/* * Mesa 3-D graphics library * * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #include #include "glheader.h" #include "api_validate.h" #include "bufferobj.h" #include "context.h" #include "imports.h" #include "mtypes.h" #include "enums.h" #include "vbo/vbo.h" #include "transformfeedback.h" #include /** * \return number of bytes in array [count] of type. */ static GLsizei index_bytes(GLenum type, GLsizei count) { if (type == GL_UNSIGNED_INT) { return count * sizeof(GLuint); } else if (type == GL_UNSIGNED_BYTE) { return count * sizeof(GLubyte); } else { ASSERT(type == GL_UNSIGNED_SHORT); return count * sizeof(GLushort); } } /** * Check if OK to draw arrays/elements. */ static GLboolean check_valid_to_render(struct gl_context *ctx, const char *function) { if (!_mesa_valid_to_render(ctx, function)) { return GL_FALSE; } switch (ctx->API) { case API_OPENGLES2: /* For ES2, we can draw if we have a vertex program/shader). */ if (!ctx->VertexProgram._Current) return GL_FALSE; break; case API_OPENGLES: /* For OpenGL ES, only draw if we have vertex positions */ if (!ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled) return GL_FALSE; break; case API_OPENGL_CORE: /* Section 10.4 (Drawing Commands Using Vertex Arrays) of the OpenGL 4.5 * Core Profile spec says: * * "An INVALID_OPERATION error is generated if no vertex array * object is bound (see section 10.3.1)." */ if (ctx->Array.VAO == ctx->Array.DefaultVAO) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no VAO bound)", function); return GL_FALSE; } /* fallthrough */ case API_OPENGL_COMPAT: { const struct gl_shader_program *vsProg = ctx->_Shader->CurrentProgram[MESA_SHADER_VERTEX]; GLboolean haveVertexShader = (vsProg && vsProg->LinkStatus); GLboolean haveVertexProgram = ctx->VertexProgram._Enabled; if (haveVertexShader || haveVertexProgram) { /* Draw regardless of whether or not we have any vertex arrays. * (Ex: could draw a point using a constant vertex pos) */ return GL_TRUE; } else { /* Draw if we have vertex positions (GL_VERTEX_ARRAY or generic * array [0]). */ return (ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_POS].Enabled || ctx->Array.VAO->VertexAttrib[VERT_ATTRIB_GENERIC0].Enabled); } } break; default: assert(!"Invalid API value in check_valid_to_render()"); } return GL_TRUE; } /** * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), * etc? The set of legal values depends on whether geometry shaders/programs * are supported. * Note: This may be called during display list compilation. */ bool _mesa_is_valid_prim_mode(struct gl_context *ctx, GLenum mode) { switch (mode) { case GL_POINTS: case GL_LINES: case GL_LINE_LOOP: case GL_LINE_STRIP: case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: return true; case GL_QUADS: case GL_QUAD_STRIP: case GL_POLYGON: return (ctx->API == API_OPENGL_COMPAT); case GL_LINES_ADJACENCY: case GL_LINE_STRIP_ADJACENCY: case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: return _mesa_has_geometry_shaders(ctx); default: return false; } } /** * Is 'mode' a valid value for glBegin(), glDrawArrays(), glDrawElements(), * etc? Also, do additional checking related to transformation feedback. * Note: this function cannot be called during glNewList(GL_COMPILE) because * this code depends on current transform feedback state. */ GLboolean _mesa_valid_prim_mode(struct gl_context *ctx, GLenum mode, const char *name) { bool valid_enum = _mesa_is_valid_prim_mode(ctx, mode); if (!valid_enum) { _mesa_error(ctx, GL_INVALID_ENUM, "%s(mode=%x)", name, mode); return GL_FALSE; } /* From the ARB_geometry_shader4 spec: * * The error INVALID_OPERATION is generated if Begin, or any command that * implicitly calls Begin, is called when a geometry shader is active and: * * * the input primitive type of the current geometry shader is * POINTS and is not POINTS, * * * the input primitive type of the current geometry shader is * LINES and is not LINES, LINE_STRIP, or LINE_LOOP, * * * the input primitive type of the current geometry shader is * TRIANGLES and is not TRIANGLES, TRIANGLE_STRIP