/* * Copyright © 2014 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "bufferobj.h" #include "compute.h" #include "context.h" static bool check_valid_to_compute(struct gl_context *ctx, const char *function) { if (!_mesa_has_compute_shaders(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "unsupported function (%s) called", function); return false; } /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders: * * "An INVALID_OPERATION error is generated if there is no active program * for the compute shader stage." */ if (ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE] == NULL) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no active compute shader)", function); return false; } return true; } static bool validate_DispatchCompute(struct gl_context *ctx, const GLuint *num_groups) { if (!check_valid_to_compute(ctx, "glDispatchCompute")) return GL_FALSE; for (int i = 0; i < 3; i++) { /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders: * * "An INVALID_VALUE error is generated if any of num_groups_x, * num_groups_y and num_groups_z are greater than or equal to the * maximum work group count for the corresponding dimension." * * However, the "or equal to" portions appears to be a specification * bug. In all other areas, the specification appears to indicate that * the number of workgroups can match the MAX_COMPUTE_WORK_GROUP_COUNT * value. For example, under DispatchComputeIndirect: * * "If any of num_groups_x, num_groups_y or num_groups_z is greater than * the value of MAX_COMPUTE_WORK_GROUP_COUNT for the corresponding * dimension then the results are undefined." * * Additionally, the OpenGLES 3.1 specification does not contain "or * equal to" as an error condition. */ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { _mesa_error(ctx, GL_INVALID_VALUE, "glDispatchCompute(num_groups_%c)", 'x' + i); return GL_FALSE; } } /* The ARB_compute_variable_group_size spec says: * * "An INVALID_OPERATION error is generated by DispatchCompute if the active * program for the compute shader stage has a variable work group size." */ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; if (prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDispatchCompute(variable work group size forbidden)"); return GL_FALSE; } return GL_TRUE; } static bool validate_DispatchComputeGroupSizeARB(struct gl_context *ctx, const GLuint *num_groups, const GLuint *group_size) { GLuint total_invocations = 1; if (!check_valid_to_compute(ctx, "glDispatchComputeGroupSizeARB")) return GL_FALSE; /* The ARB_compute_variable_group_size spec says: * * "An INVALID_OPERATION error is generated by * DispatchComputeGroupSizeARB if the active program for the compute * shader stage has a fixed work group size." */ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; if (!prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDispatchComputeGroupSizeARB(fixed work group size " "forbidden)"); return GL_FALSE; } for (int i = 0; i < 3; i++) { /* The ARB_compute_variable_group_size spec says: * * "An INVALID_VALUE error is generated if any of num_groups_x, * num_groups_y and num_groups_z are greater than or equal to the * maximum work group count for the corresponding dimension." */ if (num_groups[i] > ctx->Const.MaxComputeWorkGroupCount[i]) { _mesa_error(ctx, GL_INVALID_VALUE, "glDispatchComputeGroupSizeARB(num_groups_%c)", 'x' + i); return GL_FALSE; } /* The ARB_compute_variable_group_size spec says: * * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if * any of , , or is less than * or equal to zero or greater than the maximum local work group size * for compute shaders with variable group size * (MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB) in the corresponding * dimension." * * However, the "less than" is a spec bug because they are declared as * unsigned integers. */ if (group_size[i] == 0 || group_size[i] > ctx->Const.MaxComputeVariableGroupSize[i]) { _mesa_error(ctx, GL_INVALID_VALUE, "glDispatchComputeGroupSizeARB(group_size_%c)", 'x' + i); return GL_FALSE; } total_invocations *= group_size[i]; } /* The ARB_compute_variable_group_size spec says: * * "An INVALID_VALUE error is generated by DispatchComputeGroupSizeARB if * the product of , , and exceeds * the implementation-dependent maximum local work group invocation count * for compute shaders with variable group size * (MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB)." */ if (total_invocations > ctx->Const.MaxComputeVariableGroupInvocations) { _mesa_error(ctx, GL_INVALID_VALUE, "glDispatchComputeGroupSizeARB(product of local_sizes " "exceeds MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB " "(%d > %d))", total_invocations, ctx->Const.MaxComputeVariableGroupInvocations); return GL_FALSE; } return GL_TRUE; } static bool valid_dispatch_indirect(struct gl_context *ctx, GLintptr indirect) { GLsizei size = 3 * sizeof(GLuint); const uint64_t end = (uint64_t) indirect + size; const char *name = "glDispatchComputeIndirect"; if (!check_valid_to_compute(ctx, name)) return GL_FALSE; /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders: * * "An INVALID_VALUE error is generated if indirect is negative or is not a * multiple of four." */ if (indirect & (sizeof(GLuint) - 1)) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(indirect is not aligned)", name); return GL_FALSE; } if (indirect < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(indirect is less than zero)", name); return GL_FALSE; } /* From the OpenGL 4.3 Core Specification, Chapter 19, Compute Shaders: * * "An INVALID_OPERATION error is generated if no buffer is bound to the * DRAW_INDIRECT_BUFFER binding, or if the command would source data * beyond the end of the buffer object." */ if (!_mesa_is_bufferobj(ctx->DispatchIndirectBuffer)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s: no buffer bound to DISPATCH_INDIRECT_BUFFER", name); return GL_FALSE; } if (_mesa_check_disallowed_mapping(ctx->DispatchIndirectBuffer)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DISPATCH_INDIRECT_BUFFER is mapped)", name); return GL_FALSE; } if (ctx->DispatchIndirectBuffer->Size < end) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DISPATCH_INDIRECT_BUFFER too small)", name); return GL_FALSE; } /* The ARB_compute_variable_group_size spec says: * * "An INVALID_OPERATION error is generated if the active program for the * compute shader stage has a variable work group size." */ struct gl_program *prog = ctx->_Shader->CurrentProgram[MESA_SHADER_COMPUTE]; if (prog->info.cs.local_size_variable) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(variable work group size forbidden)", name); return GL_FALSE; } return GL_TRUE; } static ALWAYS_INLINE void dispatch_compute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, bool no_error) { GET_CURRENT_CONTEXT(ctx); const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchCompute(%d, %d, %d)\n", num_groups_x, num_groups_y, num_groups_z); if (!no_error && !validate_DispatchCompute(ctx, num_groups)) return; if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u) return; ctx->Driver.DispatchCompute(ctx, num_groups); } void GLAPIENTRY _mesa_DispatchCompute_no_error(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { dispatch_compute(num_groups_x, num_groups_y, num_groups_z, true); } void GLAPIENTRY _mesa_DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) { dispatch_compute(num_groups_x, num_groups_y, num_groups_z, false); } static ALWAYS_INLINE void dispatch_compute_indirect(GLintptr indirect, bool no_error) { GET_CURRENT_CONTEXT(ctx); FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchComputeIndirect(%ld)\n", (long) indirect); if (!no_error && !valid_dispatch_indirect(ctx, indirect)) return; ctx->Driver.DispatchComputeIndirect(ctx, indirect); } extern void GLAPIENTRY _mesa_DispatchComputeIndirect_no_error(GLintptr indirect) { dispatch_compute_indirect(indirect, true); } extern void GLAPIENTRY _mesa_DispatchComputeIndirect(GLintptr indirect) { dispatch_compute_indirect(indirect, false); } static ALWAYS_INLINE void dispatch_compute_group_size(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z, bool no_error) { GET_CURRENT_CONTEXT(ctx); const GLuint num_groups[3] = { num_groups_x, num_groups_y, num_groups_z }; const GLuint group_size[3] = { group_size_x, group_size_y, group_size_z }; FLUSH_VERTICES(ctx, 0); if (MESA_VERBOSE & VERBOSE_API) _mesa_debug(ctx, "glDispatchComputeGroupSizeARB(%d, %d, %d, %d, %d, %d)\n", num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z); if (!no_error && !validate_DispatchComputeGroupSizeARB(ctx, num_groups, group_size)) return; if (num_groups_x == 0u || num_groups_y == 0u || num_groups_z == 0u) return; ctx->Driver.DispatchComputeGroupSize(ctx, num_groups, group_size); } void GLAPIENTRY _mesa_DispatchComputeGroupSizeARB_no_error(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { dispatch_compute_group_size(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z, true); } void GLAPIENTRY _mesa_DispatchComputeGroupSizeARB(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z) { dispatch_compute_group_size(num_groups_x, num_groups_y, num_groups_z, group_size_x, group_size_y, group_size_z, false); }