/* $Id: blend.c,v 1.36 2002/06/15 02:38:15 brianp Exp $ */

/*
 * Mesa 3-D graphics library
 * Version:  4.1
 *
 * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 */


#ifdef PC_HEADER
#include "all.h"
#else
#include "glheader.h"
#include "blend.h"
#include "colormac.h"
#include "context.h"
#include "enums.h"
#include "macros.h"
#include "mtypes.h"
#endif


void
_mesa_BlendFunc( GLenum sfactor, GLenum dfactor )
{

   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendFunc %s %s\n",
                  _mesa_lookup_enum_by_nr(sfactor),
                  _mesa_lookup_enum_by_nr(dfactor));

   switch (sfactor) {
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_SRC_ALPHA_SATURATE:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(sfactor)" );
         return;
   }

   switch (dfactor) {
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFunc(dfactor)" );
         return;
   }

   if (ctx->Color.BlendDstRGB == dfactor &&
       ctx->Color.BlendSrcRGB == sfactor &&
       ctx->Color.BlendDstA == dfactor &&
       ctx->Color.BlendSrcA == sfactor)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.BlendDstRGB = ctx->Color.BlendDstA = dfactor;
   ctx->Color.BlendSrcRGB = ctx->Color.BlendSrcA = sfactor;

   if (ctx->Driver.BlendFunc)
      ctx->Driver.BlendFunc( ctx, sfactor, dfactor );
}


/* GL_EXT_blend_func_separate */
void
_mesa_BlendFuncSeparateEXT( GLenum sfactorRGB, GLenum dfactorRGB,
                            GLenum sfactorA, GLenum dfactorA )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendFuncSeparate %s %s %s %s\n",
                  _mesa_lookup_enum_by_nr(sfactorRGB),
                  _mesa_lookup_enum_by_nr(dfactorRGB),
                  _mesa_lookup_enum_by_nr(sfactorA),
                  _mesa_lookup_enum_by_nr(dfactorA));

   switch (sfactorRGB) {
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_SRC_ALPHA_SATURATE:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorRGB)");
         return;
   }

   switch (dfactorRGB) {
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorRGB)");
         return;
   }

   switch (sfactorA) {
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_SRC_ALPHA_SATURATE:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(sfactorA)");
         return;
   }

   switch (dfactorA) {
      case GL_DST_COLOR:
      case GL_ONE_MINUS_DST_COLOR:
         if (!ctx->Extensions.NV_blend_square) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)");
            return;
         }
         /* fall-through */
      case GL_ZERO:
      case GL_ONE:
      case GL_SRC_COLOR:
      case GL_ONE_MINUS_SRC_COLOR:
      case GL_SRC_ALPHA:
      case GL_ONE_MINUS_SRC_ALPHA:
      case GL_DST_ALPHA:
      case GL_ONE_MINUS_DST_ALPHA:
      case GL_CONSTANT_COLOR:
      case GL_ONE_MINUS_CONSTANT_COLOR:
      case GL_CONSTANT_ALPHA:
      case GL_ONE_MINUS_CONSTANT_ALPHA:
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glBlendFuncSeparate(dfactorA)" );
         return;
   }

   if (ctx->Color.BlendSrcRGB == sfactorRGB &&
       ctx->Color.BlendDstRGB == dfactorRGB &&
       ctx->Color.BlendSrcA == sfactorA &&
       ctx->Color.BlendDstA == dfactorA)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);

   ctx->Color.BlendSrcRGB = sfactorRGB;
   ctx->Color.BlendDstRGB = dfactorRGB;
   ctx->Color.BlendSrcA = sfactorA;
   ctx->Color.BlendDstA = dfactorA;

   if (ctx->Driver.BlendFuncSeparate) {
      (*ctx->Driver.BlendFuncSeparate)( ctx, sfactorRGB, dfactorRGB,
					sfactorA, dfactorA );
   }
}



/* This is really an extension function! */
void
_mesa_BlendEquation( GLenum mode )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & (VERBOSE_API|VERBOSE_TEXTURE))
      _mesa_debug(ctx, "glBlendEquation %s\n",
                  _mesa_lookup_enum_by_nr(mode));

   switch (mode) {
      case GL_FUNC_ADD_EXT:
         break;
      case GL_MIN_EXT:
      case GL_MAX_EXT:
         if (!ctx->Extensions.EXT_blend_minmax &&
             !ctx->Extensions.ARB_imaging) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
            return;
         }
         break;
      case GL_LOGIC_OP:
         if (!ctx->Extensions.EXT_blend_logic_op) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
            return;
         }
         break;
      case GL_FUNC_SUBTRACT_EXT:
      case GL_FUNC_REVERSE_SUBTRACT_EXT:
         if (!ctx->Extensions.EXT_blend_subtract &&
             !ctx->Extensions.ARB_imaging) {
            _mesa_error(ctx, GL_INVALID_ENUM, "glBlendEquation");
            return;
         }
         break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glBlendEquation" );
         return;
   }

   if (ctx->Color.BlendEquation == mode)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.BlendEquation = mode;

