/* * Mesa 3-D graphics library * Version: 6.5.1 * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ #include "glheader.h" #include "api_noop.h" #include "api_validate.h" #include "api_arrayelt.h" #include "context.h" #include "light.h" #include "macros.h" #include "dlist.h" #include "dispatch.h" /** * \file * Just update the ctx->Current vertex attributes. * These functions are used when outside glBegin/glEnd or outside display * lists. */ static void GLAPIENTRY _mesa_noop_EdgeFlag( GLboolean b ) { GET_CURRENT_CONTEXT(ctx); ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] = (GLfloat)b; } static void GLAPIENTRY _mesa_noop_Indexf( GLfloat f ) { GET_CURRENT_CONTEXT(ctx); ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = f; } static void GLAPIENTRY _mesa_noop_Indexfv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); ctx->Current.Attrib[VERT_ATTRIB_COLOR_INDEX][0] = *v; } static void GLAPIENTRY _mesa_noop_FogCoordfEXT( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG]; dest[0] = a; dest[1] = 0.0; dest[2] = 0.0; dest[3] = 1.0; } static void GLAPIENTRY _mesa_noop_FogCoordfvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_FOG]; dest[0] = v[0]; dest[1] = 0.0; dest[2] = 0.0; dest[3] = 1.0; } static void GLAPIENTRY _mesa_noop_Normal3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; dest[0] = a; dest[1] = b; dest[2] = c; dest[3] = 1.0; } static void GLAPIENTRY _mesa_noop_Normal3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = 1.0; } static void GLAPIENTRY _mesa_noop_Color4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = a; color[1] = b; color[2] = c; color[3] = d; } static void GLAPIENTRY _mesa_noop_Color4fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; color[3] = v[3]; } static void GLAPIENTRY _mesa_noop_Color3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = a; color[1] = b; color[2] = c; color[3] = 1.0; } static void GLAPIENTRY _mesa_noop_Color3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR0]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; color[3] = 1.0; } static void GLAPIENTRY _mesa_noop_MultiTexCoord1fARB( GLenum target, GLfloat a ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = a; dest[1] = 0; dest[2] = 0; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord1fvARB( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = v[0]; dest[1] = 0; dest[2] = 0; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord2fARB( GLenum target, GLfloat a, GLfloat b ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = a; dest[1] = b; dest[2] = 0; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord2fvARB( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = 0; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord3fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = a; dest[1] = b; dest[2] = c; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord3fvARB( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = 1; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord4fARB( GLenum target, GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = a; dest[1] = b; dest[2] = c; dest[3] = d; } } static void GLAPIENTRY _mesa_noop_MultiTexCoord4fvARB( GLenum target, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLuint unit = target - GL_TEXTURE0_ARB; /* unit is unsigned -- cannot be less than zero. */ if (unit < MAX_TEXTURE_COORD_UNITS) { GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0 + unit]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = v[3]; } } static void GLAPIENTRY _mesa_noop_SecondaryColor3fEXT( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = a; color[1] = b; color[2] = c; color[3] = 