/* $Id: enums.c,v 1.26 2003/01/25 00:46:46 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 5.1 * * Copyright (C) 1999-2003 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: * Keith Whitwell <keith@tungstengraphics.com> */ #include "glheader.h" #include "enums.h" #include "imports.h" typedef struct { const char *c; int n; } enum_elt; enum_elt all_enums[] = { /* Boolean values */ { "GL_FALSE", 0 }, { "GL_TRUE", 1 }, /* Data types */ { "GL_BYTE", 0x1400 }, { "GL_UNSIGNED_BYTE", 0x1401 }, { "GL_SHORT", 0x1402 }, { "GL_UNSIGNED_SHORT", 0x1403 }, { "GL_INT", 0x1404 }, { "GL_UNSIGNED_INT", 0x1405 }, { "GL_FLOAT", 0x1406 }, { "GL_DOUBLE", 0x140A }, { "GL_2_BYTES", 0x1407 }, { "GL_3_BYTES", 0x1408 }, { "GL_4_BYTES", 0x1409 }, /* Primitives */ { "GL_LINES", 0x0001 }, { "GL_POINTS", 0x0000 }, { "GL_LINE_STRIP", 0x0003 }, { "GL_LINE_LOOP", 0x0002 }, { "GL_TRIANGLES", 0x0004 }, { "GL_TRIANGLE_STRIP", 0x0005 }, { "GL_TRIANGLE_FAN", 0x0006 }, { "GL_QUADS", 0x0007 }, { "GL_QUAD_STRIP", 0x0008 }, { "GL_POLYGON", 0x0009 }, { "GL_EDGE_FLAG", 0x0B43 }, /* Vertex Arrays */ { "GL_VERTEX_ARRAY", 0x8074 }, { "GL_NORMAL_ARRAY", 0x8075 }, { "GL_COLOR_ARRAY", 0x8076 }, { "GL_INDEX_ARRAY", 0x8077 }, { "GL_TEXTURE_COORD_ARRAY", 0x8078 }, { "GL_EDGE_FLAG_ARRAY", 0x8079 }, { "GL_VERTEX_ARRAY_SIZE", 0x807A }, { "GL_VERTEX_ARRAY_TYPE", 0x807B }, { "GL_VERTEX_ARRAY_STRIDE", 0x807C }, { "GL_NORMAL_ARRAY_TYPE", 0x807E }, { "GL_NORMAL_ARRAY_STRIDE", 0x807F }, { "GL_COLOR_ARRAY_SIZE", 0x8081 }, { "GL_COLOR_ARRAY_TYPE", 0x8082 }, { "GL_COLOR_ARRAY_STRIDE", 0x8083 }, { "GL_INDEX_ARRAY_TYPE", 0x8085 }, { "GL_INDEX_ARRAY_STRIDE", 0x8086 }, { "GL_TEXTURE_COORD_ARRAY_SIZE", 0x8088 }, { "GL_TEXTURE_COORD_ARRAY_TYPE", 0x8089 }, { "GL_TEXTURE_COORD_ARRAY_STRIDE", 0x808A }, { "GL_EDGE_FLAG_ARRAY_STRIDE", 0x808C }, { "GL_VERTEX_ARRAY_POINTER", 0x808E }, { "GL_NORMAL_ARRAY_POINTER", 0x808F }, { "GL_COLOR_ARRAY_POINTER", 0x8090 }, { "GL_INDEX_ARRAY_POINTER", 0x8091 }, { "GL_TEXTURE_COORD_ARRAY_POINTER", 0x8092 }, { "GL_EDGE_FLAG_ARRAY_POINTER", 0x8093 }, { "GL_V2F", 0x2A20 }, { "GL_V3F", 0x2A21 }, { "GL_C4UB_V2F", 0x2A22 }, { "GL_C4UB_V3F", 0x2A23 }, { "GL_C3F_V3F", 0x2A24 }, { "GL_N3F_V3F", 0x2A25 }, { "GL_C4F_N3F_V3F", 0x2A26 }, { "GL_T2F_V3F", 0x2A27 }, { "GL_T4F_V4F", 0x2A28 }, { "GL_T2F_C4UB_V3F", 0x2A29 }, { "GL_T2F_C3F_V3F", 0x2A2A }, { "GL_T2F_N3F_V3F", 0x2A2B }, { "GL_T2F_C4F_N3F_V3F", 0x2A2C }, { "GL_T4F_C4F_N3F_V4F", 0x2A2D }, /* Matrix Mode */ { "GL_MATRIX_MODE", 0x0BA0 }, { "GL_MODELVIEW", 0x1700 }, { "GL_PROJECTION", 0x1701 }, { "GL_TEXTURE", 0x1702 }, /* Points */ { "GL_POINT_SMOOTH", 0x0B10 }, { "GL_POINT_SIZE", 0x0B11 }, { "GL_POINT_SIZE_GRANULARITY ", 0x0B13 }, { "GL_POINT_SIZE_RANGE", 0x0B12 }, /* Lines */ { "GL_LINE_SMOOTH", 0x0B20 }, { "GL_LINE_STIPPLE", 0x0B24 }, { "GL_LINE_STIPPLE_PATTERN", 0x0B25 }, { "GL_LINE_STIPPLE_REPEAT", 0x0B26 }, { "GL_LINE_WIDTH", 0x0B21 }, { "GL_LINE_WIDTH_GRANULARITY", 0x0B23 }, { "GL_LINE_WIDTH_RANGE", 0x0B22 }, /* Polygons */ { "GL_POINT", 0x1B00 }, { "GL_LINE", 0x1B01 }, { "GL_FILL", 0x1B02 }, { "GL_CCW", 0x0901 }, { "GL_CW", 0x0900 }, { "GL_FRONT", 0x0404 }, { "GL_BACK", 0x0405 }, { "GL_CULL_FACE", 0x0B44 }, { "GL_CULL_FACE_MODE", 0x0B45 }, { "GL_POLYGON_SMOOTH", 0x0B41 }, { "GL_POLYGON_STIPPLE", 0x0B42 }, { "GL_FRONT_FACE", 0x0B46 }, { "GL_POLYGON_MODE", 0x0B40 }, { "GL_POLYGON_OFFSET_FACTOR", 0x8038 }, { "GL_POLYGON_OFFSET_UNITS", 0x2A00 }, { "GL_POLYGON_OFFSET_POINT", 0x2A01 }, { "GL_POLYGON_OFFSET_LINE", 0x2A02 }, { "GL_POLYGON_OFFSET_FILL", 0x8037 }, /* Display Lists */ { "GL_COMPILE", 0x1300 }, { "GL_COMPILE_AND_EXECUTE", 0x1301 }, { "GL_LIST_BASE", 0x0B32 }, { "GL_LIST_INDEX", 0x0B33 }, { "GL_LIST_MODE", 0x0B30 }, /* Depth buffer */ { "GL_NEVER", 0x0200 }, { "GL_LESS", 0x0201 }, { "GL_GEQUAL", 0x0206 }, { "GL_LEQUAL", 0x0203 }, { "GL_GREATER", 0x0204 }, { "GL_NOTEQUAL", 0x0205 }, { "GL_EQUAL", 0x0202 }, { "GL_ALWAYS", 0x0207 }, { "GL_DEPTH_TEST", 0x0B71 }, { "GL_DEPTH_BITS", 0x0D56 }, { "GL_DEPTH_CLEAR_VALUE", 0x0B73 }, { "GL_DEPTH_FUNC", 0x0B74 }, { "GL_DEPTH_RANGE", 0x0B70 }, { "GL_DEPTH_WRITEMASK", 0x0B72 }, { "GL_DEPTH_COMPONENT", 0x1902 }, /* Lighting */ { "GL_LIGHTING", 0x0B50 }, { "GL_LIGHT0", 0x4000 }, { "GL_LIGHT1", 0x4001 }, { "GL_LIGHT2", 0x4002 }, { "GL_LIGHT3", 0x4003 }, { "GL_LIGHT4", 0x4004 }, { "GL_LIGHT5", 0x4005 }, { "GL_LIGHT6", 0x4006 }, { "GL_LIGHT7", 0x4007 }, { "GL_SPOT_EXPONENT", 0x1205 }, { "GL_SPOT_CUTOFF", 0x1206 }, { "GL_CONSTANT_ATTENUATION", 0x1207 }, { "GL_LINEAR_ATTENUATION", 0x1208 }, { "GL_QUADRATIC_ATTENUATION", 0x1209 }, { "GL_AMBIENT", 0x1200 }, { "GL_DIFFUSE", 0x1201 }, { "GL_SPECULAR", 0x1202 }, { "GL_SHININESS", 0x1601 }, { "GL_EMISSION", 0x1600 }, { "GL_POSITION", 0x1203 }, { "GL_SPOT_DIRECTION", 0x1204 }, { "GL_AMBIENT_AND_DIFFUSE", 0x1602 }, { "GL_COLOR_INDEXES", 0x1603 }, { "GL_LIGHT_MODEL_TWO_SIDE", 0x0B52 }, { "GL_LIGHT_MODEL_LOCAL_VIEWER", 0x0B51 }, { "GL_LIGHT_MODEL_AMBIENT", 0x0B53 }, { "GL_FRONT_AND_BACK", 0x0408 }, { "GL_SHADE_MODEL", 0x0B54 }, { "GL_FLAT", 0x1D00 }, { "GL_SMOOTH", 0x1D01 }, { "GL_COLOR_MATERIAL", 0x0B57 }, { "GL_COLOR_MATERIAL_FACE", 0x0B55 }, { "GL_COLOR_MATERIAL_PARAMETER", 0x0B56 }, { "GL_NORMALIZE", 0x0BA1 }, /* User clipping planes */ { "GL_CLIP_PLANE0", 0x3000 }, { "GL_CLIP_PLANE1", 0x3001 }, { "GL_CLIP_PLANE2", 0x3002 }, { "GL_CLIP_PLANE3", 0x3003 }, { "GL_CLIP_PLANE4", 0x3004 }, { "GL_CLIP_PLANE5", 0x3005 }, /* Accumulation buffer */ { "GL_ACCUM_RED_BITS", 0x0D58 }, { "GL_ACCUM_GREEN_BITS", 0x0D59 }, { "GL_ACCUM_BLUE_BITS", 0x0D5A }, { "GL_ACCUM_ALPHA_BITS", 0x0D5B }, { "GL_ACCUM_CLEAR_VALUE", 0x0B80 }, { "GL_ACCUM", 0x0100 }, { "GL_ADD", 0x0104 }, { "GL_LOAD", 0x0101 }, { "GL_MULT", 0x0103 }, { "GL_RETURN", 0x0102 }, /* Alpha testing */ { "GL_ALPHA_TEST", 0x0BC0 }, { "GL_ALPHA_TEST_REF", 0x0BC2 }, { "GL_ALPHA_TEST_FUNC", 0x0BC1 }, /* Blending */ { "GL_BLEND", 0x0BE2 }, { "GL_BLEND_SRC", 0x0BE1 }, { "GL_BLEND_DST", 0x0BE0 }, { "GL_ZERO", 0 }, { "GL_ONE", 1 }, { "GL_SRC_COLOR", 0x0300 }, { "GL_ONE_MINUS_SRC_COLOR", 0x0301 }, { "GL_DST_COLOR", 0x0306 }, { "GL_ONE_MINUS_DST_COLOR", 0x0307 }, { "GL_SRC_ALPHA", 0x0302 }, { "GL_ONE_MINUS_SRC_ALPHA", 0x0303 }, { "GL_DST_ALPHA", 0x0304 }, { "GL_ONE_MINUS_DST_ALPHA", 0x0305 }, { "GL_SRC_ALPHA_SATURATE", 0x0308 }, { "GL_CONSTANT_COLOR", 0x8001 }, { "GL_ONE_MINUS_CONSTANT_COLOR", 0x8002 }, { "GL_CONSTANT_ALPHA", 0x8003 }, { "GL_ONE_MINUS_CONSTANT_ALPHA", 0x8004 }, /* Render Mode */ { "GL_FEEDBACK", 0x1C01 }, { "GL_RENDER", 0x1C00 }, { "GL_SELECT", 0x1C02 }, /* Feedback */ { "GL_2D", 0x0600 }, { "GL_3D", 0x0601 }, { "GL_3D_COLOR", 0x0602 }, { "GL_3D_COLOR_TEXTURE", 0x0603 }, { "GL_4D_COLOR_TEXTURE", 0x0604 }, { "GL_POINT_TOKEN", 0x0701 }, { "GL_LINE_TOKEN", 0x0702 }, { "GL_LINE_RESET_TOKEN", 0x0707 }, { "GL_POLYGON_TOKEN", 0x0703 }, { "GL_BITMAP_TOKEN", 0x0704 }, { "GL_DRAW_PIXEL_TOKEN", 0x0705 }, { "GL_COPY_PIXEL_TOKEN", 0x0706 }, { "GL_PASS_THROUGH_TOKEN", 