   /* This is needed to support 1.1's RGB logic ops AND
    * 1.0's blending logicops.
    */
   ctx->Color.ColorLogicOpEnabled = (mode==GL_LOGIC_OP &&
				     ctx->Color.BlendEnabled);

   if (ctx->Driver.BlendEquation)
      (*ctx->Driver.BlendEquation)( ctx, mode );
}



void
_mesa_BlendColor( GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha )
{
   GLfloat tmp[4];
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   tmp[0] = CLAMP( red,   0.0F, 1.0F );
   tmp[1] = CLAMP( green, 0.0F, 1.0F );
   tmp[2] = CLAMP( blue,  0.0F, 1.0F );
   tmp[3] = CLAMP( alpha, 0.0F, 1.0F );

   if (TEST_EQ_4V(tmp, ctx->Color.BlendColor))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4FV( ctx->Color.BlendColor, tmp );

   if (ctx->Driver.BlendColor)
      (*ctx->Driver.BlendColor)(ctx, tmp);
}


void
_mesa_AlphaFunc( GLenum func, GLclampf ref )
{
   GET_CURRENT_CONTEXT(ctx);
   GLchan cref;
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (func) {
   case GL_NEVER:
   case GL_LESS:
   case GL_EQUAL:
   case GL_LEQUAL:
   case GL_GREATER:
   case GL_NOTEQUAL:
   case GL_GEQUAL:
   case GL_ALWAYS:
      /* convert float alpha ref to GLchan type */
      UNCLAMPED_FLOAT_TO_CHAN(cref, ref);

      if (ctx->Color.AlphaFunc == func && ctx->Color.AlphaRef == cref)
         return;

      FLUSH_VERTICES(ctx, _NEW_COLOR);
      ctx->Color.AlphaFunc = func;
      ctx->Color.AlphaRef = cref;

      if (ctx->Driver.AlphaFunc)
         ctx->Driver.AlphaFunc(ctx, func, cref);
      return;

   default:
      _mesa_error( ctx, GL_INVALID_ENUM, "glAlphaFunc(func)" );
      return;
   }
}


void
_mesa_LogicOp( GLenum opcode )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   switch (opcode) {
      case GL_CLEAR:
      case GL_SET:
      case GL_COPY:
      case GL_COPY_INVERTED:
      case GL_NOOP:
      case GL_INVERT:
      case GL_AND:
      case GL_NAND:
      case GL_OR:
      case GL_NOR:
      case GL_XOR:
      case GL_EQUIV:
      case GL_AND_REVERSE:
      case GL_AND_INVERTED:
      case GL_OR_REVERSE:
      case GL_OR_INVERTED:
	 break;
      default:
         _mesa_error( ctx, GL_INVALID_ENUM, "glLogicOp" );
	 return;
   }

   if (ctx->Color.LogicOp == opcode)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.LogicOp = opcode;

   if (ctx->Driver.LogicOpcode)
      ctx->Driver.LogicOpcode( ctx, opcode );
}


void
_mesa_IndexMask( GLuint mask )
{
   GET_CURRENT_CONTEXT(ctx);
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (ctx->Color.IndexMask == mask)
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   ctx->Color.IndexMask = mask;

   if (ctx->Driver.IndexMask)
      ctx->Driver.IndexMask( ctx, mask );
}


void
_mesa_ColorMask( GLboolean red, GLboolean green,
                 GLboolean blue, GLboolean alpha )
{
   GET_CURRENT_CONTEXT(ctx);
   GLubyte tmp[4];
   ASSERT_OUTSIDE_BEGIN_END(ctx);

   if (MESA_VERBOSE & VERBOSE_API)
      _mesa_debug(ctx, "glColorMask %d %d %d %d\n", red, green, blue, alpha);

   /* Shouldn't have any information about channel depth in core mesa
    * -- should probably store these as the native booleans:
    */
   tmp[RCOMP] = red    ? 0xff : 0x0;
   tmp[GCOMP] = green  ? 0xff : 0x0;
   tmp[BCOMP] = blue   ? 0xff : 0x0;
   tmp[ACOMP] = alpha  ? 0xff : 0x0;

   if (TEST_EQ_4UBV(tmp, ctx->Color.ColorMask))
      return;

   FLUSH_VERTICES(ctx, _NEW_COLOR);
   COPY_4UBV(ctx->Color.ColorMask, tmp);

   if (ctx->Driver.ColorMask)
      ctx->Driver.ColorMask( ctx, red, green, blue, alpha );
}