/* * Mesa 3-D graphics library * Version: 7.6 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file bufferobj.c * \brief Functions for the GL_ARB_vertex/pixel_buffer_object extensions. * \author Brian Paul, Ian Romanick */ #include "glheader.h" #include "enums.h" #include "hash.h" #include "imports.h" #include "image.h" #include "context.h" #include "bufferobj.h" #include "fbobject.h" #include "texobj.h" /* Debug flags */ /*#define VBO_DEBUG*/ /*#define BOUNDS_CHECK*/ #if FEATURE_OES_mapbuffer #define DEFAULT_ACCESS GL_MAP_WRITE_BIT #else #define DEFAULT_ACCESS (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT) #endif /** * Return pointer to address of a buffer object target. * \param ctx the GL context * \param target the buffer object target to be retrieved. * \return pointer to pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ static INLINE struct gl_buffer_object ** get_buffer_target(GLcontext *ctx, GLenum target) { switch (target) { case GL_ARRAY_BUFFER_ARB: return &ctx->Array.ArrayBufferObj; case GL_ELEMENT_ARRAY_BUFFER_ARB: return &ctx->Array.ElementArrayBufferObj; case GL_PIXEL_PACK_BUFFER_EXT: return &ctx->Pack.BufferObj; case GL_PIXEL_UNPACK_BUFFER_EXT: return &ctx->Unpack.BufferObj; case GL_COPY_READ_BUFFER: if (ctx->Extensions.ARB_copy_buffer) { return &ctx->CopyReadBuffer; } break; case GL_COPY_WRITE_BUFFER: if (ctx->Extensions.ARB_copy_buffer) { return &ctx->CopyWriteBuffer; } break; #if FEATURE_EXT_transform_feedback case GL_TRANSFORM_FEEDBACK_BUFFER: if (ctx->Extensions.EXT_transform_feedback) { return &ctx->TransformFeedback.CurrentBuffer; } break; #endif default: return NULL; } return NULL; } /** * Get the buffer object bound to the specified target in a GL context. * \param ctx the GL context * \param target the buffer object target to be retrieved. * \return pointer to the buffer object bound to \c target in the * specified context or \c NULL if \c target is invalid. */ static INLINE struct gl_buffer_object * get_buffer(GLcontext *ctx, GLenum target) { struct gl_buffer_object **bufObj = get_buffer_target(ctx, target); if (bufObj) return *bufObj; return NULL; } /** * Convert a GLbitfield describing the mapped buffer access flags * into one of GL_READ_WRITE, GL_READ_ONLY, or GL_WRITE_ONLY. */ static GLenum simplified_access_mode(GLbitfield access) { const GLbitfield rwFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; if ((access & rwFlags) == rwFlags) return GL_READ_WRITE; if ((access & GL_MAP_READ_BIT) == GL_MAP_READ_BIT) return GL_READ_ONLY; if ((access & GL_MAP_WRITE_BIT) == GL_MAP_WRITE_BIT) return GL_WRITE_ONLY; return GL_READ_WRITE; /* this should never happen, but no big deal */ } /** * Tests the subdata range parameters and sets the GL error code for * \c glBufferSubDataARB and \c glGetBufferSubDataARB. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte of the subdata range. * \param size Size, in bytes, of the subdata range. * \param caller Name of calling function for recording errors. * \return A pointer to the buffer object bound to \c target in the * specified context or \c NULL if any of the parameter or state * conditions for \c glBufferSubDataARB or \c glGetBufferSubDataARB * are invalid. * * \sa glBufferSubDataARB, glGetBufferSubDataARB */ static struct gl_buffer_object * buffer_object_subdata_range_good( GLcontext * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const char *caller ) { struct gl_buffer_object *bufObj; if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size < 0)", caller); return NULL; } if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset < 0)", caller); return NULL; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(target)", caller); return NULL; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } if (offset + size > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(size + offset > buffer size)", caller); return NULL; } if (_mesa_bufferobj_mapped(bufObj)) { /* Buffer is currently mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller); return NULL; } return bufObj; } /** * Allocate and initialize a new buffer object. * * Default callback for the \c dd_function_table::NewBufferObject() hook. */ static struct gl_buffer_object * _mesa_new_buffer_object( GLcontext *ctx, GLuint name, GLenum target ) { struct gl_buffer_object *obj; (void) ctx; obj = MALLOC_STRUCT(gl_buffer_object); _mesa_initialize_buffer_object(obj, name, target); return obj; } /** * Delete a buffer object. * * Default callback for the \c dd_function_table::DeleteBuffer() hook. */ static void _mesa_delete_buffer_object( GLcontext *ctx, struct gl_buffer_object *bufObj ) { (void) ctx; if (bufObj->Data) free(bufObj->Data); /* assign strange values here to help w/ debugging */ bufObj->RefCount = -1000; bufObj->Name = ~0; _glthread_DESTROY_MUTEX(bufObj->Mutex); free(bufObj); } /** * Set ptr to bufObj w/ reference counting. */ void _mesa_reference_buffer_object(GLcontext *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *bufObj) { if (*ptr == bufObj) return; if (*ptr) { /* Unreference the old buffer */ GLboolean deleteFlag = GL_FALSE; struct gl_buffer_object *oldObj = *ptr; _glthread_LOCK_MUTEX(oldObj->Mutex); ASSERT(oldObj->RefCount > 0); oldObj->RefCount--; #if 0 printf("BufferObj %p %d DECR to %d\n", (void *) oldObj, oldObj->Name, oldObj->RefCount); #endif deleteFlag = (oldObj->RefCount == 0); _glthread_UNLOCK_MUTEX(oldObj->Mutex); if (deleteFlag) { /* some sanity checking: don't delete a buffer still in use */ #if 0 /* unfortunately, these tests are invalid during context tear-down */ ASSERT(ctx->Array.ArrayBufferObj != bufObj); ASSERT(ctx->Array.ElementArrayBufferObj != bufObj); ASSERT(ctx->Array.ArrayObj->Vertex.BufferObj != bufObj); #endif ASSERT(ctx->Driver.DeleteBuffer); ctx->Driver.DeleteBuffer(ctx, oldObj); } *ptr = NULL; } ASSERT(!