# Mesa 3-D graphics library # Version: 4.1 # # Copyright (C) 1999-2002 Brian Paul All Rights Reserved. # # Permission is hereby granted, free of charge, to any person obtaining a # copy of this software and associated documentation files (the "Software"), # to deal in the Software without restriction, including without limitation # the rights to use, copy, modify, merge, publish, distribute, sublicense, # and/or sell copies of the Software, and to permit persons to whom the # Software is furnished to do so, subject to the following conditions: # # The above copyright notice and this permission notice shall be included # in all copies or substantial portions of the Software. # # THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS # OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, # FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL # BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN # AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN # CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. # DOS/DJGPP core makefile v1.3 for Mesa 5.0 # # Copyright (C) 2002 - Borca Daniel # Email : dborca@yahoo.com # Web : http://www.geocities.com/dborca # # Available options: # # Environment variables: # CFLAGS # # GLIDE absolute path to Glide SDK; used with FX. # default = $(TOP)/include/glide3 # FX=1 build for 3dfx Glide3; use it if you have the glide # SDK (designed for your platform), and, of course, a # 3dfx card... Note that this disables compilation of # actual DMesa code, as Glide does all the stuff! # default = no # HAVE_X86=1 optimize for i386. # default = no # HAVE_MMX=1 MMX instructions; use only if you assembler/compiler # supports MMX instruction set; backwards compatibility # with older processors is still preserved. # default = no # HAVE_SSE=1 (see HAVE_MMX) # default = no # HAVE_3DNOW=1 (see HAVE_MMX) # default = no # # Targets: # all: build GL # clean: remove object files # .PHONY: all clean .INTERMEDIATE: X86/gen_matypes.exe TOP = .. GLIDE ?= $(TOP)/include/glide3 LIBDIR = $(TOP)/lib GL_LIB = libgl.a GL_DXE = gl.dxe GL_IMP = libigl.a CC = gcc CFLAGS += -I$(TOP)/include -I. ifdef FX CFLAGS += -D__DOS__ -I$(GLIDE) -DFX -DFX_GLIDE3 -DFXMESA_USE_ARGB endif AR = ar ARFLAGS = rus ifneq ($(wildcard $(DJDIR)/lib/dxe3.ld),) DXE3GEN = $(wildcard $(addsuffix /dxe3gen.exe,$(subst ;, ,$(PATH)))) endif RM = del CORE_SOURCES = \ api_arrayelt.c \ api_loopback.c \ api_noop.c \ api_validate.c \ accum.c \ attrib.c \ blend.c \ buffers.c \ clip.c \ colortab.c \ context.c \ convolve.c \ debug.c \ depth.c \ dispatch.c \ dlist.c \ drawpix.c \ enable.c \ enums.c \ eval.c \ extensions.c \ feedback.c \ fog.c \ get.c \ glapi.c \ glthread.c \ hash.c \ hint.c \ histogram.c \ image.c \ imports.c \ light.c \ lines.c \ matrix.c \ mmath.c \ pixel.c \ points.c \ polygon.c \ rastpos.c \ state.c \ stencil.c \ texcompress.c \ texformat.c \ teximage.c \ texobj.c \ texstate.c \ texstore.c \ texutil.c \ varray.c \ vpexec.c \ vpparse.c \ vpstate.c \ vtxfmt.c \ math/m_debug_clip.c \ math/m_debug_norm.c \ math/m_debug_xform.c \ math/m_eval.c \ math/m_matrix.c \ math/m_translate.c \ math/m_vector.c \ math/m_xform.c \ array_cache/ac_context.c \ array_cache/ac_import.c \ swrast/s_aaline.c \ swrast/s_aatriangle.c \ swrast/s_accum.c \ swrast/s_alpha.c \ swrast/s_alphabuf.c \ swrast/s_bitmap.c \ swrast/s_blend.c \ swrast/s_buffers.c \ swrast/s_copypix.c \ swrast/s_context.c \ swrast/s_depth.c \ swrast/s_drawpix.c \ swrast/s_feedback.c \ swrast/s_fog.c \ swrast/s_histogram.c \ swrast/s_imaging.c \ swrast/s_lines.c \ swrast/s_logic.c \ swrast/s_masking.c \ swrast/s_pixeltex.c \ swrast/s_points.c \ swrast/s_readpix.c \ swrast/s_span.c \ swrast/s_stencil.c \ swrast/s_texture.c \ swrast/s_texstore.c \ swrast/s_triangle.c \ swrast/s_zoom.c \ swrast_setup/ss_context.c \ swrast_setup/ss_triangle.c \ swrast_setup/ss_vb.c \ tnl/t_array_api.c \ tnl/t_array_import.c \ tnl/t_context.c \ tnl/t_eval_api.c \ tnl/t_imm_alloc.c \ tnl/t_imm_api.c \ tnl/t_imm_debug.c \ tnl/t_imm_dlist.c \ tnl/t_imm_elt.c \ tnl/t_imm_eval.c \ tnl/t_imm_exec.c \ tnl/t_imm_fixup.c \ tnl/t_pipeline.c \ tnl/t_vb_fog.c \ tnl/t_vb_light.c \ tnl/t_vb_normals.c \ tnl/t_vb_points.c \ tnl/t_vb_program.c \ tnl/t_vb_render.c \ tnl/t_vb_texgen.c \ tnl/t_vb_texmat.c \ tnl/t_vb_vertex.c X86_SOURCES = \ X86/x86.c \ X86/glapi_x86.S \ X86/common_x86.c \ X86/common_x86_asm.S \ X86/x86_xform2.S \ X86/x86_xform3.S \ X86/x86_xform4.S \ X86/x86_cliptest.S MMX_SOURCES = \ X86/mmx_blend.S SSE_SOURCES = \ X86/sse.c \ X86/sse_xform2.S \ X86/sse_xform3.S \ X86/sse_xform4.S \ X86/sse_normal.S K3D_SOURCES = \ X86/3dnow.c \ X86/3dnow_xform2.S \ X86/3dnow_xform3.S \ X86/3dnow_xform4.S \ X86/3dnow_normal.S ifdef HAVE_MMX X86_SOURCES += $(MMX_SOURCES) CFLAGS += -DUSE_MMX_ASM HAVE_X86 = 1 endif ifdef HAVE_SSE X86_SOURCES += $(SSE_SOURCES) CFLAGS += -DUSE_SSE_ASM HAVE_X86 = 1 endif ifdef HAVE_3DNOW X86_SOURCES += $(K3D_SOURCES) CFLAGS += -DUSE_3DNOW_ASM HAVE_X86 = 1 endif ifdef HAVE_X86 CFLAGS += -DUSE_X86_ASM else X86_SOURCES = endif DRIVER_SOURCES = \ DOS/dmesa.c ifndef FX DRIVER_SOURCES += \ DOS/video.c \ DOS/virtual.S \ DOS/vesa/vesa.c \ DOS/vesa/blit.S \ DOS/vga/vga.c \ DOS/dpmi.c else DRIVER_SOURCES += \ FX/fxapi.c \ FX/fxdd.c \ FX/fxddspan.c \ FX/fxddtex.c \ FX/fxsetup.c \ FX/fxtexman.c \ FX/fxtris.c \ FX/fxvb.c \ FX/fxglidew.c endif SOURCES = $(CORE_SOURCES) $(X86_SOURCES) $(DRIVER_SOURCES) OBJECTS = $(addsuffix .o,$(basename $(SOURCES))) X86_OBJECTS = $(addsuffix .o,$(basename $(X86_SOURCES))) .c.o: $(CC) -o $@ $(CFLAGS) -c $< .S.o: $(CC) -o $@ $(CFLAGS) -c $< .s.o: $(CC) -o $@ $(CFLAGS) -x assembler-with-cpp -c $< all: $(LIBDIR)/$(GL_LIB) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP) $(LIBDIR)/$(GL_LIB): $(OBJECTS) $(AR) $(ARFLAGS) $(LIBDIR)/$(GL_LIB) $(OBJECTS) $(LIBDIR)/$(GL_DXE) $(LIBDIR)/$(GL_IMP): $(OBJECTS) ifeq ($(DXE3GEN),) $(warning Missing DXE3GEN and/or DXE3.LD! You must have DXE3GEN) $(warning somewhere in PATH, and DXE3.LD in DJGPP/LIB directory.) else ifdef FX -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL/FX DJGPP" -E gl -E DMesa -X -P glid3.dxe -U $(OBJECTS) else -dxe3gen -o $(LIBDIR)/$(GL_DXE) -I $(LIBDIR)/$(GL_IMP) -D "MesaGL DJGPP" -E gl -E DMesa -X -U $(OBJECTS) endif endif $(X86_OBJECTS): X86/matypes.h X86/matypes.h: X86/gen_matypes.exe $< > $@ X86/gen_matypes.exe: X86/gen_matypes.c $(CC) -o $@ $(CFLAGS) -s $< clean: -$(RM) $(subst /,\,*.o) -$(RM) $(subst /,\,array_cache/*.o) -$(RM) $(subst /,\,math/*.o) -$(RM) $(subst /,\,swrast/*.o) -$(RM) $(subst /,\,swrast_setup/*.o) -$(RM) $(subst /,\,tnl/*.o) -$(RM) $(subst /,\,X86/*.o) -$(RM) $(subst /,\,DOS/*.o) -$(RM) $(subst /,\,DOS/vesa/*.o) -$(RM) $(subst /,\,DOS/vga/*.o) -$(RM) $(subst /,\,FX/*.o) -include depend