/** * \file errors.c * Mesa debugging and error handling functions. */ /* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "errors.h" #include "enums.h" #include "imports.h" #include "context.h" #include "dispatch.h" #include "hash.h" #include "mtypes.h" #include "version.h" #include "hash_table.h" #include "glapi/glthread.h" _glthread_DECLARE_STATIC_MUTEX(DynamicIDMutex); static GLuint NextDynamicID = 1; struct gl_debug_severity { struct simple_node link; GLuint ID; }; static char out_of_memory[] = "Debugging error: out of memory"; static const GLenum debug_source_enums[] = { GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, }; static const GLenum debug_type_enums[] = { GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_OTHER, }; static const GLenum debug_severity_enums[] = { GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_HIGH, }; static enum mesa_debug_source gl_enum_to_debug_source(GLenum e) { int i; for (i = 0; i < Elements(debug_source_enums); i++) { if (debug_source_enums[i] == e) break; } return i; } static enum mesa_debug_type gl_enum_to_debug_type(GLenum e) { int i; for (i = 0; i < Elements(debug_type_enums); i++) { if (debug_type_enums[i] == e) break; } return i; } static enum mesa_debug_severity gl_enum_to_debug_severity(GLenum e) { int i; for (i = 0; i < Elements(debug_severity_enums); i++) { if (debug_severity_enums[i] == e) break; } return i; } /** * Handles generating a GL_ARB_debug_output message ID generated by the GL or * GLSL compiler. * * The GL API has this "ID" mechanism, where the intention is to allow a * client to filter in/out messages based on source, type, and ID. Of course, * building a giant enum list of all debug output messages that Mesa might * generate is ridiculous, so instead we have our caller pass us a pointer to * static storage where the ID should get stored. This ID will be shared * across all contexts for that message (which seems like a desirable * property, even if it's not expected by the spec), but note that it won't be * the same between executions if messages aren't generated in the same order. */ static void debug_get_id(GLuint *id) { if (!(*id)) { _glthread_LOCK_MUTEX(DynamicIDMutex); if (!(*id)) *id = NextDynamicID++; _glthread_UNLOCK_MUTEX(DynamicIDMutex); } } /* * We store a bitfield in the hash table, with five possible values total. * * The ENABLED_BIT's purpose is self-explanatory. * * The FOUND_BIT is needed to differentiate the value of DISABLED from * the value returned by HashTableLookup() when it can't find the given key. * * The KNOWN_SEVERITY bit is a bit complicated: * * A client may call Control() with an array of IDs, then call Control() * on all message IDs of a certain severity, then Insert() one of the * previously specified IDs, giving us a known severity level, then call * Control() on all message IDs of a certain severity level again. * * After the first call, those IDs will have a FOUND_BIT, but will not * exist in any severity-specific list, so the second call will not * impact them. This is undesirable but unavoidable given the API: * The only entrypoint that gives a severity for a client-defined ID * is the Insert() call. * * For the sake of Control(), we want to maintain the invariant * that an ID will either appear in none of the three severity lists, * or appear once, to minimize pointless duplication and potential surprises. * * Because Insert() is the only place that will learn an ID's severity, * it should insert an ID into the appropriate list, but only if the ID * doesn't exist in it or any other list yet. Because searching all three * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY. */ enum { FOUND_BIT = 1 << 0, ENABLED_BIT = 1 << 1, KNOWN_SEVERITY = 1 << 2, /* HashTable reserves zero as a return value meaning 'not found' */ NOT_FOUND = 0, DISABLED = FOUND_BIT, ENABLED = ENABLED_BIT | FOUND_BIT }; /** * Returns the state of the given message source/type/ID tuple. */ static GLboolean should_log(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity) { struct gl_debug_namespace *nspace = &ctx->Debug.Namespaces[source][type]; uintptr_t state; /* In addition to not being able to store zero as a value, HashTable also can't use zero as a key. */ if (id) state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else state = nspace->ZeroID; /* Only do this once for each ID. This makes sure the ID exists in, at most, one list, and does not pointlessly appear multiple times. */ if (!