or * TRIANGLE_FAN, * * * the input primitive type of the current geometry shader is * LINES_ADJACENCY_ARB and is not LINES_ADJACENCY_ARB or * LINE_STRIP_ADJACENCY_ARB, or * * * the input primitive type of the current geometry shader is * TRIANGLES_ADJACENCY_ARB and is not * TRIANGLES_ADJACENCY_ARB or TRIANGLE_STRIP_ADJACENCY_ARB. * */ if (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { const GLenum geom_mode = ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.InputType; switch (mode) { case GL_POINTS: valid_enum = (geom_mode == GL_POINTS); break; case GL_LINES: case GL_LINE_LOOP: case GL_LINE_STRIP: valid_enum = (geom_mode == GL_LINES); break; case GL_TRIANGLES: case GL_TRIANGLE_STRIP: case GL_TRIANGLE_FAN: valid_enum = (geom_mode == GL_TRIANGLES); break; case GL_QUADS: case GL_QUAD_STRIP: case GL_POLYGON: valid_enum = false; break; case GL_LINES_ADJACENCY: case GL_LINE_STRIP_ADJACENCY: valid_enum = (geom_mode == GL_LINES_ADJACENCY); break; case GL_TRIANGLES_ADJACENCY: case GL_TRIANGLE_STRIP_ADJACENCY: valid_enum = (geom_mode == GL_TRIANGLES_ADJACENCY); break; default: valid_enum = false; break; } if (!valid_enum) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(mode=%s vs geometry shader input %s)", name, _mesa_lookup_prim_by_nr(mode), _mesa_lookup_prim_by_nr(geom_mode)); return GL_FALSE; } } /* From the GL_EXT_transform_feedback spec: * * "The error INVALID_OPERATION is generated if Begin, or any command * that performs an explicit Begin, is called when: * * * a geometry shader is not active and does not match the * allowed begin modes for the current transform feedback state as * given by table X.1. * * * a geometry shader is active and the output primitive type of the * geometry shader does not match the allowed begin modes for the * current transform feedback state as given by table X.1. * */ if (_mesa_is_xfb_active_and_unpaused(ctx)) { GLboolean pass = GL_TRUE; if(ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]) { switch (ctx->_Shader->CurrentProgram[MESA_SHADER_GEOMETRY]->Geom.OutputType) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; case GL_LINE_STRIP: pass = ctx->TransformFeedback.Mode == GL_LINES; break; case GL_TRIANGLE_STRIP: pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; break; default: pass = GL_FALSE; } } else { switch (mode) { case GL_POINTS: pass = ctx->TransformFeedback.Mode == GL_POINTS; break; case GL_LINES: case GL_LINE_STRIP: case GL_LINE_LOOP: pass = ctx->TransformFeedback.Mode == GL_LINES; break; default: pass = ctx->TransformFeedback.Mode == GL_TRIANGLES; break; } } if (!pass) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(mode=%s vs transform feedback %s)", name, _mesa_lookup_prim_by_nr(mode), _mesa_lookup_prim_by_nr(ctx->TransformFeedback.Mode)); return GL_FALSE; } } return GL_TRUE; } /** * Verify that the element type is valid. * * Generates \c GL_INVALID_ENUM and returns \c false if it is not. */ static bool valid_elements_type(struct gl_context *ctx, GLenum type, const char *name) { switch (type) { case GL_UNSIGNED_BYTE: case GL_UNSIGNED_SHORT: case GL_UNSIGNED_INT: return true; default: _mesa_error(ctx, GL_INVALID_ENUM, "%s(type = %s)", name, _mesa_lookup_enum_by_nr(type)); return false; } } /** * Error checking for glDrawElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawElements(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { FLUSH_CURRENT(ctx, 0); /* From the GLES3 specification, section 2.14.2 (Transform Feedback * Primitive Capture): * * The error INVALID_OPERATION is also generated by DrawElements, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; } if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElements(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElements")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glDrawElements")) return GL_FALSE; if (!check_valid_to_render(ctx, "glDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawElements index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (count == 0) return GL_FALSE; return GL_TRUE; } /** * Error