */ (void) ctx; (void) fmtString; } void _mesa_log(const char *fmtString, ...) { char s[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); output_if_debug("", s, GL_FALSE); } /** * Report debug information from the shader compiler via GL_ARB_debug_output. * * \param ctx GL context. * \param type The namespace to which this message belongs. * \param id The message ID within the given namespace. * \param msg The message to output. Need not be null-terminated. * \param len The length of 'msg'. If negative, 'msg' must be null-terminated. */ void _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len ) { enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER; enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH; debug_get_id(id); if (len < 0) len = strlen(msg); /* Truncate the message if necessary. */ if (len >= MAX_DEBUG_MESSAGE_LENGTH) len = MAX_DEBUG_MESSAGE_LENGTH - 1; log_msg(ctx, source, type, *id, severity, len, msg); } /*@}*/