(state & KNOWN_SEVERITY)) { struct gl_debug_severity *entry; if (state == NOT_FOUND) { if (ctx->Debug.Defaults[severity][source][type]) state = ENABLED; else state = DISABLED; } entry = malloc(sizeof *entry); if (!entry) goto out; state |= KNOWN_SEVERITY; if (id) _mesa_HashInsert(nspace->IDs, id, (void*)state); else nspace->ZeroID = state; entry->ID = id; insert_at_tail(&nspace->Severity[severity], &entry->link); } out: return !!(state & ENABLED_BIT); } /** * Sets the state of the given message source/type/ID tuple. */ static void set_message_state(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, GLboolean enabled) { struct gl_debug_namespace *nspace = &ctx->Debug.Namespaces[source][type]; uintptr_t state; /* In addition to not being able to store zero as a value, HashTable also can't use zero as a key. */ if (id) state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else state = nspace->ZeroID; if (state == NOT_FOUND) state = enabled ? ENABLED : DISABLED; else { if (enabled) state |= ENABLED_BIT; else state &= ~ENABLED_BIT; } if (id) _mesa_HashInsert(nspace->IDs, id, (void*)state); else nspace->ZeroID = state; } /** * 'buf' is not necessarily a null-terminated string. When logging, copy * 'len' characters from it, store them in a new, null-terminated string, * and remember the number of bytes used by that string, *including* * the null terminator this time. */ static void _mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, GLuint id, enum mesa_debug_severity severity, GLint len, const char *buf) { GLint nextEmpty; struct gl_debug_msg *emptySlot; assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); if (!should_log(ctx, source, type, id, severity)) return; if (ctx->Debug.Callback) { ctx->Debug.Callback(debug_source_enums[source], debug_type_enums[type], id, debug_severity_enums[severity], len, buf, ctx->Debug.CallbackData); return; } if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) return; nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages) % MAX_DEBUG_LOGGED_MESSAGES; emptySlot = &ctx->Debug.Log[nextEmpty]; assert(!emptySlot->message && !emptySlot->length); emptySlot->message = malloc(len+1); if (emptySlot->message) { (void) strncpy(emptySlot->message, buf, (size_t)len); emptySlot->message[len] = '\0'; emptySlot->length = len+1; emptySlot->source = source; emptySlot->type = type; emptySlot->id = id; emptySlot->severity = severity; } else { static GLuint oom_msg_id = 0; debug_get_id(&oom_msg_id); /* malloc failed! */ emptySlot->message = out_of_memory; emptySlot->length = strlen(out_of_memory)+1; emptySlot->source = MESA_DEBUG_SOURCE_OTHER; emptySlot->type = MESA_DEBUG_TYPE_ERROR; emptySlot->id = oom_msg_id; emptySlot->severity = MESA_DEBUG_SEVERITY_HIGH; } if (ctx->Debug.NumMessages == 0) ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; ctx->Debug.NumMessages++; } /** * Pop the oldest debug message out of the log. * Writes the message string, including the null terminator, into 'buf', * using up to 'bufSize' bytes. If 'bufSize' is too small, or * if 'buf' is NULL, nothing is written. * * Returns the number of bytes written on success, or when 'buf' is NULL, * the number that would have been written. A return value of 0 * indicates failure. */ static GLsizei _mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, GLuint *id, GLenum *severity, GLsizei bufSize, char *buf) { struct gl_debug_msg *msg; GLsizei length; if (ctx->Debug.NumMessages == 