0x0700 }, { "GL_FEEDBACK_BUFFER_POINTER", 0x0DF0 }, { "GL_FEEDBACK_BUFFER_SIZE", 0x0DF1 }, { "GL_FEEDBACK_BUFFER_TYPE", 0x0DF2 }, /* Selection */ { "GL_SELECTION_BUFFER_POINTER", 0x0DF3 }, { "GL_SELECTION_BUFFER_SIZE", 0x0DF4 }, /* Fog */ { "GL_FOG", 0x0B60 }, { "GL_FOG_MODE", 0x0B65 }, { "GL_FOG_DENSITY", 0x0B62 }, { "GL_FOG_COLOR", 0x0B66 }, { "GL_FOG_INDEX", 0x0B61 }, { "GL_FOG_START", 0x0B63 }, { "GL_FOG_END", 0x0B64 }, { "GL_LINEAR", 0x2601 }, { "GL_EXP", 0x0800 }, { "GL_EXP2", 0x0801 }, /* Logic Ops */ { "GL_LOGIC_OP", 0x0BF1 }, { "GL_INDEX_LOGIC_OP", 0x0BF1 }, { "GL_COLOR_LOGIC_OP", 0x0BF2 }, { "GL_LOGIC_OP_MODE", 0x0BF0 }, { "GL_CLEAR", 0x1500 }, { "GL_SET", 0x150F }, { "GL_COPY", 0x1503 }, { "GL_COPY_INVERTED", 0x150C }, { "GL_NOOP", 0x1505 }, { "GL_INVERT", 0x150A }, { "GL_AND", 0x1501 }, { "GL_NAND", 0x150E }, { "GL_OR", 0x1507 }, { "GL_NOR", 0x1508 }, { "GL_XOR", 0x1506 }, { "GL_EQUIV", 0x1509 }, { "GL_AND_REVERSE", 0x1502 }, { "GL_AND_INVERTED", 0x1504 }, { "GL_OR_REVERSE", 0x150B }, { "GL_OR_INVERTED", 0x150D }, /* Stencil */ { "GL_STENCIL_TEST", 0x0B90 }, { "GL_STENCIL_WRITEMASK", 0x0B98 }, { "GL_STENCIL_BITS", 0x0D57 }, { "GL_STENCIL_FUNC", 0x0B92 }, { "GL_STENCIL_VALUE_MASK", 0x0B93 }, { "GL_STENCIL_REF", 0x0B97 }, { "GL_STENCIL_FAIL", 0x0B94 }, { "GL_STENCIL_PASS_DEPTH_PASS", 0x0B96 }, { "GL_STENCIL_PASS_DEPTH_FAIL", 0x0B95 }, { "GL_STENCIL_CLEAR_VALUE", 0x0B91 }, { "GL_STENCIL_INDEX", 0x1901 }, { "GL_KEEP", 0x1E00 }, { "GL_REPLACE", 0x1E01 }, { "GL_INCR", 0x1E02 }, { "GL_DECR", 0x1E03 }, /* Buffers, Pixel Drawing/Reading */ { "GL_NONE", 0 }, { "GL_LEFT", 0x0406 }, { "GL_RIGHT", 0x0407 }, { "GL_FRONT_LEFT", 0x0400 }, { "GL_FRONT_RIGHT", 0x0401 }, { "GL_BACK_LEFT", 0x0402 }, { "GL_BACK_RIGHT", 0x0403 }, { "GL_AUX0", 0x0409 }, { "GL_AUX1", 0x040A }, { "GL_AUX2", 0x040B }, { "GL_AUX3", 0x040C }, { "GL_COLOR_INDEX", 0x1900 }, { "GL_RED", 0x1903 }, { "GL_GREEN", 0x1904 }, { "GL_BLUE", 0x1905 }, { "GL_ALPHA", 0x1906 }, { "GL_LUMINANCE", 0x1909 }, { "GL_LUMINANCE_ALPHA", 0x190A }, { "GL_ALPHA_BITS", 0x0D55 }, { "GL_RED_BITS", 0x0D52 }, { "GL_GREEN_BITS", 0x0D53 }, { "GL_BLUE_BITS", 0x0D54 }, { "GL_INDEX_BITS", 0x0D51 }, { "GL_SUBPIXEL_BITS", 0x0D50 }, { "GL_AUX_BUFFERS", 0x0C00 }, { "GL_READ_BUFFER", 0x0C02 }, { "GL_DRAW_BUFFER", 0x0C01 }, { "GL_DOUBLEBUFFER", 0x0C32 }, { "GL_STEREO", 0x0C33 }, { "GL_BITMAP", 0x1A00 }, { "GL_COLOR", 0x1800 }, { "GL_DEPTH", 0x1801 }, { "GL_STENCIL", 0x1802 }, { "GL_DITHER", 0x0BD0 }, { "GL_RGB", 0x1907 }, { "GL_RGBA", 0x1908 }, /* Implementation limits */ { "GL_MAX_LIST_NESTING", 0x0B31 }, { "GL_MAX_ATTRIB_STACK_DEPTH", 0x0D35 }, { "GL_MAX_MODELVIEW_STACK_DEPTH", 0x0D36 }, { "GL_MAX_NAME_STACK_DEPTH", 0x0D37 }, { "GL_MAX_PROJECTION_STACK_DEPTH", 0x0D38 }, { "GL_MAX_TEXTURE_STACK_DEPTH", 0x0D39 }, { "GL_MAX_EVAL_ORDER", 0x0D30 }, { "GL_MAX_LIGHTS", 0x0D31 }, { "GL_MAX_CLIP_PLANES", 0x0D32 }, { "GL_MAX_TEXTURE_SIZE", 0x0D33 }, { "GL_MAX_PIXEL_MAP_TABLE", 0x0D34 }, { "GL_MAX_VIEWPORT_DIMS", 0x0D3A }, { "GL_MAX_CLIENT_ATTRIB_STACK_DEPTH", 0x0D3B }, { "GL_ATTRIB_STACK_DEPTH", 0x0BB0 }, { "GL_CLIENT_ATTRIB_STACK_DEPTH", 0x0BB1 }, { "GL_COLOR_CLEAR_VALUE", 0x0C22 }, { "GL_COLOR_WRITEMASK", 0x0C23 }, { "GL_CURRENT_INDEX", 0x0B01 }, { "GL_CURRENT_COLOR", 0x0B00 }, { "GL_CURRENT_NORMAL", 0x0B02 }, { "GL_CURRENT_RASTER_COLOR", 0x0B04 }, { "GL_CURRENT_RASTER_DISTANCE", 0x0B09 }, { "GL_CURRENT_RASTER_INDEX", 0x0B05 }, { "GL_CURRENT_RASTER_POSITION", 0x0B07 }, { "GL_CURRENT_RASTER_TEXTURE_COORDS", 0x0B06}, { "GL_CURRENT_RASTER_POSITION_VALID", 0x0B08 }, { "GL_CURRENT_TEXTURE_COORDS", 0x0B03 }, { "GL_INDEX_CLEAR_VALUE", 0x0C20 }, { "GL_INDEX_MODE", 0x0C30 }, { "GL_INDEX_WRITEMASK", 0x0C21 }, { "GL_MODELVIEW_MATRIX", 0x0BA6 }, { "GL_MODELVIEW_STACK_DEPTH", 0x0BA3 }, { "GL_NAME_STACK_DEPTH", 0x0D70 }, { "GL_PROJECTION_MATRIX", 0x0BA7 }, { "GL_PROJECTION_STACK_DEPTH", 0x0BA4 }, { "GL_RENDER_MODE", 0x0C40 }, { "GL_RGBA_MODE", 0x0C31 }, { "GL_TEXTURE_MATRIX", 0x0BA8 }, { "GL_TEXTURE_STACK_DEPTH", 0x0BA5 }, { "GL_VIEWPORT", 0x0BA2 }, /* Evaluators */ { "GL_AUTO_NORMAL", 0x0D80 }, { "GL_MAP1_COLOR_4", 0x0D90 }, { "GL_MAP1_GRID_DOMAIN", 0x0DD0 }, { "GL_MAP1_GRID_SEGMENTS", 0x0DD1 }, { "GL_MAP1_INDEX", 0x0D91 }, { "GL_MAP1_NORMAL", 0x0D92 }, { "GL_MAP1_TEXTURE_COORD_1", 0x0D93 }, { "GL_MAP1_TEXTURE_COORD_2", 0x0D94 }, { "GL_MAP1_TEXTURE_COORD_3", 0x0D95 }, { "GL_MAP1_TEXTURE_COORD_4", 0x0D96 }, { "GL_MAP1_VERTEX_3", 0x0D97 }, { "GL_MAP1_VERTEX_4", 0x0D98 }, { "GL_MAP2_COLOR_4", 0x0DB0 }, { "GL_MAP2_GRID_DOMAIN", 0x0DD2 }, { "GL_MAP2_GRID_SEGMENTS", 0x0DD3 }, { "GL_MAP2_INDEX", 0x0DB1 }, { "GL_MAP2_NORMAL", 0x0DB2 }, { "GL_MAP2_TEXTURE_COORD_1", 0x0DB3 }, { "GL_MAP2_TEXTURE_COORD_2", 0x0DB4 }, { "GL_MAP2_TEXTURE_COORD_3", 0x0DB5 }, { "GL_MAP2_TEXTURE_COORD_4", 0x0DB6 }, { "GL_MAP2_VERTEX_3", 0x0DB7 }, { "GL_MAP2_VERTEX_4", 0x0DB8 }, { "GL_COEFF", 0x0A00 }, { "GL_DOMAIN", 0x0A02 }, { "GL_ORDER", 0x0A01 }, /* Hints */ { "GL_FOG_HINT", 0x0C54 }, { "GL_LINE_SMOOTH_HINT", 0x0C52 }, { "GL_PERSPECTIVE_CORRECTION_HINT", 0x0C50 }, { "GL_POINT_SMOOTH_HINT", 0x0C51 }, { "GL_POLYGON_SMOOTH_HINT", 0x0C53 }, { "GL_DONT_CARE", 0x1100 }, { "GL_FASTEST", 0x1101 }, { "GL_NICEST", 0x1102 }, /* Scissor box */ { "GL_SCISSOR_TEST", 0x0C11 }, { "GL_SCISSOR_BOX", 0x0C10 }, /* Pixel Mode / Transfer */ { "GL_MAP_COLOR", 0x0D10 }, { "GL_MAP_STENCIL", 0x0D11 }, { "GL_INDEX_SHIFT", 0x0D12 }, { "GL_INDEX_OFFSET", 0x0D13 }, { "GL_RED_SCALE", 0x0D14 }, { "GL_RED_BIAS", 0x0D15 }, { "GL_GREEN_SCALE", 0x0D18 }, { "GL_GREEN_BIAS", 0x0D19 }, { "GL_BLUE_SCALE", 0x0D1A }, { "GL_BLUE_BIAS", 0x0D1B }, { "GL_ALPHA_SCALE", 0x0D1C }, { "GL_ALPHA_BIAS", 0x0D1D }, { "GL_DEPTH_SCALE", 0x0D1E }, { "GL_DEPTH_BIAS", 0x0D1F }, { "GL_PIXEL_MAP_S_TO_S_SIZE", 0x0CB1 }, { "GL_PIXEL_MAP_I_TO_I_SIZE", 0x0CB0 }, { "GL_PIXEL_MAP_I_TO_R_SIZE", 0x0CB2 }, { "GL_PIXEL_MAP_I_TO_G_SIZE", 0x0CB3 }, { "GL_PIXEL_MAP_I_TO_B_SIZE", 0x0CB4 }, { "GL_PIXEL_MAP_I_TO_A_SIZE", 0x0CB5 }, { "GL_PIXEL_MAP_R_TO_R_SIZE", 0x0CB6 }, { "GL_PIXEL_MAP_G_TO_G_SIZE", 0x0CB7 }, { "GL_PIXEL_MAP_B_TO_B_SIZE", 0x0CB8 }, { "GL_PIXEL_MAP_A_TO_A_SIZE", 0x0CB9 }, { "GL_PIXEL_MAP_S_TO_S", 0x0C71 }, { "GL_PIXEL_MAP_I_TO_I", 0x0C70 }, { "GL_PIXEL_MAP_I_TO_R", 0x0C72 }, { "GL_PIXEL_MAP_I_TO_G", 0x0C73 }, { "GL_PIXEL_MAP_I_TO_B", 0x0C74 }, { "GL_PIXEL_MAP_I_TO_A", 0x0C75 }, { "GL_PIXEL_MAP_R_TO_R", 0x0C76 }, { "GL_PIXEL_MAP_G_TO_G", 0x0C77 }, { "GL_PIXEL_MAP_B_TO_B", 0x0C78 }, { "GL_PIXEL_MAP_A_TO_A", 0x0C79 }, { "GL_PACK_ALIGNMENT", 0x0D05 }, { "GL_PACK_LSB_FIRST", 0x0D01 }, { "GL_PACK_ROW_LENGTH", 0x0D02 }, { "GL_PACK_SKIP_PIXELS", 0x0D04 }, { "GL_PACK_SKIP_ROWS", 0x0D03 }, { "GL_PACK_SWAP_BYTES", 0x0D00 }, { "GL_UNPACK_ALIGNMENT", 0x0CF5 }, { "GL_UNPACK_LSB_FIRST", 0x0CF1 }, { "GL_UNPACK_ROW_LENGTH", 0x0CF2 }, { "GL_UNPACK_SKIP_PIXELS", 0x0CF4 }, { "GL_UNPACK_SKIP_ROWS", 0x0CF3 }, { "GL_UNPACK_SWAP_BYTES", 0x0CF0 }, { "GL_ZOOM_X", 0x0D16 }, { "GL_ZOOM_Y", 