/** * \file errors.c * Mesa debugging and error handling functions. */ /* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "errors.h" #include "imports.h" #include "context.h" #include "dispatch.h" #include "hash.h" #include "mtypes.h" #include "version.h" #define MAXSTRING MAX_DEBUG_MESSAGE_LENGTH struct gl_client_severity { struct simple_node link; GLuint ID; }; static char out_of_memory[] = "Debugging error: out of memory"; #define enum_is(e, kind1, kind2) \ ((e) == GL_DEBUG_##kind1##_##kind2##_ARB || (e) == GL_DONT_CARE) #define severity_is(sev, kind) enum_is(sev, SEVERITY, kind) #define source_is(s, kind) enum_is(s, SOURCE, kind) #define type_is(t, kind) enum_is(t, TYPE, kind) enum { SOURCE_APPLICATION, SOURCE_THIRD_PARTY, SOURCE_COUNT, SOURCE_ANY = -1 }; enum { TYPE_ERROR, TYPE_DEPRECATED, TYPE_UNDEFINED, TYPE_PORTABILITY, TYPE_PERFORMANCE, TYPE_OTHER, TYPE_COUNT, TYPE_ANY = -1 }; enum { SEVERITY_LOW, SEVERITY_MEDIUM, SEVERITY_HIGH, SEVERITY_COUNT, SEVERITY_ANY = -1 }; static int enum_to_index(GLenum e) { switch (e) { case GL_DEBUG_SOURCE_APPLICATION_ARB: return (int)SOURCE_APPLICATION; case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: return (int)SOURCE_THIRD_PARTY; case GL_DEBUG_TYPE_ERROR_ARB: return (int)TYPE_ERROR; case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: return (int)TYPE_DEPRECATED; case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: return (int)TYPE_UNDEFINED; case GL_DEBUG_TYPE_PERFORMANCE_ARB: return (int)TYPE_PERFORMANCE; case GL_DEBUG_TYPE_PORTABILITY_ARB: return (int)TYPE_PORTABILITY; case GL_DEBUG_TYPE_OTHER_ARB: return (int)TYPE_OTHER; case GL_DEBUG_SEVERITY_LOW_ARB: return (int)SEVERITY_LOW; case GL_DEBUG_SEVERITY_MEDIUM_ARB: return (int)SEVERITY_MEDIUM; case GL_DEBUG_SEVERITY_HIGH_ARB: return (int)SEVERITY_HIGH; case GL_DONT_CARE: return (int)TYPE_ANY; default: assert(0 && "unreachable"); return -2; }; } /* * We store a bitfield in the hash table, with five possible values total. * * The ENABLED_BIT's purpose is self-explanatory. * * The FOUND_BIT is needed to differentiate the value of DISABLED from * the value returned by HashTableLookup() when it can't find the given key. * * The KNOWN_SEVERITY bit is a bit complicated: * * A client may call Control() with an array of IDs, then call Control() * on all message IDs of a certain severity, then Insert() one of the * previously specified IDs, giving us a known severity level, then call * Control() on all message IDs of a certain severity level again. * * After the first call, those IDs will have a FOUND_BIT, but will not * exist in any severity-specific list, so the second call will not * impact them. This is undesirable but unavoidable given the API: * The only entrypoint that gives a severity for a client-defined ID * is the Insert() call. * * For the sake of Control(), we want to maintain the invariant * that an ID will either appear in none of the three severity lists, * or appear once, to minimize pointless duplication and potential surprises. * * Because Insert() is the only place that will learn an ID's severity, * it should insert an ID into the appropriate list, but only if the ID * doesn't exist in it or any other list yet. Because searching all three * lists at O(n) is needlessly expensive, we store KNOWN_SEVERITY. */ enum { FOUND_BIT = 1 << 0, ENABLED_BIT = 1 << 1, KNOWN_SEVERITY = 1 << 2, /* HashTable reserves zero as a return value meaning 'not found' */ NOT_FOUND = 0, DISABLED = FOUND_BIT, ENABLED = ENABLED_BIT | FOUND_BIT }; /** * Returns the state of the given message ID in a client-controlled * namespace. * 'source', 'type', and 'severity' are