*ptr); if (bufObj) { /* reference new buffer */ _glthread_LOCK_MUTEX(bufObj->Mutex); if (bufObj->RefCount == 0) { /* this buffer's being deleted (look just above) */ /* Not sure this can every really happen. Warn if it does. */ _mesa_problem(NULL, "referencing deleted buffer object"); *ptr = NULL; } else { bufObj->RefCount++; #if 0 printf("BufferObj %p %d INCR to %d\n", (void *) bufObj, bufObj->Name, bufObj->RefCount); #endif *ptr = bufObj; } _glthread_UNLOCK_MUTEX(bufObj->Mutex); } } /** * Initialize a buffer object to default values. */ void _mesa_initialize_buffer_object( struct gl_buffer_object *obj, GLuint name, GLenum target ) { (void) target; memset(obj, 0, sizeof(struct gl_buffer_object)); _glthread_INIT_MUTEX(obj->Mutex); obj->RefCount = 1; obj->Name = name; obj->Usage = GL_STATIC_DRAW_ARB; obj->AccessFlags = DEFAULT_ACCESS; } /** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If \c data is \c NULL, * memory will be allocated, but no copy will occur. * * This is the default callback for \c dd_function_table::BufferData() * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param size Size, in bytes, of the new data store. * \param data Pointer to the data to store in the buffer object. This * pointer may be \c NULL. * \param usage Hints about how the data will be used. * \param bufObj Object to be used. * * \return GL_TRUE for success, GL_FALSE for failure * \sa glBufferDataARB, dd_function_table::BufferData. */ static GLboolean _mesa_buffer_data( GLcontext *ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object * bufObj ) { void * new_data; (void) ctx; (void) target; new_data = _mesa_realloc( bufObj->Data, bufObj->Size, size ); if (new_data) { bufObj->Data = (GLubyte *) new_data; bufObj->Size = size; bufObj->Usage = usage; if (data) { memcpy( bufObj->Data, data, size ); } return GL_TRUE; } else { return GL_FALSE; } } /** * Replace data in a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This is the default callback for \c dd_function_table::BufferSubData() * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be modified. * \param size Size, in bytes, of the data range. * \param data Pointer to the data to store in the buffer object. * \param bufObj Object to be used. * * \sa glBufferSubDataARB, dd_function_table::BufferSubData. */ static void _mesa_buffer_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object * bufObj ) { (void) ctx; (void) target; /* this should have been caught in _mesa_BufferSubData() */ ASSERT(size + offset <= bufObj->Size); if (bufObj->Data) { memcpy( (GLubyte *) bufObj->Data + offset, data, size ); } } /** * Retrieve data from a subrange of buffer object. If the data range * specified by \c size + \c offset extends beyond the end of the buffer or * if \c data is \c NULL, no copy is performed. * * This is the default callback for \c dd_function_table::GetBufferSubData() * Note that all GL error checking will have been done already. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param offset Offset of the first byte to be fetched. * \param size Size, in bytes, of the data range. * \param data Destination for data * \param bufObj Object to be used. * * \sa glBufferGetSubDataARB, dd_function_table::GetBufferSubData. */ static void _mesa_buffer_get_subdata( GLcontext *ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object * bufObj ) { (void) ctx; (void) target; if (bufObj->Data && ((GLsizeiptrARB) (size + offset) <= bufObj->Size)) { memcpy( data, (GLubyte *) bufObj->Data + offset, size ); } } /** * Default callback for \c dd_function_tabel::MapBuffer(). * * The function parameters will have been already tested for errors. * * \param ctx GL context. * \param target Buffer object target on which to operate. * \param access Information about how the buffer will be accessed. * \param bufObj Object to be mapped. * \return A pointer to the object's internal data store that can be accessed * by the processor * * \sa glMapBufferARB, dd_function_table::MapBuffer */ static void * _mesa_buffer_map( GLcontext *ctx, GLenum target, GLenum access, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; (void) access; /* Just return a direct pointer to the data */ if (_mesa_bufferobj_mapped(bufObj)) { /* already mapped! */ return NULL; } bufObj->Pointer = bufObj->Data; bufObj->Length = bufObj->Size; bufObj->Offset = 0; return bufObj->Pointer; } /** * Default fallback for \c dd_function_table::MapBufferRange(). * Called via glMapBufferRange(). */ static void * _mesa_buffer_map_range( GLcontext *ctx, GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; assert(!_mesa_bufferobj_mapped(bufObj)); /* Just return a direct pointer to the data */ bufObj->Pointer = bufObj->Data + offset; bufObj->Length = length; bufObj->Offset = offset; bufObj->AccessFlags = access; return bufObj->Pointer; } /** * Default fallback for \c dd_function_table::FlushMappedBufferRange(). * Called via glFlushMappedBufferRange(). */ static void _mesa_buffer_flush_mapped_range( GLcontext *ctx, GLenum target, GLintptr offset, GLsizeiptr length, struct gl_buffer_object *obj ) { (void) ctx; (void) target; (void) offset; (void) length; (void) obj; /* no-op */ } /** * Default callback for \c dd_function_table::MapBuffer(). * * The input parameters will have been already tested for errors. * * \sa glUnmapBufferARB, dd_function_table::UnmapBuffer */ static GLboolean _mesa_buffer_unmap( GLcontext *ctx, GLenum target, struct gl_buffer_object *bufObj ) { (void) ctx; (void) target; /* XXX we might assert here that bufObj->Pointer is non-null */ bufObj->Pointer = NULL; bufObj->Length = 0; bufObj->Offset = 0; bufObj->AccessFlags = 0x0; return GL_TRUE; } /** * Default fallback for \c dd_function_table::CopyBufferSubData(). * Called via glCopyBuffserSubData(). */ static void _mesa_copy_buffer_subdata(GLcontext *ctx, struct gl_buffer_object *src, struct gl_buffer_object *dst, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { GLubyte *srcPtr, *dstPtr; /* buffer should not already be mapped */ assert(!