/** * \file buffers.h * Frame buffer management functions declarations. */ /* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BUFFERS_H #define BUFFERS_H #include "glheader.h" struct gl_context; extern void GLAPIENTRY _mesa_DrawBuffer( GLenum mode ); extern void GLAPIENTRY _mesa_DrawBuffers(GLsizei n, const GLenum *buffers); extern void _mesa_drawbuffers(struct gl_context *ctx, GLuint n, const GLenum *buffers, const GLbitfield *destMask); extern void _mesa_readbuffer(struct gl_context *ctx, GLenum buffer, GLint bufferIndex); extern void _mesa_update_draw_buffers(struct gl_context *ctx); extern void GLAPIENTRY _mesa_ReadBuffer( GLenum mode ); #endif