0x0D17 }, /* Texture mapping */ { "GL_TEXTURE_ENV", 0x2300 }, { "GL_TEXTURE_ENV_MODE", 0x2200 }, { "GL_TEXTURE_1D", 0x0DE0 }, { "GL_TEXTURE_2D", 0x0DE1 }, { "GL_TEXTURE_WRAP_S", 0x2802 }, { "GL_TEXTURE_WRAP_T", 0x2803 }, { "GL_TEXTURE_MAG_FILTER", 0x2800 }, { "GL_TEXTURE_MIN_FILTER", 0x2801 }, { "GL_TEXTURE_ENV_COLOR", 0x2201 }, { "GL_TEXTURE_GEN_S", 0x0C60 }, { "GL_TEXTURE_GEN_T", 0x0C61 }, { "GL_TEXTURE_GEN_MODE", 0x2500 }, { "GL_TEXTURE_BORDER_COLOR", 0x1004 }, { "GL_TEXTURE_WIDTH", 0x1000 }, { "GL_TEXTURE_HEIGHT", 0x1001 }, { "GL_TEXTURE_BORDER", 0x1005 }, { "GL_TEXTURE_COMPONENTS", 0x1003 }, { "GL_TEXTURE_RED_SIZE", 0x805C }, { "GL_TEXTURE_GREEN_SIZE", 0x805D }, { "GL_TEXTURE_BLUE_SIZE", 0x805E }, { "GL_TEXTURE_ALPHA_SIZE", 0x805F }, { "GL_TEXTURE_LUMINANCE_SIZE", 0x8060 }, { "GL_TEXTURE_INTENSITY_SIZE", 0x8061 }, { "GL_NEAREST_MIPMAP_NEAREST", 0x2700 }, { "GL_NEAREST_MIPMAP_LINEAR", 0x2702 }, { "GL_LINEAR_MIPMAP_NEAREST", 0x2701 }, { "GL_LINEAR_MIPMAP_LINEAR", 0x2703 }, { "GL_OBJECT_LINEAR", 0x2401 }, { "GL_OBJECT_PLANE", 0x2501 }, { "GL_EYE_LINEAR", 0x2400 }, { "GL_EYE_PLANE", 0x2502 }, { "GL_SPHERE_MAP", 0x2402 }, { "GL_DECAL", 0x2101 }, { "GL_MODULATE", 0x2100 }, { "GL_NEAREST", 0x2600 }, { "GL_REPEAT", 0x2901 }, { "GL_CLAMP", 0x2900 }, { "GL_S", 0x2000 }, { "GL_T", 0x2001 }, { "GL_R", 0x2002 }, { "GL_Q", 0x2003 }, { "GL_TEXTURE_GEN_R", 0x0C62 }, { "GL_TEXTURE_GEN_Q", 0x0C63 }, /* GL 1.1 texturing */ { "GL_PROXY_TEXTURE_1D", 0x8063 }, { "GL_PROXY_TEXTURE_2D", 0x8064 }, { "GL_TEXTURE_PRIORITY", 0x8066 }, { "GL_TEXTURE_RESIDENT", 0x8067 }, { "GL_TEXTURE_BINDING_1D", 0x8068 }, { "GL_TEXTURE_BINDING_2D", 0x8069 }, { "GL_TEXTURE_INTERNAL_FORMAT", 0x1003 }, /* GL 1.2 texturing */ { "GL_PACK_SKIP_IMAGES", 0x806B }, { "GL_PACK_IMAGE_HEIGHT", 0x806C }, { "GL_UNPACK_SKIP_IMAGES", 0x806D }, { "GL_UNPACK_IMAGE_HEIGHT", 0x806E }, { "GL_TEXTURE_3D", 0x806F }, { "GL_PROXY_TEXTURE_3D", 0x8070 }, { "GL_TEXTURE_DEPTH", 0x8071 }, { "GL_TEXTURE_WRAP_R", 0x8072 }, { "GL_MAX_3D_TEXTURE_SIZE", 0x8073 }, { "GL_TEXTURE_BINDING_3D", 0x806A }, /* Internal texture formats (GL 1.1) */ { "GL_ALPHA4", 0x803B }, { "GL_ALPHA8", 0x803C }, { "GL_ALPHA12", 0x803D }, { "GL_ALPHA16", 0x803E }, { "GL_LUMINANCE4", 0x803F }, { "GL_LUMINANCE8", 0x8040 }, { "GL_LUMINANCE12", 0x8041 }, { "GL_LUMINANCE16", 0x8042 }, { "GL_LUMINANCE4_ALPHA4", 0x8043 }, { "GL_LUMINANCE6_ALPHA2", 0x8044 }, { "GL_LUMINANCE8_ALPHA8", 0x8045 }, { "GL_LUMINANCE12_ALPHA4", 0x8046 }, { "GL_LUMINANCE12_ALPHA12", 0x8047 }, { "GL_LUMINANCE16_ALPHA16", 0x8048 }, { "GL_INTENSITY", 0x8049 }, { "GL_INTENSITY4", 0x804A }, { "GL_INTENSITY8", 0x804B }, { "GL_INTENSITY12", 0x804C }, { "GL_INTENSITY16", 0x804D }, { "GL_R3_G3_B2", 0x2A10 }, { "GL_RGB4", 0x804F }, { "GL_RGB5", 0x8050 }, { "GL_RGB8", 0x8051 }, { "GL_RGB10", 0x8052 }, { "GL_RGB12", 0x8053 }, { "GL_RGB16", 0x8054 }, { "GL_RGBA2", 0x8055 }, { "GL_RGBA4", 0x8056 }, { "GL_RGB5_A1", 0x8057 }, { "GL_RGBA8", 0x8058 }, { "GL_RGB10_A2", 0x8059 }, { "GL_RGBA12", 0x805A }, { "GL_RGBA16", 0x805B }, /* Utility */ { "GL_VENDOR", 0x1F00 }, { "GL_RENDERER", 0x1F01 }, { "GL_VERSION", 0x1F02 }, { "GL_EXTENSIONS", 0x1F03 }, /* Errors */ { "GL_INVALID_VALUE", 0x0501 }, { "GL_INVALID_ENUM", 0x0500 }, { "GL_INVALID_OPERATION", 0x0502 }, { "GL_STACK_OVERFLOW", 0x0503 }, { "GL_STACK_UNDERFLOW", 0x0504 }, { "GL_OUT_OF_MEMORY", 0x0505 }, /* * Extensions */ { "GL_CONSTANT_COLOR_EXT", 0x8001 }, { "GL_ONE_MINUS_CONSTANT_COLOR_EXT", 