_mesa_bufferobj_mapped(src)); assert(!_mesa_bufferobj_mapped(dst)); srcPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_READ_BUFFER, GL_READ_ONLY, src); dstPtr = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_COPY_WRITE_BUFFER, GL_WRITE_ONLY, dst); if (srcPtr && dstPtr) memcpy(dstPtr + writeOffset, srcPtr + readOffset, size); ctx->Driver.UnmapBuffer(ctx, GL_COPY_READ_BUFFER, src); ctx->Driver.UnmapBuffer(ctx, GL_COPY_WRITE_BUFFER, dst); } /** * Initialize the state associated with buffer objects */ void _mesa_init_buffer_objects( GLcontext *ctx ) { _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, ctx->Shared->NullBufferObj); _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, ctx->Shared->NullBufferObj); _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, ctx->Shared->NullBufferObj); _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, ctx->Shared->NullBufferObj); } void _mesa_free_buffer_objects( GLcontext *ctx ) { _mesa_reference_buffer_object(ctx, &ctx->Array.ArrayBufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->Array.ElementArrayBufferObj, NULL); _mesa_reference_buffer_object(ctx, &ctx->CopyReadBuffer, NULL); _mesa_reference_buffer_object(ctx, &ctx->CopyWriteBuffer, NULL); } /** * Bind the specified target to buffer for the specified context. * Called by glBindBuffer() and other functions. */ static void bind_buffer_object(GLcontext *ctx, GLenum target, GLuint buffer) { struct gl_buffer_object *oldBufObj; struct gl_buffer_object *newBufObj = NULL; struct gl_buffer_object **bindTarget = NULL; bindTarget = get_buffer_target(ctx, target); if (!bindTarget) { _mesa_error(ctx, GL_INVALID_ENUM, "glBindBufferARB(target 0x%x)", target); return; } /* Get pointer to old buffer object (to be unbound) */ oldBufObj = *bindTarget; if (oldBufObj && oldBufObj->Name == buffer) return; /* rebinding the same buffer object- no change */ /* * Get pointer to new buffer object (newBufObj) */ if (buffer == 0) { /* The spec says there's not a buffer object named 0, but we use * one internally because it simplifies things. */ newBufObj = ctx->Shared->NullBufferObj; } else { /* non-default buffer object */ newBufObj = _mesa_lookup_bufferobj(ctx, buffer); if (!newBufObj) { /* if this is a new buffer object id, allocate a buffer object now */ ASSERT(ctx->Driver.NewBufferObject); newBufObj = ctx->Driver.NewBufferObject(ctx, buffer, target); if (!newBufObj) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindBufferARB"); return; } _mesa_HashInsert(ctx->Shared->BufferObjects, buffer, newBufObj); } } /* bind new buffer */ _mesa_reference_buffer_object(ctx, bindTarget, newBufObj); /* Pass BindBuffer call to device driver */ if (ctx->Driver.BindBuffer) ctx->Driver.BindBuffer( ctx, target, newBufObj ); } /** * Update the default buffer objects in the given context to reference those * specified in the shared state and release those referencing the old * shared state. */ void _mesa_update_default_objects_buffer_objects(GLcontext *ctx) { /* Bind the NullBufferObj to remove references to those * in the shared context hash table. */ bind_buffer_object( ctx, GL_ARRAY_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_PIXEL_PACK_BUFFER_ARB, 0); bind_buffer_object( ctx, GL_PIXEL_UNPACK_BUFFER_ARB, 0); } /** * When we're about to read pixel data out of a PBO (via glDrawPixels, * glTexImage, etc) or write data into a PBO (via glReadPixels, * glGetTexImage, etc) we call this function to check that we're not * going to read out of bounds. * * XXX This would also be a convenient time to check that the PBO isn't * currently mapped. Whoever calls this function should check for that. * Remember, we can't use a PBO when it's mapped! * * If we're not using a PBO, this is a no-op. * * \param width width of image to read/write * \param height height of image to read/write * \param depth depth of image to read/write * \param format format of image to read/write * \param type datatype of image to read/write * \param ptr the user-provided pointer/offset * \return GL_TRUE if the PBO access is OK, GL_FALSE if the access would * go out of bounds. */ GLboolean _mesa_validate_pbo_access(GLuint dimensions, const struct gl_pixelstore_attrib *pack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *ptr) { GLvoid *start, *end; const GLubyte *sizeAddr; /* buffer size, cast to a pointer */ if (!_mesa_is_bufferobj(pack->BufferObj)) return GL_TRUE; /* no PBO, OK */ if (pack->BufferObj->Size == 0) /* no buffer! */ return GL_FALSE; /* get address of first pixel we'll read */ start = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, 0, 0, 0); /* get address just past the last pixel we'll read */ end = _mesa_image_address(dimensions, pack, ptr, width, height, format, type, depth-1, height-1, width); sizeAddr = ((const GLubyte *) 0) + pack->BufferObj->Size; if ((const GLubyte *) start > sizeAddr) { /* This will catch negative values / wrap-around */ return GL_FALSE; } if ((const GLubyte *) end > sizeAddr) { /* Image read goes beyond end of buffer */ return GL_FALSE; } /* OK! */ return GL_TRUE; } /** * For commands that read from a PBO (glDrawPixels, glTexImage, * glPolygonStipple, etc), if we're reading from a PBO, map it read-only * and return the pointer into the PBO. If we're not reading from a * PBO, return \p src as-is. * If non-null return, must call _mesa_unmap_pbo_source() when done. * * \return NULL if error, else pointer to start of data */ const GLvoid * _mesa_map_pbo_source(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack, const GLvoid *src) { const GLubyte *buf; if (_mesa_is_bufferobj(unpack->BufferObj)) { /* unpack from PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, GL_READ_ONLY_ARB, unpack->BufferObj); if (!buf) return NULL; buf = ADD_POINTERS(buf, src); } else { /* unpack from normal memory */ buf = src; } return buf; } /** * Combine PBO-read validation and mapping. * If any GL errors are detected, they'll be recorded and NULL returned. * \sa _mesa_validate_pbo_access * \sa _mesa_map_pbo_source * A call to this function should have a matching call to * _mesa_unmap_pbo_source(). */ const GLvoid * _mesa_map_validate_pbo_source(GLcontext *ctx, GLuint dimensions, const struct gl_pixelstore_attrib *unpack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *ptr, const char *where) { ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); if (!