checking for glMultiDrawElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_MultiDrawElements(struct gl_context *ctx, GLenum mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLuint primcount, const GLint *basevertex) { unsigned i; FLUSH_CURRENT(ctx, 0); for (i = 0; i < primcount; i++) { if (count[i] < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glMultiDrawElements(count)" ); return GL_FALSE; } } if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawElements")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glMultiDrawElements")) return GL_FALSE; if (!check_valid_to_render(ctx, "glMultiDrawElements")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ for (i = 0; i < primcount; i++) { if (index_bytes(type, count[i]) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glMultiDrawElements index out of buffer bounds"); return GL_FALSE; } } } else { /* not using a VBO */ for (i = 0; i < primcount; i++) { if (!indices[i]) return GL_FALSE; } } return GL_TRUE; } /** * Error checking for glDrawRangeElements(). Includes parameter checking * and VBO bounds checking. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawRangeElements(struct gl_context *ctx, GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex) { FLUSH_CURRENT(ctx, 0); /* From the GLES3 specification, section 2.14.2 (Transform Feedback * Primitive Capture): * * The error INVALID_OPERATION is also generated by DrawElements, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; } if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawRangeElements")) { return GL_FALSE; } if (end < start) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawRangeElements(endArray.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawRangeElements index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (count == 0) return GL_FALSE; return GL_TRUE; } /** * Called from the tnl module to error check the function parameters and * verify that we really can draw something. * \return GL_TRUE if OK to render, GL_FALSE if error found */ GLboolean _mesa_validate_DrawArrays(struct gl_context *ctx, GLenum mode, GLint start, GLsizei count) { struct gl_transform_feedback_object *xfb_obj = ctx->TransformFeedback.CurrentObject; FLUSH_CURRENT(ctx, 0); if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArrays(count)" ); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArrays")) { return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawArrays")) return GL_FALSE; /* From the GLES3 specification, section 2.14.2 (Transform Feedback * Primitive Capture): * * The error INVALID_OPERATION is generated by DrawArrays and * DrawArraysInstanced if recording the vertices of a primitive to the * buffer objects being used for transform feedback purposes would result * in either exceeding the limits of any buffer object’s size, or in * exceeding the end position offset + size − 1, as set by * BindBufferRange. * * This is in contrast to the behaviour of desktop GL, where the extra * primitives are silently dropped from the transform feedback buffer. */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1); if (xfb_obj->GlesRemainingPrims < prim_count) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArrays(exceeds transform feedback size)"); return GL_FALSE; } xfb_obj->GlesRemainingPrims -= prim_count; } if (count == 0) return GL_FALSE; return GL_TRUE; } GLboolean _mesa_validate_DrawArraysInstanced(struct gl_context *ctx, GLenum mode, GLint first, GLsizei count, GLsizei numInstances) { struct gl_transform_feedback_object *xfb_obj = ctx->TransformFeedback.CurrentObject; FLUSH_CURRENT(ctx, 0); if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(count=%d)", count); return GL_FALSE; } if (first < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(start=%d)", first); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawArraysInstanced")) { return GL_FALSE; } if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawArraysInstanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawArraysInstanced(invalid to