/* * Mesa 3-D graphics library * Version: 6.3 * * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "clip.h" #include "context.h" #include "macros.h" #include "mtypes.h" #include "math/m_matrix.h" /** * Update derived clip plane state. */ void _mesa_update_clip_plane(struct gl_context *ctx, GLuint plane) { if (_math_matrix_is_dirty(ctx->ProjectionMatrixStack.Top)) _math_matrix_analyse( ctx->ProjectionMatrixStack.Top ); /* Clip-Space Plane = Eye-Space Plane * Projection Matrix */ _mesa_transform_vector(ctx->Transform._ClipUserPlane[plane], ctx->Transform.EyeUserPlane[plane], ctx->ProjectionMatrixStack.Top->inv); } void GLAPIENTRY _mesa_ClipPlane( GLenum plane, const GLdouble *eq ) { GET_CURRENT_CONTEXT(ctx); GLint p; GLfloat equation[4]; p = (GLint) plane - (GLint) GL_CLIP_PLANE0; if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) { _mesa_error( ctx, GL_INVALID_ENUM, "glClipPlane" ); return; } equation[0] = (GLfloat) eq[0]; equation[1] = (GLfloat) eq[1]; equation[2] = (GLfloat) eq[2]; equation[3] = (GLfloat) eq[3]; /* * The equation is transformed by the transpose of the inverse of the * current modelview matrix and stored in the resulting eye coordinates. * * KW: Eqn is then transformed to the current clip space, where user * clipping now takes place. The clip-space equations are recalculated * whenever the projection matrix changes. */ if (_math_matrix_is_dirty(ctx->ModelviewMatrixStack.Top)) _math_matrix_analyse( ctx->ModelviewMatrixStack.Top ); _mesa_transform_vector( equation, equation, ctx->ModelviewMatrixStack.Top->inv ); if (TEST_EQ_4V(ctx->Transform.EyeUserPlane[p], equation)) return; FLUSH_VERTICES(ctx, _NEW_TRANSFORM); COPY_4FV(ctx->Transform.EyeUserPlane[p], equation); if (ctx->Transform.ClipPlanesEnabled & (1 << p)) { _mesa_update_clip_plane(ctx, p); } if (ctx->Driver.ClipPlane) ctx->Driver.ClipPlane( ctx, plane, equation ); } void GLAPIENTRY _mesa_GetClipPlane( GLenum plane, GLdouble *equation ) { GET_CURRENT_CONTEXT(ctx); GLint p; p = (GLint) (plane - GL_CLIP_PLANE0); if (p < 0 || p >= (GLint) ctx->Const.MaxClipPlanes) { _mesa_error( ctx, GL_INVALID_ENUM, "glGetClipPlane" ); return; } equation[0] = (GLdouble) ctx->Transform.EyeUserPlane[p][0]; equation[1] = (GLdouble) ctx->Transform.EyeUserPlane[p][1]; equation[2] = (GLdouble) ctx->Transform.EyeUserPlane[p][2]; equation[3] = (GLdouble) ctx->Transform.EyeUserPlane[p][3]; }