_mesa_is_bufferobj(unpack->BufferObj)) { /* non-PBO access: no validation to be done */ return ptr; } if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, format, type, ptr)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(out of bounds PBO access)", where); return NULL; } if (_mesa_bufferobj_mapped(unpack->BufferObj)) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); return NULL; } ptr = _mesa_map_pbo_source(ctx, unpack, ptr); return ptr; } /** * Counterpart to _mesa_map_pbo_source() */ void _mesa_unmap_pbo_source(GLcontext *ctx, const struct gl_pixelstore_attrib *unpack) { ASSERT(unpack != &ctx->Pack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(unpack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_UNPACK_BUFFER_EXT, unpack->BufferObj); } } /** * For commands that write to a PBO (glReadPixels, glGetColorTable, etc), * if we're writing to a PBO, map it write-only and return the pointer * into the PBO. If we're not writing to a PBO, return \p dst as-is. * If non-null return, must call _mesa_unmap_pbo_dest() when done. * * \return NULL if error, else pointer to start of data */ void * _mesa_map_pbo_dest(GLcontext *ctx, const struct gl_pixelstore_attrib *pack, GLvoid *dest) { void *buf; if (_mesa_is_bufferobj(pack->BufferObj)) { /* pack into PBO */ buf = (GLubyte *) ctx->Driver.MapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, GL_WRITE_ONLY_ARB, pack->BufferObj); if (!buf) return NULL; buf = ADD_POINTERS(buf, dest); } else { /* pack to normal memory */ buf = dest; } return buf; } /** * Combine PBO-write validation and mapping. * If any GL errors are detected, they'll be recorded and NULL returned. * \sa _mesa_validate_pbo_access * \sa _mesa_map_pbo_dest * A call to this function should have a matching call to * _mesa_unmap_pbo_dest(). */ GLvoid * _mesa_map_validate_pbo_dest(GLcontext *ctx, GLuint dimensions, const struct gl_pixelstore_attrib *unpack, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid *ptr, const char *where) { ASSERT(dimensions == 1 || dimensions == 2 || dimensions == 3); if (!_mesa_is_bufferobj(unpack->BufferObj)) { /* non-PBO access: no validation to be done */ return ptr; } if (!_mesa_validate_pbo_access(dimensions, unpack, width, height, depth, format, type, ptr)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(out of bounds PBO access)", where); return NULL; } if (_mesa_bufferobj_mapped(unpack->BufferObj)) { /* buffer is already mapped - that's an error */ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(PBO is mapped)", where); return NULL; } ptr = _mesa_map_pbo_dest(ctx, unpack, ptr); return ptr; } /** * Counterpart to _mesa_map_pbo_dest() */ void _mesa_unmap_pbo_dest(GLcontext *ctx, const struct gl_pixelstore_attrib *pack) { ASSERT(pack != &ctx->Unpack); /* catch pack/unpack mismatch */ if (_mesa_is_bufferobj(pack->BufferObj)) { ctx->Driver.UnmapBuffer(ctx, GL_PIXEL_PACK_BUFFER_EXT, pack->BufferObj); } } /** * Return the gl_buffer_object for the given ID. * Always return NULL for ID 0. */ struct gl_buffer_object * _mesa_lookup_bufferobj(GLcontext *ctx, GLuint buffer) { if (buffer == 0) return NULL; else return (struct gl_buffer_object *) _mesa_HashLookup(ctx->Shared->BufferObjects, buffer); } /** * If *ptr points to obj, set ptr = the Null/default buffer object. * This is a helper for buffer object deletion. * The GL spec says that deleting a buffer object causes it to get * unbound from all arrays in the current context. */ static void unbind(GLcontext *ctx, struct gl_buffer_object **ptr, struct gl_buffer_object *obj) { if (*ptr == obj) { _mesa_reference_buffer_object(ctx, ptr, ctx->Shared->NullBufferObj); } } /** * Plug default/fallback buffer object functions into the device * driver hooks. */ void _mesa_init_buffer_object_functions(struct dd_function_table *driver) { /* GL_ARB_vertex/pixel_buffer_object */ driver->NewBufferObject = _mesa_new_buffer_object; driver->DeleteBuffer = _mesa_delete_buffer_object; driver->BindBuffer = NULL; driver->BufferData = _mesa_buffer_data; driver->BufferSubData = _mesa_buffer_subdata; driver->GetBufferSubData = _mesa_buffer_get_subdata; driver->MapBuffer = _mesa_buffer_map; driver->UnmapBuffer = _mesa_buffer_unmap; /* GL_ARB_map_buffer_range */ driver->MapBufferRange = _mesa_buffer_map_range; driver->FlushMappedBufferRange = _mesa_buffer_flush_mapped_range; /* GL_ARB_copy_buffer */ driver->CopyBufferSubData = _mesa_copy_buffer_subdata; } /**********************************************************************/ /* API Functions */ /**********************************************************************/ void GLAPIENTRY _mesa_BindBufferARB(GLenum target, GLuint buffer) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); bind_buffer_object(ctx, target, buffer); } /** * Delete a set of buffer objects. * * \param n Number of buffer objects to delete. * \param ids Array of \c n buffer object IDs. */ void GLAPIENTRY _mesa_DeleteBuffersARB(GLsizei n, const GLuint *ids) { GET_CURRENT_CONTEXT(ctx); GLsizei i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDeleteBuffersARB(n)"); return; } _glthread_LOCK_MUTEX(ctx->Shared->Mutex); for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj = _mesa_lookup_bufferobj(ctx, ids[i]); if (bufObj) { struct gl_array_object *arrayObj = ctx->Array.ArrayObj; GLuint j; ASSERT(bufObj->Name == ids[i]); if (_mesa_bufferobj_mapped(bufObj)) { /* if mapped, unmap it now */ ctx->Driver.UnmapBuffer(ctx, 0, bufObj); bufObj->AccessFlags = DEFAULT_ACCESS; bufObj->Pointer = NULL; } /* unbind any vertex pointers bound to this buffer */ unbind(ctx, &arrayObj->Vertex.BufferObj, bufObj); unbind(ctx, &arrayObj->Weight.BufferObj, bufObj); unbind(ctx, &arrayObj->Normal.BufferObj, bufObj); unbind(ctx, &arrayObj->Color.BufferObj, bufObj); unbind(ctx, &arrayObj->SecondaryColor.BufferObj, bufObj); unbind(ctx, &arrayObj->FogCoord.BufferObj, bufObj); unbind(ctx, &arrayObj->Index.BufferObj, bufObj); unbind(ctx, &arrayObj->EdgeFlag.BufferObj, bufObj); for (j = 0; j < Elements(arrayObj->TexCoord); j++) { unbind(ctx, &arrayObj->TexCoord[j].BufferObj, bufObj); } for (j = 0; j < Elements(arrayObj->VertexAttrib); j++) { unbind(ctx, &arrayObj->VertexAttrib[j].BufferObj, bufObj); } if (ctx->Array.ArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); } if (ctx->Array.ElementArrayBufferObj == bufObj) { _mesa_BindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); } /* unbind any pixel pack/unpack pointers bound to this buffer */ if (ctx->Pack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_PACK_BUFFER_EXT, 0 ); } if (ctx->Unpack.BufferObj == bufObj) { _mesa_BindBufferARB( GL_PIXEL_UNPACK_BUFFER_EXT, 0 ); } /* The ID is immediately freed for re-use */ _mesa_HashRemove(ctx->Shared->BufferObjects, bufObj->Name); _mesa_reference_buffer_object(ctx, &bufObj, NULL); } } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } /** * Generate a set of unique buffer object IDs and store them in \c buffer. * * \param n Number of IDs to generate. * \param buffer Array of \c n locations to store the IDs. */ void GLAPIENTRY _mesa_GenBuffersARB(GLsizei n, GLuint *buffer) { GET_CURRENT_CONTEXT(ctx); GLuint first; GLint i; ASSERT_OUTSIDE_BEGIN_END(ctx); if (n < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGenBuffersARB"); return; } if (!buffer) { return; } /* * This must be atomic (generation and allocation of buffer object IDs) */ _glthread_LOCK_MUTEX(ctx->Shared->Mutex); first = _mesa_HashFindFreeKeyBlock(ctx->Shared->BufferObjects, n); /* Allocate new, empty buffer objects and return identifiers */ for (i = 0; i < n; i++) { struct gl_buffer_object *bufObj; GLuint name = first + i; GLenum target = 0; bufObj = ctx->Driver.NewBufferObject( ctx, name, target ); if (!bufObj) { _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); _mesa_error(ctx, GL_OUT_OF_MEMORY, "glGenBuffersARB"); return; } _mesa_HashInsert(ctx->Shared->BufferObjects, first + i, bufObj); buffer[i] = first + i; } _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); } /** * Determine if ID is the name of a buffer object. * * \param id ID of the potential buffer object. * \return \c GL_TRUE if \c id is the name of a buffer object, * \c GL_FALSE otherwise. */ GLboolean GLAPIENTRY _mesa_IsBufferARB(GLuint id) { struct gl_buffer_object *bufObj; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); _glthread_LOCK_MUTEX(ctx->Shared->Mutex); bufObj = _mesa_lookup_bufferobj(ctx, id); _glthread_UNLOCK_MUTEX(ctx->Shared->Mutex); return bufObj ? GL_TRUE : GL_FALSE; } void GLAPIENTRY _mesa_BufferDataARB(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (size < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glBufferDataARB(size < 0)"); return; } switch (usage) { case GL_STREAM_DRAW_ARB: case GL_STREAM_READ_ARB: case GL_STREAM_COPY_ARB: case GL_STATIC_DRAW_ARB: case GL_STATIC_READ_ARB: case GL_STATIC_COPY_ARB: case GL_DYNAMIC_DRAW_ARB: case GL_DYNAMIC_READ_ARB: case GL_DYNAMIC_COPY_ARB: /* OK */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(usage)"); return; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glBufferDataARB(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBufferDataARB(buffer 0)" ); return; } if (_mesa_bufferobj_mapped(bufObj)) { /* Unmap the existing buffer. We'll replace it now. Not an error. */ ctx->Driver.UnmapBuffer(ctx, target, bufObj); bufObj->AccessFlags = DEFAULT_ACCESS; ASSERT(bufObj->Pointer == NULL); } FLUSH_VERTICES(ctx, _NEW_BUFFER_OBJECT); bufObj->Written = GL_TRUE; #ifdef VBO_DEBUG printf("glBufferDataARB(%u, sz %ld, from %p, usage 0x%x)\n", bufObj->Name, size, data, usage); #endif #ifdef BOUNDS_CHECK size += 100; #endif ASSERT(ctx->Driver.BufferData); if (!ctx->Driver.BufferData( ctx, target, size, data, usage, bufObj )) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glBufferDataARB()"); } } void GLAPIENTRY _mesa_BufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "glBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } bufObj->Written = GL_TRUE; ASSERT(ctx->Driver.BufferSubData); ctx->Driver.BufferSubData( ctx, target, offset, size, data, bufObj ); } void GLAPIENTRY _mesa_GetBufferSubDataARB(GLenum target, GLintptrARB offset, GLsizeiptrARB size, void * data) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = buffer_object_subdata_range_good( ctx, target, offset, size, "glGetBufferSubDataARB" ); if (!bufObj) { /* error already recorded */ return; } ASSERT(ctx->Driver.GetBufferSubData); ctx->Driver.GetBufferSubData( ctx, target, offset, size, data, bufObj ); } void * GLAPIENTRY _mesa_MapBufferARB(GLenum target, GLenum access) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; GLbitfield accessFlags; void *map; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); switch (access) { case GL_READ_ONLY_ARB: accessFlags = GL_MAP_READ_BIT; break; case GL_WRITE_ONLY_ARB: accessFlags = GL_MAP_WRITE_BIT; break; case GL_READ_WRITE_ARB: accessFlags = GL_MAP_READ_BIT | GL_MAP_WRITE_BIT; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(access)"); return NULL; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferARB(target)" ); return NULL; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(buffer 0)" ); return NULL; } if (_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferARB(already