render)")) return GL_FALSE; /* From the GLES3 specification, section 2.14.2 (Transform Feedback * Primitive Capture): * * The error INVALID_OPERATION is generated by DrawArrays and * DrawArraysInstanced if recording the vertices of a primitive to the * buffer objects being used for transform feedback purposes would result * in either exceeding the limits of any buffer object’s size, or in * exceeding the end position offset + size − 1, as set by * BindBufferRange. * * This is in contrast to the behaviour of desktop GL, where the extra * primitives are silently dropped from the transform feedback buffer. */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances); if (xfb_obj->GlesRemainingPrims < prim_count) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawArraysInstanced(exceeds transform feedback size)"); return GL_FALSE; } xfb_obj->GlesRemainingPrims -= prim_count; } if (count == 0) return GL_FALSE; return GL_TRUE; } GLboolean _mesa_validate_DrawElementsInstanced(struct gl_context *ctx, GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei numInstances, GLint basevertex) { FLUSH_CURRENT(ctx, 0); /* From the GLES3 specification, section 2.14.2 (Transform Feedback * Primitive Capture): * * The error INVALID_OPERATION is also generated by DrawElements, * DrawElementsInstanced, and DrawRangeElements while transform feedback * is active and not paused, regardless of mode. */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx)) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawElements(transform feedback active)"); return GL_FALSE; } if (count < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElementsInstanced(count=%d)", count); return GL_FALSE; } if (!_mesa_valid_prim_mode(ctx, mode, "glDrawElementsInstanced")) { return GL_FALSE; } if (!valid_elements_type(ctx, type, "glDrawElementsInstanced")) return GL_FALSE; if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawElementsInstanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawElementsInstanced")) return GL_FALSE; /* Vertex buffer object tests */ if (_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { /* use indices in the buffer object */ /* make sure count doesn't go outside buffer bounds */ if (index_bytes(type, count) > ctx->Array.VAO->IndexBufferObj->Size) { _mesa_warning(ctx, "glDrawElementsInstanced index out of buffer bounds"); return GL_FALSE; } } else { /* not using a VBO */ if (!indices) return GL_FALSE; } if (count == 0) return GL_FALSE; return GL_TRUE; } GLboolean _mesa_validate_DrawTransformFeedback(struct gl_context *ctx, GLenum mode, struct gl_transform_feedback_object *obj, GLuint stream, GLsizei numInstances) { FLUSH_CURRENT(ctx, 0); if (!_mesa_valid_prim_mode(ctx, mode, "glDrawTransformFeedback*(mode)")) { return GL_FALSE; } if (!obj) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*(name)"); return GL_FALSE; } if (stream >= ctx->Const.MaxVertexStreams) { _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedbackStream*(index>=MaxVertexStream)"); return GL_FALSE; } if (!obj->EndedAnytime) { _mesa_error(ctx, GL_INVALID_OPERATION, "glDrawTransformFeedback*"); return GL_FALSE; } if (numInstances <= 0) { if (numInstances < 0) _mesa_error(ctx, GL_INVALID_VALUE, "glDrawTransformFeedback*Instanced(numInstances=%d)", numInstances); return GL_FALSE; } if (!check_valid_to_render(ctx, "glDrawTransformFeedback*")) { return GL_FALSE; } return GL_TRUE; } static GLboolean valid_draw_indirect(struct gl_context *ctx, GLenum mode, const GLvoid *indirect, GLsizei size, const char *name) { const GLsizeiptr end = (GLsizeiptr)indirect + size; if (!_mesa_valid_prim_mode(ctx, mode, name)) return GL_FALSE; /* From the ARB_draw_indirect specification: * "An INVALID_OPERATION error is generated [...] if is no * word aligned." */ if ((GLsizeiptr)indirect & (sizeof(GLuint) - 1)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(indirect is not aligned)", name); return GL_FALSE; } if (!