1.0; } static void GLAPIENTRY _mesa_noop_SecondaryColor3fvEXT( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *color = ctx->Current.Attrib[VERT_ATTRIB_COLOR1]; color[0] = v[0]; color[1] = v[1]; color[2] = v[2]; color[3] = 1.0; } static void GLAPIENTRY _mesa_noop_TexCoord1f( GLfloat a ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = a; dest[1] = 0; dest[2] = 0; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord1fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = v[0]; dest[1] = 0; dest[2] = 0; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord2f( GLfloat a, GLfloat b ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = a; dest[1] = b; dest[2] = 0; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord2fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = 0; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord3f( GLfloat a, GLfloat b, GLfloat c ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = a; dest[1] = b; dest[2] = c; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord3fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = 1; } static void GLAPIENTRY _mesa_noop_TexCoord4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = a; dest[1] = b; dest[2] = c; dest[3] = d; } static void GLAPIENTRY _mesa_noop_TexCoord4fv( const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); GLfloat *dest = ctx->Current.Attrib[VERT_ATTRIB_TEX0]; dest[0] = v[0]; dest[1] = v[1]; dest[2] = v[2]; dest[3] = v[3]; } /** * GL_NV_vertex_program attributes. * Note that these attributes alias the conventional vertex attributes. */ static void GLAPIENTRY _mesa_noop_VertexAttrib1fNV( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], x, 0, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib1fvNV( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], v[0], 0, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib2fNV( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], x, y, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib2fvNV( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib3fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib3fvNV( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib4fNV( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], x, y, z, w); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fNV(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib4fvNV( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_NV_VERTEX_PROGRAM_INPUTS) { ASSIGN_4V(ctx->Current.Attrib[index], v[0], v[1], v[2], v[3]); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvNV(index)" ); } /** * GL_ARB_vertex_program attributes. * Note that these attributes DO NOT alias the conventional vertex attributes. */ static void GLAPIENTRY _mesa_noop_VertexAttrib1fARB( GLuint index, GLfloat x ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, 0, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib1fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], 0, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib1fvARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib2fARB( GLuint index, GLfloat x, GLfloat y ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib2fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], 0, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib2fvARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib3fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib3fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], 1); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib3fvARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib4fARB( GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], x, y, z, w); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fARB(index)" ); } static void GLAPIENTRY _mesa_noop_VertexAttrib4fvARB( GLuint index, const GLfloat *v ) { GET_CURRENT_CONTEXT(ctx); if (index < MAX_VERTEX_ATTRIBS) { ASSIGN_4V(ctx->Current.Attrib[VERT_ATTRIB_GENERIC0 + index], v[0], v[1], v[2], v[3]); } else _mesa_error( ctx, GL_INVALID_VALUE, "glVertexAttrib4fvARB(index)" ); } /** * Called by glMaterial*() */ void GLAPIENTRY _mesa_noop_Materialfv( GLenum face, GLenum pname, const GLfloat *params ) { GET_CURRENT_CONTEXT(ctx); GLint i, nr; struct gl_material *mat = &ctx->Light.Material; GLuint bitmask = _mesa_material_bitmask( ctx, face, pname, ~0, "_mesa_noop_Materialfv" ); if (ctx->Light.ColorMaterialEnabled) bitmask &= ~ctx->Light.ColorMaterialBitmask; if (bitmask == 0) return; switch (pname) { case GL_SHININESS: nr = 1; break; case GL_COLOR_INDEXES: nr = 3; break; default: nr = 4 ; break; } for (i = 0 ; i < MAT_ATTRIB_MAX ; i++) if (bitmask & (1<<i)) COPY_SZ_4V( mat->Attrib[i], nr, params ); _mesa_update_material( ctx, bitmask ); } /** * These really are noops outside begin/end: */ static void GLAPIENTRY _mesa_noop_Vertex2fv( const GLfloat *v ) { (void) v; } static void GLAPIENTRY _mesa_noop_Vertex3fv( const GLfloat *v ) { (void) v; } static void GLAPIENTRY _mesa_noop_Vertex4fv( const GLfloat *v ) { (void) v; } static void GLAPIENTRY _mesa_noop_Vertex2f( GLfloat a, GLfloat b ) { (void) a; (void) b; } static void GLAPIENTRY _mesa_noop_Vertex3f( GLfloat a, GLfloat b, GLfloat c ) { (void) a; (void) b; (void) c; } static void GLAPIENTRY _mesa_noop_Vertex4f( GLfloat a, GLfloat b, GLfloat c, GLfloat d ) { (void) a; (void) b; (void) c; (void) d; } /* Similarly, these have no effect outside begin/end: */ static void GLAPIENTRY _mesa_noop_EvalCoord1f( GLfloat a ) { (void) a; } static void GLAPIENTRY _mesa_noop_EvalCoord1fv( const GLfloat *v ) { (void) v; } static void GLAPIENTRY _mesa_noop_EvalCoord2f( GLfloat a, GLfloat b ) { (void) a; (void) b; } static void GLAPIENTRY _mesa_noop_EvalCoord2fv( const GLfloat *v ) { (void) v; } static void GLAPIENTRY _mesa_noop_EvalPoint1( GLint a ) { (void) a; } static void GLAPIENTRY _mesa_noop_EvalPoint2( GLint a, GLint b ) { (void) a; (void) b; } /* Begin -- call into driver, should result in the vtxfmt being * swapped out: */ static void GLAPIENTRY _mesa_noop_Begin( GLenum mode ) { (void) mode; } /* End -- just raise an error */ static void GLAPIENTRY _mesa_noop_End( void ) { GET_CURRENT_CONTEXT(ctx); _mesa_error( ctx, GL_INVALID_OPERATION, "glEnd(no glBegin)" ); } /** * Execute a glRectf() function. This is not suitable for GL_COMPILE * modes (as the test for outside begin/end is not compiled), * but may be useful for drivers in circumstances which exclude * display list interactions. * * (None of the functions in this file are suitable for GL_COMPILE * modes). */ void GLAPIENTRY _mesa_noop_Rectf( GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2 ) { { GET_CURRENT_CONTEXT(ctx); ASSERT_OUTSIDE_BEGIN_END(ctx); } CALL_Begin(GET_DISPATCH(), (GL_QUADS)); CALL_Vertex2f(GET_DISPATCH(), (x1, y1)); CALL_Vertex2f(GET_DISPATCH(), (x2, y1)); CALL_Vertex2f(GET_DISPATCH(), (x2, y2)); CALL_Vertex2f(GET_DISPATCH(), (x1, y2)); CALL_End(GET_DISPATCH(), ()); } /** * Some very basic support for arrays. Drivers without explicit array * support can hook these in, but still need to supply an array-elt * implementation. */ static void GLAPIENTRY _mesa_noop_DrawArrays(GLenum mode, GLint start, GLsizei count) { GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawArrays( ctx, mode, start, count )) return; CALL_Begin(GET_DISPATCH(), (mode)); for (i = 0; i < count; i++) CALL_ArrayElement(GET_DISPATCH(), (start + i)); CALL_End(GET_DISPATCH(), ()); } static void GLAPIENTRY _mesa_noop_DrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); GLint i; if (!