array indices like TYPE_ERROR, * not GL enums. */ static GLboolean get_message_state(struct gl_context *ctx, int source, int type, GLuint id, int severity) { struct gl_client_namespace *nspace = &ctx->Debug.ClientIDs.Namespaces[source][type]; uintptr_t state; /* In addition to not being able to store zero as a value, HashTable also can't use zero as a key. */ if (id) state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else state = nspace->ZeroID; /* Only do this once for each ID. This makes sure the ID exists in, at most, one list, and does not pointlessly appear multiple times. */ if (!(state & KNOWN_SEVERITY)) { struct gl_client_severity *entry; if (state == NOT_FOUND) { if (ctx->Debug.ClientIDs.Defaults[severity][source][type]) state = ENABLED; else state = DISABLED; } entry = malloc(sizeof *entry); if (!entry) goto out; state |= KNOWN_SEVERITY; if (id) _mesa_HashInsert(nspace->IDs, id, (void*)state); else nspace->ZeroID = state; entry->ID = id; insert_at_tail(&nspace->Severity[severity], &entry->link); } out: return !!(state & ENABLED_BIT); } /** * Sets the state of the given message ID in a client-controlled * namespace. * 'source' and 'type' are array indices like TYPE_ERROR, not GL enums. */ static void set_message_state(struct gl_context *ctx, int source, int type, GLuint id, GLboolean enabled) { struct gl_client_namespace *nspace = &ctx->Debug.ClientIDs.Namespaces[source][type]; uintptr_t state; /* In addition to not being able to store zero as a value, HashTable also can't use zero as a key. */ if (id) state = (uintptr_t)_mesa_HashLookup(nspace->IDs, id); else state = nspace->ZeroID; if (state == NOT_FOUND) state = enabled ? ENABLED : DISABLED; else { if (enabled) state |= ENABLED_BIT; else state &= ~ENABLED_BIT; } if (id) _mesa_HashInsert(nspace->IDs, id, (void*)state); else nspace->ZeroID = state; } /** * Whether a debugging message should be logged or not. * For implementation-controlled namespaces, we keep an array * of booleans per namespace, per context, recording whether * each individual message is enabled or not. The message ID * is an index into the namespace's array. */ static GLboolean should_log(struct gl_context *ctx, GLenum source, GLenum type, GLuint id, GLenum severity) { if (source == GL_DEBUG_SOURCE_APPLICATION_ARB || source == GL_DEBUG_SOURCE_THIRD_PARTY_ARB) { int s, t, sev; s = enum_to_index(source); t = enum_to_index(type); sev = enum_to_index(severity); return get_message_state(ctx, s, t, sev, id); } if (type_is(type, ERROR)) { if (source_is(source, API)) return ctx->Debug.ApiErrors[id]; if (source_is(source, WINDOW_SYSTEM)) return ctx->Debug.WinsysErrors[id]; if (source_is(source, SHADER_COMPILER)) return ctx->Debug.ShaderErrors[id]; if (source_is(source, OTHER)) return ctx->Debug.OtherErrors[id]; } return (severity != GL_DEBUG_SEVERITY_LOW_ARB); } /** * 'buf' is not necessarily a null-terminated string. When logging, copy * 'len' characters from it, store them in a new, null-terminated string, * and remember the number of bytes used by that string, *including* * the null terminator this time. */ static void _mesa_log_msg(struct gl_context *ctx, GLenum source, GLenum type, GLuint id, GLenum severity, GLint len, const char *buf) { GLint nextEmpty; struct gl_debug_msg *emptySlot; assert(len >= 0 && len < MAX_DEBUG_MESSAGE_LENGTH); if (!should_log(ctx, source, type, id, severity)) return; if (ctx->Debug.Callback) { ctx->Debug.Callback(source, type, id, severity, len, buf, ctx->Debug.CallbackData); return; } if (ctx->Debug.NumMessages == MAX_DEBUG_LOGGED_MESSAGES) return; nextEmpty = (ctx->Debug.NextMsg + ctx->Debug.NumMessages) % MAX_DEBUG_LOGGED_MESSAGES; emptySlot = &ctx->Debug.Log[nextEmpty]; assert(!emptySlot->message && !emptySlot->length); emptySlot->message = MALLOC(len+1); if (emptySlot->message) { (void) strncpy(emptySlot->message, buf, (size_t)len); emptySlot->message[len] = '\0'; emptySlot->length = len+1; emptySlot->source = source; emptySlot->type = type; emptySlot->id = id; emptySlot->severity = severity; } else { /* malloc failed! */ emptySlot->message = out_of_memory; emptySlot->length = strlen(out_of_memory)+1; emptySlot->source = GL_DEBUG_SOURCE_OTHER_ARB; emptySlot->type = GL_DEBUG_TYPE_ERROR_ARB; emptySlot->id = OTHER_ERROR_OUT_OF_MEMORY; emptySlot->severity = GL_DEBUG_SEVERITY_HIGH_ARB; } if (ctx->Debug.NumMessages == 0) ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; ctx->Debug.NumMessages++; } /** * Pop the oldest debug message out of the log. * Writes the message string, including the null terminator, into 'buf', * using up to 'bufSize' bytes. If 'bufSize' is too small, or * if 'buf' is NULL, nothing is written. * * Returns the number of bytes written on success, or when 'buf' is NULL, * the number that would have been written. A return value of 0 * indicates failure. */ static GLsizei _mesa_get_msg(struct gl_context *ctx, GLenum *source, GLenum *type, GLuint *id, GLenum *severity, GLsizei bufSize, char *buf) { struct gl_debug_msg *msg; GLsizei length; if (ctx->Debug.NumMessages == 0) return 0; msg = &ctx->Debug.Log[ctx->Debug.NextMsg]; length = msg->length; assert(length > 0 && length == ctx->Debug.NextMsgLength); if (bufSize < length && buf != NULL) return 0; if (severity) *severity = msg->severity; if (source) *source = msg->source; if (type) *type = msg->type; if (id) *id = msg->id; if (buf) { assert(msg->message[length-1] == '\0'); (void) strncpy(buf, msg->message, (size_t)length); } if (msg->message != (char*)out_of_memory) FREE(msg->message); msg->message = NULL; msg->length = 0; ctx->Debug.NumMessages--; ctx->Debug.NextMsg++; ctx->Debug.NextMsg %= MAX_DEBUG_LOGGED_MESSAGES; ctx->Debug.NextMsgLength = ctx->Debug.Log[ctx->Debug.NextMsg].length; return length; } /** * Verify that source, type, and severity are valid enums. * glDebugMessageInsertARB only accepts two values for 'source', * and glDebugMessageControlARB will additionally accept GL_DONT_CARE * in any parameter, so handle those cases specially. */ static GLboolean validate_params(struct gl_context *ctx, unsigned caller, GLenum source, GLenum type, GLenum severity) { #define INSERT 1 #define CONTROL 2 switch(source) { case GL_DEBUG_SOURCE_APPLICATION_ARB: case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: break; case GL_DEBUG_SOURCE_API_ARB: case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: case GL_DEBUG_SOURCE_OTHER_ARB: if (caller != INSERT) break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } switch(type) { case GL_DEBUG_TYPE_ERROR_ARB: case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: case GL_DEBUG_TYPE_PERFORMANCE_ARB: case GL_DEBUG_TYPE_PORTABILITY_ARB: case GL_DEBUG_TYPE_OTHER_ARB: break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } switch(severity) { case GL_DEBUG_SEVERITY_HIGH_ARB: case GL_DEBUG_SEVERITY_MEDIUM_ARB: case GL_DEBUG_SEVERITY_LOW_ARB: break; case GL_DONT_CARE: if (caller == CONTROL) break; default: goto error; } return GL_TRUE; error: { const char *callerstr; if (caller == INSERT) callerstr = "glDebugMessageInsertARB"; else if (caller == CONTROL) callerstr = "glDebugMessageControlARB"; else return GL_FALSE; _mesa_error( ctx, GL_INVALID_ENUM, "bad values passed to %s" "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, source, type, severity); } return