0) return 0; msg = &ctx->Debug.Log[ctx->Debug.NextMsg]; length = msg->length; assert(length > 0 && length == ctx->Debug.NextMsgLength); if (bufSize < length && buf != NULL) return 0; if (severity) *severity = debug_severity_enums[msg->severity]; if (source) *source = debug_source_enums[msg->source]; if (type) *type = debug_type_enums[msg->type]; if (id) *id = msg->id; if (buf) { assert(msg->message[length-1] == '\0'); (void) strncpy(buf, msg->message, (size_t)length); } if (msg->message != (char*)out_of_memory) free(msg->message); msg->message = NULL; msg->length = 0; ctx->Debug.NumMessages--; ctx->Debug.NextMsg++; ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; return length; } /** * Verify that source, type, and severity are valid enums. * glDebugMessageInsertARB only accepts two values for 'source', * and glDebugMessageControlARB will additionally accept GL_DONT_CARE * in any parameter, so handle those cases specially. */ static GLboolean validate_params(struct gl_context *ctx, unsigned caller, GLenum source, GLenum type, GLenum severity) { #define INSERT 1 #define CONTROL 2 switch(source) { case GL_DEBUG_SOURCE_APPLICATION_ARB: case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: break; case GL_DEBUG_SOURCE_API_ARB: case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: case GL_DEBUG_SOURCE_OTHER_ARB: if (caller != INSERT) break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } switch(type) { case GL_DEBUG_TYPE_ERROR_ARB: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_PERFORMANCE_ARB: case GL_DEBUG_TYPE_PORTABILITY_ARB: case GL_DEBUG_TYPE_OTHER_ARB: break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } switch(severity) { case GL_DEBUG_SEVERITY_HIGH_ARB: case GL_DEBUG_SEVERITY_MEDIUM_ARB: case GL_DEBUG_SEVERITY_LOW_ARB: break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } return GL_TRUE; error: { const char *callerstr; if (caller == INSERT) callerstr = "glDebugMessageInsertARB"; else if (caller == CONTROL) callerstr = "glDebugMessageControlARB"; else return GL_FALSE; _mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s" "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, source, type, severity); } return GL_FALSE; } void GLAPIENTRY _mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLint length, const GLcharARB* buf) { GET_CURRENT_CONTEXT(ctx); if (!validate_params(ctx, INSERT, source, type, severity)) return; /* GL_INVALID_ENUM */ if (length < 0) length = strlen(buf); if (length >= MAX_DEBUG_MESSAGE_LENGTH) { _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB" "(length=%d, which is not less than " "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length, MAX_DEBUG_MESSAGE_LENGTH); return; } _mesa_log_msg(ctx, gl_enum_to_debug_source(source), gl_enum_to_debug_type(type), id, gl_enum_to_debug_severity(severity), length, buf); } GLuint GLAPIENTRY _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, GLenum* types, GLenum* ids, GLenum* severities, GLsizei* lengths, GLcharARB* messageLog) { GET_CURRENT_CONTEXT(ctx); GLuint ret; if (!messageLog) logSize = 0; if (logSize < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB" "(logSize=%d : logSize must not be negative)", logSize); return 0; } for (ret = 0; ret < count; ret++) { GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities, logSize, messageLog); if (!written) break; if (messageLog) { messageLog += written; logSize -= written; } if (lengths) { *lengths = written; lengths++; } if (severities) severities++; if (sources) sources++; if (types) types++; if (ids) ids++; } return ret; } /** * Set the state of all message IDs found in the given intersection of * 'source', 'type', and 'severity'. The _COUNT enum can be used for * GL_DONT_CARE (include all messages in the class). * * This requires both setting the state of all previously seen message * IDs in the hash table, and setting the default state for all * applicable combinations of source/type/severity, so that