mapped)"); return NULL; } ASSERT(ctx->Driver.MapBuffer); map = ctx->Driver.MapBuffer( ctx, target, access, bufObj ); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); return NULL; } else { /* The driver callback should have set these fields. * This is important because other modules (like VBO) might call * the driver function directly. */ ASSERT(bufObj->Pointer == map); ASSERT(bufObj->Length == bufObj->Size); ASSERT(bufObj->Offset == 0); bufObj->AccessFlags = accessFlags; } if (access == GL_WRITE_ONLY_ARB || access == GL_READ_WRITE_ARB) bufObj->Written = GL_TRUE; #ifdef VBO_DEBUG printf("glMapBufferARB(%u, sz %ld, access 0x%x)\n", bufObj->Name, bufObj->Size, access); if (access == GL_WRITE_ONLY_ARB) { GLuint i; GLubyte *b = (GLubyte *) bufObj->Pointer; for (i = 0; i < bufObj->Size; i++) b[i] = i & 0xff; } #endif #ifdef BOUNDS_CHECK { GLubyte *buf = (GLubyte *) bufObj->Pointer; GLuint i; /* buffer is 100 bytes larger than requested, fill with magic value */ for (i = 0; i < 100; i++) { buf[bufObj->Size - i - 1] = 123; } } #endif return bufObj->Pointer; } GLboolean GLAPIENTRY _mesa_UnmapBufferARB(GLenum target) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; GLboolean status = GL_TRUE; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_FALSE); bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glUnmapBufferARB(target)" ); return GL_FALSE; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB" ); return GL_FALSE; } if (!_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glUnmapBufferARB"); return GL_FALSE; } #ifdef BOUNDS_CHECK if (bufObj->Access != GL_READ_ONLY_ARB) { GLubyte *buf = (GLubyte *) bufObj->Pointer; GLuint i; /* check that last 100 bytes are still = magic value */ for (i = 0; i < 100; i++) { GLuint pos = bufObj->Size - i - 1; if (buf[pos] != 123) { _mesa_warning(ctx, "Out of bounds buffer object write detected" " at position %d (value = %u)\n", pos, buf[pos]); } } } #endif #ifdef VBO_DEBUG if (bufObj->AccessFlags & GL_MAP_WRITE_BIT) { GLuint i, unchanged = 0; GLubyte *b = (GLubyte *) bufObj->Pointer; GLint pos = -1; /* check which bytes changed */ for (i = 0; i < bufObj->Size - 1; i++) { if (b[i] == (i & 0xff) && b[i+1] == ((i+1) & 0xff)) { unchanged++; if (pos == -1) pos = i; } } if (unchanged) { printf("glUnmapBufferARB(%u): %u of %ld unchanged, starting at %d\n", bufObj->Name, unchanged, bufObj->Size, pos); } } #endif status = ctx->Driver.UnmapBuffer( ctx, target, bufObj ); bufObj->AccessFlags = DEFAULT_ACCESS; ASSERT(bufObj->Pointer == NULL); ASSERT(bufObj->Offset == 0); ASSERT(bufObj->Length == 0); return status; } void GLAPIENTRY _mesa_GetBufferParameterivARB(GLenum target, GLenum pname, GLint *params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameterivARB" ); return; } switch (pname) { case GL_BUFFER_SIZE_ARB: *params = (GLint) bufObj->Size; return; case GL_BUFFER_USAGE_ARB: *params = bufObj->Usage; return; case GL_BUFFER_ACCESS_ARB: *params = simplified_access_mode(bufObj->AccessFlags); return; case GL_BUFFER_MAPPED_ARB: *params = _mesa_bufferobj_mapped(bufObj); return; case GL_BUFFER_ACCESS_FLAGS: if (ctx->VersionMajor < 3) goto invalid_pname; *params = bufObj->AccessFlags; return; case GL_BUFFER_MAP_OFFSET: if (ctx->VersionMajor < 3) goto invalid_pname; *params = (GLint) bufObj->Offset; return; case GL_BUFFER_MAP_LENGTH: if (ctx->VersionMajor < 3) goto invalid_pname; *params = (GLint) bufObj->Length; return; default: ; /* fall-through */ } invalid_pname: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameterivARB(pname=%s)", _mesa_lookup_enum_by_nr(pname)); } /** * New in GL 3.2 * This is pretty much a duplicate of GetBufferParameteriv() but the * GL_BUFFER_SIZE_ARB attribute will be 64-bits on a 64-bit system. */ void GLAPIENTRY _mesa_GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferParameteri64v" ); return; } switch (pname) { case GL_BUFFER_SIZE_ARB: *params = bufObj->Size; return; case GL_BUFFER_USAGE_ARB: *params = bufObj->Usage; return; case GL_BUFFER_ACCESS_ARB: *params = simplified_access_mode(bufObj->AccessFlags); return; case GL_BUFFER_ACCESS_FLAGS: if (ctx->VersionMajor < 3) goto invalid_pname; *params = bufObj->AccessFlags; return; case GL_BUFFER_MAPPED_ARB: *params = _mesa_bufferobj_mapped(bufObj); return; case GL_BUFFER_MAP_OFFSET: if (ctx->VersionMajor < 3) goto invalid_pname; *params = bufObj->Offset; return; case GL_BUFFER_MAP_LENGTH: if (ctx->VersionMajor < 3) goto invalid_pname; *params = bufObj->Length; return; default: ; /* fall-through */ } invalid_pname: _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferParameteri64v(pname=%s)", _mesa_lookup_enum_by_nr(pname)); } void GLAPIENTRY _mesa_GetBufferPointervARB(GLenum target, GLenum pname, GLvoid **params) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object * bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (pname != GL_BUFFER_MAP_POINTER_ARB) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(pname)"); return; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glGetBufferPointervARB(target)" ); return; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glGetBufferPointervARB" ); return; } *params = bufObj->Pointer; } void GLAPIENTRY _mesa_CopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *src, *dst; ASSERT_OUTSIDE_BEGIN_END(ctx); src = get_buffer(ctx, readTarget); if (!src || !_mesa_is_bufferobj(src)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(readTarget = 0x%x)", readTarget); return; } dst = get_buffer(ctx, writeTarget); if (!dst || !