_mesa_validate_DrawElements( ctx, mode, count, type, indices )) return; CALL_Begin(GET_DISPATCH(), (mode)); switch (type) { case GL_UNSIGNED_BYTE: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLubyte *)indices)[i] )); break; case GL_UNSIGNED_SHORT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLushort *)indices)[i] )); break; case GL_UNSIGNED_INT: for (i = 0 ; i < count ; i++) CALL_ArrayElement(GET_DISPATCH(), ( ((GLuint *)indices)[i] )); break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glDrawElements(type)" ); break; } CALL_End(GET_DISPATCH(), ()); } static void GLAPIENTRY _mesa_noop_DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices) { GET_CURRENT_CONTEXT(ctx); if (_mesa_validate_DrawRangeElements( ctx, mode, start, end, count, type, indices )) CALL_DrawElements(GET_DISPATCH(), (mode, count, type, indices)); } /* * Eval Mesh */ /** * KW: * If are compiling, we don't know whether eval will produce a * vertex when it is run in the future. If this is pure immediate * mode, eval is a noop if neither vertex map is enabled. * * Thus we need to have a check in the display list code or elsewhere * for eval(1,2) vertices in the case where map(1,2)_vertex is * disabled, and to purge those vertices from the vb. */ void GLAPIENTRY _mesa_noop_EvalMesh1( GLenum mode, GLint i1, GLint i2 ) { GET_CURRENT_CONTEXT(ctx); GLint i; GLfloat u, du; GLenum prim; switch (mode) { case GL_POINT: prim = GL_POINTS; break; case GL_LINE: prim = GL_LINE_STRIP; break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh1(mode)" ); return; } /* No effect if vertex maps disabled. */ if (!ctx->Eval.Map1Vertex4 && !ctx->Eval.Map1Vertex3 && !(ctx->VertexProgram._Enabled && ctx->Eval.Map1Attrib[VERT_ATTRIB_POS])) return; du = ctx->Eval.MapGrid1du; u = ctx->Eval.MapGrid1u1 + i1 * du; CALL_Begin(GET_DISPATCH(), (prim)); for (i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord1f(GET_DISPATCH(), (u)); } CALL_End(GET_DISPATCH(), ()); } void GLAPIENTRY _mesa_noop_EvalMesh2( GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2 ) { GET_CURRENT_CONTEXT(ctx); GLfloat u, du, v, dv, v1, u1; GLint i, j; switch (mode) { case GL_POINT: case GL_LINE: case GL_FILL: break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); return; } /* No effect if vertex maps disabled. */ if (!ctx->Eval.Map2Vertex4 && !ctx->Eval.Map2Vertex3 && !(ctx->VertexProgram._Enabled && ctx->Eval.Map2Attrib[VERT_ATTRIB_POS])) return; du = ctx->Eval.MapGrid2du; dv = ctx->Eval.MapGrid2dv; v1 = ctx->Eval.MapGrid2v1 + j1 * dv; u1 = ctx->Eval.MapGrid2u1 + i1 * du; switch (mode) { case GL_POINT: CALL_Begin(GET_DISPATCH(), (GL_POINTS)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } } CALL_End(GET_DISPATCH(), ()); break; case GL_LINE: for (v=v1,j=j1;j<=j2;j++,v+=dv) { CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } CALL_End(GET_DISPATCH(), ()); } for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_Begin(GET_DISPATCH(), (GL_LINE_STRIP)); for (v=v1,j=j1;j<=j2;j++,v+=dv) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); } CALL_End(GET_DISPATCH(), ()); } break; case GL_FILL: for (v=v1,j=j1;j<j2;j++,v+=dv) { CALL_Begin(GET_DISPATCH(), (GL_TRIANGLE_STRIP)); for (u=u1,i=i1;i<=i2;i++,u+=du) { CALL_EvalCoord2f(GET_DISPATCH(), (u, v)); CALL_EvalCoord2f(GET_DISPATCH(), (u, v+dv)); } CALL_End(GET_DISPATCH(), ()); } break; default: _mesa_error( ctx, GL_INVALID_ENUM, "glEvalMesh2(mode)" ); return; } } /** * Build a vertexformat of functions to use outside begin/end pairs. * * TODO -- build a whole dispatch table for this purpose, and likewise * for inside begin/end. */ void _mesa_noop_vtxfmt_init( GLvertexformat *vfmt ) { vfmt->ArrayElement = _ae_loopback_array_elt; /* generic helper */ vfmt->Begin = _mesa_noop_Begin; vfmt->CallList = _mesa_CallList; vfmt->CallLists = _mesa_CallLists; vfmt->Color3f = _mesa_noop_Color3f; vfmt->Color3fv = _mesa_noop_Color3fv; vfmt->Color4f = _mesa_noop_Color4f; vfmt->Color4fv = _mesa_noop_Color4fv; vfmt->EdgeFlag = _mesa_noop_EdgeFlag; vfmt->End = _mesa_noop_End; vfmt->EvalCoord1f = _mesa_noop_EvalCoord1f; vfmt->EvalCoord1fv = _mesa_noop_EvalCoord1fv; vfmt->EvalCoord2f = _mesa_noop_EvalCoord2f; vfmt->EvalCoord2fv = _mesa_noop_EvalCoord2fv; vfmt->EvalPoint1 = _mesa_noop_EvalPoint1; vfmt->EvalPoint2 = _mesa_noop_EvalPoint2; vfmt->FogCoordfEXT = _mesa_noop_FogCoordfEXT; vfmt->FogCoordfvEXT = _mesa_noop_FogCoordfvEXT; vfmt->Indexf = _mesa_noop_Indexf; vfmt->Indexfv = _mesa_noop_Indexfv; vfmt->Materialfv = _mesa_noop_Materialfv; vfmt->MultiTexCoord1fARB = _mesa_noop_MultiTexCoord1fARB; vfmt->MultiTexCoord1fvARB = _mesa_noop_MultiTexCoord1fvARB; vfmt->MultiTexCoord2fARB = _mesa_noop_MultiTexCoord2fARB; vfmt->MultiTexCoord2fvARB = _mesa_noop_MultiTexCoord2fvARB; vfmt->MultiTexCoord3fARB = _mesa_noop_MultiTexCoord3fARB; vfmt->MultiTexCoord3fvARB = _mesa_noop_MultiTexCoord3fvARB; vfmt->MultiTexCoord4fARB = _mesa_noop_MultiTexCoord4fARB; vfmt->MultiTexCoord4fvARB = _mesa_noop_MultiTexCoord4fvARB; vfmt->Normal3f = _mesa_noop_Normal3f; vfmt->Normal3fv = _mesa_noop_Normal3fv; vfmt->SecondaryColor3fEXT = _mesa_noop_SecondaryColor3fEXT; vfmt->SecondaryColor3fvEXT = _mesa_noop_SecondaryColor3fvEXT; vfmt->TexCoord1f = _mesa_noop_TexCoord1f; vfmt->TexCoord1fv = _mesa_noop_TexCoord1fv; vfmt->TexCoord2f = _mesa_noop_TexCoord2f; vfmt->TexCoord2fv = _mesa_noop_TexCoord2fv; vfmt->TexCoord3f = _mesa_noop_TexCoord3f; vfmt->TexCoord3fv = _mesa_noop_TexCoord3fv; vfmt->TexCoord4f = _mesa_noop_TexCoord4f; vfmt->TexCoord4fv = _mesa_noop_TexCoord4fv; vfmt->Vertex2f = _mesa_noop_Vertex2f; vfmt->Vertex2fv = _mesa_noop_Vertex2fv; vfmt->Vertex3f = _mesa_noop_Vertex3f; vfmt->Vertex3fv = _mesa_noop_Vertex3fv; vfmt->Vertex4f = _mesa_noop_Vertex4f; vfmt->Vertex4fv = _mesa_noop_Vertex4fv; vfmt->VertexAttrib1fNV = _mesa_noop_VertexAttrib1fNV; vfmt->VertexAttrib1fvNV = _mesa_noop_VertexAttrib1fvNV; vfmt->VertexAttrib2fNV = _mesa_noop_VertexAttrib2fNV; vfmt->VertexAttrib2fvNV = _mesa_noop_VertexAttrib2fvNV; vfmt->VertexAttrib3fNV = _mesa_noop_VertexAttrib3fNV; vfmt->VertexAttrib3fvNV = _mesa_noop_VertexAttrib3fvNV; vfmt->VertexAttrib4fNV = _mesa_noop_VertexAttrib4fNV; vfmt->VertexAttrib4fvNV = _mesa_noop_VertexAttrib4fvNV; vfmt->VertexAttrib1fARB = _mesa_noop_VertexAttrib1fARB; vfmt->VertexAttrib1fvARB = _mesa_noop_VertexAttrib1fvARB; vfmt->VertexAttrib2fARB = _mesa_noop_VertexAttrib2fARB; vfmt->VertexAttrib2fvARB = _mesa_noop_VertexAttrib2fvARB; vfmt->VertexAttrib3fARB = _mesa_noop_VertexAttrib3fARB; vfmt->VertexAttrib3fvARB = _mesa_noop_VertexAttrib3fvARB; vfmt->VertexAttrib4fARB = _mesa_noop_VertexAttrib4fARB; vfmt->VertexAttrib4fvARB = _mesa_noop_VertexAttrib4fvARB; vfmt->Rectf = _mesa_noop_Rectf; vfmt->DrawArrays = _mesa_noop_DrawArrays; vfmt->DrawElements = _mesa_noop_DrawElements; vfmt->DrawRangeElements = _mesa_noop_DrawRangeElements; vfmt->EvalMesh1 = _mesa_noop_EvalMesh1; vfmt->EvalMesh2 = _mesa_noop_EvalMesh2; }