/* * Mesa 3-D graphics library * * Copyright (C) 1999-2004 Brian Paul All Rights Reserved. * (C) Copyright IBM Corporation 2006 * Copyright (C) 2009 VMware, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef ARRAYOBJ_H #define ARRAYOBJ_H #include "glheader.h" #include "mtypes.h" #include "glformats.h" #include "vbo/vbo.h" struct gl_context; /** * \file arrayobj.h * Functions for the GL_ARB_vertex_array_object extension. * * \author Ian Romanick * \author Brian Paul */ /* * Internal functions */ extern struct gl_vertex_array_object * _mesa_lookup_vao(struct gl_context *ctx, GLuint id); extern struct gl_vertex_array_object * _mesa_lookup_vao_err(struct gl_context *ctx, GLuint id, const char *caller); extern struct gl_vertex_array_object * _mesa_new_vao(struct gl_context *ctx, GLuint name); extern void _mesa_delete_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj); extern void _mesa_reference_vao_(struct gl_context *ctx, struct gl_vertex_array_object **ptr, struct gl_vertex_array_object *vao); static inline void _mesa_reference_vao(struct gl_context *ctx, struct gl_vertex_array_object **ptr, struct gl_vertex_array_object *vao) { if (*ptr != vao) _mesa_reference_vao_(ctx, ptr, vao); } extern void _mesa_initialize_vao(struct gl_context *ctx, struct gl_vertex_array_object *obj, GLuint name); extern void _mesa_update_vao_derived_arrays(struct gl_context *ctx, struct gl_vertex_array_object *vao); /** * Mark the vao as shared and immutable, do remaining updates. */ extern void _mesa_set_vao_immutable(struct gl_context *ctx, struct gl_vertex_array_object *vao); /* Returns true if all varying arrays reside in vbos */ extern bool _mesa_all_varyings_in_vbos(const struct gl_vertex_array_object *vao); /* Returns true if all vbos are unmapped */ extern bool _mesa_all_buffers_are_unmapped(const struct gl_vertex_array_object *vao); /** * Array to apply the position/generic0 aliasing map to * an attribute value used in vertex processing inputs to an attribute * as they appear in the vao. */ extern const GLubyte _mesa_vao_attribute_map[ATTRIBUTE_MAP_MODE_MAX][VERT_ATTRIB_MAX]; /** * Apply the position/generic0 aliasing map to a bitfield from the vao. * Use for example to convert gl_vertex_array_object::Enabled * or gl_vertex_buffer_binding::_VertexBinding from the vao numbering to * the numbering used with vertex processing inputs. */ static inline GLbitfield _mesa_vao_enable_to_vp_inputs(gl_attribute_map_mode mode, GLbitfield enabled) { switch (mode) { case ATTRIBUTE_MAP_MODE_IDENTITY: return enabled; case ATTRIBUTE_MAP_MODE_POSITION: /* Copy VERT_ATTRIB_POS enable bit into GENERIC0 position */ return (enabled & ~VERT_BIT_GENERIC0) | ((enabled & VERT_BIT_POS) << VERT_ATTRIB_GENERIC0); case ATTRIBUTE_MAP_MODE_GENERIC0: /* Copy VERT_ATTRIB_GENERIC0 enable bit into POS position */ return (enabled & ~VERT_BIT_POS) | ((enabled & VERT_BIT_GENERIC0) >> VERT_ATTRIB_GENERIC0); default: return 0; } } /** * Return the vp_inputs enabled bitmask after application of * the position/generic0 aliasing map. */ static inline GLbitfield _mesa_get_vao_vp_inputs(const struct gl_vertex_array_object *vao) { const gl_attribute_map_mode mode = vao->_AttributeMapMode; return _mesa_vao_enable_to_vp_inputs(mode, vao->Enabled); } /** * Helper functions for consuming backends to walk the * ctx->Array._DrawVAO for driver side array setup. * Note that mesa provides preprocessed minimal binding information * in the VAO. See _mesa_update_vao_derived_arrays for documentation. */ /** * Return enabled vertex attribute bits for draw. */ static inline GLbitfield _mesa_draw_array_bits(const struct gl_context *ctx) { return ctx->Array._DrawVAOEnabledAttribs; } /** * Return enabled buffer object vertex attribute bits for draw. * * Needs the a fully updated VAO ready for draw. */ static inline GLbitfield _mesa_draw_vbo_array_bits(const struct gl_context *ctx) { const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO; assert(vao->NewArrays == 0); return vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs; } /** * Return enabled user space vertex attribute bits for draw. * * Needs the a fully updated VAO ready for draw. */ static inline GLbitfield _mesa_draw_user_array_bits(const struct gl_context *ctx) { const struct gl_vertex_array_object *const vao = ctx->Array._DrawVAO; assert(vao->NewArrays == 0); return ~vao->_EffEnabledVBO & ctx->Array._DrawVAOEnabledAttribs; } /** * Return