all the * yet-unknown message IDs that may be used in the future will be * impacted as if they were already known. */ static void control_messages(struct gl_context *ctx, enum mesa_debug_source source, enum mesa_debug_type type, enum mesa_debug_severity severity, GLboolean enabled) { int s, t, sev, smax, tmax, sevmax; if (source == MESA_DEBUG_SOURCE_COUNT) { source = 0; smax = MESA_DEBUG_SOURCE_COUNT; } else { smax = source+1; } if (type == MESA_DEBUG_TYPE_COUNT) { type = 0; tmax = MESA_DEBUG_TYPE_COUNT; } else { tmax = type+1; } if (severity == MESA_DEBUG_SEVERITY_COUNT) { severity = 0; sevmax = MESA_DEBUG_SEVERITY_COUNT; } else { sevmax = severity+1; } for (sev = severity; sev < sevmax; sev++) for (s = source; s < smax; s++) for (t = type; t < tmax; t++) { struct simple_node *node; struct gl_debug_severity *entry; /* change the default for IDs we've never seen before. */ ctx->Debug.Defaults[sev][s][t] = enabled; /* Now change the state of IDs we *have* seen... */ foreach(node, &ctx->Debug.Namespaces[s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; set_message_state(ctx, s, t, entry->ID, enabled); } } } /** * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY * require special handling, since the IDs in them are controlled by clients, * not the OpenGL implementation. * * 'count' is the length of the array 'ids'. If 'count' is nonzero, all * the given IDs in the namespace defined by 'esource' and 'etype' * will be affected. * * If 'count' is zero, this sets the state of all IDs that match * the combination of 'esource', 'etype', and 'eseverity'. */ static void control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, GLenum eseverity, GLsizei count, const GLuint *ids, GLboolean enabled) { GLsizei i; enum mesa_debug_source source = gl_enum_to_debug_source(esource); enum mesa_debug_type type = gl_enum_to_debug_type(etype); enum mesa_debug_severity severity = gl_enum_to_debug_severity(eseverity); if (count) assert(severity == MESA_DEBUG_SEVERITY_COUNT && type != MESA_DEBUG_TYPE_COUNT && source != MESA_DEBUG_SOURCE_COUNT); for (i = 0; i < count; i++) set_message_state(ctx, source, type, ids[i], enabled); if (count) return; control_messages(ctx, source, type, severity, enabled); } void GLAPIENTRY _mesa_DebugMessageControlARB(GLenum gl_source, GLenum gl_type, GLenum gl_severity, GLsizei count, const GLuint *ids, GLboolean enabled) { enum mesa_debug_source source; enum mesa_debug_type type; enum mesa_debug_severity severity; GET_CURRENT_CONTEXT(ctx); if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB" "(count=%d : count must not be negative)", count); return; } if (!validate_params(ctx, CONTROL, gl_source, gl_type, gl_severity)) return; /* GL_INVALID_ENUM */ if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE || gl_source == GL_DONT_CARE)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB" "(When passing an array of ids, severity must be" " GL_DONT_CARE, and source and type must not be GL_DONT_CARE."); return; } source = gl_enum_to_debug_severity(gl_source); type = gl_enum_to_debug_severity(gl_type); severity = gl_enum_to_debug_severity(gl_severity); control_app_messages(ctx, source, type, severity, count, ids, enabled); } void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLDEBUGPROCARB callback, const GLvoid *userParam) { GET_CURRENT_CONTEXT(ctx); ctx->Debug.Callback = callback; ctx->Debug.CallbackData = (void *) userParam; } void _mesa_init_errors(struct gl_context *ctx) { int s, t, sev; ctx->Debug.Callback = NULL; ctx->Debug.SyncOutput = GL_FALSE; ctx->Debug.Log[0].length = 0; ctx->Debug.NumMessages = 0; ctx->Debug.NextMsg = 0; ctx->Debug.NextMsgLength = 0; /* Enable all the messages with severity HIGH or MEDIUM by default. */ memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH], GL_TRUE, sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_HIGH]); memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM], GL_TRUE, sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_MEDIUM]); memset(ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW], GL_FALSE, sizeof