0x8002 }, { "GL_CONSTANT_ALPHA_EXT", 0x8003 }, { "GL_ONE_MINUS_CONSTANT_ALPHA_EXT", 0x8004 }, { "GL_BLEND_EQUATION_EXT", 0x8009 }, { "GL_MIN_EXT", 0x8007 }, { "GL_MAX_EXT", 0x8008 }, { "GL_FUNC_ADD_EXT", 0x8006 }, { "GL_FUNC_SUBTRACT_EXT", 0x800A }, { "GL_FUNC_REVERSE_SUBTRACT_EXT", 0x800B }, { "GL_BLEND_COLOR_EXT", 0x8005 }, { "GL_POLYGON_OFFSET_EXT", 0x8037 }, { "GL_POLYGON_OFFSET_FACTOR_EXT", 0x8038 }, { "GL_POLYGON_OFFSET_BIAS_EXT", 0x8039 }, { "GL_VERTEX_ARRAY_EXT", 0x8074 }, { "GL_NORMAL_ARRAY_EXT", 0x8075 }, { "GL_COLOR_ARRAY_EXT", 0x8076 }, { "GL_INDEX_ARRAY_EXT", 0x8077 }, { "GL_TEXTURE_COORD_ARRAY_EXT", 0x8078 }, { "GL_EDGE_FLAG_ARRAY_EXT", 0x8079 }, { "GL_VERTEX_ARRAY_SIZE_EXT", 0x807A }, { "GL_VERTEX_ARRAY_TYPE_EXT", 0x807B }, { "GL_VERTEX_ARRAY_STRIDE_EXT", 0x807C }, { "GL_VERTEX_ARRAY_COUNT_EXT", 0x807D }, { "GL_NORMAL_ARRAY_TYPE_EXT", 0x807E }, { "GL_NORMAL_ARRAY_STRIDE_EXT", 0x807F }, { "GL_NORMAL_ARRAY_COUNT_EXT", 0x8080 }, { "GL_COLOR_ARRAY_SIZE_EXT", 0x8081 }, { "GL_COLOR_ARRAY_TYPE_EXT", 0x8082 }, { "GL_COLOR_ARRAY_STRIDE_EXT", 0x8083 }, { "GL_COLOR_ARRAY_COUNT_EXT", 0x8084 }, { "GL_INDEX_ARRAY_TYPE_EXT", 0x8085 }, { "GL_INDEX_ARRAY_STRIDE_EXT", 0x8086 }, { "GL_INDEX_ARRAY_COUNT_EXT", 0x8087 }, { "GL_TEXTURE_COORD_ARRAY_SIZE_EXT", 0x8088 }, { "GL_TEXTURE_COORD_ARRAY_TYPE_EXT", 0x8089 }, { "GL_TEXTURE_COORD_ARRAY_STRIDE_EXT", 0x808A }, { "GL_TEXTURE_COORD_ARRAY_COUNT_EXT", 0x808B }, { "GL_EDGE_FLAG_ARRAY_STRIDE_EXT", 0x808C }, { "GL_EDGE_FLAG_ARRAY_COUNT_EXT", 0x808D }, { "GL_VERTEX_ARRAY_POINTER_EXT", 0x808E }, { "GL_NORMAL_ARRAY_POINTER_EXT", 0x808F }, { "GL_COLOR_ARRAY_POINTER_EXT", 0x8090 }, { "GL_INDEX_ARRAY_POINTER_EXT", 0x8091 }, { "GL_TEXTURE_COORD_ARRAY_POINTER_EXT", 0x8092 }, { "GL_EDGE_FLAG_ARRAY_POINTER_EXT", 0x8093 }, { "GL_TEXTURE_PRIORITY_EXT", 0x8066 }, { "GL_TEXTURE_RESIDENT_EXT", 0x8067 }, { "GL_TEXTURE_1D_BINDING_EXT", 0x8068 }, { "GL_TEXTURE_2D_BINDING_EXT", 0x8069 }, { "GL_PACK_SKIP_IMAGES_EXT", 0x806B }, { "GL_PACK_IMAGE_HEIGHT_EXT", 0x806C }, { "GL_UNPACK_SKIP_IMAGES_EXT", 0x806D }, { "GL_UNPACK_IMAGE_HEIGHT_EXT", 0x806E }, { "GL_TEXTURE_3D_EXT", 0x806F }, { "GL_PROXY_TEXTURE_3D_EXT", 0x8070 }, { "GL_TEXTURE_DEPTH_EXT", 0x8071 }, { "GL_TEXTURE_WRAP_R_EXT", 0x8072 }, { "GL_MAX_3D_TEXTURE_SIZE_EXT", 0x8073 }, { "GL_TEXTURE_3D_BINDING_EXT", 0x806A }, { "GL_TABLE_TOO_LARGE_EXT", 0x8031 }, { "GL_COLOR_TABLE_FORMAT_EXT", 0x80D8 }, { "GL_COLOR_TABLE_WIDTH_EXT", 0x80D9 }, { "GL_COLOR_TABLE_RED_SIZE_EXT", 0x80DA }, { "GL_COLOR_TABLE_GREEN_SIZE_EXT", 0x80DB }, { "GL_COLOR_TABLE_BLUE_SIZE_EXT", 0x80DC }, { "GL_COLOR_TABLE_ALPHA_SIZE_EXT", 0x80DD }, { "GL_COLOR_TABLE_LUMINANCE_SIZE_EXT", 0x80DE }, { "GL_COLOR_TABLE_INTENSITY_SIZE_EXT", 0x80DF }, { "GL_TEXTURE_INDEX_SIZE_EXT", 0x80ED }, { "GL_COLOR_INDEX1_EXT", 0x80E2 }, { "GL_COLOR_INDEX2_EXT", 0x80E3 }, { "GL_COLOR_INDEX4_EXT", 0x80E4 }, { "GL_COLOR_INDEX8_EXT", 0x80E5 }, { "GL_COLOR_INDEX12_EXT", 0x80E6 }, { "GL_COLOR_INDEX16_EXT", 0x80E7 }, { "GL_SHARED_TEXTURE_PALETTE_EXT", 0x81FB }, { "GL_POINT_SIZE_MIN_EXT", 0x8126 }, { "GL_POINT_SIZE_MAX_EXT", 0x8127 }, { "GL_POINT_FADE_THRESHOLD_SIZE_EXT", 0x8128 }, { "GL_DISTANCE_ATTENUATION_EXT", 0x8129 }, { "GL_RESCALE_NORMAL_EXT", 0x803A }, { "GL_ABGR_EXT", 0x8000 }, { "GL_INCR_WRAP_EXT", 0x8507 }, { "GL_DECR_WRAP_EXT", 0x8508 }, { "GL_CLAMP_TO_EDGE_SGIS", 0x812F }, { "GL_BLEND_DST_RGB_INGR", 0x80C8 }, { "GL_BLEND_SRC_RGB_INGR", 0x80C9 }, { "GL_BLEND_DST_ALPHA_INGR", 