/* * Mesa 3-D graphics library * * Copyright (C) 2014 Intel Corporation. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. * * Authors: * Jason Ekstrand */ #include "glheader.h" #include "errors.h" #include "enums.h" #include "copyimage.h" #include "teximage.h" #include "texobj.h" #include "fbobject.h" #include "textureview.h" static bool prepare_target(struct gl_context *ctx, GLuint name, GLenum *target, int level, struct gl_texture_object **tex_obj, struct gl_texture_image **tex_image, GLuint *tmp_tex, const char *dbg_prefix) { struct gl_renderbuffer *rb; if (name == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sName = %d)", dbg_prefix, name); return false; } /* * INVALID_ENUM is generated * * if either or * - is not RENDERBUFFER or a valid non-proxy texture target * - is TEXTURE_BUFFER, or * - is one of the cubemap face selectors described in table 3.17, */ switch (*target) { case GL_RENDERBUFFER: /* Not a texture target, but valid */ case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: case GL_TEXTURE_2D: case GL_TEXTURE_3D: case GL_TEXTURE_CUBE_MAP: case GL_TEXTURE_RECTANGLE: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: /* These are all valid */ break; case GL_TEXTURE_EXTERNAL_OES: /* Only exists in ES */ case GL_TEXTURE_BUFFER: default: _mesa_error(ctx, GL_INVALID_ENUM, "glCopyImageSubData(%sTarget = %s)", dbg_prefix, _mesa_lookup_enum_by_nr(*target)); return false; } if (*target == GL_RENDERBUFFER) { rb = _mesa_lookup_renderbuffer(ctx, name); if (!rb) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sName = %u)", dbg_prefix, name); return false; } if (!rb->Name) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyImageSubData(%sName incomplete)", dbg_prefix); return false; } if (level != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sLevel = %u)", dbg_prefix, level); return false; } if (rb->NumSamples > 1) *target = GL_TEXTURE_2D_MULTISAMPLE; else *target = GL_TEXTURE_2D; *tmp_tex = 0; _mesa_GenTextures(1, tmp_tex); if (*tmp_tex == 0) return false; /* Error already set by GenTextures */ _mesa_BindTexture(*target, *tmp_tex); *tex_obj = _mesa_lookup_texture(ctx, *tmp_tex); *tex_image = _mesa_get_tex_image(ctx, *tex_obj, *target, 0); if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, *tex_image)) { _mesa_problem(ctx, "Failed to create texture from renderbuffer"); return false; } if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) { rb->NeedsFinishRenderTexture = true; ctx->Driver.FinishRenderTexture(ctx, rb); } } else { *tex_obj = _mesa_lookup_texture(ctx, name); if (!*tex_obj) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sName = %u)", dbg_prefix, name); return false; } _mesa_test_texobj_completeness(ctx, *tex_obj); if (!(*tex_obj)->_BaseComplete || (level != 0 && !(*tex_obj)->_MipmapComplete)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyImageSubData(%sName incomplete)", dbg_prefix); return false; } if ((*tex_obj)->Target != *target) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyImageSubData(%sTarget = %s)", dbg_prefix, _mesa_lookup_enum_by_nr(*target)); return false; } if (level < 0 || level >= MAX_TEXTURE_LEVELS) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sLevel = %d)", dbg_prefix, level); return false; } *tex_image = _mesa_select_tex_image(ctx, *tex_obj, *target, level); if (!*tex_image) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sLevel = %u)", dbg_prefix, level); return false; } } return true; } static bool check_region_bounds(struct gl_context *ctx, struct gl_texture_image *tex_image, int x, int y, int z, int width, int height, int depth, const char *dbg_prefix) { if (width < 0 || height < 0 || depth < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sWidth, %sHeight, or %sDepth is negative)", dbg_prefix, dbg_prefix, dbg_prefix); return false; } if (x < 0 || y < 0 || z < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sX, %sY, or %sZ is negative)", dbg_prefix, dbg_prefix, dbg_prefix); return false; } if (x + width > tex_image->Width) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sX or %sWidth exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } switch (tex_image->TexObject->Target) { case GL_TEXTURE_1D: case GL_TEXTURE_1D_ARRAY: if (y != 0 || height != 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sY or %sHeight exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; default: if (y + height > tex_image->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sY or %sHeight exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; } switch (tex_image->TexObject->Target) { case GL_TEXTURE_1D: case GL_TEXTURE_2D: case GL_TEXTURE_2D_MULTISAMPLE: case GL_TEXTURE_RECTANGLE: if (z != 0 || depth != 1) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; case GL_TEXTURE_CUBE_MAP: if (z < 0 || z + depth > 6) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; case GL_TEXTURE_1D_ARRAY: if (z < 0 || z + depth > tex_image->Height) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; case GL_TEXTURE_CUBE_MAP_ARRAY: case GL_TEXTURE_2D_ARRAY: case GL_TEXTURE_2D_MULTISAMPLE_ARRAY: case GL_TEXTURE_3D: if (z < 0 || z + depth > tex_image->Depth) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(%sZ or %sDepth exceeds image bounds)", dbg_prefix, dbg_prefix); return false; } break; } return true; } void _mesa_CopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) { GET_CURRENT_CONTEXT(ctx); GLuint tmpTexNames[2] = { 0, 0 }; struct gl_texture_object *srcTexObj, *dstTexObj; struct gl_texture_image *srcTexImage, *dstTexImage; GLuint src_bw, src_bh, dst_bw, dst_bh; int i, srcNewZ, dstNewZ, Bpt; if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glCopyImageSubData(%u, %s, %d, %d, %d, %d, " "%u, %s, %d, %d, %d, %d, " "%d, %d, %d)\n", srcName, _mesa_lookup_enum_by_nr(srcTarget), srcLevel, srcX, srcY, srcZ, dstName, _mesa_lookup_enum_by_nr(dstTarget), dstLevel, dstX, dstY, dstZ, srcWidth, srcHeight, srcWidth); if (!prepare_target(ctx, srcName, &srcTarget, srcLevel, &srcTexObj, &srcTexImage, &tmpTexNames[0], "src")) goto cleanup; if (!prepare_target(ctx, dstName, &dstTarget, dstLevel, &dstTexObj, &dstTexImage, &tmpTexNames[1], "dst")) goto cleanup; _mesa_get_format_block_size(srcTexImage->TexFormat, &src_bw, &src_bh); if ((srcX % src_bw != 0) || (srcY % src_bh != 0) || (srcWidth % src_bw != 0) || (srcHeight % src_bh != 0)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(unaligned src rectangle)"); goto cleanup; } _mesa_get_format_block_size(dstTexImage->TexFormat, &dst_bw, &dst_bh); if ((dstX % dst_bw != 0) || (dstY % dst_bh != 0)) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(unaligned dst rectangle)"); goto cleanup; } /* Very simple sanity check. This is sufficient if one of the textures * is compressed. */ Bpt = _mesa_get_format_bytes(srcTexImage->TexFormat); if (_mesa_get_format_bytes(dstTexImage->TexFormat) != Bpt) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyImageSubData(internalFormat mismatch)"); goto cleanup; } if (!check_region_bounds(ctx, srcTexImage, srcX, srcY, srcZ, srcWidth, srcHeight, srcDepth, "src")) goto cleanup; if (!check_region_bounds(ctx, dstTexImage, dstX, dstY, dstZ, (srcWidth / src_bw) * dst_bw, (srcHeight / src_bh) * dst_bh, srcDepth, "dst")) goto cleanup; if (_mesa_is_format_compressed(srcTexImage->TexFormat)) { /* XXX: Technically, we should probaby do some more specific checking * here. However, this should be sufficient for all compressed * formats that mesa supports since it is a direct memory copy. */ } else if (_mesa_is_format_compressed(dstTexImage->TexFormat)) { } else if (_mesa_texture_view_compatible_format(ctx, srcTexImage->InternalFormat, dstTexImage->InternalFormat)) { } else { return; /* Error loged by _mesa_texture_view_compatible_format */ } for (i = 0; i < srcDepth; ++i) { if (srcTexObj->Target == GL_TEXTURE_CUBE_MAP) { srcTexImage = srcTexObj->Image[i + srcZ][srcLevel]; srcNewZ = 0; } else { srcNewZ = srcZ + i; } if (dstTexObj->Target == GL_TEXTURE_CUBE_MAP) { dstTexImage = dstTexObj->Image[i + dstZ][dstLevel]; dstNewZ = 0; } else { dstNewZ = dstZ + i; } ctx->Driver.CopyImageSubData(ctx, srcTexImage, srcX, srcY, srcNewZ, dstTexImage, dstX, dstY, dstNewZ, srcWidth, srcHeight); } cleanup: _mesa_DeleteTextures(2, tmpTexNames); }