enabled current values attribute bits for draw. */ static inline GLbitfield _mesa_draw_current_bits(const struct gl_context *ctx) { return ~ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_ALL; } /** * Return vertex buffer binding provided the attribute struct. * * Needs the a fully updated VAO ready for draw. */ static inline const struct gl_vertex_buffer_binding* _mesa_draw_buffer_binding_from_attrib(const struct gl_vertex_array_object *vao, const struct gl_array_attributes *attrib) { assert(vao->NewArrays == 0); return &vao->BufferBinding[attrib->_EffBufferBindingIndex]; } /** * Return vertex array attribute provided the attribute number. */ static inline const struct gl_array_attributes* _mesa_draw_array_attrib(const struct gl_vertex_array_object *vao, gl_vert_attrib attr) { assert(vao->NewArrays == 0); const gl_attribute_map_mode map_mode = vao->_AttributeMapMode; return &vao->VertexAttrib[_mesa_vao_attribute_map[map_mode][attr]]; } /** * Return vertex buffer binding provided an attribute number. */ static inline const struct gl_vertex_buffer_binding* _mesa_draw_buffer_binding(const struct gl_vertex_array_object *vao, gl_vert_attrib attr) { const struct gl_array_attributes *const attrib = _mesa_draw_array_attrib(vao, attr); return _mesa_draw_buffer_binding_from_attrib(vao, attrib); } /** * Return vertex attribute bits bound at the provided binding. * * Needs the a fully updated VAO ready for draw. */ static inline GLbitfield _mesa_draw_bound_attrib_bits(const struct gl_vertex_buffer_binding *binding) { return binding->_EffBoundArrays; } /** * Return the vertex offset bound at the provided binding. * * Needs the a fully updated VAO ready for draw. */ static inline GLintptr _mesa_draw_binding_offset(const struct gl_vertex_buffer_binding *binding) { return binding->_EffOffset; } /** * Return the relative offset of the provided attrib. * * Needs the a fully updated VAO ready for draw. */ static inline GLushort _mesa_draw_attributes_relative_offset(const struct gl_array_attributes *attrib) { return attrib->_EffRelativeOffset; } /** * Return a current value vertex array attribute provided the attribute number. */ static inline const struct gl_array_attributes* _mesa_draw_current_attrib(const struct gl_context *ctx, gl_vert_attrib attr) { return _vbo_current_attrib(ctx, attr); } /** * Return true if we have the VERT_ATTRIB_EDGEFLAG array enabled. */ static inline bool _mesa_draw_edge_flag_array_enabled(const struct gl_context *ctx) { return ctx->Array._DrawVAOEnabledAttribs & VERT_BIT_EDGEFLAG; } /** * Return the attrib for the given attribute. */ static inline const struct gl_array_attributes* _mesa_draw_attrib(const struct gl_context *ctx, gl_vert_attrib attr) { if (ctx->Array._DrawVAOEnabledAttribs & VERT_BIT(attr)) { const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; return _mesa_draw_array_attrib(vao, attr); } else { return _vbo_current_attrib(ctx, attr); } } /** * Return the attrib, binding pair for the given attribute. */ static inline void _mesa_draw_attrib_and_binding(const struct gl_context *ctx, gl_vert_attrib attr, const struct gl_array_attributes **attrib, const struct gl_vertex_buffer_binding **binding) { if (ctx->Array._DrawVAOEnabledAttribs & VERT_BIT(attr)) { const struct gl_vertex_array_object *vao = ctx->Array._DrawVAO; *attrib = _mesa_draw_array_attrib(vao, attr); *binding = _mesa_draw_buffer_binding_from_attrib(vao, *attrib); } else { *attrib = _vbo_current_attrib(ctx, attr); *binding = _vbo_current_binding(ctx); } } /* * API functions */ void GLAPIENTRY _mesa_BindVertexArray_no_error(GLuint id); void GLAPIENTRY _mesa_BindVertexArray( GLuint id ); void GLAPIENTRY _mesa_DeleteVertexArrays_no_error(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_DeleteVertexArrays(GLsizei n, const GLuint *ids); void GLAPIENTRY _mesa_GenVertexArrays_no_error(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_GenVertexArrays(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_CreateVertexArrays_no_error(GLsizei n, GLuint *arrays); void GLAPIENTRY _mesa_CreateVertexArrays(GLsizei n, GLuint *arrays); GLboolean GLAPIENTRY _mesa_IsVertexArray( GLuint id ); void GLAPIENTRY _mesa_VertexArrayElementBuffer_no_error(GLuint vaobj, GLuint buffer); void GLAPIENTRY _mesa_VertexArrayElementBuffer(GLuint vaobj, GLuint buffer); void GLAPIENTRY _mesa_GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param); #endif /* ARRAYOBJ_H */