/* * Mesa 3-D graphics library * * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef API_VALIDATE_H #define API_VALIDATE_H #include <stdbool.h> #include "glheader.h" struct gl_buffer_object; struct gl_context; struct gl_transform_feedback_object; extern GLuint _mesa_max_buffer_index(struct gl_context *ctx, GLuint count, GLenum type, const void *indices, struct gl_buffer_object *elementBuf); extern bool _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode); extern GLboolean _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name); extern GLboolean _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLint start, GLsizei count); extern GLboolean _mesa_validate_DrawElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); extern GLboolean _mesa_validate_MultiDrawElements(struct gl_context *ctx, GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLuint primcount, const GLint *basevertex); extern GLboolean _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex); extern GLboolean _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, GLsizei count, GLsizei primcount); extern GLboolean _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex); extern GLboolean _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj, GLuint stream, GLsizei numInstances); extern GLboolean _mesa_validate_DrawArraysIndirect(struct gl_context *ctx, GLenum mode, const GLvoid *indirect); extern GLboolean _mesa_validate_DrawElementsIndirect(struct gl_context *ctx, GLenum mode, GLenum type, const GLvoid *indirect); extern GLboolean _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride); extern GLboolean _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride); #endif