_mesa_is_bufferobj(dst)) { _mesa_error(ctx, GL_INVALID_ENUM, "glCopyBuffserSubData(writeTarget = 0x%x)", writeTarget); return; } if (_mesa_bufferobj_mapped(src)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBuffserSubData(readBuffer is mapped)"); return; } if (_mesa_bufferobj_mapped(dst)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glCopyBuffserSubData(writeBuffer is mapped)"); return; } if (readOffset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(readOffset = %d)", readOffset); return; } if (writeOffset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(writeOffset = %d)", writeOffset); return; } if (readOffset + size > src->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(readOffset + size = %d)", readOffset + size); return; } if (writeOffset + size > dst->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(writeOffset + size = %d)", writeOffset + size); return; } if (src == dst) { if (readOffset + size <= writeOffset) { /* OK */ } else if (writeOffset + size <= readOffset) { /* OK */ } else { /* overlapping src/dst is illegal */ _mesa_error(ctx, GL_INVALID_VALUE, "glCopyBuffserSubData(overlapping src/dst)"); return; } } ctx->Driver.CopyBufferSubData(ctx, src, dst, readOffset, writeOffset, size); } /** * See GL_ARB_map_buffer_range spec */ void * GLAPIENTRY _mesa_MapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; void *map; ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, NULL); if (!ctx->Extensions.ARB_map_buffer_range) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(extension not supported)"); return NULL; } if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(offset = %ld)", (long)offset); return NULL; } if (length < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(length = %ld)", (long)length); return NULL; } if ((access & (GL_MAP_READ_BIT | GL_MAP_WRITE_BIT)) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(access indicates neither read or write)"); return NULL; } if (access & GL_MAP_READ_BIT) { if ((access & GL_MAP_INVALIDATE_RANGE_BIT) || (access & GL_MAP_INVALIDATE_BUFFER_BIT) || (access & GL_MAP_UNSYNCHRONIZED_BIT)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(invalid access flags)"); return NULL; } } if ((access & GL_MAP_FLUSH_EXPLICIT_BIT) && ((access & GL_MAP_WRITE_BIT) == 0)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(invalid access flags)"); return NULL; } bufObj = get_buffer(ctx, target); if (!bufObj || !_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferRange(target = 0x%x)", target); return NULL; } if (offset + length > bufObj->Size) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(offset + length > size)"); return NULL; } if (_mesa_bufferobj_mapped(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(buffer already mapped)"); return NULL; } ASSERT(ctx->Driver.MapBufferRange); map = ctx->Driver.MapBufferRange(ctx, target, offset, length, access, bufObj); if (!map) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glMapBufferARB(map failed)"); } else { /* The driver callback should have set all these fields. * This is important because other modules (like VBO) might call * the driver function directly. */ ASSERT(bufObj->Pointer == map); ASSERT(bufObj->Length == length); ASSERT(bufObj->Offset == offset); ASSERT(bufObj->AccessFlags == access); } return map; } /** * See GL_ARB_map_buffer_range spec */ void GLAPIENTRY _mesa_FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) { GET_CURRENT_CONTEXT(ctx); struct gl_buffer_object *bufObj; ASSERT_OUTSIDE_BEGIN_END(ctx); if (!ctx->Extensions.ARB_map_buffer_range) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(extension not supported)"); return; } if (offset < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(offset = %ld)", (long)offset); return; } if (length < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(length = %ld)", (long)length); return; } bufObj = get_buffer(ctx, target); if (!bufObj) { _mesa_error(ctx, GL_INVALID_ENUM, "glMapBufferRange(target = 0x%x)", target); return; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(current buffer is 0)"); return; } if (!_mesa_bufferobj_mapped(bufObj)) { /* buffer is not mapped */ _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(buffer is not mapped)"); return; } if ((bufObj->AccessFlags & GL_MAP_FLUSH_EXPLICIT_BIT) == 0) { _mesa_error(ctx, GL_INVALID_OPERATION, "glMapBufferRange(GL_MAP_FLUSH_EXPLICIT_BIT not set)"); return; } if (offset + length > bufObj->Length) { _mesa_error(ctx, GL_INVALID_VALUE, "glMapBufferRange(offset %ld + length %ld > mapped length %ld)", (long)offset, (long)length, (long)bufObj->Length); return; } ASSERT(bufObj->AccessFlags & GL_MAP_WRITE_BIT); if (ctx->Driver.FlushMappedBufferRange) ctx->Driver.FlushMappedBufferRange(ctx, target, offset, length, bufObj); } #if FEATURE_APPLE_object_purgeable static GLenum _mesa_BufferObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_buffer_object *bufObj; GLenum retval; bufObj = _mesa_lookup_bufferobj(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectPurgeable(name = 0x%x)", name); return 0; } if (!_mesa_is_bufferobj(bufObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(buffer 0)" ); return 0; } if (bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(name = 0x%x) is already purgeable", name); return GL_VOLATILE_APPLE; } bufObj->Purgeable = GL_TRUE; retval = GL_VOLATILE_APPLE; if (ctx->Driver.BufferObjectPurgeable) retval = ctx->Driver.BufferObjectPurgeable(ctx, bufObj, option); return retval; } static GLenum _mesa_RenderObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_renderbuffer *bufObj; GLenum retval; bufObj = _mesa_lookup_renderbuffer(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return 0; } if (bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(name = 0x%x) is already purgeable", name); return GL_VOLATILE_APPLE; } bufObj->Purgeable = GL_TRUE; retval = GL_VOLATILE_APPLE; if (ctx->Driver.RenderObjectPurgeable) retval = ctx->Driver.RenderObjectPurgeable(ctx, bufObj, option); return retval; } static GLenum _mesa_TextureObjectPurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_texture_object *bufObj; GLenum retval; bufObj = _mesa_lookup_texture(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectPurgeable(name = 