/** * \file depth.h * Depth buffer operations. */ /* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DEPTH_H #define DEPTH_H #include "glheader.h" struct gl_context; extern void GLAPIENTRY _mesa_ClearDepth( GLclampd depth ); extern void GLAPIENTRY _mesa_ClearDepthf( GLclampf depth ); extern void GLAPIENTRY _mesa_DepthFunc( GLenum func ); extern void GLAPIENTRY _mesa_DepthMask( GLboolean flag ); extern void GLAPIENTRY _mesa_DepthBoundsEXT( GLclampd zmin, GLclampd zmax ); extern void _mesa_init_depth( struct gl_context * ctx ); #endif