GL_FALSE; } static void GLAPIENTRY _mesa_DebugMessageInsertARB(GLenum source, GLenum type, GLuint id, GLenum severity, GLint length, const GLcharARB* buf) { GET_CURRENT_CONTEXT(ctx); if (!validate_params(ctx, INSERT, source, type, severity)) return; /* GL_INVALID_ENUM */ if (length < 0) length = strlen(buf); if (length >= MAX_DEBUG_MESSAGE_LENGTH) { _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageInsertARB" "(length=%d, which is not less than " "GL_MAX_DEBUG_MESSAGE_LENGTH_ARB=%d)", length, MAX_DEBUG_MESSAGE_LENGTH); return; } _mesa_log_msg(ctx, source, type, id, severity, length, buf); } static GLuint GLAPIENTRY _mesa_GetDebugMessageLogARB(GLuint count, GLsizei logSize, GLenum* sources, GLenum* types, GLenum* ids, GLenum* severities, GLsizei* lengths, GLcharARB* messageLog) { GET_CURRENT_CONTEXT(ctx); GLuint ret; if (!messageLog) logSize = 0; if (logSize < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetDebugMessageLogARB" "(logSize=%d : logSize must not be negative)", logSize); return 0; } for (ret = 0; ret < count; ret++) { GLsizei written = _mesa_get_msg(ctx, sources, types, ids, severities, logSize, messageLog); if (!written) break; if (messageLog) { messageLog += written; logSize -= written; } if (lengths) { *lengths = written; lengths++; } if (severities) severities++; if (sources) sources++; if (types) types++; if (ids) ids++; } return ret; } /** * 'array' is an array representing a particular debugging-message namespace. * I.e., the set of all API errors, or the set of all Shader Compiler errors. * 'size' is the size of 'array'. 'count' is the size of 'ids', an array * of indices into 'array'. All the elements of 'array' at the indices * listed in 'ids' will be overwritten with the value of 'enabled'. * * If 'count' is zero, all elements in 'array' are overwritten with the * value of 'enabled'. */ static void control_messages(GLboolean *array, GLuint size, GLsizei count, const GLuint *ids, GLboolean enabled) { GLsizei i; if (!count) { GLuint id; for (id = 0; id < size; id++) { array[id] = enabled; } return; } for (i = 0; i < count; i++) { if (ids[i] >= size) { /* XXX: The spec doesn't say what to do with a non-existent ID. */ continue; } array[ids[i]] = enabled; } } /** * Set the state of all message IDs found in the given intersection * of 'source', 'type', and 'severity'. Note that all three of these * parameters are array indices, not the corresponding GL enums. * * This requires both setting the state of all previously seen message * IDs in the hash table, and setting the default state for all * applicable combinations of source/type/severity, so that all the * yet-unknown message IDs that may be used in the future will be * impacted as if they were already known. */ static void control_app_messages_by_group(struct gl_context *ctx, int source, int type, int severity, GLboolean enabled) { struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; int s, t, sev, smax, tmax, sevmax; if (source == SOURCE_ANY) { source = 0; smax = SOURCE_COUNT; } else { smax = source+1; } if (type == TYPE_ANY) { type = 0; tmax = TYPE_COUNT; } else { tmax = type+1; } if (severity == SEVERITY_ANY) { severity = 0; sevmax = SEVERITY_COUNT; } else { sevmax = severity+1; } for (sev = severity; sev < sevmax; sev++) for (s = source; s < smax; s++) for (t = type; t < tmax; t++) { struct simple_node *node; struct gl_client_severity *entry; /* change the default for IDs we've never seen before. */ ClientIDs->Defaults[sev][s][t] = enabled; /* Now change the state of IDs we *have* seen... */ foreach(node, &ClientIDs->Namespaces[s][t].Severity[sev]) { entry = (struct gl_client_severity *)node; set_message_state(ctx, s, t, entry->ID, enabled); } } } /** * Debugging-message namespaces with the source APPLICATION or THIRD_PARTY * require special handling, since the IDs in them are controlled by clients, * not the OpenGL implementation. * * 'count' is the length of the array 'ids'. If 'count' is nonzero, all * the given IDs in the namespace defined by 'esource' and 'etype' * will be affected. * * If 'count' is zero, this sets the state of all IDs that match * the combination of 'esource', 'etype', and 'eseverity'. */ static void control_app_messages(struct gl_context *ctx, GLenum esource, GLenum etype, GLenum eseverity, GLsizei count, const GLuint *ids, GLboolean enabled) { int source, type, severity; GLsizei i; source = enum_to_index(esource); type = enum_to_index(etype); severity = enum_to_index(eseverity); if (count) assert(severity == SEVERITY_ANY && type != TYPE_ANY && source != SOURCE_ANY); for (i = 0; i < count; i++) set_message_state(ctx, source, type, ids[i], enabled); if (count) return; control_app_messages_by_group(ctx, source, type, severity, enabled); } static void GLAPIENTRY _mesa_DebugMessageControlARB(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled) { GET_CURRENT_CONTEXT(ctx); if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDebugMessageControlARB" "(count=%d : count must not be negative)", count); return; } if (!validate_params(ctx, CONTROL, source, type, severity)) return; /* GL_INVALID_ENUM */ if (count && (severity != GL_DONT_CARE || type == GL_DONT_CARE || source == GL_DONT_CARE)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDebugMessageControlARB" "(When passing an array of ids, severity must be" " GL_DONT_CARE, and source and type must not be GL_DONT_CARE."); return; } if (source_is(source, APPLICATION) || source_is(source, THIRD_PARTY)) control_app_messages(ctx, source, type, severity, count, ids, enabled); if (severity_is(severity, HIGH)) { if (type_is(type, ERROR)) { if (source_is(source, API)) control_messages(ctx->Debug.ApiErrors, API_ERROR_COUNT, count, ids, enabled); if (source_is(source, WINDOW_SYSTEM)) control_messages(ctx->Debug.WinsysErrors, WINSYS_ERROR_COUNT, count, ids, enabled); if (source_is(source, SHADER_COMPILER)) control_messages(ctx->Debug.ShaderErrors, SHADER_ERROR_COUNT, count, ids, enabled); if (source_is(source, OTHER)) control_messages(ctx->Debug.OtherErrors, OTHER_ERROR_COUNT, count, ids, enabled); } } } static void GLAPIENTRY _mesa_DebugMessageCallbackARB(GLvoid *callback, GLvoid *userParam) { GET_CURRENT_CONTEXT(ctx); ctx->Debug.Callback = (GLDEBUGPROCARB)callback; ctx->Debug.CallbackData = userParam; } void _mesa_init_errors_dispatch(struct _glapi_table *disp) { SET_DebugMessageCallbackARB(disp, _mesa_DebugMessageCallbackARB); SET_DebugMessageControlARB(disp, _mesa_DebugMessageControlARB); SET_DebugMessageInsertARB(disp, _mesa_DebugMessageInsertARB); SET_GetDebugMessageLogARB(disp, _mesa_GetDebugMessageLogARB); } void _mesa_init_errors(struct gl_context *ctx) { int s, t, sev; struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; ctx->Debug.Callback = NULL; ctx->Debug.SyncOutput = GL_FALSE; ctx->Debug.Log[0].length = 0; ctx->Debug.NumMessages = 0; ctx->Debug.NextMsg = 0; ctx->Debug.NextMsgLength = 0; /* Enable all the messages with severity HIGH or MEDIUM by default. */ memset(ctx->Debug.ApiErrors, GL_TRUE, sizeof ctx->Debug.ApiErrors); memset(ctx->Debug.WinsysErrors, GL_TRUE, sizeof ctx->Debug.WinsysErrors); memset(ctx->Debug.ShaderErrors, GL_TRUE, sizeof ctx->Debug.ShaderErrors); memset(ctx->Debug.OtherErrors, GL_TRUE, sizeof