ctx->Debug.Defaults[MESA_DEBUG_SEVERITY_LOW]); /* Initialize state for filtering known debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { ctx->Debug.Namespaces[s][t].IDs = _mesa_NewHashTable(); assert(ctx->Debug.Namespaces[s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) make_empty_list(&ctx->Debug.Namespaces[s][t].Severity[sev]); } } static void do_nothing(GLuint key, void *data, void *userData) { } void _mesa_free_errors_data(struct gl_context *ctx) { enum mesa_debug_type t; enum mesa_debug_source s; enum mesa_debug_severity sev; /* Tear down state for filtering debug messages. */ for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { _mesa_HashDeleteAll(ctx->Debug.Namespaces[s][t].IDs, do_nothing, NULL); _mesa_DeleteHashTable(ctx->Debug.Namespaces[s][t].IDs); for (sev = 0; sev < MESA_DEBUG_SEVERITY_COUNT; sev++) { struct simple_node *node, *tmp; struct gl_debug_severity *entry; foreach_s(node, tmp, &ctx->Debug.Namespaces[s][t].Severity[sev]) { entry = (struct gl_debug_severity *)node; free(entry); } } } } /**********************************************************************/ /** \name Diagnostics */ /*@{*/ static void output_if_debug(const char *prefixString, const char *outputString, GLboolean newline) { static int debug = -1; static FILE *fout = NULL; /* Init the local 'debug' var once. * Note: the _mesa_init_debug() function should have been called * by now so MESA_DEBUG_FLAGS will be initialized. */ if (debug == -1) { /* If MESA_LOG_FILE env var is set, log Mesa errors, warnings, * etc to the named file. Otherwise, output to stderr. */ const char *logFile = _mesa_getenv("MESA_LOG_FILE"); if (logFile) fout = fopen(logFile, "w"); if (!fout) fout = stderr; #ifdef DEBUG /* in debug builds, print messages unless MESA_DEBUG="silent" */ if (MESA_DEBUG_FLAGS & DEBUG_SILENT) debug = 0; else debug = 1; #else /* in release builds, be silent unless MESA_DEBUG is set */ debug = _mesa_getenv("MESA_DEBUG") != NULL; #endif } /* Now only print the string if we're required to do so. */ if (debug) { fprintf(fout, "%s: %s", prefixString, outputString); if (newline) fprintf(fout, "\n"); fflush(fout); #if defined(_WIN32) && !defined(_WIN32_WCE) /* stderr from windows applications without console is not usually * visible, so communicate with the debugger instead */ { char buf[4096]; _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); OutputDebugStringA(buf); } #endif } } /** * When a new type of error is recorded, print a message describing * previous errors which were accumulated. */ static void flush_delayed_errors( struct gl_context *ctx ) { char s[MAX_DEBUG_MESSAGE_LENGTH]; if (ctx->ErrorDebugCount) { _mesa_snprintf(s, MAX_DEBUG_MESSAGE_LENGTH, "%d similar %s errors", ctx->ErrorDebugCount, _mesa_lookup_enum_by_nr(ctx->ErrorValue)); output_if_debug("Mesa", s, GL_TRUE); ctx->ErrorDebugCount = 0; } } /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. * * \param ctx GL context. * \param fmtString printf()-like format string. */ void _mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) { char str[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start( args, fmtString ); (void) _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); if (ctx) flush_delayed_errors( ctx ); output_if_debug("Mesa warning", str, GL_TRUE); } /** * Report an internal implementation problem. * Prints the message to stderr via fprintf(). * * \param ctx GL context. * \param fmtString problem description string. */ void _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) { va_list args; char str[MAX_DEBUG_MESSAGE_LENGTH]; static int numCalls = 0; (void) ctx; if (numCalls < 50) { numCalls++; va_start( args, fmtString ); _mesa_vsnprintf( str, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args ); va_end( args ); fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str); fprintf(stderr, "Please