/* * Mesa 3-D graphics library * Version: 7.1 * * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /** * \file api_exec.c * Initialize dispatch table with the immidiate mode functions. */ #include "mfeatures.h" #include "accum.h" #include "api_loopback.h" #include "api_exec.h" #include "arbprogram.h" #include "atifragshader.h" #include "attrib.h" #include "blend.h" #include "bufferobj.h" #include "arrayobj.h" #include "buffers.h" #include "clear.h" #include "clip.h" #include "colortab.h" #include "condrender.h" #include "context.h" #include "convolve.h" #include "depth.h" #include "dlist.h" #include "drawpix.h" #include "drawtex.h" #include "rastpos.h" #include "enable.h" #include "errors.h" #include "es1_conversion.h" #include "eval.h" #include "get.h" #include "feedback.h" #include "fog.h" #include "fbobject.h" #include "framebuffer.h" #include "hint.h" #include "histogram.h" #include "imports.h" #include "light.h" #include "lines.h" #include "matrix.h" #include "multisample.h" #include "pixel.h" #include "pixelstore.h" #include "points.h" #include "polygon.h" #include "querymatrix.h" #include "queryobj.h" #include "readpix.h" #include "samplerobj.h" #include "scissor.h" #include "stencil.h" #include "texenv.h" #include "texgetimage.h" #include "teximage.h" #include "texgen.h" #include "texobj.h" #include "texparam.h" #include "texstate.h" #include "texstorage.h" #include "texturebarrier.h" #include "transformfeedback.h" #include "mtypes.h" #include "varray.h" #include "viewport.h" #include "shaderapi.h" #include "uniforms.h" #include "syncobj.h" #include "main/dispatch.h" /** * Initialize a dispatch table with pointers to Mesa's immediate-mode * commands. * * Pointers to glBegin()/glEnd() object commands and a few others * are provided via the GLvertexformat interface. * * \param ctx GL context to which \c exec belongs. * \param exec dispatch table. */ struct _glapi_table * _mesa_create_exec_table(struct gl_context *ctx) { struct _glapi_table *exec; exec = _mesa_alloc_dispatch_table(_gloffset_COUNT); if (exec == NULL) return NULL; _mesa_loopback_init_api_table(ctx, exec); /* load the dispatch slots we understand */ if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_AlphaFunc(exec, _mesa_AlphaFunc); } SET_BlendFunc(exec, _mesa_BlendFunc); SET_Clear(exec, _mesa_Clear); SET_ClearColor(exec, _mesa_ClearColor); SET_ClearStencil(exec, _mesa_ClearStencil); SET_ColorMask(exec, _mesa_ColorMask); SET_CullFace(exec, _mesa_CullFace); SET_Disable(exec, _mesa_Disable); if (ctx->API == API_OPENGL || ctx->API == API_OPENGL_CORE) SET_DrawBuffer(exec, _mesa_DrawBuffer); if (ctx->API != API_OPENGLES) { SET_ReadBuffer(exec, _mesa_ReadBuffer); } SET_Enable(exec, _mesa_Enable); SET_Finish(exec, _mesa_Finish); SET_Flush(exec, _mesa_Flush); SET_FrontFace(exec, _mesa_FrontFace); if (ctx->API == API_OPENGL) { SET_Frustum(exec, _mesa_Frustum); } SET_GetError(exec, _mesa_GetError); SET_GetFloatv(exec, _mesa_GetFloatv); SET_GetString(exec, _mesa_GetString); if (ctx->API == API_OPENGL) { SET_LineStipple(exec, _mesa_LineStipple); } SET_LineWidth(exec, _mesa_LineWidth); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_LoadIdentity(exec, _mesa_LoadIdentity); SET_LoadMatrixf(exec, _mesa_LoadMatrixf); } if (ctx->API != API_OPENGLES2) { SET_LogicOp(exec, _mesa_LogicOp); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_MatrixMode(exec, _mesa_MatrixMode); SET_MultMatrixf(exec, _mesa_MultMatrixf); } if (ctx->API == API_OPENGL) { SET_Ortho(exec, _mesa_Ortho); } SET_PixelStorei(exec, _mesa_PixelStorei); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_PopMatrix(exec, _mesa_PopMatrix); SET_PushMatrix(exec, _mesa_PushMatrix); SET_Rotatef(exec, _mesa_Rotatef); SET_Scalef(exec, _mesa_Scalef); } SET_Scissor(exec, _mesa_Scissor); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_ShadeModel(exec, _mesa_ShadeModel); } SET_StencilFunc(exec, _mesa_StencilFunc); SET_StencilMask(exec, _mesa_StencilMask); SET_StencilOp(exec, _mesa_StencilOp); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_TexEnvfv(exec, _mesa_TexEnvfv); SET_TexEnvi(exec, _mesa_TexEnvi); } SET_TexImage2D(exec, _mesa_TexImage2D); SET_TexParameteri(exec, _mesa_TexParameteri); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_Translatef(exec, _mesa_Translatef); } SET_Viewport(exec, _mesa_Viewport); if (ctx->API == API_OPENGL) { _mesa_init_accum_dispatch(exec); _mesa_init_dlist_dispatch(exec); } if (_mesa_is_desktop_gl(ctx)) { SET_ClearDepth(exec, _mesa_ClearDepth); } if (ctx->API == API_OPENGL) { SET_ClearIndex(exec, _mesa_ClearIndex); SET_ClipPlane(exec, _mesa_ClipPlane); SET_ColorMaterial(exec, _mesa_ColorMaterial); } SET_DepthFunc(exec, _mesa_DepthFunc); SET_DepthMask(exec, _mesa_DepthMask); if (_mesa_is_desktop_gl(ctx)) { SET_DepthRange(exec, _mesa_DepthRange); } if (ctx->API == API_OPENGL) { _mesa_init_drawpix_dispatch(exec); } if (ctx->API == API_OPENGL) { _mesa_init_feedback_dispatch(exec); } if (ctx->API == API_OPENGL) { SET_FogCoordPointerEXT(exec, _mesa_FogCoordPointerEXT); SET_Fogi(exec, _mesa_Fogi); SET_Fogiv(exec, _mesa_Fogiv); SET_GetClipPlane(exec, _mesa_GetClipPlane); } if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { SET_Fogf(exec, _mesa_Fogf); SET_Fogfv(exec, _mesa_Fogfv); } SET_GetBooleanv(exec, _mesa_GetBooleanv); if (_mesa_is_desktop_gl(ctx)) { SET_GetDoublev(exec, _mesa_GetDoublev); } SET_GetIntegerv(exec, _mesa_GetIntegerv); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_GetLightfv(exec, _mesa_GetLightfv); SET_GetMaterialfv(exec, _mesa_GetMaterialfv); SET_GetTexEnvfv(exec, _mesa_GetTexEnvfv); SET_GetTexEnviv(exec, _mesa_GetTexEnviv); } if (ctx->API == API_OPENGL) { SET_GetLightiv(exec, _mesa_GetLightiv); SET_GetMaterialiv(exec, _mesa_GetMaterialiv); SET_GetPolygonStipple(exec, _mesa_GetPolygonStipple); } if (_mesa_is_desktop_gl(ctx)) { SET_GetTexLevelParameterfv(exec, _mesa_GetTexLevelParameterfv); SET_GetTexLevelParameteriv(exec, _mesa_GetTexLevelParameteriv); } SET_GetTexParameterfv(exec, _mesa_GetTexParameterfv); SET_GetTexParameteriv(exec, _mesa_GetTexParameteriv); if (_mesa_is_desktop_gl(ctx)) { SET_GetTexImage(exec, _mesa_GetTexImage); } SET_Hint(exec, _mesa_Hint); if (ctx->API == API_OPENGL) { SET_IndexMask(exec, _mesa_IndexMask); } SET_IsEnabled(exec, _mesa_IsEnabled); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_LightModelf(exec, _mesa_LightModelf); SET_LightModelfv(exec, _mesa_LightModelfv); SET_Lightf(exec, _mesa_Lightf); SET_Lightfv(exec, _mesa_Lightfv); } if (ctx->API == API_OPENGL) { SET_LightModeli(exec, _mesa_LightModeli); SET_LightModeliv(exec, _mesa_LightModeliv); SET_Lighti(exec, _mesa_Lighti); SET_Lightiv(exec, _mesa_Lightiv); SET_LoadMatrixd(exec, _mesa_LoadMatrixd); } if (ctx->API == API_OPENGL) { _mesa_init_eval_dispatch(exec); SET_MultMatrixd(exec, _mesa_MultMatrixd); _mesa_init_pixel_dispatch(exec); } if (ctx->API != API_OPENGLES2) { SET_PointSize(exec, _mesa_PointSize); } if (_mesa_is_desktop_gl(ctx)) { SET_PixelStoref(exec, _mesa_PixelStoref); SET_PolygonMode(exec, _mesa_PolygonMode); } SET_PolygonOffset(exec, _mesa_PolygonOffset); if (ctx->API == API_OPENGL) { SET_PolygonStipple(exec, _mesa_PolygonStipple); _mesa_init_attrib_dispatch(exec); _mesa_init_rastpos_dispatch(exec); } SET_ReadPixels(exec, _mesa_ReadPixels); if (ctx->API == API_OPENGL) { SET_Rotated(exec, _mesa_Rotated); SET_Scaled(exec, _mesa_Scaled); SET_SecondaryColorPointerEXT(exec, _mesa_SecondaryColorPointerEXT); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_TexEnvf(exec, _mesa_TexEnvf); SET_TexEnviv(exec, _mesa_TexEnviv); } if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { _mesa_init_texgen_dispatch(ctx, exec); } if (_mesa_is_desktop_gl(ctx)) { SET_TexImage1D(exec, _mesa_TexImage1D); } SET_TexParameterf(exec, _mesa_TexParameterf); SET_TexParameterfv(exec, _mesa_TexParameterfv); SET_TexParameteriv(exec, _mesa_TexParameteriv); if (ctx->API == API_OPENGL) { SET_Translated(exec, _mesa_Translated); } /* 1.1 */ SET_BindTexture(exec, _mesa_BindTexture); SET_DeleteTextures(exec, _mesa_DeleteTextures); SET_GenTextures(exec, _mesa_GenTextures); if (ctx->API == API_OPENGL) { SET_AreTexturesResident(exec, _mesa_AreTexturesResident); } if (ctx->API == API_OPENGL || ctx->API == API_OPENGLES) { SET_ColorPointer(exec, _mesa_ColorPointer); } if (_mesa_is_desktop_gl(ctx)) { SET_CopyTexImage1D(exec, _mesa_CopyTexImage1D); SET_CopyTexSubImage1D(exec, _mesa_CopyTexSubImage1D); SET_TexSubImage1D(exec, _mesa_TexSubImage1D); } SET_CopyTexImage2D(exec, _mesa_CopyTexImage2D); SET_CopyTexSubImage2D(exec, _mesa_CopyTexSubImage2D); SET_TexSubImage2D(exec, _mesa_TexSubImage2D); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_DisableClientState(exec, _mesa_DisableClientState); SET_EnableClientState(exec, _mesa_EnableClientState); } if (ctx->API == API_OPENGL) { SET_EdgeFlagPointer(exec, _mesa_EdgeFlagPointer); SET_IndexPointer(exec, _mesa_IndexPointer); SET_InterleavedArrays(exec, _mesa_InterleavedArrays); } if (ctx->API != API_OPENGLES2) { /* Note glGetPointerv is deprecated in GL CORE 3.1 through 4.2, but * was re-added in GL CORE 4.3. We will just keep the function * around in all GL CORE contexts. */ SET_GetPointerv(exec, _mesa_GetPointerv); } SET_IsTexture(exec, _mesa_IsTexture); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_NormalPointer(exec, _mesa_NormalPointer); SET_TexCoordPointer(exec, _mesa_TexCoordPointer); SET_VertexPointer(exec, _mesa_VertexPointer); } if (ctx->API == API_OPENGL) { SET_PrioritizeTextures(exec, _mesa_PrioritizeTextures); } /* 1.2 */ if (ctx->API != API_OPENGLES) { SET_CopyTexSubImage3D(exec, _mesa_CopyTexSubImage3D); SET_TexImage3D(exec, _mesa_TexImage3D); SET_TexSubImage3D(exec, _mesa_TexSubImage3D); } /* OpenGL 1.2 GL_ARB_imaging */ if (ctx->API != API_OPENGLES) { SET_BlendColor(exec, _mesa_BlendColor); } SET_BlendEquation(exec, _mesa_BlendEquation); SET_BlendEquationSeparateEXT(exec, _mesa_BlendEquationSeparateEXT); if (ctx->API == API_OPENGL) { _mesa_init_colortable_dispatch(exec); _mesa_init_convolve_dispatch(exec); _mesa_init_histogram_dispatch(exec); } /* OpenGL 2.0 */ if (ctx->API != API_OPENGLES) { SET_StencilFuncSeparate(exec, _mesa_StencilFuncSeparate); SET_StencilMaskSeparate(exec, _mesa_StencilMaskSeparate); SET_StencilOpSeparate(exec, _mesa_StencilOpSeparate); } _mesa_init_shader_dispatch(ctx, exec); _mesa_init_shader_uniform_dispatch(ctx, exec); /* 2. GL_EXT_blend_color */ #if 0 /* SET_BlendColorEXT(exec, _mesa_BlendColorEXT); */ #endif /* 3. GL_EXT_polygon_offset */ if (ctx->API == API_OPENGL) { SET_PolygonOffsetEXT(exec, _mesa_PolygonOffsetEXT); } /* 6. GL_EXT_texture3d */ #if 0 /* SET_CopyTexSubImage3DEXT(exec, _mesa_CopyTexSubImage3D); */ /* SET_TexImage3DEXT(exec, _mesa_TexImage3DEXT); */ /* SET_TexSubImage3DEXT(exec, _mesa_TexSubImage3D); */ #endif /* 11. GL_EXT_histogram */ #if 0 if (ctx->API == API_OPENGL) { SET_GetHistogramEXT(exec, _mesa_GetHistogram); SET_GetHistogramParameterfvEXT(exec, _mesa_GetHistogramParameterfv); SET_GetHistogramParameterivEXT(exec, _mesa_GetHistogramParameteriv); SET_GetMinmaxEXT(exec, _mesa_GetMinmax); SET_GetMinmaxParameterfvEXT(exec, _mesa_GetMinmaxParameterfv); SET_GetMinmaxParameterivEXT(exec, _mesa_GetMinmaxParameteriv); } #endif /* 14. SGI_color_table */ #if 0 if (ctx->API == API_OPENGL) { SET_ColorTableSGI(exec, _mesa_ColorTable); SET_ColorSubTableSGI(exec, _mesa_ColorSubTable); SET_GetColorTableSGI(exec, _mesa_GetColorTable); SET_GetColorTableParameterfvSGI(exec, _mesa_GetColorTableParameterfv); SET_GetColorTableParameterivSGI(exec, _mesa_GetColorTableParameteriv); } #endif /* 30. GL_EXT_vertex_array */ if (ctx->API == API_OPENGL) { SET_ColorPointerEXT(exec, _mesa_ColorPointerEXT); SET_EdgeFlagPointerEXT(exec, _mesa_EdgeFlagPointerEXT); SET_IndexPointerEXT(exec, _mesa_IndexPointerEXT); SET_NormalPointerEXT(exec, _mesa_NormalPointerEXT); SET_TexCoordPointerEXT(exec, _mesa_TexCoordPointerEXT); SET_VertexPointerEXT(exec, _mesa_VertexPointerEXT); } /* 37. GL_EXT_blend_minmax */ #if 0 SET_BlendEquationEXT(exec, _mesa_BlendEquationEXT); #endif /* 54. GL_EXT_point_parameters */ if (ctx->API != API_OPENGLES2) { SET_PointParameterfEXT(exec, _mesa_PointParameterf); SET_PointParameterfvEXT(exec, _mesa_PointParameterfv); } /* 95. GL_ARB_ES2_compatibility */ SET_ClearDepthf(exec, _mesa_ClearDepthf); SET_DepthRangef(exec, _mesa_DepthRangef); /* 97. GL_EXT_compiled_vertex_array */ if (ctx->API == API_OPENGL) { SET_LockArraysEXT(exec, _mesa_LockArraysEXT); SET_UnlockArraysEXT(exec, _mesa_UnlockArraysEXT); } /* 148. GL_EXT_multi_draw_arrays */ SET_MultiDrawArraysEXT(exec, _mesa_MultiDrawArraysEXT); /* 173. GL_INGR_blend_func_separate */ SET_BlendFuncSeparateEXT(exec, _mesa_BlendFuncSeparateEXT); /* 196. GL_MESA_resize_buffers */ if (_mesa_is_desktop_gl(ctx)) { SET_ResizeBuffersMESA(exec, _mesa_ResizeBuffersMESA); } /* 197. GL_MESA_window_pos */ /* part of _mesa_init_rastpos_dispatch(exec); */ /* 200. GL_IBM_multimode_draw_arrays */ if (_mesa_is_desktop_gl(ctx)) { SET_MultiModeDrawArraysIBM(exec, _mesa_MultiModeDrawArraysIBM); SET_MultiModeDrawElementsIBM(exec, _mesa_MultiModeDrawElementsIBM); } /* 233. GL_NV_vertex_program */ if (ctx->API == API_OPENGL) { SET_BindProgramNV(exec, _mesa_BindProgram); SET_DeleteProgramsNV(exec, _mesa_DeletePrograms); SET_GenProgramsNV(exec, _mesa_GenPrograms); SET_IsProgramNV(exec, _mesa_IsProgramARB); /* glVertexAttrib*NV functions handled in api_loopback.c */ } /* 273. GL_APPLE_vertex_array_object */ if (ctx->API == API_OPENGL) { SET_BindVertexArrayAPPLE(exec, _mesa_BindVertexArrayAPPLE); SET_GenVertexArraysAPPLE(exec, _mesa_GenVertexArraysAPPLE); } /* Reused by ARB_vertex_array_object / OES_vertex_array_object */ if (ctx->API != API_OPENGLES) { SET_DeleteVertexArraysAPPLE(exec, _mesa_DeleteVertexArraysAPPLE); SET_IsVertexArrayAPPLE(exec, _mesa_IsVertexArrayAPPLE); } /* 262. GL_NV_point_sprite */ if (_mesa_is_desktop_gl(ctx)) { SET_PointParameteriNV(exec, _mesa_PointParameteri); SET_PointParameterivNV(exec, _mesa_PointParameteriv); } /* 268. GL_EXT_stencil_two_side */ if (ctx->API == API_OPENGL) { SET_ActiveStencilFaceEXT(exec, _mesa_ActiveStencilFaceEXT); } /* 285. GL_NV_primitive_restart */ if (_mesa_is_desktop_gl(ctx)) { SET_PrimitiveRestartIndexNV(exec, _mesa_PrimitiveRestartIndex); } /* ???. GL_EXT_depth_bounds_test */ if (_mesa_is_desktop_gl(ctx)) { SET_DepthBoundsEXT(exec, _mesa_DepthBoundsEXT); } /* 352. GL_EXT_transform_feedback */ /* ARB 93. GL_ARB_transform_feedback2 */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { _mesa_init_transform_feedback_dispatch(ctx, exec); } /* 364. GL_EXT_provoking_vertex */ if (_mesa_is_desktop_gl(ctx)) { SET_ProvokingVertexEXT(exec, _mesa_ProvokingVertexEXT); } /* ARB 1. GL_ARB_multitexture */ SET_ActiveTextureARB(exec, _mesa_ActiveTextureARB); if (ctx->API != API_OPENGL_CORE && ctx->API != API_OPENGLES2) { SET_ClientActiveTextureARB(exec, _mesa_ClientActiveTextureARB); } /* ARB 3. GL_ARB_transpose_matrix */ if (ctx->API == API_OPENGL) { SET_LoadTransposeMatrixdARB(exec, _mesa_LoadTransposeMatrixdARB); SET_LoadTransposeMatrixfARB(exec, _mesa_LoadTransposeMatrixfARB); SET_MultTransposeMatrixdARB(exec, _mesa_MultTransposeMatrixdARB); SET_MultTransposeMatrixfARB(exec, _mesa_MultTransposeMatrixfARB); } /* ARB 5. GL_ARB_multisample */ SET_SampleCoverageARB(exec, _mesa_SampleCoverageARB); /* ARB 12. GL_ARB_texture_compression */ if (_mesa_is_desktop_gl(ctx)) { SET_CompressedTexImage1DARB(exec, _mesa_CompressedTexImage1DARB); SET_CompressedTexSubImage1DARB(exec, _mesa_CompressedTexSubImage1DARB); SET_GetCompressedTexImageARB(exec, _mesa_GetCompressedTexImageARB); } if (ctx->API != API_OPENGLES) { SET_CompressedTexImage3DARB(exec, _mesa_CompressedTexImage3DARB); } SET_CompressedTexImage2DARB(exec, _mesa_CompressedTexImage2DARB); if (ctx->API != API_OPENGLES) { SET_CompressedTexSubImage3DARB(exec, _mesa_CompressedTexSubImage3DARB); } SET_CompressedTexSubImage2DARB(exec, _mesa_CompressedTexSubImage2DARB); /* ARB 104. GL_ARB_robustness */ if (_mesa_is_desktop_gl(ctx)) { SET_GetnCompressedTexImageARB(exec, _mesa_GetnCompressedTexImageARB); } /* ARB 14. GL_ARB_point_parameters */ /* reuse EXT_point_parameters functions */ /* ARB 26. GL_ARB_vertex_program */ /* ARB 27. GL_ARB_fragment_program */ /* glVertexAttrib1sARB aliases glVertexAttrib1sNV */ /* glVertexAttrib1fARB aliases glVertexAttrib1fNV */ /* glVertexAttrib1dARB aliases glVertexAttrib1dNV */ /* glVertexAttrib2sARB aliases glVertexAttrib2sNV */ /* glVertexAttrib2fARB aliases glVertexAttrib2fNV */ /* glVertexAttrib2dARB aliases glVertexAttrib2dNV */ /* glVertexAttrib3sARB aliases glVertexAttrib3sNV */ /* glVertexAttrib3fARB aliases glVertexAttrib3fNV */ /* glVertexAttrib3dARB aliases glVertexAttrib3dNV */ /* glVertexAttrib4sARB aliases glVertexAttrib4sNV */ /* glVertexAttrib4fARB aliases glVertexAttrib4fNV */ /* glVertexAttrib4dARB aliases glVertexAttrib4dNV */ /* glVertexAttrib4NubARB aliases glVertexAttrib4NubNV */ /* glVertexAttrib1svARB aliases glVertexAttrib1svNV */ /* glVertexAttrib1fvARB aliases glVertexAttrib1fvNV */ /* glVertexAttrib1dvARB aliases glVertexAttrib1dvNV */ /* glVertexAttrib2svARB aliases glVertexAttrib2svNV */ /* glVertexAttrib2fvARB aliases glVertexAttrib2fvNV */ /* glVertexAttrib2dvARB aliases glVertexAttrib2dvNV */ /* glVertexAttrib3svARB aliases glVertexAttrib3svNV */ /* glVertexAttrib3fvARB aliases glVertexAttrib3fvNV */ /* glVertexAttrib3dvARB aliases glVertexAttrib3dvNV */ /* glVertexAttrib4svARB aliases glVertexAttrib4svNV */ /* glVertexAttrib4fvARB aliases glVertexAttrib4fvNV */ /* glVertexAttrib4dvARB aliases glVertexAttrib4dvNV */ /* glVertexAttrib4NubvARB aliases glVertexAttrib4NubvNV */ /* glVertexAttrib4bvARB handled in api_loopback.c */ /* glVertexAttrib4ivARB handled in api_loopback.c */ /* glVertexAttrib4ubvARB handled in api_loopback.c */ /* glVertexAttrib4usvARB handled in api_loopback.c */ /* glVertexAttrib4uivARB handled in api_loopback.c */ /* glVertexAttrib4NbvARB handled in api_loopback.c */ /* glVertexAttrib4NsvARB handled in api_loopback.c */ /* glVertexAttrib4NivARB handled in api_loopback.c */ /* glVertexAttrib4NusvARB handled in api_loopback.c */ /* glVertexAttrib4NuivARB handled in api_loopback.c */ if (ctx->API != API_OPENGLES) { SET_VertexAttribPointerARB(exec, _mesa_VertexAttribPointerARB); SET_EnableVertexAttribArrayARB(exec, _mesa_EnableVertexAttribArrayARB); SET_DisableVertexAttribArrayARB(exec, _mesa_DisableVertexAttribArrayARB); } if (_mesa_is_desktop_gl(ctx)) { /* glBindProgramARB aliases glBindProgramNV */ /* glDeleteProgramsARB aliases glDeleteProgramsNV */ /* glGenProgramsARB aliases glGenProgramsNV */ /* glIsProgramARB aliases glIsProgramNV */ SET_GetVertexAttribdvARB(exec, _mesa_GetVertexAttribdvARB); } if (ctx->API == API_OPENGL) { SET_ProgramStringARB(exec, _mesa_ProgramStringARB); } if (ctx->API != API_OPENGLES) { SET_GetVertexAttribfvARB(exec, _mesa_GetVertexAttribfvARB); SET_GetVertexAttribivARB(exec, _mesa_GetVertexAttribivARB); SET_GetVertexAttribPointervNV(exec, _mesa_GetVertexAttribPointervARB); } if (ctx->API == API_OPENGL) { SET_ProgramEnvParameter4dARB(exec, _mesa_ProgramEnvParameter4dARB); SET_ProgramEnvParameter4dvARB(exec, _mesa_ProgramEnvParameter4dvARB); SET_ProgramEnvParameter4fARB(exec, _mesa_ProgramEnvParameter4fARB); SET_ProgramEnvParameter4fvARB(exec, _mesa_ProgramEnvParameter4fvARB); SET_ProgramLocalParameter4dARB(exec, _mesa_ProgramLocalParameter4dARB); SET_ProgramLocalParameter4dvARB(exec, _mesa_ProgramLocalParameter4dvARB); SET_ProgramLocalParameter4fARB(exec, _mesa_ProgramLocalParameter4fARB); SET_ProgramLocalParameter4fvARB(exec, _mesa_ProgramLocalParameter4fvARB); SET_GetProgramEnvParameterdvARB(exec, _mesa_GetProgramEnvParameterdvARB); SET_GetProgramEnvParameterfvARB(exec, _mesa_GetProgramEnvParameterfvARB); SET_GetProgramivARB(exec, _mesa_GetProgramivARB); SET_GetProgramLocalParameterdvARB(exec, _mesa_GetProgramLocalParameterdvARB); SET_GetProgramLocalParameterfvARB(exec, _mesa_GetProgramLocalParameterfvARB); SET_GetProgramStringARB(exec, _mesa_GetProgramStringARB); } /* ARB 28. GL_ARB_vertex_buffer_object */ _mesa_init_bufferobj_dispatch(ctx, exec); /* ARB 29. GL_ARB_occlusion_query */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { _mesa_init_queryobj_dispatch(ctx, exec); } /* ARB 37. GL_ARB_draw_buffers */ if (ctx->API != API_OPENGLES) { SET_DrawBuffersARB(exec, _mesa_DrawBuffersARB); } /* ARB 66. GL_ARB_sync */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { _mesa_init_sync_dispatch(exec); } /* ARB 104. GL_ARB_debug_output */ if (_mesa_is_desktop_gl(ctx)) { _mesa_init_errors_dispatch(exec); } /* ARB 105. GL_ARB_robustness */ if (_mesa_is_desktop_gl(ctx)) { SET_GetGraphicsResetStatusARB(exec, _mesa_GetGraphicsResetStatusARB); SET_GetnPolygonStippleARB(exec, _mesa_GetnPolygonStippleARB); SET_GetnTexImageARB(exec, _mesa_GetnTexImageARB); SET_ReadnPixelsARB(exec, _mesa_ReadnPixelsARB); } /* GL_ATI_fragment_shader */ if (ctx->API == API_OPENGL) { _mesa_init_ati_fragment_shader_dispatch(exec); } /* GL_ATI_envmap_bumpmap */ if (ctx->API == API_OPENGL) { SET_GetTexBumpParameterivATI(exec, _mesa_GetTexBumpParameterivATI); SET_GetTexBumpParameterfvATI(exec, _mesa_GetTexBumpParameterfvATI); SET_TexBumpParameterivATI(exec, _mesa_TexBumpParameterivATI); SET_TexBumpParameterfvATI(exec, _mesa_TexBumpParameterfvATI); } SET_IsRenderbufferEXT(exec, _mesa_IsRenderbufferEXT); SET_BindRenderbufferEXT(exec, _mesa_BindRenderbufferEXT); SET_DeleteRenderbuffersEXT(exec, _mesa_DeleteRenderbuffersEXT); SET_GenRenderbuffersEXT(exec, _mesa_GenRenderbuffersEXT); SET_RenderbufferStorageEXT(exec, _mesa_RenderbufferStorageEXT); SET_GetRenderbufferParameterivEXT(exec, _mesa_GetRenderbufferParameterivEXT); SET_IsFramebufferEXT(exec, _mesa_IsFramebufferEXT); SET_BindFramebufferEXT(exec, _mesa_BindFramebufferEXT); SET_DeleteFramebuffersEXT(exec, _mesa_DeleteFramebuffersEXT); SET_GenFramebuffersEXT(exec, _mesa_GenFramebuffersEXT); SET_CheckFramebufferStatusEXT(exec, _mesa_CheckFramebufferStatusEXT); if (_mesa_is_desktop_gl(ctx)) { SET_FramebufferTexture1DEXT(exec, _mesa_FramebufferTexture1DEXT); } SET_FramebufferTexture2DEXT(exec, _mesa_FramebufferTexture2DEXT); if (ctx->API != API_OPENGLES) { SET_FramebufferTexture3DEXT(exec, _mesa_FramebufferTexture3DEXT); } SET_FramebufferRenderbufferEXT(exec, _mesa_FramebufferRenderbufferEXT); SET_GetFramebufferAttachmentParameterivEXT(exec, _mesa_GetFramebufferAttachmentParameterivEXT); SET_GenerateMipmapEXT(exec, _mesa_GenerateMipmapEXT); if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_BlitFramebufferEXT(exec, _mesa_BlitFramebufferEXT); } /* GL_EXT_gpu_program_parameters */ if (ctx->API == API_OPENGL) { SET_ProgramEnvParameters4fvEXT(exec, _mesa_ProgramEnvParameters4fvEXT); SET_ProgramLocalParameters4fvEXT(exec, _mesa_ProgramLocalParameters4fvEXT); } /* GL_MESA_texture_array / GL_EXT_texture_array */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_FramebufferTextureLayerEXT(exec, _mesa_FramebufferTextureLayerEXT); } /* GL_ATI_separate_stencil */ if (ctx->API == API_OPENGL) { SET_StencilFuncSeparateATI(exec, _mesa_StencilFuncSeparateATI); } /* The ARB_fbo functions are the union of * GL_EXT_fbo, GL_EXT_framebuffer_blit, GL_EXT_texture_array */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_RenderbufferStorageMultisample(exec, _mesa_RenderbufferStorageMultisample); } /* GL_ARB_map_buffer_range / GL_EXT_map_buffer_range */ SET_MapBufferRange(exec, _mesa_MapBufferRange); SET_FlushMappedBufferRange(exec, _mesa_FlushMappedBufferRange); /* GL_ARB_copy_buffer */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_CopyBufferSubData(exec, _mesa_CopyBufferSubData); } /* GL_ARB_vertex_array_object / GL_OES_vertex_array_object */ if (ctx->API != API_OPENGLES) { SET_BindVertexArray(exec, _mesa_BindVertexArray); SET_GenVertexArrays(exec, _mesa_GenVertexArrays); } /* GL_EXT_draw_buffers2 */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_GetIntegerIndexedvEXT(exec, _mesa_GetIntegerIndexedv); } if (_mesa_is_desktop_gl(ctx)) { SET_ColorMaskIndexedEXT(exec, _mesa_ColorMaskIndexed); SET_GetBooleanIndexedvEXT(exec, _mesa_GetBooleanIndexedv); SET_EnableIndexedEXT(exec, _mesa_EnableIndexed); SET_DisableIndexedEXT(exec, _mesa_DisableIndexed); SET_IsEnabledIndexedEXT(exec, _mesa_IsEnabledIndexed); } /* GL_NV_conditional_render */ if (_mesa_is_desktop_gl(ctx)) { SET_BeginConditionalRenderNV(exec, _mesa_BeginConditionalRender); SET_EndConditionalRenderNV(exec, _mesa_EndConditionalRender); } SET_EGLImageTargetTexture2DOES(exec, _mesa_EGLImageTargetTexture2DOES); SET_EGLImageTargetRenderbufferStorageOES(exec, _mesa_EGLImageTargetRenderbufferStorageOES); if (_mesa_is_desktop_gl(ctx)) { SET_ObjectPurgeableAPPLE(exec, _mesa_ObjectPurgeableAPPLE); SET_ObjectUnpurgeableAPPLE(exec, _mesa_ObjectUnpurgeableAPPLE); SET_GetObjectParameterivAPPLE(exec, _mesa_GetObjectParameterivAPPLE); } if (_mesa_is_desktop_gl(ctx)) { SET_ClampColorARB(exec, _mesa_ClampColorARB); } /* GL_EXT_texture_integer */ if (_mesa_is_desktop_gl(ctx)) { SET_ClearColorIiEXT(exec, _mesa_ClearColorIiEXT); SET_ClearColorIuiEXT(exec, _mesa_ClearColorIuiEXT); } if (_mesa_is_desktop_gl(ctx)) { SET_GetTexParameterIivEXT(exec, _mesa_GetTexParameterIiv); SET_GetTexParameterIuivEXT(exec, _mesa_GetTexParameterIuiv); SET_TexParameterIivEXT(exec, _mesa_TexParameterIiv); SET_TexParameterIuivEXT(exec, _mesa_TexParameterIuiv); } /* GL_EXT_gpu_shader4 / OpenGL 3.0 */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_GetVertexAttribIivEXT(exec, _mesa_GetVertexAttribIiv); SET_GetVertexAttribIuivEXT(exec, _mesa_GetVertexAttribIuiv); SET_VertexAttribIPointerEXT(exec, _mesa_VertexAttribIPointer); } /* GL 3.0 (functions not covered by other extensions) */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_ClearBufferiv(exec, _mesa_ClearBufferiv); SET_ClearBufferuiv(exec, _mesa_ClearBufferuiv); SET_ClearBufferfv(exec, _mesa_ClearBufferfv); SET_ClearBufferfi(exec, _mesa_ClearBufferfi); SET_GetStringi(exec, _mesa_GetStringi); } /* GL_ARB_instanced_arrays */ if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_VertexAttribDivisorARB(exec, _mesa_VertexAttribDivisor); } /* GL_ARB_draw_buffer_blend */ if (_mesa_is_desktop_gl(ctx)) { SET_BlendFunciARB(exec, _mesa_BlendFunci); SET_BlendFuncSeparateiARB(exec, _mesa_BlendFuncSeparatei); SET_BlendEquationiARB(exec, _mesa_BlendEquationi); SET_BlendEquationSeparateiARB(exec, _mesa_BlendEquationSeparatei); } /* GL_NV_texture_barrier */ if (_mesa_is_desktop_gl(ctx)) { SET_TextureBarrierNV(exec, _mesa_TextureBarrierNV); } /* GL_ARB_texture_buffer_object */ if (_mesa_is_desktop_gl(ctx)) { SET_TexBufferARB(exec, _mesa_TexBuffer); } /* GL_ARB_texture_storage */ if (_mesa_is_desktop_gl(ctx)) { SET_TexStorage1D(exec, _mesa_TexStorage1D); SET_TextureStorage1DEXT(exec, _mesa_TextureStorage1DEXT); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_TexStorage2D(exec, _mesa_TexStorage2D); SET_TexStorage3D(exec, _mesa_TexStorage3D); } if (_mesa_is_desktop_gl(ctx)) { SET_TextureStorage2DEXT(exec, _mesa_TextureStorage2DEXT); SET_TextureStorage3DEXT(exec, _mesa_TextureStorage3DEXT); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { _mesa_init_sampler_object_dispatch(ctx, exec); } if (_mesa_is_desktop_gl(ctx)) { SET_InvalidateTexSubImage(exec, _mesa_InvalidateTexSubImage); SET_InvalidateTexImage(exec, _mesa_InvalidateTexImage); } if (_mesa_is_desktop_gl(ctx) || _mesa_is_gles3(ctx)) { SET_InvalidateSubFramebuffer(exec, _mesa_InvalidateSubFramebuffer); SET_InvalidateFramebuffer(exec, _mesa_InvalidateFramebuffer); } if (ctx->API == API_OPENGLES) { SET_AlphaFuncxOES(exec, _es_AlphaFuncx); SET_ClearColorxOES(exec, _es_ClearColorx); SET_ClearDepthxOES(exec, _es_ClearDepthx); SET_ClipPlanefOES(exec, _es_ClipPlanef); SET_ClipPlanexOES(exec, _es_ClipPlanex); SET_Color4xOES(exec, _es_Color4x); SET_DepthRangexOES(exec, _es_DepthRangex); SET_DrawTexfOES(exec, _mesa_DrawTexf); SET_DrawTexfvOES(exec, _mesa_DrawTexfv); SET_DrawTexiOES(exec, _mesa_DrawTexi); SET_DrawTexivOES(exec, _mesa_DrawTexiv); SET_DrawTexsOES(exec, _mesa_DrawTexs); SET_DrawTexsvOES(exec, _mesa_DrawTexsv); SET_DrawTexxOES(exec, _es_DrawTexxOES); SET_DrawTexxvOES(exec, _es_DrawTexxvOES); SET_FogxOES(exec, _es_Fogx); SET_FogxvOES(exec, _es_Fogxv); SET_FrustumfOES(exec, _es_Frustumf); SET_FrustumxOES(exec, _es_Frustumx); SET_GetClipPlanefOES(exec, _es_GetClipPlanef); SET_GetClipPlanexOES(exec, _es_GetClipPlanex); SET_GetFixedvOES(exec, _mesa_GetFixedv); SET_GetLightxvOES(exec, _es_GetLightxv); SET_GetMaterialxvOES(exec, _es_GetMaterialxv); SET_GetTexEnvxvOES(exec, _es_GetTexEnvxv); SET_GetTexGenxvOES(exec, _check_GetTexGenxvOES); SET_GetTexParameterxvOES(exec, _es_GetTexParameterxv); SET_LightModelxOES(exec, _es_LightModelx); SET_LightModelxvOES(exec, _es_LightModelxv); SET_LightxOES(exec, _es_Lightx); SET_LightxvOES(exec, _es_Lightxv); SET_LineWidthxOES(exec, _es_LineWidthx); SET_LoadMatrixxOES(exec, _es_LoadMatrixx); SET_MaterialxOES(exec, _es_Materialx); SET_MaterialxvOES(exec, _es_Materialxv); SET_MultMatrixxOES(exec, _es_MultMatrixx); SET_MultiTexCoord4xOES(exec, _es_MultiTexCoord4x); SET_Normal3xOES(exec, _es_Normal3x); SET_OrthofOES(exec, _es_Orthof); SET_OrthoxOES(exec, _es_Orthox); SET_PointParameterxOES(exec, _es_PointParameterx); SET_PointParameterxvOES(exec, _es_PointParameterxv); SET_PointSizePointerOES(exec, _mesa_PointSizePointer); SET_PointSizexOES(exec, _es_PointSizex); SET_PolygonOffsetxOES(exec, _es_PolygonOffsetx); SET_QueryMatrixxOES(exec, _es_QueryMatrixxOES); SET_RotatexOES(exec, _es_Rotatex); SET_SampleCoveragexOES(exec, _es_SampleCoveragex); SET_ScalexOES(exec, _es_Scalex); SET_TexEnvxOES(exec, _es_TexEnvx); SET_TexEnvxvOES(exec, _es_TexEnvxv); SET_TexGenxOES(exec, _check_TexGenxOES); SET_TexGenxvOES(exec, _check_TexGenxvOES); SET_TexParameterxOES(exec, _es_TexParameterx); SET_TexParameterxvOES(exec, _es_TexParameterxv); SET_TranslatexOES(exec, _es_Translatex); } return exec; }