0x80CA }, { "GL_BLEND_SRC_ALPHA_INGR", 0x80CB }, { "GL_RESCALE_NORMAL", 0x803A }, { "GL_CLAMP_TO_EDGE", 0x812F }, { "GL_MAX_ELEMENTS_VERTICES", 0xF0E8 }, { "GL_MAX_ELEMENTS_INDICES", 0xF0E9 }, { "GL_BGR", 0x80E0 }, { "GL_BGRA", 0x80E1 }, { "GL_UNSIGNED_BYTE_3_3_2", 0x8032 }, { "GL_UNSIGNED_BYTE_2_3_3_REV", 0x8362 }, { "GL_UNSIGNED_SHORT_5_6_5", 0x8363 }, { "GL_UNSIGNED_SHORT_5_6_5_REV", 0x8364 }, { "GL_UNSIGNED_SHORT_4_4_4_4", 0x8033 }, { "GL_UNSIGNED_SHORT_4_4_4_4_REV", 0x8365 }, { "GL_UNSIGNED_SHORT_5_5_5_1", 0x8034 }, { "GL_UNSIGNED_SHORT_1_5_5_5_REV", 0x8366 }, { "GL_UNSIGNED_INT_8_8_8_8", 0x8035 }, { "GL_UNSIGNED_INT_8_8_8_8_REV", 0x8367 }, { "GL_UNSIGNED_INT_10_10_10_2", 0x8036 }, { "GL_UNSIGNED_INT_2_10_10_10_REV", 0x8368 }, { "GL_LIGHT_MODEL_COLOR_CONTROL", 0x81F8 }, { "GL_SINGLE_COLOR", 0x81F9 }, { "GL_SEPARATE_SPECULAR_COLOR", 0x81FA }, { "GL_TEXTURE_MIN_LOD", 0x813A }, { "GL_TEXTURE_MAX_LOD", 0x813B }, { "GL_TEXTURE_BASE_LEVEL", 0x813C }, { "GL_TEXTURE_MAX_LEVEL", 0x813D }, { "GL_TEXTURE0_ARB", 0x84C0 }, { "GL_TEXTURE1_ARB", 0x84C1 }, { "GL_TEXTURE2_ARB", 0x84C2 }, { "GL_TEXTURE3_ARB", 0x84C3 }, { "GL_ACTIVE_TEXTURE_ARB", 0x84E0 }, { "GL_CLIENT_ACTIVE_TEXTURE_ARB", 0x84E1 }, { "GL_MAX_TEXTURE_UNITS_ARB", 0x84E2 }, { "GL_OCCLUSION_TEST_HP", 0x8165 }, { "GL_OCCLUSION_TEST_RESULT_HP", 0x8166 }, { "GL_TEXTURE_FILTER_CONTROL_EXT", 0x8500 }, { "GL_TEXTURE_LOD_BIAS_EXT", 0x8501 }, /* GL_ARB_texture_cube_map */ { "GL_NORMAL_MAP_ARB", 0x8511 }, { "GL_REFLECTION_MAP_ARB", 0x8512 }, { "GL_TEXTURE_CUBE_MAP_ARB", 0x8513 }, { "GL_TEXTURE_BINDING_CUBE_MAP_ARB", 0x8514 }, { "GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB", 0x8515 }, { "GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB", 0x8516 }, { "GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB", 0x8517 }, { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB", 0x8518 }, { "GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB", 0x8519 }, { "GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB", 0x851a }, { "GL_PROXY_TEXTURE_CUBE_MAP_ARB", 0x851b }, { "GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB", 0x851c }, { "GL_PREFER_DOUBLEBUFFER_HINT_PGI", 107000 }, { "GL_STRICT_DEPTHFUNC_HINT_PGI", 107030 }, { "GL_STRICT_LIGHTING_HINT_PGI", 107031 }, { "GL_STRICT_SCISSOR_HINT_PGI", 107032 }, { "GL_FULL_STIPPLE_HINT_PGI", 107033 }, { "GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI", 107011 }, { "GL_NATIVE_GRAPHICS_END_HINT_PGI", 107012 }, { "GL_CONSERVE_MEMORY_HINT_PGI", 107005 }, { "GL_RECLAIM_MEMORY_HINT_PGI", 107006 }, { "GL_ALWAYS_FAST_HINT_PGI", 107020 }, { "GL_ALWAYS_SOFT_HINT_PGI", 107021 }, { "GL_ALLOW_DRAW_OBJ_HINT_PGI", 107022 }, { "GL_ALLOW_DRAW_WIN_HINT_PGI", 107023 }, { "GL_ALLOW_DRAW_FRG_HINT_PGI", 107024 }, { "GL_ALLOW_DRAW_SPN_HINT_PGI", 107024 }, { "GL_ALLOW_DRAW_MEM_HINT_PGI", 107025 }, { "GL_CLIP_NEAR_HINT_PGI", 107040 }, { "GL_CLIP_FAR_HINT_PGI", 107041 }, { "GL_WIDE_LINE_HINT_PGI", 107042 }, { "GL_BACK_NORMALS_HINT_PGI", 107043 }, { "GL_NATIVE_GRAPHICS_HANDLE_PGI", 107010 }, /* GL_EXT_compiled_vertex_array */ { "GL_ARRAY_ELEMENT_LOCK_FIRST_EXT", 0x81A8}, { "GL_ARRAY_ELEMENT_LOCK_COUNT_EXT", 0x81A9}, /* GL_EXT_clip_volume_hint */ { "GL_CLIP_VOLUME_CLIPPING_HINT_EXT", 0x80F0}, /* GL_EXT_texture_env_combine */ { "GL_COMBINE_EXT", 0x8570 }, { "GL_COMBINE_RGB_EXT", 0x8571 }, { "GL_COMBINE_ALPHA_EXT", 0x8572 }, { "GL_SOURCE0_RGB_EXT", 0x8580 }, { "GL_SOURCE1_RGB_EXT", 0x8581 }, { "GL_SOURCE2_RGB_EXT", 