0x%x)", name); return 0; } if (bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectPurgeable(name = 0x%x) is already purgeable", name); return GL_VOLATILE_APPLE; } bufObj->Purgeable = GL_TRUE; retval = GL_VOLATILE_APPLE; if (ctx->Driver.TextureObjectPurgeable) retval = ctx->Driver.TextureObjectPurgeable(ctx, bufObj, option); return retval; } GLenum GLAPIENTRY _mesa_ObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { GLenum retval; GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (name == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectPurgeable(name = 0x%x)", name); return 0; } switch (option) { case GL_VOLATILE_APPLE: case GL_RELEASED_APPLE: /* legal */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glObjectPurgeable(name = 0x%x) invalid option: %d", name, option); return 0; } switch (objectType) { case GL_TEXTURE: retval = _mesa_TextureObjectPurgeable (ctx, name, option); break; case GL_RENDERBUFFER_EXT: retval = _mesa_RenderObjectPurgeable (ctx, name, option); break; case GL_BUFFER_OBJECT_APPLE: retval = _mesa_BufferObjectPurgeable (ctx, name, option); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glObjectPurgeable(name = 0x%x) invalid type: %d", name, objectType); return 0; } /* In strict conformance to the spec, we must only return VOLATILE when * when passed the VOLATILE option. Madness. * * XXX First fix the spec, then fix me. */ return option == GL_VOLATILE_APPLE ? GL_VOLATILE_APPLE : retval; } static GLenum _mesa_BufferObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_buffer_object *bufObj; GLenum retval; bufObj = _mesa_lookup_bufferobj(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return 0; } if (! bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectUnpurgeable(name = 0x%x) object is " " already \"unpurged\"", name); return 0; } bufObj->Purgeable = GL_FALSE; retval = option; if (ctx->Driver.BufferObjectUnpurgeable) retval = ctx->Driver.BufferObjectUnpurgeable(ctx, bufObj, option); return retval; } static GLenum _mesa_RenderObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_renderbuffer *bufObj; GLenum retval; bufObj = _mesa_lookup_renderbuffer(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return 0; } if (! bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectUnpurgeable(name = 0x%x) object is " " already \"unpurged\"", name); return 0; } bufObj->Purgeable = GL_FALSE; retval = option; if (ctx->Driver.RenderObjectUnpurgeable) retval = ctx->Driver.RenderObjectUnpurgeable(ctx, bufObj, option); return retval; } static GLenum _mesa_TextureObjectUnpurgeable(GLcontext *ctx, GLuint name, GLenum option) { struct gl_texture_object *bufObj; GLenum retval; bufObj = _mesa_lookup_texture(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return 0; } if (! bufObj->Purgeable) { _mesa_error(ctx, GL_INVALID_OPERATION, "glObjectUnpurgeable(name = 0x%x) object is" " already \"unpurged\"", name); return 0; } bufObj->Purgeable = GL_FALSE; retval = option; if (ctx->Driver.TextureObjectUnpurgeable) retval = ctx->Driver.TextureObjectUnpurgeable(ctx, bufObj, option); return retval; } GLenum GLAPIENTRY _mesa_ObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, 0); if (name == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return 0; } switch (option) { case GL_RETAINED_APPLE: case GL_UNDEFINED_APPLE: /* legal */ break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glObjectUnpurgeable(name = 0x%x) invalid option: %d", name, option); return 0; } switch (objectType) { case GL_BUFFER_OBJECT_APPLE: return _mesa_BufferObjectUnpurgeable(ctx, name, option); case GL_TEXTURE: return _mesa_TextureObjectUnpurgeable(ctx, name, option); case GL_RENDERBUFFER_EXT: return _mesa_RenderObjectUnpurgeable(ctx, name, option); default: _mesa_error(ctx, GL_INVALID_ENUM, "glObjectUnpurgeable(name = 0x%x) invalid type: %d", name, objectType); return 0; } } static void _mesa_GetBufferObjectParameterivAPPLE(GLcontext *ctx, GLuint name, GLenum pname, GLint* params) { struct gl_buffer_object *bufObj; bufObj = _mesa_lookup_bufferobj(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameteriv(name = 0x%x) invalid object", name); return; } switch (pname) { case GL_PURGEABLE_APPLE: *params = bufObj->Purgeable; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", name, pname); break; } } static void _mesa_GetRenderObjectParameterivAPPLE(GLcontext *ctx, GLuint name, GLenum pname, GLint* params) { struct gl_renderbuffer *bufObj; bufObj = _mesa_lookup_renderbuffer(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return; } switch (pname) { case GL_PURGEABLE_APPLE: *params = bufObj->Purgeable; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", name, pname); break; } } static void _mesa_GetTextureObjectParameterivAPPLE(GLcontext *ctx, GLuint name, GLenum pname, GLint* params) { struct gl_texture_object *bufObj; bufObj = _mesa_lookup_texture(ctx, name); if (!bufObj) { _mesa_error(ctx, GL_INVALID_VALUE, "glObjectUnpurgeable(name = 0x%x)", name); return; } switch (pname) { case GL_PURGEABLE_APPLE: *params = bufObj->Purgeable; break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameteriv(name = 0x%x) invalid enum: %d", name, pname); break; } } void GLAPIENTRY _mesa_GetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint* params) { GET_CURRENT_CONTEXT(ctx); if (name == 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glGetObjectParameteriv(name = 0x%x)", name); return; } switch (objectType) { case GL_TEXTURE: _mesa_GetTextureObjectParameterivAPPLE (ctx, name, pname, params); break; case GL_BUFFER_OBJECT_APPLE: _mesa_GetBufferObjectParameterivAPPLE (ctx, name, pname, params); break; case GL_RENDERBUFFER_EXT: _mesa_GetRenderObjectParameterivAPPLE (ctx, name, pname, params); break; default: _mesa_error(ctx, GL_INVALID_ENUM, "glGetObjectParameteriv(name = 0x%x) invalid type: %d", name, objectType); } } #endif /* FEATURE_APPLE_object_purgeable */