/* * Copyright © 2011 Marek Olšák * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ /** * \file barrier.c * Implementation of various pipeline barrier entry points. * * \author Marek Olšák */ #include "context.h" #include "barrier.h" static void _mesa_texture_barrier(struct gl_context *ctx) { /* no-op */ } void _mesa_init_barrier_functions(struct dd_function_table *driver) { driver->TextureBarrier = _mesa_texture_barrier; } void GLAPIENTRY _mesa_TextureBarrierNV(void) { GET_CURRENT_CONTEXT(ctx); if (!ctx->Extensions.NV_texture_barrier) { _mesa_error(ctx, GL_INVALID_OPERATION, "glTextureBarrier(not supported)"); return; } ctx->Driver.TextureBarrier(ctx); } void GLAPIENTRY _mesa_MemoryBarrier(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); if (ctx->Driver.MemoryBarrier) ctx->Driver.MemoryBarrier(ctx, barriers); } void GLAPIENTRY _mesa_MemoryBarrierByRegion(GLbitfield barriers) { GET_CURRENT_CONTEXT(ctx); GLbitfield all_allowed_bits = GL_ATOMIC_COUNTER_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_SHADER_STORAGE_BARRIER_BIT | GL_TEXTURE_FETCH_BARRIER_BIT | GL_UNIFORM_BARRIER_BIT; if (ctx->Driver.MemoryBarrier) { /* From section 7.11.2 of the OpenGL ES 3.1 specification: * * "When barriers is ALL_BARRIER_BITS, shader memory accesses will be * synchronized relative to all these barrier bits, but not to other * barrier bits specific to MemoryBarrier." * * That is, if barriers is the special value GL_ALL_BARRIER_BITS, then all * barriers allowed by glMemoryBarrierByRegion should be activated." */ if (barriers == GL_ALL_BARRIER_BITS) { ctx->Driver.MemoryBarrier(ctx, all_allowed_bits); return; } /* From section 7.11.2 of the OpenGL ES 3.1 specification: * * "An INVALID_VALUE error is generated if barriers is not the special * value ALL_BARRIER_BITS, and has any bits set other than those * described above." */ if ((barriers & ~all_allowed_bits) != 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMemoryBarrierByRegion(unsupported barrier bit"); } ctx->Driver.MemoryBarrier(ctx, barriers); } } void GLAPIENTRY _mesa_BlendBarrierMESA(void) { GET_CURRENT_CONTEXT(ctx); if (!ctx->Extensions.MESA_shader_framebuffer_fetch_non_coherent) { _mesa_error(ctx, GL_INVALID_OPERATION, "glBlendBarrier(not supported)"); return; } ctx->Driver.BlendBarrier(ctx); }