/** * \file buffers.h * Frame buffer management functions declarations. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BUFFERS_H #define BUFFERS_H #include "glheader.h" #include "mtypes.h" struct gl_context; struct gl_framebuffer; extern void GLAPIENTRY _mesa_DrawBuffer( GLenum mode ); extern void GLAPIENTRY _mesa_NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf); extern void GLAPIENTRY _mesa_DrawBuffers(GLsizei n, const GLenum *buffers); extern void GLAPIENTRY _mesa_NamedFramebufferDrawBuffers(GLuint framebuffer, GLsizei n, const GLenum *bufs); extern void _mesa_drawbuffers(struct gl_context *ctx, struct gl_framebuffer *fb, GLuint n, const GLenum *buffers, const GLbitfield *destMask); extern void _mesa_readbuffer(struct gl_context *ctx, struct gl_framebuffer *fb, GLenum buffer, gl_buffer_index bufferIndex); extern void _mesa_update_draw_buffers(struct gl_context *ctx); void GLAPIENTRY _mesa_ReadBuffer_no_error(GLenum mode); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); void GLAPIENTRY _mesa_NamedFramebufferReadBuffer_no_error(GLuint framebuffer, GLenum src); extern void GLAPIENTRY _mesa_NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src); #endif