_mesa_is_bufferobj(ctx->DrawIndirectBuffer)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s: no buffer bound to DRAW_INDIRECT_BUFFER", name); return GL_FALSE; } if (_mesa_check_disallowed_mapping(ctx->DrawIndirectBuffer)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DRAW_INDIRECT_BUFFER is mapped)", name); return GL_FALSE; } /* From the ARB_draw_indirect specification: * "An INVALID_OPERATION error is generated if the commands source data * beyond the end of the buffer object [...]" */ if (ctx->DrawIndirectBuffer->Size < end) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(DRAW_INDIRECT_BUFFER too small)", name); return GL_FALSE; } if (!check_valid_to_render(ctx, name)) return GL_FALSE; return GL_TRUE; } static inline GLboolean valid_draw_indirect_elements(struct gl_context *ctx, GLenum mode, GLenum type, const GLvoid *indirect, GLsizeiptr size, const char *name) { if (!valid_elements_type(ctx, type, name)) return GL_FALSE; /* * Unlike regular DrawElementsInstancedBaseVertex commands, the indices * may not come from a client array and must come from an index buffer. * If no element array buffer is bound, an INVALID_OPERATION error is * generated. */ if (!_mesa_is_bufferobj(ctx->Array.VAO->IndexBufferObj)) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(no buffer bound to GL_ELEMENT_ARRAY_BUFFER)", name); return GL_FALSE; } return valid_draw_indirect(ctx, mode, indirect, size, name); } static inline GLboolean valid_draw_indirect_multi(struct gl_context *ctx, GLsizei primcount, GLsizei stride, const char *name) { /* From the ARB_multi_draw_indirect specification: * "INVALID_VALUE is generated by MultiDrawArraysIndirect or * MultiDrawElementsIndirect if is negative." * * " must be positive, otherwise an INVALID_VALUE error will * be generated." */ if (primcount < 0) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(primcount < 0)", name); return GL_FALSE; } /* From the ARB_multi_draw_indirect specification: * " must be a multiple of four, otherwise an INVALID_VALUE * error is generated." */ if (stride % 4) { _mesa_error(ctx, GL_INVALID_VALUE, "%s(stride %% 4)", name); return GL_FALSE; } return GL_TRUE; } GLboolean _mesa_validate_DrawArraysIndirect(struct gl_context *ctx, GLenum mode, const GLvoid *indirect) { const unsigned drawArraysNumParams = 4; FLUSH_CURRENT(ctx, 0); return valid_draw_indirect(ctx, mode, indirect, drawArraysNumParams * sizeof(GLuint), "glDrawArraysIndirect"); } GLboolean _mesa_validate_DrawElementsIndirect(struct gl_context *ctx, GLenum mode, GLenum type, const GLvoid *indirect) { const unsigned drawElementsNumParams = 5; FLUSH_CURRENT(ctx, 0); return valid_draw_indirect_elements(ctx, mode, type, indirect, drawElementsNumParams * sizeof(GLuint), "glDrawElementsIndirect"); } GLboolean _mesa_validate_MultiDrawArraysIndirect(struct gl_context *ctx, GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride) { GLsizeiptr size = 0; const unsigned drawArraysNumParams = 4; FLUSH_CURRENT(ctx, 0); /* caller has converted stride==0 to drawArraysNumParams * sizeof(GLuint) */ assert(stride != 0); if (!valid_draw_indirect_multi(ctx, primcount, stride, "glMultiDrawArraysIndirect")) return GL_FALSE; /* number of bytes of the indirect buffer which will be read */ size = primcount ? (primcount - 1) * stride + drawArraysNumParams * sizeof(GLuint) : 0; if (!valid_draw_indirect(ctx, mode, indirect, size, "glMultiDrawArraysIndirect")) return GL_FALSE; return GL_TRUE; } GLboolean _mesa_validate_MultiDrawElementsIndirect(struct gl_context *ctx, GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride) { GLsizeiptr size = 0; const unsigned drawElementsNumParams = 5; FLUSH_CURRENT(ctx, 0); /* caller has converted stride==0 to drawElementsNumParams * sizeof(GLuint) */ assert(stride != 0); if (!valid_draw_indirect_multi(ctx, primcount, stride, "glMultiDrawElementsIndirect")) return GL_FALSE; /* number of bytes of the indirect buffer which will be read */ size = primcount ? (primcount - 1) * stride + drawElementsNumParams * sizeof(GLuint) : 0; if (!valid_draw_indirect_elements(ctx, mode, type, indirect, size, "glMultiDrawElementsIndirect")) return GL_FALSE; return GL_TRUE; }