/* $Id: api_arrayelt.c,v 1.3.2.2 2002/01/15 20:17:59 brianp Exp $ */ /* * Mesa 3-D graphics library * Version: 4.0.2 * * Copyright (C) 1999-2002 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /* Author: * Keith Whitwell */ #include "glheader.h" #include "api_arrayelt.h" #include "context.h" #include "glapi.h" #include "mem.h" #include "macros.h" #include "mtypes.h" typedef void (*texarray_func)( GLenum, const void * ); typedef struct { GLint unit; struct gl_client_array *array; texarray_func func; } AEtexarray; typedef void (*array_func)( const void * ); typedef struct { struct gl_client_array *array; array_func func; } AEarray; typedef struct { AEtexarray texarrays[MAX_TEXTURE_UNITS+1]; AEarray arrays[32]; GLuint NewState; } AEcontext; #define AE_CONTEXT(ctx) ((AEcontext *)(ctx)->aelt_context) #define TYPE_IDX(t) ((t) & 0xf) static void (*colorfuncs[2][8])( const void * ) = { { (array_func)glColor3bv, (array_func)glColor3ub, (array_func)glColor3sv, (array_func)glColor3usv, (array_func)glColor3iv, (array_func)glColor3uiv, (array_func)glColor3fv, (array_func)glColor3dv }, { (array_func)glColor4bv, (array_func)glColor4ub, (array_func)glColor4sv, (array_func)glColor4usv, (array_func)glColor4iv, (array_func)glColor4uiv, (array_func)glColor4fv, (array_func)glColor4dv } }; static void (*vertexfuncs[3][8])( const void * ) = { { 0, 0, (array_func)glVertex2sv, 0, (array_func)glVertex2iv, 0, (array_func)glVertex2fv, (array_func)glVertex2dv }, { 0, 0, (array_func)glVertex3sv, 0, (array_func)glVertex3iv, 0, (array_func)glVertex3fv, (array_func)glVertex3dv }, { 0, 0, (array_func)glVertex4sv, 0, (array_func)glVertex4iv, 0, (array_func)glVertex4fv, (array_func)glVertex4dv } }; static void (*multitexfuncs[4][8])( GLenum, const void * ) = { { 0, 0, (texarray_func)glMultiTexCoord1svARB, 0, (texarray_func)glMultiTexCoord1ivARB, 0, (texarray_func)glMultiTexCoord1fvARB, (texarray_func)glMultiTexCoord1dvARB }, { 0, 0, (texarray_func)glMultiTexCoord2svARB, 0, (texarray_func)glMultiTexCoord2ivARB, 0, (texarray_func)glMultiTexCoord2fvARB, (texarray_func)glMultiTexCoord2dvARB }, { 0, 0, (texarray_func)glMultiTexCoord3svARB, 0, (texarray_func)glMultiTexCoord3ivARB, 0, (texarray_func)glMultiTexCoord3fvARB, (texarray_func)glMultiTexCoord3dvARB }, { 0, 0, (texarray_func)glMultiTexCoord4svARB, 0, (texarray_func)glMultiTexCoord4ivARB, 0, (texarray_func)glMultiTexCoord4fvARB, (texarray_func)glMultiTexCoord4dvARB } }; static void (*indexfuncs[8])( const void * ) = { 0, (array_func)glIndexubv, (array_func)glIndexsv, 0, (array_func)glIndexiv, 0, (array_func)glIndexfv, (array_func)glIndexdv }; static void (*normalfuncs[8])( const void * ) = { (array_func)glNormal3bv, 0, (array_func)glNormal3sv, 0, (array_func)glNormal3iv, 0, (array_func)glNormal3fv, (array_func)glNormal3dv, }; /* Wrapper functions in case glSecondaryColor*EXT doesn't exist */ static void SecondaryColor3bvEXT(const GLbyte *c) { _glapi_Dispatch->SecondaryColor3bvEXT(c); } static void SecondaryColor3ubvEXT(const GLubyte *c) { _glapi_Dispatch->SecondaryColor3ubvEXT(c); } static void SecondaryColor3svEXT(const GLshort *c) { _glapi_Dispatch->SecondaryColor3svEXT(c); } static void SecondaryColor3usvEXT(const GLushort *c) { _glapi_Dispatch->SecondaryColor3usvEXT(c); } static void SecondaryColor3ivEXT(const