/** * \file blend.h * Blending functions operations. */ /* * Mesa 3-D graphics library * Version: 6.5.2 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #ifndef BLEND_H #define BLEND_H #include "glheader.h" struct gl_context; extern void GLAPIENTRY _mesa_BlendFunc( GLenum sfactor, GLenum dfactor ); extern void GLAPIENTRY _mesa_BlendFuncSeparate( GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA ); extern void GLAPIENTRY _mesa_BlendFunciARB(GLuint buf, GLenum sfactor, GLenum dfactor); extern void GLAPIENTRY _mesa_BlendFuncSeparateiARB(GLuint buf, GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorA, GLenum dfactorA); extern void GLAPIENTRY _mesa_BlendEquation( GLenum mode ); extern void GLAPIENTRY _mesa_BlendEquationiARB(GLuint buf, GLenum mode); extern void GLAPIENTRY _mesa_BlendEquationSeparate( GLenum modeRGB, GLenum modeA ); extern void GLAPIENTRY _mesa_BlendEquationSeparateiARB(GLuint buf, GLenum modeRGB, GLenum modeA); extern void GLAPIENTRY _mesa_BlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); extern void GLAPIENTRY _mesa_AlphaFunc( GLenum func, GLclampf ref ); extern void GLAPIENTRY _mesa_LogicOp( GLenum opcode ); extern void GLAPIENTRY _mesa_IndexMask( GLuint mask ); extern void GLAPIENTRY _mesa_ColorMask( GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void GLAPIENTRY _mesa_ColorMaski( GLuint buf, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha ); extern void GLAPIENTRY _mesa_ClampColor(GLenum target, GLenum clamp); extern GLboolean _mesa_get_clamp_fragment_color(const struct gl_context *ctx); extern GLboolean _mesa_get_clamp_vertex_color(const struct gl_context *ctx); extern GLboolean _mesa_get_clamp_read_color(const struct gl_context *ctx); extern void _mesa_update_clamp_fragment_color(struct gl_context *ctx); extern void _mesa_update_clamp_vertex_color(struct gl_context *ctx); extern void _mesa_init_color( struct gl_context * ctx ); #endif