report at bugs.freedesktop.org\n"); } } static GLboolean should_output(struct gl_context *ctx, GLenum error, const char *fmtString) { static GLint debug = -1; /* Check debug environment variable only once: */ if (debug == -1) { const char *debugEnv = _mesa_getenv("MESA_DEBUG"); #ifdef DEBUG if (debugEnv && strstr(debugEnv, "silent")) debug = GL_FALSE; else debug = GL_TRUE; #else if (debugEnv) debug = GL_TRUE; else debug = GL_FALSE; #endif } if (debug) { if (ctx->ErrorValue != error || ctx->ErrorDebugFmtString != fmtString) { flush_delayed_errors( ctx ); ctx->ErrorDebugFmtString = fmtString; ctx->ErrorDebugCount = 0; return GL_TRUE; } ctx->ErrorDebugCount++; } return GL_FALSE; } void _mesa_gl_debug(struct gl_context *ctx, GLuint *id, enum mesa_debug_type type, enum mesa_debug_severity severity, const char *fmtString, ...) { char s[MAX_DEBUG_MESSAGE_LENGTH]; int len; va_list args; debug_get_id(id); va_start(args, fmtString); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, type, *id, severity, len, s); } /** * Record an OpenGL state error. These usually occur when the user * passes invalid parameters to a GL function. * * If debugging is enabled (either at compile-time via the DEBUG macro, or * run-time via the MESA_DEBUG environment variable), report the error with * _mesa_debug(). * * \param ctx the GL context. * \param error the error value. * \param fmtString printf() style format string, followed by optional args */ void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) { GLboolean do_output, do_log; do_output = should_output(ctx, error, fmtString); do_log = should_log(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, API_ERROR_UNKNOWN, MESA_DEBUG_SEVERITY_HIGH); if (do_output || do_log) { char s[MAX_DEBUG_MESSAGE_LENGTH], s2[MAX_DEBUG_MESSAGE_LENGTH]; int len; va_list args; va_start(args, fmtString); len = _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Too long error message. Whoever calls _mesa_error should use * shorter strings. */ ASSERT(0); return; } len = _mesa_snprintf(s2, MAX_DEBUG_MESSAGE_LENGTH, "%s in %s", _mesa_lookup_enum_by_nr(error), s); if (len >= MAX_DEBUG_MESSAGE_LENGTH) { /* Same as above. */ ASSERT(0); return; } /* Print the error to stderr if needed. */ if (do_output) { output_if_debug("Mesa: User error", s2, GL_TRUE); } /* Log the error via ARB_debug_output if needed.*/ if (do_log) { _mesa_log_msg(ctx, MESA_DEBUG_SOURCE_API, MESA_DEBUG_TYPE_ERROR, API_ERROR_UNKNOWN, MESA_DEBUG_SEVERITY_HIGH, len, s2); } } /* Set the GL context error state for glGetError. */ _mesa_record_error(ctx, error); } /** * Report debug information. Print error message to stderr via fprintf(). * No-op if DEBUG mode not enabled. * * \param ctx GL context. * \param fmtString printf()-style format string, followed by optional args. */ void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) { #ifdef DEBUG char s[MAX_DEBUG_MESSAGE_LENGTH]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAX_DEBUG_MESSAGE_LENGTH, fmtString, args); va_end(args); output_if_debug("Mesa", s, GL_FALSE); #endif /* DEBUG */ (void) ctx; (void) fmtString; } /** * Report debug information from the shader compiler via GL_ARB_debug_output. * * \param ctx GL context. * \param type The namespace to which this message belongs. * \param id The message ID within the given namespace. * \param msg The message to output. Need not be null-terminated. * \param len The length of 'msg'. If negative, 'msg' must be null-terminated. */ void _mesa_shader_debug( struct gl_context *ctx, GLenum type, GLuint *id, const char *msg, int len ) { enum mesa_debug_source source = MESA_DEBUG_SOURCE_SHADER_COMPILER; enum mesa_debug_severity severity = MESA_DEBUG_SEVERITY_HIGH; debug_get_id(id); if (len < 0) len = strlen(msg); /* Truncate the message if necessary. */ if (len >= MAX_DEBUG_MESSAGE_LENGTH) len = MAX_DEBUG_MESSAGE_LENGTH - 1; _mesa_log_msg(ctx, source, type, *id, severity, len, msg); } /*@}*/