/* * Mesa 3-D graphics library * Version: 7.6 * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL OR IBM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #ifndef ARRAYOBJ_H #define ARRAYOBJ_H #include "context.h" /** * \file arrayobj.h * Functions for the GL_APPLE_vertex_array_object extension. * * \author Ian Romanick <idr@us.ibm.com> * \author Brian Paul */ /* * Internal functions */ extern struct gl_array_object * _mesa_new_array_object( GLcontext *ctx, GLuint name ); extern void _mesa_delete_array_object( GLcontext *ctx, struct gl_array_object *obj ); extern void _mesa_reference_array_object(GLcontext *ctx, struct gl_array_object **ptr, struct gl_array_object *arrayObj); extern void _mesa_initialize_array_object( GLcontext *ctx, struct gl_array_object *obj, GLuint name ); extern void _mesa_update_array_object_max_element(GLcontext *ctx, struct gl_array_object *arrayObj); /* * API functions */ void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); void GLAPIENTRY _mesa_BindVertexArrayAPPLE( GLuint id ); void GLAPIENTRY _mesa_DeleteVertexArraysAPPLE(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArraysAPPLE(GLsizei n, GLuint *buffer); GLboolean GLAPIENTRY _mesa_IsVertexArrayAPPLE( GLuint id ); #endif /* ARRAYOBJ_H */