ctx->Debug.OtherErrors); memset(ClientIDs->Defaults[SEVERITY_HIGH], GL_TRUE, sizeof ClientIDs->Defaults[SEVERITY_HIGH]); memset(ClientIDs->Defaults[SEVERITY_MEDIUM], GL_TRUE, sizeof ClientIDs->Defaults[SEVERITY_MEDIUM]); memset(ClientIDs->Defaults[SEVERITY_LOW], GL_FALSE, sizeof ClientIDs->Defaults[SEVERITY_LOW]); /* Initialize state for filtering client-provided debug messages. */ for (s = 0; s < SOURCE_COUNT; s++) for (t = 0; t < TYPE_COUNT; t++) { ClientIDs->Namespaces[s][t].IDs = _mesa_NewHashTable(); assert(ClientIDs->Namespaces[s][t].IDs); for (sev = 0; sev < SEVERITY_COUNT; sev++) make_empty_list(&ClientIDs->Namespaces[s][t].Severity[sev]); } } void _mesa_free_errors_data(struct gl_context *ctx) { int s, t, sev; struct gl_client_debug *ClientIDs = &ctx->Debug.ClientIDs; /* Tear down state for filtering client-provided debug messages. */ for (s = 0; s < SOURCE_COUNT; s++) for (t = 0; t < TYPE_COUNT; t++) { _mesa_DeleteHashTable(ClientIDs->Namespaces[s][t].IDs); for (sev = 0; sev < SEVERITY_COUNT; sev++) { struct simple_node *node, *tmp; struct gl_client_severity *entry; foreach_s(node, tmp, &ClientIDs->Namespaces[s][t].Severity[sev]) { entry = (struct gl_client_severity *)node; FREE(entry); } } } } /**********************************************************************/ /** \name Diagnostics */ /*@{*/ static void output_if_debug(const char *prefixString, const char *outputString, GLboolean newline) { static int debug = -1; /* Check the MESA_DEBUG environment variable if it hasn't * been checked yet. We only have to check it once... */ if (debug == -1) { char *env = _mesa_getenv("MESA_DEBUG"); /* In a debug build, we print warning messages *unless* * MESA_DEBUG is 0. In a non-debug build, we don't * print warning messages *unless* MESA_DEBUG is * set *to any value*. */ #ifdef DEBUG debug = (env != NULL && atoi(env) == 0) ? 0 : 1; #else debug = (env != NULL) ? 1 : 0; #endif } /* Now only print the string if we're required to do so. */ if (debug) { fprintf(stderr, "%s: %s", prefixString, outputString); if (newline) fprintf(stderr, "\n"); #if defined(_WIN32) && !defined(_WIN32_WCE) /* stderr from windows applications without console is not usually * visible, so communicate with the debugger instead */ { char buf[4096]; _mesa_snprintf(buf, sizeof(buf), "%s: %s%s", prefixString, outputString, newline ? "\n" : ""); OutputDebugStringA(buf); } #endif } } /** * Return string version of GL error code. */ static const char * error_string( GLenum error ) { switch (error) { case GL_NO_ERROR: return "GL_NO_ERROR"; case GL_INVALID_VALUE: return "GL_INVALID_VALUE"; case GL_INVALID_ENUM: return "GL_INVALID_ENUM"; case GL_INVALID_OPERATION: return "GL_INVALID_OPERATION"; case GL_STACK_OVERFLOW: return "GL_STACK_OVERFLOW"; case GL_STACK_UNDERFLOW: return "GL_STACK_UNDERFLOW"; case GL_OUT_OF_MEMORY: return "GL_OUT_OF_MEMORY"; case GL_TABLE_TOO_LARGE: return "GL_TABLE_TOO_LARGE"; case GL_INVALID_FRAMEBUFFER_OPERATION_EXT: return "GL_INVALID_FRAMEBUFFER_OPERATION"; default: return "unknown"; } } /** * When a new type of error is recorded, print a message describing * previous errors which were accumulated. */ static void flush_delayed_errors( struct gl_context *ctx ) { char s[MAXSTRING]; if (ctx->ErrorDebugCount) { _mesa_snprintf(s, MAXSTRING, "%d similar %s errors", ctx->ErrorDebugCount, error_string(ctx->ErrorValue)); output_if_debug("Mesa", s, GL_TRUE); ctx->ErrorDebugCount = 0; } } /** * Report a warning (a recoverable error condition) to stderr if * either DEBUG is defined or the MESA_DEBUG env var is set. * * \param ctx GL context. * \param fmtString printf()-like format string. */ void _mesa_warning( struct gl_context *ctx, const char *fmtString, ... ) { char str[MAXSTRING]; va_list args; va_start( args, fmtString ); (void) _mesa_vsnprintf( str, MAXSTRING, fmtString, args ); va_end( args ); if (ctx) flush_delayed_errors( ctx ); output_if_debug("Mesa warning", str, GL_TRUE); } /** * Report an internal implementation problem. * Prints the message to stderr via fprintf(). * * \param ctx GL context. * \param fmtString problem description string. */ void _mesa_problem( const struct gl_context *ctx, const char *fmtString, ... ) { va_list args; char str[MAXSTRING]; static int numCalls = 0; (void) ctx; if (numCalls < 50) { numCalls++; va_start( args, fmtString ); _mesa_vsnprintf( str, MAXSTRING, fmtString, args ); va_end( args ); fprintf(stderr, "Mesa %s implementation error: %s\n", MESA_VERSION_STRING, str); fprintf(stderr, "Please report at bugs.freedesktop.org\n"); } } static GLboolean should_output(struct gl_context *ctx, GLenum error, const char *fmtString) { static GLint debug = -1; /* Check debug environment variable only once: */ if (debug == -1) { const char *debugEnv = _mesa_getenv("MESA_DEBUG"); #ifdef DEBUG if (debugEnv && strstr(debugEnv, "silent")) debug = GL_FALSE; else debug = GL_TRUE; #else if (debugEnv) debug = GL_TRUE; else debug = GL_FALSE; #endif } if (debug) { if (ctx->ErrorValue != error || ctx->ErrorDebugFmtString != fmtString) { flush_delayed_errors( ctx ); ctx->ErrorDebugFmtString = fmtString; ctx->ErrorDebugCount = 0; return GL_TRUE; } ctx->ErrorDebugCount++; } return GL_FALSE; } /** * Record an OpenGL state error. These usually occur when the user * passes invalid parameters to a GL function. * * If debugging is enabled (either at compile-time via the DEBUG macro, or * run-time via the MESA_DEBUG environment variable), report the error with * _mesa_debug(). * * \param ctx the GL context. * \param error the error value. * \param fmtString printf() style format string, followed by optional args */ void _mesa_error( struct gl_context *ctx, GLenum error, const char *fmtString, ... ) { GLboolean do_output, do_log; do_output = should_output(ctx, error, fmtString); do_log = should_log(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB, API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB); if (do_output || do_log) { char s[MAXSTRING], s2[MAXSTRING]; int len; va_list args; va_start(args, fmtString); len = _mesa_vsnprintf(s, MAXSTRING, fmtString, args); va_end(args); if (len >= MAXSTRING) { /* Too long error message. Whoever calls _mesa_error should use * shorter strings. */ ASSERT(0); return; } len = _mesa_snprintf(s2, MAXSTRING, "%s in %s", error_string(error), s); if (len >= MAXSTRING) { /* Same as above. */ ASSERT(0); return; } /* Print the error to stderr if needed. */ if (do_output) { output_if_debug("Mesa: User error", s2, GL_TRUE); } /* Log the error via ARB_debug_output if needed.*/ if (do_log) { _mesa_log_msg(ctx, GL_DEBUG_SOURCE_API_ARB, GL_DEBUG_TYPE_ERROR_ARB, API_ERROR_UNKNOWN, GL_DEBUG_SEVERITY_HIGH_ARB, len, s2); } } /* Set the GL context error state for glGetError. */ _mesa_record_error(ctx, error); } /** * Report debug information. Print error message to stderr via fprintf(). * No-op if DEBUG mode not enabled. * * \param ctx GL context. * \param fmtString printf()-style format string, followed by optional args. */ void _mesa_debug( const struct gl_context *ctx, const char *fmtString, ... ) { #ifdef DEBUG char s[MAXSTRING]; va_list args; va_start(args, fmtString); _mesa_vsnprintf(s, MAXSTRING, fmtString, args); va_end(args); output_if_debug("Mesa", s, GL_FALSE); #endif /* DEBUG */ (void) ctx; (void) fmtString; } /*@}*/