/* * mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ /** * \brief Array type draw functions, the main workhorse of any OpenGL API * \author Keith Whitwell */ #ifndef DRAW_H #define DRAW_H #include #include "main/glheader.h" #ifdef __cplusplus extern "C" { #endif struct gl_context; struct _mesa_prim { GLubyte mode; /**< GL_POINTS, GL_LINES, GL_QUAD_STRIP, etc */ /** * tnl: If true, line stipple emulation will reset the pattern walker. * vbo: If false and the primitive is a line loop, the first vertex is * the beginning of the line loop and it won't be drawn. * Instead, it will be moved to the end. */ bool begin; /** * tnl: If true and the primitive is a line loop, it will be closed. * vbo: Same as tnl. */ bool end; GLuint start; GLuint count; GLint basevertex; GLuint draw_id; }; /* Would like to call this a "vbo_index_buffer", but this would be * confusing as the indices are not neccessarily yet in a non-null * buffer object. */ struct _mesa_index_buffer { GLuint count; uint8_t index_size; uint8_t index_size_shift; /* logbase2(index_size) */ struct gl_buffer_object *obj; const void *ptr; }; void _mesa_initialize_exec_dispatch(const struct gl_context *ctx, struct _glapi_table *exec); void GLAPIENTRY _mesa_DrawArrays(GLenum mode, GLint first, GLsizei count); void GLAPIENTRY _mesa_DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei primcount); void GLAPIENTRY _mesa_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); void GLAPIENTRY _mesa_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices); void GLAPIENTRY _mesa_DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void GLAPIENTRY _mesa_DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); void GLAPIENTRY _mesa_DrawTransformFeedback(GLenum mode, GLuint name); void GLAPIENTRY _mesa_MultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount); void GLAPIENTRY _mesa_MultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid *const *indices, GLsizei primcount); void GLAPIENTRY _mesa_MultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const * indices, GLsizei primcount, const GLint *basevertex); void GLAPIENTRY _mesa_MultiModeDrawArraysIBM(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride); void GLAPIENTRY _mesa_MultiModeDrawElementsIBM(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride); #ifdef __cplusplus } // extern "C" #endif #endif