GLint *c) { _glapi_Dispatch->SecondaryColor3ivEXT(c); } static void SecondaryColor3uivEXT(const GLuint *c) { _glapi_Dispatch->SecondaryColor3uivEXT(c); } static void SecondaryColor3fvEXT(const GLfloat *c) { _glapi_Dispatch->SecondaryColor3fvEXT(c); } static void SecondaryColor3dvEXT(const GLdouble *c) { _glapi_Dispatch->SecondaryColor3dvEXT(c); } static void (*secondarycolorfuncs[8])( const void * ) = { (array_func) SecondaryColor3bvEXT, (array_func) SecondaryColor3ubvEXT, (array_func) SecondaryColor3svEXT, (array_func) SecondaryColor3usvEXT, (array_func) SecondaryColor3ivEXT, (array_func) SecondaryColor3uivEXT, (array_func) SecondaryColor3fvEXT, (array_func) SecondaryColor3dvEXT, }; /* Again, wrapper functions in case glSecondaryColor*EXT doesn't exist */ static void FogCoordfvEXT(const GLfloat *f) { _glapi_Dispatch->FogCoordfvEXT(f); } static void FogCoorddvEXT(const GLdouble *f) { _glapi_Dispatch->FogCoorddvEXT(f); } static void (*fogcoordfuncs[8])( const void * ) = { 0, 0, 0, 0, 0, 0, (array_func) FogCoordfvEXT, (array_func) FogCoorddvEXT }; GLboolean _ae_create_context( GLcontext *ctx ) { ctx->aelt_context = MALLOC( sizeof(AEcontext) ); if (!ctx->aelt_context) return GL_FALSE; AE_CONTEXT(ctx)->NewState = ~0; return GL_TRUE; } void _ae_destroy_context( GLcontext *ctx ) { if ( AE_CONTEXT( ctx ) ) { FREE( ctx->aelt_context ); ctx->aelt_context = 0; } } static void _ae_update_state( GLcontext *ctx ) { AEcontext *actx = AE_CONTEXT(ctx); AEtexarray *ta = actx->texarrays; AEarray *aa = actx->arrays; int i; for (i = 0 ; i < ctx->Const.MaxTextureUnits ; i++) if (ctx->Array.TexCoord[i].Enabled) { ta->unit = i; ta->array = &ctx->Array.TexCoord[i]; ta->func = multitexfuncs[ta->array->Size-1][TYPE_IDX(ta->array->Type)]; ta++; } ta->func = 0; if (ctx->Array.Color.Enabled) { aa->array = &ctx->Array.Color; aa->func = colorfuncs[aa->array->Size-3][TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.Normal.Enabled) { aa->array = &ctx->Array.Normal; aa->func = normalfuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.Index.Enabled) { aa->array = &ctx->Array.Index; aa->func = indexfuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.EdgeFlag.Enabled) { aa->array = &ctx->Array.EdgeFlag; aa->func = (array_func) glEdgeFlagv; aa++; } if (ctx->Array.FogCoord.Enabled) { aa->array = &ctx->Array.FogCoord; aa->func = fogcoordfuncs[TYPE_IDX(aa->array->Type)]; aa++; } if (ctx->Array.SecondaryColor.Enabled) { aa->array = &ctx->Array.SecondaryColor; aa->func = secondarycolorfuncs[TYPE_IDX(aa->array->Type)]; aa++; } /* Must be last */ if (ctx->Array.Vertex.Enabled) { aa->array = &ctx->Array.Vertex; aa->func = vertexfuncs[aa->array->Size-2][TYPE_IDX(aa->array->Type)]; aa++; } aa->func = 0; actx->NewState = 0; } void _ae_loopback_array_elt( GLint elt ) { GET_CURRENT_CONTEXT(ctx); AEcontext *actx = AE_CONTEXT(ctx); AEtexarray *ta; AEarray *aa; if (actx->NewState) _ae_update_state( ctx ); for (ta = actx->texarrays ; ta->func ; ta++) { ta->func( ta->unit, (char *)ta->array->Ptr + elt * ta->array->StrideB ); } /* Must be last */ for (aa = actx->arrays ; aa->func ; aa++) { aa->func( (char *)aa->array->Ptr + elt * aa->array->StrideB ); } } void _ae_invalidate_state( GLcontext *ctx, GLuint new_state ) { AE_CONTEXT(ctx)->NewState |= new_state; }