0x8582 }, { "GL_SOURCE0_ALPHA_EXT", 0x8588 }, { "GL_SOURCE1_ALPHA_EXT", 0x8589 }, { "GL_SOURCE2_ALPHA_EXT", 0x858A }, { "GL_OPERAND0_RGB_EXT", 0x8590 }, { "GL_OPERAND1_RGB_EXT", 0x8591 }, { "GL_OPERAND2_RGB_EXT", 0x8592 }, { "GL_OPERAND0_ALPHA_EXT", 0x8598 }, { "GL_OPERAND1_ALPHA_EXT", 0x8599 }, { "GL_OPERAND2_ALPHA_EXT", 0x859A }, { "GL_RGB_SCALE_EXT", 0x8573 }, { "GL_ADD_SIGNED_EXT", 0x8574 }, { "GL_INTERPOLATE_EXT", 0x8575 }, { "GL_CONSTANT_EXT", 0x8576 }, { "GL_PRIMARY_COLOR_EXT", 0x8577 }, { "GL_PREVIOUS_EXT", 0x8578 }, /* GL_ARB_texture_env_combine */ { "GL_SUBTRACT_ARB", 0x84E7 }, /* GL_EXT_texture_env_dot3 */ { "GL_DOT3_RGB_EXT", 0x8740 }, { "GL_DOT3_RGBA_EXT", 0x8741 }, /* GL_ARB_texture_env_dot3 */ { "GL_DOT3_RGB_ARB", 0x86ae }, { "GL_DOT3_RGBA_ARB", 0x86af }, /* GL_ARB_texture_border_clamp */ { "GL_CLAMP_TO_BORDER_ARB", 0x812D }, /* GL_ATI_texture_env_combine3 */ { "GL_MODULATE_ADD_ATI", 0x8744 }, { "GL_MODULATE_SIGNED_ADD_ATI", 0x8745 }, { "GL_MODULATE_SUBTRACT_ATI", 0x8746 }, /* GL_ARB_texture_compression */ { "GL_COMPRESSED_ALPHA_ARB", 0x84E9 }, { "GL_COMPRESSED_LUMINANCE_ARB", 0x84EA }, { "GL_COMPRESSED_LUMINANCE_ALPHA_ARB", 0x84EB }, { "GL_COMPRESSED_INTENSITY_ARB", 0x84EC }, { "GL_COMPRESSED_RGB_ARB", 0x84ED }, { "GL_COMPRESSED_RGBA_ARB", 0x84EE }, { "GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB", 0x86A0 }, { "GL_TEXTURE_COMPRESSED_ARB", 0x86A1 }, { "GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A2 }, { "GL_COMPRESSED_TEXTURE_FORMATS_ARB", 0x86A3 }, /* GL_EXT_texture_compression_s3tc */ { "GL_COMPRESSED_RGB_S3TC_DXT1_EXT", 0x83F0 }, { "GL_COMPRESSED_RGBA_S3TC_DXT1_EXT", 0x83F1 }, { "GL_COMPRESSED_RGBA_S3TC_DXT3_EXT", 0x83F2 }, { "GL_COMPRESSED_RGBA_S3TC_DXT5_EXT", 0x83F3 }, /* GL_S3_s3tc */ { "GL_RGB_S3TC", 0x83A0 }, { "GL_RGB4_S3TC", 0x83A1 }, { "GL_RGBA_S3TC", 0x83A2 }, { "GL_RGBA4_S3TC", 0x83A3 }, /* GL_3DFX_texture_compression_FXT1 */ { "GL_COMPRESSED_RGB_FXT1_3DFX", 0x86B0 }, { "GL_COMPRESSED_RGBA_FXT1_3DFX", 0x86B1 }, }; #define Elements(x) sizeof(x)/sizeof(*x) typedef int (GLWINAPIV *cfunc)(const void *, const void *); static enum_elt **index1 = 0; static int sorted = 0; static int compar_name( const enum_elt *a, const enum_elt *b ) { return _mesa_strcmp(a->c, b->c); } /* note the extra level of indirection */ static int compar_nr( const enum_elt **a, const enum_elt **b ) { return (*a)->n - (*b)->n; } static void sort_enums( void ) { GLuint i; index1 = (enum_elt **)MALLOC( Elements(all_enums) * sizeof(enum_elt *) ); sorted = 1; if (!index1) return; /* what else can we do? */ qsort( all_enums, Elements(all_enums), sizeof(*all_enums), (cfunc) compar_name ); for (i = 0 ; i < Elements(all_enums) ; i++) index1[i] = &all_enums[i]; qsort( index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr ); } int _mesa_lookup_enum_by_name( const char *symbol ) { enum_elt tmp; enum_elt *e; if (!sorted) sort_enums(); if (!symbol) return 0; tmp.c = symbol; e = (enum_elt *)bsearch( &tmp, all_enums, Elements(all_enums), sizeof(*all_enums), (cfunc) compar_name ); return e ? e->n : -1; } static char token_tmp[20]; const char *_mesa_lookup_enum_by_nr( int nr ) { enum_elt tmp, *e, **f; if (!sorted) sort_enums(); tmp.n = nr; e = &tmp; f = (enum_elt **)bsearch( &e, index1, Elements(all_enums), sizeof(*index1), (cfunc) compar_nr ); if (f) { return (*f)->c; } else { /* this isn't re-entrant safe, no big deal here */ _mesa_sprintf(token_tmp, "0x%x", nr); return token_tmp; } }