/* * Mesa 3-D graphics library * Version: 6.1 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file debug.h * Debugging functions. * * \if subset * (No-op) * * \endif */ #ifndef _DEBUG_H #define _DEBUG_H #include "glheader.h" struct gl_context; struct gl_texture_image; extern void _mesa_print_enable_flags( const char *msg, GLuint flags ); extern void _mesa_print_state( const char *msg, GLuint state ); extern void _mesa_print_info( void ); extern void _mesa_init_debug( struct gl_context *ctx ); extern void _mesa_write_renderbuffer_image(const struct gl_renderbuffer *rb); extern void _mesa_dump_texture(GLuint texture, GLuint writeImages); extern void _mesa_dump_textures(GLuint writeImages); extern void _mesa_dump_renderbuffers(GLboolean writeImages); extern void _mesa_dump_color_buffer(const char *filename); extern void _mesa_dump_depth_buffer(const char *filename); extern void _mesa_dump_stencil_buffer(const char *filename); extern void _mesa_dump_image(const char *filename, const void *image, GLuint w, GLuint h, GLenum format, GLenum type); extern void _mesa_print_texture(struct gl_context *ctx, struct gl_texture_image *img); #endif